This Submachine Legacy Shattered Quadrant Locations guide will list all Shattered Quadrant locations, and how to obtain and use every item. This portion of the game has 84 unique locations (43 of which are tickets) and can be described as open-world, so while this guide lists locations in a given order, you might have done things a different way. You can easily become lost, hence this guide.
This is the guide OrchidAlloy it was created by. You can find the author’s link at the end of the guide.
Submachine Legacy Shattered Quadrant Locations
If you are looking for a guide to all the items and attractions in the Shattered Quadrant, you are at the right place! Our Submachine Legacy Shattered Quadrant Locations guide will help you! Also before tackling this you should first unlock all monoliths scattered through the secrets in the other chapters.
- @ This is a ticket location.
- $ This is a portal location.
- >Marks a portal to somewhere else.
- +Marks where you obtain an item.
- -Marks where you consume an item.
- *Marks an action you must take.
- o Marks a monolith.
- : Marks an action that depends on previous actions.
Guide Part 1
@explorer’s home unit
- + ticket: ancient section side aisle
- + ticket: human-machine data sharing interface
- + ticket: pre-shift transit station
- + ticket: stone waterfall
- + ticket: murtaugh’s observatory unit
- + ticket: explorer’s home unit
- + soap
@ancient section side aisle
- o monolith I
- ⠀- brass tongue
- + ticket: right side of the rift
@human-machine data sharing interface
- + ticket: engine proxy
- > cat shrine 1 (hidden in plain sight in the top left room)
@pre-shift transit station
- + weight stone
- – weight stone
- + plasma vial
- : after $transit station top
- ⠀+ ticket: roman church crypt
- ⠀o monolith XVI
- ⠀⠀> security gate
- ⠀o monolith XVII
- ⠀⠀> horse hall
- ⠀> purple sand room
- ⠀> rope cliff
- ⠀o monolith XV
- ⠀⠀> karma infuser room
- ⠀> prince room
@stone waterfall
- – karma vial
- ⠀o monolith VIII
- ⠀⠀+ ticket: ouroboros ruins
- > filtration.sys edge section 1
@right side of the rift
- + ticket: architect’s study room
- > yellow room
$yellow room
- o monolith III
- ⠀+ ticket: laser junction – horizontal node
- – cd
- – plasma vial
- ⠀> transit station top
$transit station top
- – weight stone
@architect’s study room
- + ticket: ship’s brig
- + valve
- > red wheel room
@laser junction – horizontal node
- * turn on 2 lasers
- + ticket: pre-shift basement variant
@pre-shift basement variant
- * pull 4 levers
- ⠀+ sigil (oval)
- + ticket: reception hall spatial loop
- – stabiliser fluid vial
- ⠀> stone plate walkway
- – cd
- > stone storage unit
$stone storage unit
- * activate rusted machine for basement variant ladder
- + ticket: brass hatch with triumph inscription on the wall
@brass hatch with triumph inscription on the wall
- + ticket: karmic manipulation museum unit
- : after iron triumph loop
- ⠀> secondary security room
@karmic manipulation museum unit
- + mixing console settings
@murtaugh’s observatory unit
- + ticket: number station
- : after activating 4 murtaugh levers
- ⠀> excavaton site
@reception hall spatial loop
- o monolith X
- ⠀+ stabiliser fluid vial
@number station
- + ticket: the cellar
- – cd
- * move barrel
- ⠀+ weight stone
- * jammer.sys does nothing
@the cellar
- o monolith XI
- ⠀+ ticket: dead end
- + ticket: hallway caught in spatial anomaly
- + stone plate
@hallway caught in spatial anomaly
- * nothing
@dead end
- + copper plate
@engine proxy
- – cd
$stone plate walkway
- – stone plate
- ⠀+ sigil (triangle)
(At this point, I have used the weight stone at $transit station top and I go back to @pre-shift transit station.)
Guide Part 2
$security gate
- + ticket: _root surveillance station
- : after primary and secondary security rooms
- ⠀> long corridor
$purple sand room
- + ticket: prison unit
- * activate murtaugh lever
$rope cliff
- – stabiliser fluid vial
- ⠀> pyramid top
- : after using oval sigil
- ⠀+ tile C
$pyramid top
- – pyramid key
- ⠀+ shutter switch
$karma infuser room
- + ticket: karma-luminescent cave paintings
- – chalk
- ⠀+ karma infused chalk
$prince room
- + ticket: defense system interface
- * use mixing console settings
- ⠀+ ticket: tilted gravity anomaly
@karma-luminescent cave paintings
- o monolith II
- ⠀+ ticket: airplane wreck caught in spatial anomaly
- ⠀> oval sigil cliff
- > brick shrine
$oval sigil cliff
- – sigil (oval)
$brick shrine
- * activate murtaugh lever
- > cat shrine 2
$cat shrine 2
- + candle
- : after using candle
- ⠀* activate cat shrine
$cat shrine 1
- : after activating cat shrine 2
- ⠀+ ticket: asylum loop
@airplane wreck caught in spatial anomaly
- – cd
- * the numbers are a reference to Lost, but are useless
@prison unit
- o monolith VII
- ⠀> yellow root section
$yellow root section
- * activate murtaugh lever
- + ticket: cube loop
@cube loop
- * nothing
@defense system interface
- + turbine blade
- > vertical node cliff
$vertical node cliff
- o monolith XI
- ⠀+ ticket: glowing pyramid
@glowing pyramid
- + ticket: pre-shift lighthouse ruins variant
- o monolith IX
- ⠀+ ticket: the arcade
- + pyramid key
- > red pyramids
$red pyramids
- * can change layers here, but it’s useless
@pre-shift lighthouse ruins variant
- * open game machine
- ⠀+ energy crystalline shard
@the arcade
- + cd x10
- – cd
- + soap
- – valve
- ⠀+ cat tongue
- – shutter switch
- ⠀> neolithic cave
- * coin machine does nothing
$neolithic cave
- + ticket: ancient section right aisle
@ancient section right aisle
- – brass tongue
@roman church crypt
- – candle
- – cd
@asylum loop
- > snow room
$snow room
- + valve
@_root surveillance station
- + karma vial
- + ticket: energy transition
- : after using all cd’s
- ⠀+ brig key
@energy transition
- + stabiliser fluid vial
@tilted gravity anomaly
- + ticket: the duality of unknown outcome
- * monolith XIV
- ⠀> primary security room
$primary security room
- – soap
@the duality of unknown outcome
- – cd
- > duality room
$duality room
- * activate murtaugh lever
- > yellow loop
$yellow loop
- * nothing
$excavation site
- + ticket: cathedral ruins
- + lever handle
- – lever handle
- ⠀> filtration.sys edge section 2
$filtration.sys edge section 2
- – turbine blade
$filtration.sys edge section 1
- : after using turbine blade
- ⠀+ ticket: laser junction infiltration station
- ⠀> blue brick room
$blue brick room
- + ticket: mathematical museum unit
- o monolith XIII
- ⠀+ ticket: left side of the rift
- + karmic vessel
@mathematical museum unit
- * nothing
@cathedral ruins
- o monolith IV
- ⠀+ ticket: surveillance station
@surveillance station
- – cd
@left side of the rift
- – stabiliser fluid vial
- ⠀> excavation cliff
- * turn on laser
@laser junction infiltration station
- – cd
- : after activating 4 lasers
- ⠀+ cube password packet
Guide Part 3
@ship’s brig
- – brig key
- > triangle sigil cliff
$triangle sigil cliff
- > blue shrine
- – sigil (triangle)
- ⠀> vertical node top
$blue shrine
- + stabiliser fluid vial
- > planks walkway
$planks walkway
- + ticket: micro loop experiment
$vertical node top
- * turn on laser
@micro loop experiment
- * nothing
@ouroboros ruins
- – copper plate
- ⠀> lab variant
$lab variant
- + chalk
- > dining room
- – karma infused chalk
- ⠀> final room
$dining room
- + weight companion stone (reference to Portal, but useless)
$excavation cliff
- – energy crystalline shard
- ⠀+ brass tongue
$horse hall
- + ticket: hindi temple isle
@hindi temple isle
- + lever handle
- + ticket: iron triumph loop
- > karma hideout
$karma hideout
- * nothing
$final room
- – lever handle
- ⠀> karma pump room
- – tile A
- – tile B
- – tile C
- – tile D
$karma pump room
- + tile A
- – karmic vessel
- ⠀+ karmic water
$red wheel room
- – karmic water
- ⠀> purple box
$purple box
- – cube password packet
- ⠀+ tile B
@iron triumph loop
- – valve
$secondary security room
- – soap
$long corridor
- + tile D