If you don’t know how to get items in Voidigo or what an item does, we have explained the items and power-ups in this guide.
Starters Guide to Powerups of Voidigo
This is to explain various things about powerups the tutorial doesn’t teach you. This guide only covers powerups, not the weapons, as each weapon is fairly unique. This guide will first go over powerup mechanics in general, before then getting into some specifics.
Acquiring Powerups
Shop
Every floor has 1 room dedicated to having a shop. The shop always sells 8 items; 2 are weapons, and 3 are powerups. The last 3 I’ll explain later, but on floor 1 they are almost always more powerups. The base prices ranges from 15-35 shards. The price is not random, but based on if it’s a weapon and the item’s rarity.
Rarity
You can generally tell how good an item is by it’s rarity. This can be seen ingame through the colored outline of an item. Green is common, blue is uncommon, pink is rare, and Yellow is very rare.
Powerup bundle
Powerup Bundles let you choose 1 of 3 powerups. You get them as a reward instead of finding one spawned in a room.
Challenge rooms
These are the most consistent way to get free* items
*Disclaimer: Does not account for lose of health and or dying.
When you enter you have 3 or 4 options, one of which is “no additional challenge”. This is not to be confused with “leave”.
Upon completion of any challenge room, you will always get a powerup bundle. You will get the bonus item if you succeed in the challenge. Fail, and the consequences are not lethal, but indirectly can be.
Upgrading
How to upgrade
There are 3 main ways to upgrade a powerup
- Buying from the shop. If you have enough powerups, three upgradable powerups will be selected. Buying will raise upgrade once. The price is pretty cheap and is based on rarity.
- Finding a upgrade bundle. These give you 3 options to upgrade the selected item once (one time use)
- Find a corrupt ugrade bundle. These give you 3 options to sacrifice to upgrade the highlighted item (multiple uses)
Why would I want to upgrade
There are 3 reasons I can think of for upgrading an item
- It makes the item better
- You get the items essence when you upgrade it to max
- There is a bonus for maxing an item even if you have the essence
Viewing upgrades
There are 3 2 ways of seeing how much something is upgraded: before upgrading, and in the powerups tabs. You want to see how much you need to upgrade max a powerup before acquiring the powerup? Too bad.
Identifying Powerups
Powerup Format
A lot of items can be explained as “[modifier][object]”. I can’t do every item or even effect(there is a character limit). However, if you know what a “button” does, and what “rat” does, you’ll know what “Rat Button” does. And if your confused, pick it up, read the description, and try it out.
Modifiers
Note that I didn’t experiment with these, only took notes based off ingame observation. So details may exclude mechanics I don’t know about. Also not everything is here; character limit.
Name | Image | Description |
Bat | Spawns bat. They will fly around, taking a bite out of nearby enemies. | |
Bone | Spawns bones. They kind of just spread out and fall on the ground. | |
Bomb | KABOOM. Does not destroy bullets like some games. | |
Bullet | Fires basic bullets. They can be greatly affected by other powerups. | |
Emeraldon | Fires green lazers that ricochet off walls. Not the most powerful but can inaccurately hit a large area. | |
Frog | Frogs do small jumps and then explode when they hit an enemy. Poor Lord Hoppington. | |
Soul | Flies around and can sometimes paralyze enemies. | |
Pause | The effect is very rare, but it allows you to cosplay Dio/Sakuya by attacking enemies when they can’t move. | |
Rat | Rats latches onto enemies and deal damage over time. It’s like poison but cooler! | |
Snake | Spawns Snake eggs. It’s poison and rats combined. | |
Void | Very rare, makes bullets bounce and reverse. | |
Weptek | Fires rockets. No, you cannot rocket jump with them. |
Elemental Modifier
Electricity | Applies an electric elemental effect on activation. Gives a tingly feeling | |
Fire | Applies a fire elemental effect on activation. The fire won’t reduce your health, but it’s still unpleasant for the character. | |
Gunpowder | Applies a gunpowder elemental effect on activation. Combines well with other elements. | |
Ice | Applies an ice elemental effect. The enemies will wish they had a jacket. | |
Poison | Applies a poison elemental effect. Yes, poison is an element. | |
Water | Applies a water elemental effect. Hydrate! | |
Wind | Applies a wind elemental effect. It Wimdy |
Object
For all objects with a cooldown there is a visual indicator for when cooldown is up, usually being the object appearing with a sound effect and flying above you.
Name | Image | Description | Upgrade effect |
Boot | Activates after jumping on an enemy when cooldown is up. | Reduces cooldown | |
Button | Activates effect in a circular fashion when jumped on. Has powerups that universally effect all buttons | Reduces cooldown between when button is pressed and another spawns. Can also increase effect radius | |
Companion | Have their own health beneath yours. Has powerups that universally effect any companion. | Increase health and damage | |
Icon | Applies elemental effect when sprinting. Not the most useful unless you get a good combo. | Element effect has larger radius and lingers longer. | |
Lotion/Rounds | Applies effect to bullets. | Increase odds of bullets getting affected. | |
Pepper | The melee equivalent to lotions. Applies a large elemental effect upon activation. Has a cooldown. | Decrease cooldown time. | |
Rehand | When ready, it lingers in front of your gun and activates when you finish reloading. | Decrease cooldown time. | |
Slipper | Activates effect when you land after doing a jump combo. Effect strengthens based on length of combo. Remember to hit jump when you land on an enemy! | Increase combo damage scaling | |
Sole | Applies elemental effect when you jump on an enemy, no combo needed. | Increase radius and lifetime | |
Turret | Spin around a cleansed turret, firing at anything living (besides player) within range. | Multiple improvements based on turret type |