Introduction
This guide will simply point out what skill bonuses you get for what history, primary weapon, and secondary weapon.
History
Pit Fighter:
- +2 Dual Wield, +3 One Handed Weapons, +3 Unarmed Combat
Hunter:
- +3 Bow, +2 Dodge, +3 Subterfuge
Guild Apprentice:
- +2 Magic Staff, +6 Lore
Noble Scion:
- +4 Two Handed Weapons, +2 Lore, +2 Parry
Soldier:
- +2 One Handed Weapons, +2 Athletics, +4 Parry
Law Breaker:
- +2 Throw, +6 Subterfuge
War Mage:
- +2 One Handed Weapons, +4 Lore, +2 Parry
Diplomat:
- +3 Lore, +5 Subterfuge
Weapons Primary Selection
For wepons that can be selected as your primary focus. 2 weapon types can only be selected in the primary choice and will be marked with **.
**Sword and Shield**:
- +6 One Handed Weapons, +4 Athletics, +5 Parry
**Greatsword**:
- +6 Two Handed Weapons, +5 Athletics, +5 Parry
Javelin:
- +6 Thown, +5 Athletics, +3 Dodge, +3 Parry
Dual Wield:
- +6 Dual Wield, +5 Athletics, +5 Parry, +3 Subterfuge
Shortbow:
- +6 Bow, +3 Athletics, +3 Dodge, +5 Subterfuge
Unarmed Attack:
- +6 Unarmed Combat, +5 Athletics, +5 Dodge, +3 Subterfuge
Shock:
- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Shock
Frost:
- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Frost
Vigor:
- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Vigor
Atrophy:
- +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Atrophy
Secondary Weapon Focus
As with Primary, there are 2 weapons that can only be selected as a secondary focus. They will be marked with **.
**Spear and Shield**
- +2 One Handed Weapons, +2 Athletics
**War Mace**
- +2 Two Handed Weapons, +2 Athletics
Javelin
- +2 Thrown, +2 Athletics
Dual Wield
- +2 Dual Wield, +2 Athletics
Shortbow
- +2 Bow, +2 Subterfuge
Unarmed Attack
- +2 Unarmed Combat, +2 Athletics
Shock
- +1 Magic Staff, +5 Lore, +2 Control Shock
Frost
- +1 Magic Staff, +5 Lore, +2 Control Frost
Vigor
- +1 Magic Staff, +5 Lore, +2 Control Vigor
Atrophy
- +1 Magic Staff, +5 Lore, +2 Control Atrophy
One this stands out at a glance from this information. Unless you are going for a caster it is very beneficial to choose a magic type for your secondary. +5 Lore is invaluable. Especially if you are planning a true solo run. i.e. Not accepting companions or getting rid of them at the earliest option in the case of Verse.