The Front takes place in a post-apocalyptic sandbox filled with hostile groups. There will be weapons that you will need when defending yourself in this world! Are you looking for statistics of all ranged weapons from The Front desk is as of 1.0.4? Then you’re in the right place. Take a look at our detailed guide to The Front All Weapons Stats!
This is the guide Ragvard Grimclaw it was created by. You can find the author’s link at the end of the guide.
The Front All Weapons Stats
Our The Front All Weapons Stats guide will show you all the weapons you will need to defend yourself in the world of The Front and their stats. All testing was done manually in version 1.0.4, so there might be errors or inaccuracies.
Testing Methodology
All damage tests were made using Roamer NPC and Axe Roamer NPC. Here are their hitzones:
Roamer:
Axe Roamer:
Damage values were checked first by shooting regular Roamer in the leg/hand with 1x multiplier and further verified with headshots to both enemy types if I had some doubts. All shots were made at point-blank range, except explosive weapons. Many weapons have discrepancies between their description damage and actual damage – I don’t know if this is a bug, or I’m just shooting them wrong.
Pistols
Flintlock | Vanguard |
Python | Silver Fox |
*- rounded up
** – it appears that pistols do not lose max durability
Submachine Guns
Tropp | Whisperer |
Assault Riles
Dark Warrior | Thunderclap |
Bandit | |
*- rounded up
Machine Guns
All-Purpose | Ravager |
|
*- rounded up
Sniper Rifles
Militaman | Cupid |
Ronin | Annihilator |
|
*- it appears that sniper rifles do not lose max durability
Shotguns
Peregrine | Guardian |
Stryker | |
|
Heavy Weapons
Sunstorm Gatling Gun
Bombardier Grenade Launcher
Avenger Rocket Launcher
Berserker Grenade Launcher
Woodpecker AA Rocket Launcher
Infiltrator Missile Launcher
*- rounded up
** – it appears that grenade and rocket launchers do not lose max durability
*** – explosvie damage seems to be sligthtly randomized and having no weakspot multiplier, instead doing more damage the more of the body is caught in the blast. Actual damage was calculated by taking 10 shots (direct hits in the chest from medium distance) and averaging damage out. Hits in legs/head and point-blank shots do less damage.
Bows
Wood | Composite |
Alloy | |
*-it appears that bows do not lose max durability