Welcome to our Victoria 3 Luxembourg Guide. For those of you who haven’t figured out how to get started as Luxembourg for fun or for the achivement, since having 0 access in a personal union is a pain.
We know that there are people who have a hard time finishing the Victoria 3 game. If you are one of those who find it difficult to finish the game, let’s take you to our Victoria 3 guide.
Victoria 3 Luxembourg Guide
For those of you who haven’t figured out how to get started as Luxembourg for fun or for the achivement, since having 0 access in a personal union is a pain.
Opening Moves
Expel Diplomats vs the Dutch, dropping your relations to 20, and start hurting your relations.
Do whatever else you want to do in your run, but the two steps above are necessary.
Independence Luxembourg in Victora 3
As soon as your relations with the Dutch drops to 19, start the Independence play.
Wait until the progress gets to 70 and then invite any one power who can be bought (Likely Austria) into the play. They will surrender immediately when they realize they can’t take on Austria’s 250+your 3 battalions alone.
There will be a slight but not insignificant chance that no one will accept a bribe from you, restart if that’s the case.
Congrats, you are now an independent 1 city minor who can now trade, it’s up to you to decide where to go from here.
On a side note, if you get independence via Great Britain because they declined to fight China, you can use Austria to get the rest of Wallonia from Belgium using the same method immediately after becoming independent. Austria willing to help you in either is likely, GB is less likely, but it is nice to have an entire State.
Why/How This Works
This works because the Dutch severely outclasses your army, so it doesn’t feel the need to bribe anyone to help.
Therefore, you take advantage of the 9 tick delay the ai(or everyone, I dunno, I’ve been playing nothing but Luxembourg so far) has for accepting bribes for plays to make sure they can’t get anyone to help them vs Austria.
There is a phase progress pause for 5 days/ticks but because of the info above, the Dutch can’t invite anyone in time, usually Prussia.
This Guide was posted on version 1.0.3.0, future patches may change mechanics and ai behavior, so please inform me if outdated or if this doesn’t work on the current version (1.0.3.0) so I can adjust the guide accordingly.