Trials of Mana Angela Class Guide
These guides will include the Class names used in the remake on top of the original names included with the Translation Correction fan-patch.
Class Changing Benefits
- Locked Abilities: When changing your class you gain access to class-specific abilities that are always activated and do not take up an Ability slot; forgoing the necessity of equipping it. These persist to the next class you change to afterward as an added bonus, on top of the newly gained one from the next class.
- New Class Strike: Each new class comes with its own Class Strike, some are intentionally left weaker than the rest but tend to be fun.
- Attack Combo: While straight forward, you gain a welcome bonus of a new combo to use for Class 2 and 3.
- CS gauge: increases to 300% and 400%, respectively
- 2 Ability slots added.
- (Obviously) New abilities to learn.
- A stat increase to your base stats depending on the class you pick.
Do not be confused when you see the class change window and it tells you that your character is gaining 10+ Attack+Strength or the related stats. You do not gain a total bonus of +20 in “damage”, Attack is equal to the Strength you have so you are gaining 10 Attack from having 10 in Strength.
- ATK = STR + Weapon Attack
- DEF = STM + Equipment Defense
- MGC ATK = INT + Weapon Magic Attack
- MGC DEF = SPRT + Equipment Magical Defense
Moves and Their Types
Everything that your character can learn that costs some form of MP to cast is called a MOVE, but a lot of the equipable Abilities sometimes have specific wordings on them that might not be obvious at first to what they might increase. Most would refer to all of these as Spells but for now they will be aggregated to their simplest description of function, i.e spell/healing, etc.
Angela Magic
Angela is your premiere elemental Spellcaster, and as such she comes with the highest Intellect gain out of the entire cast. She wouldn’t be a very stereotypical Magician if she didn’t come with the lowest Stamina and Health to match. To top it off she got the second-highest Spirit, making her an excellent candidate as a semi-dedicated healer using Poto Oils from the Black Market since they are based on Spirit while in use.
Her class changes reflect a very different approach as her Light class provides her with strong single-target Elemental Magic while Dark provides her with a single strong Dark Elemental spell called Dark Force. When changing into Class 3 her approach for both Light and Dark changes, one side rapid-firing spells and the other one causing heavy single-target damage or debilitating effects.
It is recommended that you spend your first 4 Training Points into Spirit, as the first Elemental Spirit you find is Lumina / Will-o-Wisp, but also Victory MP Boost will make your spells cost 3 MP if you use it to finish off your enemies. Enigma is a skill some would say is almost a requirement for her due to her health/defense, but it also allows her to freely cast her spells without getting attacked as much. You can always reset your points at the Black Market when you want to.
Since you require the corresponding Elemental Spirit to cast your spells (And you are allowed to reset your points later on in the game at the Night Market), the order of which you gain the first 3 to correlate to Angela’s spells are:
- Light
- Earth
- Wind
Class Strike:
- Double Slash: A short-range attack that covers a good amount of ground to her sides.
Attack Combo:
- 1st: A quick forward lunge that knocks enemies back on hit.
- 2nd: A quick wide-area sweep that covers a surprising amount of ground.
Stat | Points | Abilities/Moves | Type | Description |
STR | 2 | Strength +5 | Base Ability increased by 5 | |
4 | Magic Recoil | Ability | Easier to knock back enemy when magic is successful | |
6 | Reclaim | CHAIN | Recover 1 of MP when power attack is successful | |
STA | 2 | Stamina +5 | Base Stamina increased by 5 | |
4 | Diamond Shards | SPELL | Deals Earth Magic damage | |
6 | Spell Guard | Ability | Defense and Magic Defense increased by 15% while casting | |
INT | 2 | Intellect +5 | Base Intellect increased by 5 | |
4 | Limit Break | CHAIN | Magic Damage dealt increased by 5% | |
6 | Intellect +5 | Base Intellect increased by 5 | ||
SPRT | 2 | MP +5 | Base MP increased by 5 | |
SPRT | 2 | Holy Bolt | SPELL | Deals Light Magic damage (Damage based on INT) |
4 | Victory MP Boost | Ability | Recover 2 of MP when enemy defeated | |
6 | Spirit +5 | Base Spirit increased by 5 | ||
LUCK | 2 | Magic Armor | Ability | 15% chance that enemy magic will do zero damage |
4 | Enigma | Ability | Harder for enemies to target | |
6 | Luck +5 | Base Luck increased by 5 | ||
6 | Cyclone | SPELL | Deals Wind Magic damage |
Angela Light – Sorceress
The Sorceress is the path both expected of the Magician and respected by all who know the rigors of the arcane, and not without good reason. Having tempered a lust for power with reason and focus, the Sorceress calls down incredible destruction on her foes- blizzards, firestorms, lightning and rock slides all serve as warning to those who would waylay her. While her skill with dark magic wanes, the power of light beckons, offering a powerful ray of scorching light that reduces unholy foes to ash.
Prerequisite: Level 18, visit any Mana Stone.
Example stat increase at level 18:
Stat | HP | MP | STR | STM | INT | SPR | LCK |
Bonus | 11 | 6 | 2 | 6 | 5 |
Locked Ability:
- Magic Burst: Damage from magic increased by 15% when MP at 100%
Class Strike:
- Love Typhoon: Magical heart appears and explodes, dealing damage to the enemy.
Stat | Points | Abilities/Moves | Type | Description | Pwr |
STR | 9 | Fireball | SPELL | Deals Fire Magic damage | 100 |
12 | Reclaim II | Ability | Recover 2 of MP when power attack is successful | ||
15 | Strength +5 | Base Strength increased by 5 | |||
15 | Fireball + | SPELL | Deals Fire Magic damage to area | 100 | |
15 | Explode | 15 | Deals Fire Magic damage | 200 | |
STA | 9 | Diamond Shards + | SPELL | Deals Earth Magic damage to area | 100 |
STA | 9 | Earthquake | SPELL | Deals Earth Magic damage | 200 |
12 | Cast Resist | CHAIN | Opponent’s damage decreased by 20% when casting | ||
15 | Stamina +5 | Base Stamina increased by 5 | |||
INT | 9 | Intellect +5 | Base Intellect increased by 5 | ||
INT | 9 | Ice Smash | SPELL | Deals Water Magic damage | 100 |
INT | 9 | Evil Gate | SPELL | Deals Dark Magic damage | 100 |
12 | Elemental Combo | Ability | Damage increased by 5% when using magic of the same element in succession (up to 30%) | ||
15 | Ice Smash + | SPELL | Deals Water Magic damage to area | 100 | |
15 | Evil Gate + | SPELL | Deals Dark Magic damage to area | 100 | |
15 | Spike Freeze | SPELL | Deals Water Magic damage | 200 | |
15 | Intellect +5 | Base Intellect increased by 5 | |||
SPRT | 9 | Spirit +5 | Base Spirit increased by 5 | ||
9 | MP +5 | Base MP increased by 5 | |||
9 | Holy Bolt + | SPELL | Deals Light Magic damage to area | 100 | 100 |
9 | Lucent Beam | SPELL | Deals Light Magic damage | 250 | |
12 | Move MP Saver | Ability | Decreases MP used for moves by 30% in battle | ||
15 | Spirit +5 | Base Spirit increased by 5 | |||
LUCK | 9 | Bless | Ability | 20% chance of changing MP needed for move to 0 in battle | |
12 | Cyclone + | SPELL | Deals Wind Magic damage to area | 100 | |
12 | Thunderstorm | SPELL | Deals Wind Magic damage | 176 | |
15 | Luck +5 | Base Luck increased by 5 |
Angela Light – Grand Diviner / Grand Divina
Those who are afraid of the darkness have never seen what the powers of light can do when roused. Some practitioners of war magic feel that some holy force has called them to learn such terrible things, that the wicked would remain afraid and hesitate to wage open war. Having all but abandoned the dark arts, the Grand Diviner does not so much fight evil as she reduces it to very small bits, spreading her magics to envelop enemies in a cornucopia of elemental pain.
Prerequisite: Level 38, Item: Arcana Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.
Example stat increase:
Stat | HP | MP | STR | STM | INT | SPR | LCK |
Bonus | 11 | 6 | 2 | 6 | 5 |
Locked Ability:
- Magic Burst: Damage from magic increased by 15% when MP at 100%
Class Strike:
- Love Typhoon: Magical heart appears and explodes, dealing damage to the enemy.
tat | Points | Abilities/Moves | Type | Description | Pwr |
STR | 9 | Fireball | SPELL | Deals Fire Magic damage | 100 |
12 | Reclaim II | Ability | Recover 2 of MP when power attack is successful | ||
15 | Strength +5 | Base Strength increased by 5 | |||
15 | Fireball + | SPELL | Deals Fire Magic damage to area | 100 | |
15 | Explode | 15 | Deals Fire Magic damage | 200 | |
STA | 9 | Diamond Shards + | SPELL | Deals Earth Magic damage to area | 100 |
STA | 9 | Earthquake | SPELL | Deals Earth Magic damage | 200 |
12 | Cast Resist | CHAIN | Opponent’s damage decreased by 20% when casting | ||
15 | Stamina +5 | Base Stamina increased by 5 | |||
INT | 9 | Intellect +5 | Base Intellect increased by 5 | ||
INT | 9 | Ice Smash | SPELL | Deals Water Magic damage | 100 |
INT | 9 | Evil Gate | SPELL | Deals Dark Magic damage | 100 |
12 | Elemental Combo | Ability | Damage increased by 5% when using magic of the same element in succession (up to 30%) | ||
15 | Ice Smash + | SPELL | Deals Water Magic damage to area | 100 | |
15 | Evil Gate + | SPELL | Deals Dark Magic damage to area | 100 | |
15 | Spike Freeze | SPELL | Deals Water Magic damage | 200 | |
15 | Intellect +5 | Base Intellect increased by 5 | |||
SPRT | 9 | Spirit +5 | Base Spirit increased by 5 | ||
9 | MP +5 | Base MP increased by 5 | |||
9 | Holy Bolt + | SPELL | Deals Light Magic damage to area | 100 | |
9 | Lucent Beam | SPELL | Deals Light Magic damage | 250 | |
12 | Move MP Saver | Ability | Decreases MP used for moves by 30% in battle | ||
15 | Spirit +5 | Base Spirit increased by 5 | |||
LUCK | 9 | Bless | Ability | 20% chance of changing MP needed for move to 0 in battle | |
12 | Cyclone + | SPELL | Deals Wind Magic damage to area | 100 | |
12 | Thunderstorm | SPELL | Deals Wind Magic damage | 176 | |
15 | Luck +5 | Base Luck increased by 5 |
Angela Light Light – Grand Diviner / Grand Divina
Those who are afraid of the darkness have never seen what the powers of light can do when roused. Some practitioners of war magic feel that some holy force has called them to learn such terrible things, that the wicked would remain afraid and hesitate to wage open war. Having all but abandoned the dark arts, the Grand Diviner does not so much fight evil as she reduces it to very small bits, spreading her magics to envelop enemies in a cornucopia of elemental pain.
Prerequisite: Level 38, Item: Arcana Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.
Example stat increase:
Stat | HP | MP | STR | STM | INT | SPR | LCK |
Bonus | 83 | 24 | 19 | 15 | 34 | 27 | 27 |
Locked Ability:
- Refresh: Recover 15% of MP after winning a battle
Class Strike:
- Boomerang Spiral: Magic infuses the spinning wand and creates a tornado, dealing damage to enemies in the area
Stat | Pts | Abilities/Moves | Type | Description | Pwr |
STR | 21 | Explode + | SPELL | Deals Fire Magic damage to area | 200 |
27 | Tough | CHAIN | Damage to non-boss monsters increased by 20% | ||
33 | Strength +10 | Base Strength increased by 10 | |||
STA | 21 | Earthquake + | SPELL | Deals Earth Magic damage to area | 200 |
27 | Cast Resist II | Ability | Opponent’s damage decreased by 30% when casting | ||
33 | Stamina +10 | Base Stamina increased by 10 | |||
INT | 21 | Intellect +10 | Base Intellect increased by 10 | ||
21 | Spike Freeze + | SPELL | Deals Water Magic damage to area | 200 | |
27 | Limit Break II | CHAIN | Magic Damage dealt increases by 25% | ||
33 | Intellect +10 | Base Intellect increased by 10 | |||
33 | Doppelganger | SPELL | Magic deals lots of Non-Elemental damage to enemies in the area | 450 | |
SPRT | 21 | MP +10 | Base MP increased by 10 | ||
21 | Lucent Beam + | SPELL | Deals Light Magic damage to area | 250 | |
27 | Elemental Reduction | Ability | Opponent’s elemental damage decreased by 20% | ||
33 | Spirit +10 | Base Spirit increased by 10 | |||
LUCK | 21 | Thunderstorm + | SPELL | Deals Wind Magic damage to area | 176 |
27 | Pinpoint II | Ability | Chance of critical hit increased by 25% | ||
33 | Luck +10 | Base Luck increased by 10 |
Angela Light-Dark – Archmage
The path taken by those whose practice of magic is for the sake of the practice of magic. Redundant as it may sound, this pragmatic, life-long study of what magic is and is not allows the Archmage to have an understanding of the elementals that is free from both holier-than-thou or megalomaniac mentalities. Her skills with magic go beyond mere recitation of spells, having developed an almost first-name basis relationship with the four prime elementals Salamander, Gnome, Undine, and Jinn. This bond is such that she can call on them directly to wreak havoc on those who would interrupt her study with banditry and other such unsavory diversions, meaning that most Archmages are left well enough alone.
Prerequisite: Level 38, Item: Esoteric Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.
Example stat increase:
Stat | HP | MP | STR | STM | INT | SPR | LCK |
Bonus | 117 | 28 | 15 | 19 | 30 | 31 | 19 |
Locked Ability:
- Desperation: Recover 40% MP when HP drops to 10% or below
Class Strike:
- Dancing Wand: Wand flies around magically and damages enemy from all sides
Stat | Pts | Abilities/Moves | Type | Description | Pwr |
STR | 21 | Explode + | SPELL | Deals Fire Magic damage to area | 200 |
27 | Judge | CHAIN | Damage to boss monsters increased by 20% | ||
33 | Strength +10 | Base Strength increased by 10 | |||
STA | 21 | Earthquake + | SPELL | Deals Earth Magic damage to area | 200 |
27 | Cast Resist II | Ability | Opponent’s damage decreased by 30% when casting | ||
33 | Stamina +10 | Base Stamina increased by 10 | |||
INT | 21 | Intellect +10 | Base Intellect increased by 10 | ||
21 | Spike Freeze + | SPELL | Deals Water Magic damage to area | 200 | |
27 | Elemental Combo II | Ability | Damage increased by 10% when using magic of the same element in succession (up to 30%) | ||
33 | Intellect +10 | Base Intellect increased by 10 | |||
33 | Glitter Dust | SPELL | Strong Magic deals lots of Non-Elemental damage to enemies in the area | 500 | |
SPRT | 21 | MP +10 | Base MP increased by 10 | ||
21 | Lucent Beam + | SPELL | Deals Light Magic damage to area | 250 | |
27 | Move MP Saver II | Ability | Decreases MP used for moves by 40% during battle | ||
33 | Spirit +10 | Base Spirit increased by 10 | |||
LUCK | 21 | Thunderstorm + | SPELL | Deals Wind Magic damage to area | 176 |
27 | Pinpoint II | Ability | Chance of critical hit increased by 25% | ||
33 | Luck +10 | Base Luck increased by 10 |
Angela Final Light – Mystic Queen / Witch Queen
Official Description: One of the topmost Magician classes. Mystic Queens have the magic variety of a Grand Diviner and the elemental prowess of an Archmage. They are experts in many kinds of magic attacks.
Prerequisite: Complete the Game, any of the two Class 3 Dark classes, progress the post-game content, get Sage Sphere, visit the special Mana Goddess Statue in the Sanctuary of Mana.
Example stat increase:
Stat | HP | MP | STR | STM | INT | SPR | LCK |
Bonus | 128 | 27 | 15 | 24 | 33 | 28 | 23 |
Locked Ability:
- Elemental Master: Deal damage regardless of resistant element
Class Strike:
- Blessed Pledge: An Angela original: two opposing elements combine for massive damage
Stat | Pts | Abilities/Moves | Type | Description |
STR | 43 | Tough II | CHAIN | Damage to non-boss monsters increased by 30% |
53 | Judge | CHAIN | Damage to boss monsters increased by 30% | |
63 | Strength +10 | Base Strength increased by 10 | ||
STA | 43 | Spell Guard III | CHAIN | Defense and Magic Defense increased by 40% when casting |
53 | Cast Resist III | Ability | Opponent’s damage decreased by 40% when casting | |
63 | Stamina +10 | Base Stamina increased by 10 | ||
INT | 43 | Intellect +10 | Base Intellect increased by 10 | |
53 | Limit Break III | Ability | Magic Damage dealt increases by 35% | |
63 | Intellect +10 | Base Intellect increased by 10 | ||
43 | MP +10 | Base MP increased by 10 | ||
53 | Elemental Reduction II | Ability | Opponent’s Elemental Damage decreased by 30% | |
63 | Spirit +10 | Base Spirit increased by 10 | ||
LUCK | 43 | Pinpoint III | Ability | Chance of Critical Hit increased by 40% |
53 | Critical Damage II | Ability | Damage increased by 40% when hit by critical hit | |
63 | Luck +10 | Base Luck increased by 10 |
Angela Dark – Mysticist / Delver
Rather than an interest and focus on the path of methodology, proper rites, and traditionally proven workings of magic to utilize it as it is, the Mysticist has instead directed their focus on seeking the ways of achieving greater magical power itself to bend all phenomena to their whim. However, such a path veers nearest the temptation of achieving power at any cost and the will to even undergo the ways of the dark arts.
Prerequisite: Level 18, visit any Mana Stone.
Stat | HP | MP | STR | STM | INT | SPR | LCK |
Bonus | 23 | 7 | 2 | 1 | 3 | 1 | 2 |
Locked Ability:
- Wrath: Magic Attack and Magic Defense increase if ally faints.
Class Strike:
- Pummel Star: Magical stars appear and bombard the enemy, dealing damage.
Stat | Points | Abilities/Moves | Type | Description | Pwr |
STR | 9 | Fireball | SPELL | Deals Fire Magic damage | 100 |
12 | Reclaim II | Ability | Recover 2 of MP when power attack is successful | ||
15 | Strength +5 | Base Strength increased by 5 | |||
15 | Fireball + | SPELL | Deals Fire Magic damage to area | 100 | |
STA | 9 | Diamond Shards + | SPELL | Deals Earth Magic damage to area | 100 |
12 | Victory Heal | Ability | Recover 10% amount of HP when enemy defeated | ||
15 | Stamina +5 | Base Stamina increased by 5 | |||
INT | 9 | Intellect +5 | Base Intellect increased by 5 | ||
INT | 9 | Ice Smash | SPELL | Deals Water Magic damage | 100 |
INT | 9 | Evil Gate | SPELL | Deals Dark Magic damage | 100 |
12 | Wound Magic | Ability | Damage increased by 20% by sacrificing 5% of HP when using attack magic | ||
15 | Intellect +5 | Base Intellect increased by 5 | |||
15 | Ice Smash + | SPELL | Deals Water Magic damage to area | 100 | |
15 | Evil Gate + | SPELL | Deals Dark Magic damage to area | 100 | |
15 | Dark Force | SPELL | Deals Dark Magic damage | 250 | |
SPRT | 9 | MP +5 | Base MP increased by 5 | ||
9 | Holy Bolt + | SPELL | Deals Light Magic damage to area | 100 | |
12 | Dark Reduction | CHAIN | Opponent’s dark elemental damage decreased by 10% | ||
15 | Spirit +5 | Base Spirit increased by 5 | |||
LUCK | 9 | Random Debuff | Ability | 10% chance of a random stat decreasing when using a power attack | |
12 | Cyclone + | SPELL | Deals Wind Magic damage to area | 100 | |
15 | Luck +5 | Base Luck increased by 5 |
Angela Dark-Dark – Magus
Considered to have strayed far from the path of contemporary magehood, the Magus has reached the echelons of attaining what can be called the ultimate level of magical power. Delving deeper into study than any typical practitioner of magic, the Magus has rediscovered lost and ancient methodologies to apply that excel anything the current world sees in use; however, whether they know it or not, such methods tapped into discovered at their era were decided to be forgotten: considered with potential of great danger and abuse, these ways were then cast down as taboo, and were abandoned for the sake of such forbidden practices to never ravage the world again. Now in command of these forsaken powers, heaven and earth trembles in the face of such magic that indiscriminately destroys and decimates all who stand in the way of its caster.
Prerequisite: Level 38, Item: Omen Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.
Example stat increase:
Stat | HP | MP | STR | STM | INT | SPR | LCK |
Bonus | 50 | 11 | 21 | 15 | 39 | 15 | 33 |
Locked Ability:
- Soul Hunt: Magic attack increases by 20% for 30 sec. after ally faints (effect cannot overlap)
Class Strike:
- Hotshot: Magical bullets fire from the wand and damage the enemy
Stat | Pts | Abilities/Moves | Type | Description | Pwr |
STR | 21 | Explode | SPELL | Deals Fire Magic damage | 200 |
27 | Wound | Ability | Damage increased by 30% by sacrificing 5% of HP when using a power attack | ||
33 | Strength +10 | Base Strength increased by 10 | |||
STA | 21 | Earthquake | SPELL | Deals Earth Magic damage | 200 |
27 | Spell Resistance | Ability | 90% chance of not getting knocked back while casting | ||
33 | Stamina +10 | Base Stamina increased by 10 | |||
INT | 21 | Intellect +10 | Base Intellect increased by 10 | ||
21 | Spike Freeze | SPELL | Deals Water Magic damage | 200 | |
27 | Wound Magic All | Ability | Sacrifices 2% of allies’ HP to increase magic damage by 30% multiplied by the number of allies | ||
33 | Intellect +10 | Base Intellect increased by 10 | |||
33 | Ancient Curse | SPELL | Ancient forbidden magic deals lots of non-elemental damage to enemies in the area | 600 | |
SPRT | 21 | MP +10 | Base MP increased by 10 | ||
27 | Damage MP Boost | CHAIN | Recover 2% of MP when receiving damage | ||
33 | Spirit +10 | Base Spirit increased by 10 | |||
LUCK | 21 | Thunderstorm | SPELL | Deals Wind Magic damage | 176 |
27 | Magic Armor II | Ability | 30% chance that enemy magic will do zero damage | ||
33 | Luck +10 | Base Luck increased by 10 |
Angela Dark-Light – Rune Seer / Rune Master
Considered the true embodiment of the dark arts of magic, the Rune Seer has achieved their mastery through reinforcing their quest for ultimate magic power through controlling such might through the ways of harnessing by incantation and binding such forces upon call through evocation. Utilizing the power of knowledge, the Rune Seer has vigorously studied long lost languages of mystical influence and magical power believed to tie deeply into the fabric of creation itself, and through their influence, summons terrifyingly great forces of nature upon their recital. As such, the might of Rune Seers call upon spells of such order and chaos that though their magic brings about unmatched spell power, their aftermath is dangerously unpredictable to their intended recipients.
Prerequisite: Level 38, Item: Rune Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.
Example stat increase:
Stat | HP | MP | STR | STM | INT | SPR | LCK |
Bonus | 103 | 20 | 18 | 18 | 27 | 24 | 21 |
Locked Ability:
- Guardian Runes: Status Effect resistance increased by 30%
Class Strike:
- Ton Shatter: 10-ton weight falls, damaging enemies in the area of attack
Stat | Pts | Abilities/Moves | Type | Description | Pwr |
STR | 21 | Blaze Wall | SPELL | Deals Fire Magic damage, chance of burning enemy | 350 |
27 | Cheat | CHAIN | Damage to monster of level lower than the character’s increased by 20% | ||
33 | Strength +10 | Base Strength increased by 10 | |||
STA | 21 | Stone Cloud | SPELL | Deals Earth Magic damage, chance of petrifying enemy | 350 |
27 | Total Resistance | CHAIN | All status effects cancelled out | ||
33 | Stamina +10 | Base Stamina increased by 10 | |||
INT | 21 | Intellect +10 | Base Intellect increased by 10 | ||
INT | 21 | Dark Force + | SPELL | Deals Dark Magic damage to area | 250 |
INT | 21 | Cold Blaze | SPELL | Deals Water Magic damage, chance of freezing enemy | 350 |
27 | Special Effect II | Ability | Damage to enemy with status effect increased by 40% | ||
33 | Intellect +10 | Base Intellect increased by 10 | |||
33 | Annihilate | SPELL | Deals dark magic damage, chance of instantly destroying lower leveled enemies | 200 | |
SPRT | 21 | MP +10 | Base MP increased by 10 | ||
27 | Victory MP Boost II | Ability | Recover 3 of MP when enemy defeated | ||
33 | Spirit +10 | Base Spirit increased by 10 | |||
LUCK | 21 | Stun Gust | SPELL | Deals Wind Magic damage, chance of silencing enemy | 350 |
27 | Effect Boost All | ABILITY | Chance of status effect for all allies increased by 30% | ||
33 | Luck +10 | Base Luck increased by 10 |
Angela Final Dark – Spellbinder
Official Description: One of the topmost Magician classes. Spellbinders can annihilate enemies like a Rune Seer with the magical range of a Magus. No one stands a chance against their quick firepower.
Prerequisite: Any of the two Class 3 Light classes, Complete the Game, Sage Sphere
Example stat increase:
Stat | HP | MP | STR | STM | INT | SPR | LCK |
Bonus | 176 | 33 | 15 | 20 | 29 | 33 | 20 |
Locked Ability:
- Greed: Recover 3% of MP when receiving damage
Class Strike:
- Ton Annihilation: 1000-ton block of ice falls and deals massive damage to enemies in the area of attack
Stat | Pts | Abilities/Moves | Type | Description |
STR | 43 | Cheat II | Ability | Damage to monster of level lower than the characters’ increased by 30% |
53 | Wound II | Ability | Damage increased by 40% by sacrificing 5% of HP when using a power attack | |
63 | Strength +10 | Base Strength increased by 10 | ||
STA | 43 | Victory Heal III | Ability | Recover 30% of HP when enemy defeated |
53 | Spell Resistance II | CHAIN | Cannot get knocked back while casting | |
63 | Stamina +10 | Base Stamina increased by 10 | ||
INT | 43 | Intellect +10 | Base Intellect increased by 10 | |
53 | Wound Magic All II | Ability | Damage increased by (40% x Allies) by sacrificing 5% of HP of allies when using attack magic | |
63 | Intellect +10 | Base Intellect increased by 10 | ||
43 | MP +10 | Base MP increased by 10 | ||
53 | Damage MP Boost II | Ability | Recover 5% of MP when receiving damage | |
63 | Spirit +10 | Base Spirit increased by 10 | ||
LUCK | 43 | Random Debuff III | Ability | 30% chance of a random stat decreasing when using a power attack |
53 | Magic Armor III | CHAIN | 40% chance that enemy magic will do zero damage | |
63 | Luck +10 | Base Luck increased by 10 |