The Last Spell is an epic, turn-based strategy game that is taking the gaming world by storm. One of the most exciting aspects of the game is the variety of weapons available to players. These weapons can make all the difference when it comes to surviving the onslaught of monsters and other enemies that you will encounter on your quest. In this article, we will take a closer look at the different weapon variations available in The Last Spell, and how they can be used to your advantage.
The Last Spell Weapon Variations
Welcome to our The Last Spell Weapon Variations guide. All weapons each have four variations which do not appear upon first unlocking the weapon type, which grant a fixed set of stat modifiers.
- After using a weapon’s skills enough (200 Action Points in total), the Steel and Silver (or Journeyman and Adept for magic weapons) variations of it are unlocked. Eventually (at 1,000 Action Points), Mythril and Adamantium (or Master and Archmaster) variations are also unlocked.
- Some weapons, such as the Pistol or Magic Orb provide stat modifiers on all weapon variations.
Physical Damage Weapons Stats
Physical Damage Weapons
Weapon | All Variations | Steel | Silver | Mythril | Adamantium |
Hammer | None | +Stun Chance | +Opportunism | +Block | +Move Points |
Sword | None | +Momentum | +Armour | +Skill Range | +Action Points |
Axe | None | +Max Health, +Health Regen | +Critical Power | +Reliability | +Opportunism |
Dagger | +Move Points, +Critical Chance | +Isolation | +Poison Damage | +Skill Range | +Critical Chance |
Spear | None | +Armour | +Max Mana, +Mana Regen | +Move Points | +Action Points |
Two-Handed Sword | None | +Momentum | +Resistance | +Accuracy | +Resistance Reduction |
Great Axe | None | +Accuracy | +Critical Power | +Reliability | +Max Health, Health Regen |
Sledgehammer | None | +Opportunism | +Propagation Damage | +Stun Chance | +Skill Range |
Ranged Stats
Ranged Damage Weapons
Weapon | All Variations | Steel | Silver | Mythril | Adamantium |
Pistol | +Critical Power | +Dodge | +Momentum | +Critical Chance | +Move Points |
Hand Crossbow | None | +Resistance Reduction | +Poison Damage | +Propagation Bounces | +Multi-Hits |
Crossbow | None | +Max Mana, +Mana Regen | +Accuracy | +Critical Chance | +Move Points |
Rifle | -Move Points | +Isolation | +Opportunism | +Resistance Reduction | +Action Points |
Shortbow | None | +Max Mana, +Mana Regen | +Experience Gain | +Reliability | +Damage |
Longbow | -Reliability | +Stun Chance | +Isolation | +Accuracy | +Skill Range |
Magic Damage Weapons Stats
Magic Damage Weapons
Weapon | All Variations | Journeyman | Adept | Master | Archmaster |
Wand | None | +Experience Gain | +Reliability | +Skill Range | +Multi-Hits |
Magic Orb | -Max Health | +Critical Chance | +Isolation | +Poison Damage | +Max Mana, +Mana Regen |
Scepter | None | +Momentum | +Dodge | +Stun Chance | +Skill Range |
Power Staff | None | +Armour | +Opportunism | +Stun Chance | +Move Points |
Tome of Secrets | None | +Propagation Damage | +Max Mana, Mana Regen | +Reliability | +Propagation Bounces |
Druidic Staff | None | +Max Mana, +Mana Regen | +Opportunism | +Poison Damage | +Action Points |