All Items & Equipment Guide
The list contains the following:
Armor:
- 39 Shields
- 24 Helmets
- 32 Chestplates
- 12 Gloves
- 10 Boots
- 8 Belts
- 21 Jewelry
- 4 Cloaks
Weapons:
- 37 Swords
- 15 Axes
- 18 Maces
- 12 Daggers
- 10 Greatswords
- 10 Bows
- 34 Staffs
Consumables:
- 2 Bags
- 16 Medicines
- 4 Tools
- 1 Material
- 2 Other
- 59 Foods
- 11 Beverages
- 12 Ingredients
- 52 Valuable
- 21 Junk items
- 4 Scrolls
- 2 Books
- 16 Treatises (Skill Books)
Shields 1
Board Shield
- Class: Light
- Rarity: Common Shield
- Level: 1
- Durability: 35
- Price: 15
- Protection: 1
- Block Chance: +7%
- Block Power: +4
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +5%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +3%
- Fire Resistance: -10%
Oaken Shield
- Class: Light
- Rarity: Common Shield
- Level: 3
- Durability: 120
- Price: 40
- Protection: 1
- Block Chance: +10%
- Block Power: +7
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +5%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +5%
- Fire Resistance: -12%
Fist Shield
- Class: Light
- Rarity: Common Shield
- Level: 3
- Durability: 40
- Price: 50
- Protection:
- Block Chance: +5%
- Block Power: +2
- Counter Chance: +8%
- Fire Resistance: -5%
Leather Targe
- Class: Light
- Rarity: Common Shield
- Level: 4
- Durability: 70
- Price: 75
- Protection: 1
- Block Chance: +9%
- Block Power: +5
- Dodge Chance: -3%
- Stealth: -5%
- Noise Production: +5%
- Energy: -3
- Energy Restoration: -1%
- Knockback Resistance: +3%
Dwarven Shield A
- Class: Light
- Rarity: Common Shield
- Level: 5
- Durability: 150
- Price: 100
- Protection: 1
- Block Chance: +12%
- Block Power: +9
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +10%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +5%
- Fire Resistance: -10%
Dwarven Shield B
- Class: Light
- Rarity: Common Shield
- Level: 5
- Durability: 150
- Price: 100
- Protection: 1
- Block Chance: +12%
- Block Power: +9
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +10%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +5%
- Fire Resistance: -10%
Dwarven Shield C
- Class: Light
- Rarity: Common Shield
- Level: 5
- Durability: 150
- Price: 100
- Protection: 1
- Block Chance: +12%
- Block Power: +9
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +10%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +5%
- Fire Resistance: -10%
Round Shield
- Class: Light
- Rarity: Common Shield
- Level: 7
- Durability: 140
- Price: 300
- Protection: 2
- Block Chance: +10%
- Block Power: +8
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +10%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +5%
- Fire Resistance: -10%
- Shock Resistance: -5%
Elven Kalkan
- Class: Light
- Rarity: Common Shield
- Level: 12
- Durability: 200
- Price: 600
- Protection: 2
- Block Chance: +12%
- Block Power: +8
- Dodge Chance: -3%
- Stealth: -5%
- Noise Production: +5%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +5%
- Fire Resistance: -5%
- Shock Resistance: -5%
Duel Buckler
- Class: Light
- Rarity: Common Shield
- Level: 9
- Durability: 80
- Price: 325
- Protection: 1
- Block Chance: +7%
- Block Power: +4
- Counter Chance: +10%
- Noise Production: +5%
- Knockback Resistance: +3%
- Shock Resistance: -5%
Rondache
- Class: Light
- Rarity: Common Shield
- Level: 16
- Durability: 160
- Price: 1200
- Protection: 2
- Block Chance: +10%
- Block Power: +6
- Counter Chance: +15%
- Noise Production: +5%
- Energy: -3
- Energy Restoration: -1%
- Knockback Resistance: +5%
- Shock Resistance: -10%
Orient Shield
- Class: Light
- Rarity: Common Shield
- Level: 20
- Durability: 250
- Price: 2250
- Protection: 2
- Block Chance: +13%
- Block Power: +8
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +15%
- Energy: -8
- Energy Restoration: -3%
- Knockback Resistance: +8%
- Shock Resistance: -15%
Heavy Kalkan
- Class: Light
- Rarity: Common Shield
- Level: 25
- Durability: 300
- Price: 3250
- Protection: 3
- Block Chance: +15%
- Block Power: +10
- Dodge Chance: -7%
- Stealth: -5%
- Noise Production: +10%
- Energy: -8
- Energy Restoration: -3%
- Knockback Resistance: +8%
- Fire Resistance: -5%
- Shock Resistance: -5%
Maaf Shield
- Class: Light
- Rarity: Common Shield
- Level: 27
- Durability: 350
- Price: 3500
- Protection: 3
- Block Chance: +15%
- Block Power: +12
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +5%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +8%
- Shock Resistance: -10%
Relict Shield
- Class: Light
- Rarity: Unique Shield
- Level: 30
- Durability: 400
- Price: 4000
- Protection: 3
- Block Chance: +15%
- Block Power: +10
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +7%
- Energy: -8
- Energy Restoration: -3%
- Knockback Resistance: +5%
- Shock Resistance: -15%
Thousand Faced Shield
- Class: Light
- Rarity: Legendary Shield
- Level: 30
- Durability: 450
- Price: 4000
- Protection: 3
- Block Chance: +15%
- Block Power: +10
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +7%
- Energy: -8
- Energy Restoration: -3%
- Knockback Resistance: +5%
- Shock Resistance: -15%
- Psionic Resistance: +33%
Heather Shield A
- Class: Medium
- Rarity: Common ShieldLevel: 12
- Durability: 250
- Price: 600
- Protection: 3
- Block Chance: +12%
- Block Power: +14
- Dodge Chance: -6%
- Stealth: -7%
- Noise Production: +20%
- Energy: -12
- Energy Restoration: -4%
- Knockback Resistance: +10%
- Fire Resistance: -15%
Heather Shield B
- Class: Medium
- Rarity: Common Shield
- Level: 12
- Durability: 250
- Price: 600
- Protection: 3
- Block Chance: +12%
- Block Power: +14
- Dodge Chance: -6%
- Stealth: -7%
- Noise Production: +20%
- Energy: -12
- Energy Restoration: -4%
- Knockback Resistance: +10%
- Fire Resistance: -15%
Heather Shield C
- Class: Medium
- Rarity: Common Shield
- Level: 12
- Durability: 250
- Price: 600
- Protection: 3
- Block Chance: +12%
- Block Power: +14
- Dodge Chance: -6%
- Stealth: -7%
- Noise Production: +20%
- Energy: -12
- Energy Restoration: -4%
- Knockback Resistance: +10%
- Fire Resistance: -15%
Heather Shield D
- Class: Medium
- Rarity: Common Shield
- Level: 12
- Durability: 250
- Price: 600
- Protection: 3
- Block Chance: +12%
- Block Power: +14
- Dodge Chance: -6%
- Stealth: -7%
- Noise Production: +20%
- Energy: -12
- Energy Restoration: -4%
- Knockback Resistance: +10%
- Fire Resistance: -15%
Kite Shield
- Class: Medium
- Rarity: Common Shield
- Level: 13
- Durability: 275
- Price: 650
- Protection: 4
- Block Chance: +15%
- Block Power: +16
- Dodge Chance: -10%
- Stealth: -10%
- Noise Production: +25%
- Energy: -15
- Energy Restoration: -5%
- Knockback Resistance: +15%
- Fire Resistance: -15%
Nistrian Shield
- Class: Medium
- Rarity: Common Shield
- Level: 13
- Durability: 230
- Price: 650
- Protection: 3
- Block Chance: +15%
- Block Power: +12
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +25%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +8%
- Fire Resistance: -10%
Skadian Shield
- Class: Medium
- Rarity: Common Shield
- Level: 14
- Durability: 300
- Price: 700
- Protection: 4
- Block Chance: +19%
- Block Power: +18
- Dodge Chance: -10%
- Stealth: -10%
- Noise Production: +25%
- Energy: -15
- Energy Restoration: -5%
- Knockback Resistance: +15%
- Fire Resistance: -15%
- Shock Resistance: -10%
Huskarl Shield
- Class: Medium
- Rarity: Common Shield
- Level: 14
- Durability: 300
- Price: 700
- Protection: 4
- Block Chance: +20%
- Block Power: +18
- Dodge Chance: -10%
- Stealth: -10%
- Noise Production: +10%
- Energy: -15
- Energy Restoration: -5%
- Knockback Resistance: +15%
- Fire Resistance: -15%
Nomad Adarga
- Class: Medium
- Rarity: Common Shield
- Level: 14
- Durability: 225
- Price: 700
- Protection: 3
- Block Chance: +17%
- Block Power: +10
- Dodge Chance: -5%
- Stealth: -10%
- Noise Production: +10%
- Energy: -3
- Energy Restoration: -1%
- Knockback Resistance: +8%
Long Shield
- Class: Medium
- Rarity: Common Shield
- Level: 15
- Durability: 375
- Price: 1050
- Protection: 4
- Block Chance: +18%
- Block Power: +18
- Dodge Chance: -10%
- Stealth: -10%
- Noise Production: +25%
- Energy: -15
- Energy Restoration: -5%
- Knockback Resistance: +15%
- Fire Resistance: -15%
Joust Shield
- Class: Medium
- Rarity: Common Shield
- Level: 16
- Durability: 325
- Price: 1120
- Protection: 3
- Block Chance: +18%
- Block Power: +14
- Dodge Chance: -10%
- Stealth: -5%
- Noise Production: +10%
- Energy: -10
- Energy Restoration: -3%
- Knockback Resistance: +10%
- Fire Resistance: -10%
Rider Shield
- Class: Medium
- Rarity: Common Shield
- Level: 17
- Durability: 325
- Price: 1190
- Protection: 3
- Block Chance: +16%
- Block Power: +12
- Dodge Chance: -5%
- Stealth: -5%
- Noise Production: +20%
- Energy: -5
- Energy Restoration: -2%
- Knockback Resistance: +10%
- Fire Resistance: -10%
Shields 2
Knightly Shield
- Class: Medium
- Rarity: Common Shield
- Level: 18
- Durability: 400
- Price: 1260
- Protection: 4
- Block Chance: +18%
- Block Power: +16
- Dodge Chance: -10%
- Stealth: -20%
- Noise Production: +20%
- Energy: -12
- Energy Restoration: -4%
- Knockback Resistance: +15%
- Fire Resistance: -15%
Tower Shield A
- Class: Heavy
- Rarity: Common Shield
- Level: 18
- Durability: 425
- Price: 2300
- Protection: 6
- Block Chance: +22%
- Block Power: +22
- Dodge Chance: -15%
- Stealth: -20%
- Noise Production: +25%
- Energy: -30
- Energy Restoration: -7%
- Knockback Resistance: +20%
- Fire Resistance: -20%
Tower Shield B
- Class: Heavy
- Rarity: Common Shield
- Level: 18
- Durability: 425
- Price: 2300
- Protection: 6
- Block Chance: +22%
- Block Power: +22
- Dodge Chance: -15%
- Stealth: -20%
- Noise Production: +60%
- Energy: -30
- Energy Restoration: -7%
- Knockback Resistance: +20%
- Fire Resistance: -20%
Heavy Shield
- Class: Heavy
- Rarity: Common Shield
- Level: 18
- Durability: 475
- Price: 1800
- Protection: 5
- Block Chance: +20%
- Block Power: +18
- Dodge Chance: -15%
- Stealth: -15%
- Noise Production: +20%
- Energy: -25
- Energy Restoration: -6%
- Knockback Resistance: +18%
- Fire Resistance: -15%
Reinforced Shield
- Class: Heavy
- Rarity: Common Shield
- Level: 17
- Durability: 475
- Price: 1700
- Protection: 5
- Block Chance: +20%
- Block Power: +20
- Dodge Chance: -12%
- Stealth: -15%
- Noise Production: +50%
- Energy: -25
- Energy Restoration: -6%
- Knockback Resistance: +18%
- Fire Resistance: -15%
- Shock Resistance: -5%
Brynn Pavesa
- Class: Heavy
- Rarity: Common Shield
- Level: 20
- Durability: 500
- Price: 1850
- Protection: 6
- Block Chance: +25%
- Block Power: +24
- Dodge Chance: -15%
- Stealth: -25%
- Noise Production: +65%
- Energy: -30
- Energy Restoration: -7%
- Knockback Resistance: +20%
- Fire Resistance: -20%
Defensive Shield
- Class: Heavy
- Rarity: Common Shield
- Level: 22
- Durability: 525
- Price: 1750
- Protection: 5
- Block Chance: +22%
- Block Power: +20
- Dodge Chance: -15%
- Stealth: -15%
- Noise Production: +60%
- Energy: -30
- Energy Restoration: -7%
- Knockback Resistance: +18%
- Fire Resistance: -20%
- Shock Resistance: -5%
Orient Tower Shield
- Class: Heavy
- Rarity: Common Shield
- Level: 30
- Durability: 600
- Price: 3750
- Protection: 7
- Block Chance: +30%
- Block Power: +28
- Dodge Chance: -20%
- Stealth: -25%
- Noise Production: +30%
- Energy: -35
- Energy Restoration: -7.5%
- Knockback Resistance: +25%
- Shock Resistance: -25%
Guardian Shield
- Class: Heavy
- Rarity: Common Shield
- Level: 28
- Durability: 500
- Price: 2750
- Protection: 6
- Block Chance: +28%
- Block Power: +22
- Dodge Chance: -30%
- Stealth: -25%
- Noise Production: +60%
- Energy: -30
- Energy Restoration: -7%
- Knockback Resistance: +18%
- Fire Resistance: -15%
Rigild’s Redemption
- Class: Heavy
- Rarity: Legendary Shield
- Level: 30
- Durability: 600
- Price: 2000
- Protection: 5
- Block Chance: +25%
- Block Power: +16
- Dodge Chance: -15%
- Stealth: -25%
- Noise Production: +20%
- Energy: -25
- Energy Restoration: -6%
- Damage Returned: +15%
- Knockback Resistance: +10%
- Fire Resistance: +20%
- Shock Resistance: -20%
- Unholy Resistance: +20%
Crow Heater Shield
- Class: Medium
- Rarity: Unique Shield
- Level: 13
- Durability: 250
- Price: 650
- Protection: 3
- Block Chance: +13%
- Block Power: +16
- Dodge Chance: -6%
- Stealth: -5%
- Noise Production: +15%
- Energy: -12
- Energy Restoration: -4%
- Knockback Resistance: +12%
- Fire Resistance: -15%
Helmets
Crimson Headband
- Class: Light
- Rarity: Common Helmet
- Level: 1
- Durability: 5
- Price: 5
- Protection:
- Counter Chance: +1%
- Crit Chance: +1
Peasant Cap
- Class: Light
- Rarity: Common Helmet
- Level: 1
- Durability: 15
- Price: 10
- Protection:
- Frost Resistance: +5%
Hood
- Class: Light
- Rarity: Common Helmet
- Level: 1
- Durability: 10
- Price: 10
- Protection:
- Stealth: +5%
- Frost Resistance: +5%
Peasant Hat
- Class: Light
- Rarity: Common Helmet
- Level: 1
- Durability: 15
- Price: 10
- Protection:
- Frost Resistance: +5%
Arming Cap
- Class: Light
- Rarity: Common Helmet
- Level: 5
- Durability: 30
- Price: 125
- Protection: 1
- Frost Resistance: +5%
Padded Coif
- Class: Light
- Rarity: Common Helmet
- Level: 8
- Durability: 60
- Price: 300
- Protection: 2
- Energy: -3
- Energy Restoration: -1%
- Stun Resistance: +3%
- Frost Resistance: +5%
Mail Coif
- Class: Medium
- Rarity: Common Helmet
- Level: 12
- Durability: 100
- Price: 800
- Protection: 3
- Energy Restoration: -1%
- Stun Resistance: +5%
- Slashing Resistance: +10%
- Blunt Resistance: +5%
- Rending Resistance: +10%
- Frost Resistance: +5%
Cone Helmet
- Class: Medium
- Rarity: Common Helmet
- Level: 15
- Durability: 125
- Price: 750
- Protection: 3
- Energy: -5
- Energy Restoration: -2%
- Stun Resistance: +8%
- Slashing Resistance: +12%
- Piercing Resistance: +5%
- Blunt Resistance: +10%
- Rending Resistance: +12%
- Fire Resistance: -5%
- Shock Resistance: -10%
- Frost Resistance: +5%
Flat Keetle Helmet
- Class: Medium
- Rarity: Common Helmet
- Level: 15
- Durability: 140
- Price: 750
- Protection: 3
- Energy: -5
- Energy Restoration: -2%
- Stun Resistance: +8%
- Slashing Resistance: +12%
- Piercing Resistance: +5%
- Blunt Resistance: +10%
- Rending Resistance: +12%
- Fire Resistance: -5%
- Shock Resistance: -10%
- Frost Resistance: +5%
Open Bascinet
- Class: Medium
- Rarity: Common Helmet
- Level: 20
- Durability: 175
- Price: 2000
- Protection: 4
- Energy: -5
- Energy Restoration: -3%
- Stun Resistance: +10%
- Slashing Resistance: +15%
- Piercing Resistance: +10%
- Blunt Resistance: +10%
- Rending Resistance: +15%
- Fire Resistance: -5%
- Shock Resistance: -10%
- Frost Resistance: +5%
Bascinet With Grate
- Class: Medium
- Rarity: Common Helmet
- Level: 20
- Durability: 200
- Price: 2000
- Protection: 4
- VSN: -2
- Energy: -8
- Energy Restoration: -3%
- Stun Resistance: +10%
- Slashing Resistance: +18%
- Piercing Resistance: +10%
- Blunt Resistance: +10%
- Rending Resistance: +18%
- Fire Resistance: -5%
- Shock Resistance: -15%
- Frost Resistance: +5%
Sallet
- Class: Medium
- Rarity: Common Helmet
- Level: 20
- Durability: 190
- Price: 2000
- Protection: 4
- Energy: -8
- Energy Restoration: -3%
- Stun Resistance: +15%
- Slashing Resistance: +15%
- Piercing Resistance: +10%
- Blunt Resistance: +10%
- Rending Resistance: +15%
- Fire Resistance: -5%
- Shock Resistance: -10%
- Frost Resistance: +5%
Klappvisor Bascinet
- Class: Heavy
- Rarity: Common Helmet
- Level: 25
- Durability: 250
- Price: 3500
- Protection: 5
- Hit Chance: -5%
- VSN: -4
- Energy: -15
- Energy Restoration: -4%
- Stun Resistance: +10%
- Slashing Resistance: +20%
- Piercing Resistance: +15%
- Blunt Resistance: +15%
- Rending Resistance: +20%
- Fire Resistance: -10%
- Shock Resistance: -15%
- Frost Resistance: +10%
Hounskull Bascinet
- Class: Heavy
- Rarity: Common Helmet
- Level: 25
- Durability: 275
- Price: 3500
- Protection: 5
- Hit Chance: -5%
- VSN: -4
- Energy: -15
- Energy Restoration: -4%
- Stun Resistance: +10%
- Slashing Resistance: +20%
- Piercing Resistance: +15%
- Blunt Resistance: +15%
- Rending Resistance: +20%
- Fire Resistance: -10%
- Shock Resistance: -15%
- Frost Resistance: +10%
Sallet With Visor
- Class: Heavy
- Rarity: Common Helmet
- Level: 25
- Durability: 300
- Price: 3500
- Protection: 5
- Hit Chance: -3%
- VSN: -4
- Energy: -12
- Energy Restoration: -4%
- Stun Resistance: +15%
- Slashing Resistance: +20%
- Piercing Resistance: +20%
- Blunt Resistance: +15%
- Rending Resistance: +20%
- Fire Resistance: -10%
- Shock Resistance: -15%
- Frost Resistance: +10%
Below Face Sallet
- Class: Heavy
- Rarity: Common Helmet
- Level: 25
- Durability: 325
- Price: 3500
- Protection: 5
- Hit Chance: -3%
- VSN: -4
- Energy: -10
- Energy Restoration: -3.5%
- Stun Resistance: +15%
- Slashing Resistance: +25%
- Piercing Resistance: +15%
- Blunt Resistance: +15%
- Rending Resistance: +20%
- Fire Resistance: -10%
- Shock Resistance: -15%
- Frost Resistance: +10%
Gryphon Sallet
- Class: Heavy
- Rarity: Common Helmet
- Level: 30
- Durability: 400
- Price: 5000
- Protection: 6
- Hit Chance: -3%
- VSN: -4
- Energy: -15
- Energy Restoration: -4%
- Stun Resistance: +20%
- Slashing Resistance: +25%
- Piercing Resistance: +20%
- Blunt Resistance: +20%
- Rending Resistance: +20%
- Fire Resistance: -10%
- Shock Resistance: -15%
- Frost Resistance: +10%
Apprentice Cowl
- Class: Light
- Rarity: Common Helmet
- Level: 2
- Durability: 25
- Price: 30
- Protection:
- Stealth: +5%
- Magic Power: +2%
- Spells Energy Cost: -5%
- Magic Resistance: +3%
Arcanist Cowl
- Class: Light
- Rarity: Common Helmet
- Level: 10
- Durability: 50
- Price: 700
- Protection:
- Stealth: +5%
- Energy Restoration: +1%
- Magic Power: +5%
- Spells Energy Cost: -10%
- Arcanistic Power: +15%
- Magic Resistance: +5%
- Arcane Resistance: +10%
Pyromancer Cowl
- Class: Light
- Rarity: Common Helmet
- Level: 10
- Durability: 50
- Price: 700
- Protection:
- Stealth: +5%
- Energy Restoration: +1%
- Magic Power: +5%
- Spells Energy Cost: -10%
- Pyromantic Power: +15%
- Fire Resistance: +15%
Geomancer Cowl
- Class: Light
- Rarity: Common Helmet
- Level: 10
- Durability: 50
- Price: 700
- Protection:
- Energy Restoration: +3%
- Spells Energy Cost: -10%
- Cooldown Reduction: -5%
- Geomantic Power: +15%
- Stun Resistance: +5%
- Physical Resistance: +3%
- Arcane Resistance: +5%
Witch Hat
- Class: Light
- Rarity: Unique Helmet
- Level: 5
- Durability: 45
- Price: 150
- Protection:
- Magic Power: +6%
- Spells Energy Cost: -6%
- Cooldown Reduction: -6%
- Magic Resistance: +6%
Pigfaced Bascinet
- Class: Heavy
- Rarity: Unique Helmet
- Level: 25
- Durability: 275
- Price: 4000
- Protection: 5
- Hit Chance: -5%
- VSN: -4
- Energy: -10
- Energy Restoration: -3.5%
- Stun Resistance: +20%
- Slashing Resistance: +20%
- Piercing Resistance: +15%
- Blunt Resistance: +15%
- Rending Resistance: +20%
- Fire Resistance: -10%
- Shock Resistance: -15%
- Frost Resistance: +10%
Hired Blade Cowl
- Class: Light
- Rarity: Unique Helmet
- Level: 1
- Durability: 35
- Price: 50
- Protection:
- Stealth: +5%
- Crit Chance: +1
- Frost Resistance: +5%
Chestplates 1
Tattered Rags
- Class: Light
- Rarity: Common Chestplate
- Level: 1
- Durability: 10
- Price: 25
- Protection:
Old Shirt
- Class: Light
- Rarity: Common Chestplate
- Level: 1
- Durability: 10
- Price: 25
- Protection:
- Physical Resistance: +1%
- Frost Resistance: +5%
Linen Shirt
- Class: Light
- Rarity: Common Chestplate
- Level: 1
- Durability: 15
- Price: 25
- Protection:
- Physical Resistance: +1%
- Frost Resistance: +5%
Townsman Shirt
- Class: Light
- Rarity: Common Chestplate
- Level: 1
- Durability: 15
- Price: 25
- Protection:
- Physical Resistance: +1%
- Frost Resistance: +5%
Elven Garment
- Class: Light
- Rarity: Common Chestplate
- Level: 1
- Durability: 25
- Price: 35
- Protection:
- Dodge Chance: +3%
- Physical Resistance: +1%
- Nature Resistance: +3%
- Magic Resistance: +5%
- Frost Resistance: +3%
Fur Vest
- Class: Light
- Rarity: Common Chestplate
- Level: 1
- Durability: 35
- Price: 25
- Protection: 1
- Stealth: +5%
- Slashing Resistance: +2%
- Piercing Resistance: +2%
- Blunt Resistance: +2%
- Rending Resistance: +3%
- Frost Resistance: +15%
Leather Vest
- Class: Light
- Rarity: Common Chestplate
- Level: 4
- Durability: 60
- Price: 100
- Protection: 1
- Stealth: +5%
- Slashing Resistance: +3%
- Piercing Resistance: +1%
- Blunt Resistance: +3%
- Rending Resistance: +3%
- Frost Resistance: +5%
Doublet
- Class: Light
- Rarity: Common Chestplate
- Level: 4
- Durability: 50
- Price: 100
- Protection: 1
- Stealth: +5%
- Slashing Resistance: +3%
- Piercing Resistance: +1%
- Blunt Resistance: +3%
- Rending Resistance: +3%
- Frost Resistance: +5%
Padded Leather Vest
- Class: Light
- Rarity: Common Chestplate
- Level: 5
- Durability: 85
- Price: 325
- Protection: 2
- Stealth: +5%
- Slashing Resistance: +5%
- Piercing Resistance: +3%
- Blunt Resistance: +5%
- Rending Resistance: +5%
- Frost Resistance: +10%
Padded Doublet
- Class: Light
- Rarity: Common Chestplate
- Level: 5
- Durability: 70
- Price: 325
- Protection: 2
- Stealth: +5%
- Slashing Resistance: +5%
- Piercing Resistance: +3%
- Blunt Resistance: +5%
- Rending Resistance: +10%
- Frost Resistance: +10%
Gambeson
- Class: Light
- Rarity: Common Chestplate
- Level: 8
- Durability: 100
- Price: 650
- Protection: 3
- Dodge Chance: -5%
- Energy: -5
- Energy Restoration: -1%
- Slashing Resistance: +10%
- Piercing Resistance: +5%
- Blunt Resistance: +5%
- Rending Resistance: +10%
- Frost Resistance: +15%
Gambeson Magistrate
- Class: Light
- Rarity: Common Chestplate
- Level: 8
- Durability: 100
- Price: 650
- Protection: 3
- Dodge Chance: -5%
- Energy: -5
- Energy Restoration: -1%
- Slashing Resistance: +10%
- Piercing Resistance: +5%
- Blunt Resistance: +5%
- Rending Resistance: +10%
- Frost Resistance: +15%
Quilted Coat
- Class: Light
- Rarity: Common Chestplate
- Level: 8
- Durability: 120
- Price: 700
- Protection: 3
- Dodge Chance: -3%
- Energy: -6
- Energy Restoration: -1%
- Slashing Resistance: +10%
- Piercing Resistance: +10%
- Blunt Resistance: +5%
- Rending Resistance: +10%
- Frost Resistance: +20%
Long Gambeson
- Class: Light
- Rarity: Common Chestplate
- Level: 9
- Durability: 125
- Price: 1000
- Protection: 4
- Dodge Chance: -6%
- Energy: -10
- Energy Restoration: -2%
- Slashing Resistance: +10%
- Piercing Resistance: +10%
- Blunt Resistance: +10%
- Rending Resistance: +10%
- Fire Resistance: -10%
- Shock Resistance: -15%
- Frost Resistance: +5%
Lamellar Quilted Coat
- Class: Medium
- Rarity: Common Chestplate
- Level: 10
- Durability: 140
- Price: 1300
- Protection: 5
- Dodge Chance: -10%
- Stealth: -10%
- Energy: -15
- Energy Restoration: -2%
- Knockback Resistance: +5%
- Slashing Resistance: +10%
- Piercing Resistance: +5%
- Blunt Resistance: +10%
- Rending Resistance: +15%
- Frost Resistance: +15%
Mirror Quilted Coat
- Class: Medium
- Rarity: Common Chestplate
- Level: 14
- Durability: 175
- Price: 1650
- Protection: 6
- Dodge Chance: -9%
- Stealth: -10%
- Noise Production: +5%
- Energy: -12
- Energy Restoration: -3%
- Knockback Resistance: +5%
- Slashing Resistance: +15%
- Piercing Resistance: +10%
- Blunt Resistance: +10%
- Rending Resistance: +15%
- Shock Resistance: -5%
- Frost Resistance: +15%
Royal Ranger Gambeson
- Class: Light
- Rarity: Common Chestplate
- Level: 12
- Durability: 225
- Price: 1350
- Protection: 5
- Dodge Chance: -7%
- Noise Production: -5%
- Energy: -10
- Energy Restoration: -2%
- Bleeding Resistance: +15%
- Nature Resistance: +10%
- Slashing Resistance: +10%
- Piercing Resistance: +5%
- Blunt Resistance: +10%
- Rending Resistance: +15%
- Frost Resistance: +20%
- Class: Medium
- Rarity: Common Chestplate
- Level: 14
- Durability: 300
- Price: 2500
- Protection: 8
- Dodge Chance: -4%
- Stealth: -10%
- Noise Production: +10%
- Energy: -15
- Energy Restoration: -1%
- Knockback Resistance: +5%
- Slashing Resistance: +20%
- Piercing Resistance: +5%
- Blunt Resistance: +5%
- Rending Resistance: +20%
- Fire Resistance: -15%
- Shock Resistance: -30%
- Frost Resistance: +5%
Mail Magistrate
- Class: Medium
- Rarity: Common Chestplate
- Level: 14
- Durability: 300
- Price: 2500
- Protection: 8
- Dodge Chance: -4%
- Stealth: -10%
- Noise Production: +10%
- Energy: -15
- Energy Restoration: -1%
- Knockback Resistance: +5%
- Slashing Resistance: +20%
- Piercing Resistance: +5%
- Blunt Resistance: +5%
- Rending Resistance: +20%
- Fire Resistance: -15%
- Shock Resistance: -30%
- Frost Resistance: +5%
Footman Brigantine
- Class: Medium
- Rarity: Common Chestplate
- Level: 19
- Durability: 350
- Price: 5000
- Protection: 10
- Dodge Chance: -14%
- Stealth: -20%
- Noise Production: +15%
- Energy: -20
- Energy Restoration: -4%
- Knockback Resistance: +10%
- Slashing Resistance: +20%
- Piercing Resistance: +10%
- Blunt Resistance: +10%
- Rending Resistance: +20%
- Fire Resistance: -10%
- Shock Resistance: -20%
- Frost Resistance: +15%
Plate Cuirass
- Class: Heavy
- Rarity: Common Chestplate
- Level: 25
- Durability: 500
- Price: 8000
- Protection: 13
- Dodge Chance: -18%
- Stealth: -25%
- Noise Production: +20%
- Energy: -30
- Energy Restoration: -5%
- Knockback Resistance: +15%
- Slashing Resistance: +25%
- Piercing Resistance: +15%
- Blunt Resistance: +15%
- Rending Resistance: +25%
- Fire Resistance: -15%
- Shock Resistance: -25%
- Frost Resistance: +15%
Knightly Armor
- Class: Heavy
- Rarity: Common Chestplate
- Level: 23
- Durability: 550
- Price: 6000
- Protection: 11
- Dodge Chance: -17%
- Stealth: -25%
- Noise Production: +20%
- Energy: -25
- Energy Restoration: -5%
- Knockback Resistance: +15%
- Slashing Resistance: +25%
- Piercing Resistance: +15%
- Blunt Resistance: +15%
- Rending Resistance: +20%
- Fire Resistance: -15%
- Shock Resistance: -25%
- Frost Resistance: +15%
Aldwynn Cuirass
- Class: Heavy
- Rarity: Common Chestplate
- Level: 30
- Durability: 600
- Price: 12500
- Protection: 15
- Dodge Chance: -20%
- Stealth: -30%
- Noise Production: +30%
- Energy: -35
- Energy Restoration: -6%
- Knockback Resistance: +20%
- Slashing Resistance: +25%
- Piercing Resistance: +20%
- Blunt Resistance: +20%
- Rending Resistance: +25%
- Fire Resistance: -15%
- Shock Resistance: -25%
- Frost Resistance: +15%
Apprentice Robe
- Class: Light
- Rarity: Common Chestplate
- Level: 3
- Durability: 15
- Price: 50
- Protection:
- Stealth: +5%
- Magic Power: +3%
- Spells Energy Cost: -10%
- Magic Resistance: +5%
- Frost Resistance: +5%
Arcanist Mantle
- Class: Light
- Rarity: Common Chestplate
- Level: 10
- Durability: 55
- Price: 850
- Protection:
- Fumble Chance: -3
- Energy Restoration: +3%
- Magic Power: +10%
- Spells Energy Cost: -15%
- Arcanistic Power: +10%
- Magic Resistance: +10%
- Frost Resistance: +5%
- Arcane Resistance: +15%
Pyromancer Mantle
- Class: Light
- Rarity: Common Chestplate
- Level: 10
- Durability: 60
- Price: 850
- Protection:
- Crit Chance: +3
- Energy: +5
- Energy Restoration: +2%
- Spells Energy Cost: -10%
- Pyromantic Power: +20%
- Magic Resistance: +5%
- Fire Resistance: +20%
- Frost Resistance: +5%
Geomancer Mantle
- Class: Light
- Rarity: Common Chestplate
- Level: 10
- Durability: 55
- Price: 850
- Protection:
- Energy Restoration: +1%
- Health Restoration: +1%
- Healing Received: +5%
- Damage Returned: -5%
- Spells Energy Cost: -10%
- Cooldown Reduction: -5%
- Fortitude: +10%
- Geomantic Power: +20%
- Knockback Resistance: +5%
- Physical Resistance: +3%
- Magic Resistance: +3%
- Blunt Resistance: +10%
- Frost Resistance: +10%
- Arcane Resistance: +5%
Chestplates 2
Arna Cuirass
- Class: Medium
- Rarity: Unique Chestplate
- Level: 10
- Durability: 160
- Price: 1250
- Protection: 4
- Dodge Chance: -9%
- Stealth: -5%
- Noise Production: +10%
- Energy: -15
- Energy Restoration: -3%
- Slashing Resistance: +10%
- Piercing Resistance: +5%
- Blunt Resistance: +5%
- Rending Resistance: +10%
- Frost Resistance: +15%
Ceremonial Cuirass
- Class: Heavy
- Rarity: Unique Chestplate
- Level: 26
- Durability: 450
- Price: 8750
- Protection: 13
- Dodge Chance: -20%
- Stealth: -35%
- Noise Production: +10%
- Energy: -25
- Energy Restoration: -5%
- Knockback Resistance: +15%
- Slashing Resistance: +25%
- Piercing Resistance: +15%
- Blunt Resistance: +15%
- Rending Resistance: +25%
- Fire Resistance: -15%
- Shock Resistance: -25%
- Frost Resistance: +20%
Jonna Mantle
- Class: Light
- Rarity: Unique Chestplate
- Level: 5
- Durability: 40
- Price: 150
- Protection: 1
- Stealth: +5%
- Energy: +5
- Energy Restoration: +1%
- Magic Power: +3%
- Spells Energy Cost: -10%
- Frost Resistance: +5%
Vagabond Knight Cuirass
- Class: Heavy
- Rarity: Unique Chestplate
- Level: 24
- Durability: 375
- Price: 11000
- Protection: 14
- Dodge Chance: -25%
- Stealth: -20%
- Noise Production: +25%
- Energy: -35
- Energy Restoration: -6%
- Skills Energy Cost: +10%
- Knockback Resistance: +15%
- Slashing Resistance: +20%
- Piercing Resistance: +15%
- Blunt Resistance: +15%
- Rending Resistance: +20%
- Fire Resistance: -15%
- Shock Resistance: -30%
- Frost Resistance: +20%
Dirwin Cloak
- Class: Light
- Rarity: Unique Chestplate
- Level: 4
- Durability: 80
- Price: 75
- Protection: 2
- Fumble Chance: -2
- Stealth: +10%
- Skills Energy Cost: -10%
- Slashing Resistance: +5%
- Piercing Resistance: +5%
- Blunt Resistance: +5%
- Rending Resistance: +20%
- Frost Resistance: +10%
Gloves
Town Gloves
- Class: Light
- Rarity: Common Glove
- Level: 1
- Durability: 15
- Price: 10
- Protection:
- Frost Resistance: +3%
Leather Gloves
- Class: Light
- Rarity: Common Glove
- Level: 1
- Durability: 40
- Price: 25
- Protection:
- Fumble Chance: -1
- Slashing Resistance: +3%
- Piercing Resistance: +1%
- Rending Resistance: +3%
- Frost Resistance: +5%
Falconeer Gloves
- Class: Light
- Rarity: Common Glove
- Level: 3
- Durability: 55
- Price: 150
- Protection: 1
- Fumble Chance: +1
- Slashing Resistance: +3%
- Piercing Resistance: +5%
- Blunt Resistance: +1%
- Rending Resistance: +3%
- Frost Resistance: +5%
Tied Gloves
- Class: Light
- Rarity: Common Glove
- Level: 4
- Durability: 45
- Price: 90
- Protection:
- Counter Chance: +2%
- Fumble Chance: -1
- Crit Chance: +1
- Slashing Resistance: +3%
- Piercing Resistance: +2%
- Rending Resistance: +2%
- Frost Resistance: +5%
Blacksmith Mittens
- Class: Light
- Rarity: Common Glove
- Level: 4
- Durability: 60
- Price: 125
- Protection: 1
- Fumble Chance: +2
- Savvy: +4%
- Skills Energy Cost: -5%
- Slashing Resistance: +5%
- Piercing Resistance: +1%
- Rending Resistance: +3%
- Fire Resistance: +15%
- Frost Resistance: +10%
Leather Bracers
- Class: Light
- Rarity: Common Glove
- Level: 4
- Durability: 45
- Price: 60
- Protection:
- Counter Chance: +1%
- Fumble Chance: -3
- Crit Chance: +1
- Slashing Resistance: +5%
- Piercing Resistance: +1%
- Blunt Resistance: +2%
- Rending Resistance: +5%
Splint Vambraces
- Class: Light
- Rarity: Common Glove
- Level: 10
- Durability: 45
- Price: 400
- Protection: 2
- Fumble Chance: -2
- Hit Chance: +1%
- Bleeding Resistance: +10%
- Slashing Resistance: +5%
- Piercing Resistance: +5%
- Blunt Resistance: +5%
- Rending Resistance: +5%
Mail Gloves
- Class: Medium
- Rarity: Common Glove
- Level: 14
- Durability: 90
- Price: 750
- Protection: 3
- Fumble Chance: +1
- Noise Production: +5%
- Energy: -2
- Energy Restoration: -1%
- Slashing Resistance: +10%
- Blunt Resistance: +5%
- Rending Resistance: +10%
- Frost Resistance: +10%
Brigantine Gloves
- Class: Medium
- Rarity: Common Glove
- Level: 15
- Durability: 130
- Price: 1350
- Protection: 4
- Fumble Chance: +2
- Noise Production: +5%
- Energy: -3
- Energy Restoration: -1.5%
- Slashing Resistance: +10%
- Piercing Resistance: +5%
- Blunt Resistance: +10%
- Rending Resistance: +10%
- Frost Resistance: +10%
Footman Gloves
- Class: Heavy
- Rarity: Common Glove
- Level: 16
- Durability: 150
- Price: 1850
- Protection: 5
- Fumble Chance: +3
- Noise Production: +7%
- Energy: -5
- Energy Restoration: -1.5%
- Slashing Resistance: +15%
- Piercing Resistance: +5%
- Blunt Resistance: +10%
- Rending Resistance: +15%
- Frost Resistance: +10%
Plate Gloves
- Class: Heavy
- Rarity: Common Glove
- Level: 20
- Durability: 225
- Price: 2500
- Protection: 6
- Fumble Chance: +5
- Noise Production: +10%
- Energy: -10
- Energy Restoration: -2%
- Slashing Resistance: +15%
- Piercing Resistance: +10%
- Blunt Resistance: +10%
- Rending Resistance: +15%
- Frost Resistance: +10%
Jonna Gloves
- Class: Light
- Rarity: Unique Glove
- Level: 5
- Durability: 30
- Price: 125
- Protection:
- Fumble Chance: -1
- Magic Power: +5%
- Cooldown Reduction: -5%
- Magic Resistance: +5%
- Slashing Resistance: +3%
- Piercing Resistance: +2%
- Rending Resistance: +2%
- Frost Resistance: +5%
Boots
Rusted Shackles
- Class: Heavy
- Rarity: Common Boot
- Level: 1
- Durability: 15
- Price: 1
- Protection:
Peasant Shoes
- Class: Light
- Rarity: Common Boot
- Level: 1
- Durability: 10
- Price: 15
- Protection:
- Stealth: +3%
- Noise Production: -10%
- Slashing Resistance: +1%
- Piercing Resistance: +1%
- Blunt Resistance: +1%
- Rending Resistance: +1%
- Frost Resistance: +3%
Sharp Shoes
- Class: Light
- Rarity: Common Boot
- Level: 2
- Durability: 15
- Price: 30
- Protection:
- Stealth: +5%
- Noise Production: -10%
- Slashing Resistance: +1%
- Piercing Resistance: +1%
- Blunt Resistance: +1%
- Rending Resistance: +1%
- Frost Resistance: +3%
Travelling Shoes
- Class: Light
- Rarity: Common Boot
- Level: 3
- Durability: 60
- Price: 45
- Protection:
- Noise Production: -10%
- Slashing Resistance: +2%
- Piercing Resistance: +1%
- Blunt Resistance: +1%
- Rending Resistance: +1%
- Frost Resistance: +5%
Riding Boots
- Class: Light
- Rarity: Common Boot
- Level: 4
- Durability: 35
- Price: 60
- Protection:
- Noise Production: -10%
- Slashing Resistance: +3%
- Piercing Resistance: +1%
- Blunt Resistance: +1%
- Rending Resistance: +3%
- Frost Resistance: +5%
Hide Boots
- Class: Light
- Rarity: Common Boot
- Level: 5
- Durability: 90
- Price: 125
- Protection: 1
- Noise Production: -5%
- Knockback Resistance: +5%
- Slashing Resistance: +5%
- Piercing Resistance: +2%
- Blunt Resistance: +5%
- Rending Resistance: +5%
- Frost Resistance: +5%
Tanned Boots
- Class: Light
- Rarity: Common Boot
- Level: 9
- Durability: 125
- Price: 350
- Protection: 2
- Noise Production: -5%
- Knockback Resistance: +8%
- Slashing Resistance: +5%
- Piercing Resistance: +3%
- Blunt Resistance: +5%
- Rending Resistance: +5%
- Frost Resistance: +10%
Norse Boots
- Class: Light
- Rarity: Common Boot
- Level: 8
- Durability: 110
- Price: 150
- Protection: 1
- Fumble Chance: -1
- Noise Production: -5%
- Slashing Resistance: +5%
- Piercing Resistance: +3%
- Blunt Resistance: +5%
- Rending Resistance: +10%
- Frost Resistance: +10%
Footman Greaves
- Class: Heavy
- Rarity: Common Boot
- Level: 12
- Durability: 175
- Price: 1400
- Protection: 4
- Dodge Chance: -5%
- Noise Production: +15%
- Energy: -5
- Energy Restoration: -2%
- Skills Energy Cost: +5%
- Knockback Resistance: +10%
- Slashing Resistance: +10%
- Piercing Resistance: +5%
- Blunt Resistance: +10%
- Rending Resistance: +10%
- Shock Resistance: -10%
Aldwynn Sabatons
- Class: Heavy
- Rarity: Common Boot
- Level: 20
- Durability: 250
- Price: 2500
- Protection: 5
- Dodge Chance: -8%
- Noise Production: +25%
- Energy: -10
- Energy Restoration: -3%
- Skills Energy Cost: +10%
- Knockback Resistance: +15%
- Slashing Resistance: +15%
- Piercing Resistance: +10%
- Blunt Resistance: +10%
- Rending Resistance: +15%
- Fire Resistance: -10%
- Shock Resistance: -15%
Belts
Peasant Sash
- Class: Light
- Rarity: Common Belt
- Level: 1
- Durability: 5
- Price: 10
- Protection:
- Fumble Chance: -1
Waistband
- Class: Light
- Rarity: Common Belt
- Level: 2
- Durability: 10
- Price: 15
- Protection:
- Dodge Chance: +1%
Leather Belt
- Class: Light
- Rarity: Common Belt
- Level: 4
- Durability: 30
- Price: 40
- Protection:
- Dodge Chance: +1%
- Fumble Chance: -1
Norse Belt
- Class: Light
- Rarity: Common Belt
- Level: 4
- Durability: 35
- Price: 45
- Protection:
- Counter Chance: +1%
- Fumble Chance: -1
Footman Girdle
- Class: Light
- Rarity: Common Belt
- Level: 4
- Durability: 45
- Price: 55
- Protection:
- Dodge Chance: +1%
- Counter Chance: +1%
- Fumble Chance: -1
- Physical Resistance: +1%
Knightly Girdle
- Class: Medium
- Rarity: Common Belt
- Level: 10
- Durability: 75
- Price: 200
- Protection: 1
- Block Chance: +2%
- Counter Chance: +1%
- Fumble Chance: -1
- Energy: -2
- Energy Restoration: -1%
- Physical Resistance: +3%
Luxorious Belt
- Class: Medium
- Rarity: Common Belt
- Level: 11
- Durability: 40
- Price: 225
- Protection:
- Energy: +5
- Energy Restoration: +1%
- Magic Power: +5%
- Health Restoration: +0.5%
- Healing Received: +5%
- Magic Resistance: +3%
Jorgrim Belt
- Class: Light
- Rarity: Unique Belt
- Level: 5
- Durability: 35
- Price: 90
- Protection:
- Crit Chance: +2
- Cooldown Reduction: -5%
- Nature Resistance: +1%
Jewelry
Copper Ring
- Class: Light
- Rarity: Common Jewelr
- Level: 1
- Durability: 10
- Price: 10
- Protection:
- Healing Received: +02/05/20%
Silver Ring
- Class: Light
- Rarity: Common Jewelr
- Level: 5
- Durability: 35
- Price: 80
- Protection:
- Health Restoration: +0.5%
- Healing Received: +5%
Golden Ring
- Class: Light
- Rarity: Common Jewelr
- Level: 10
- Durability: 35
- Price: 150
- Protection:
- Energy: +5
- Magic Power: +3%
Silver Ruby Ring
- Class: Light
- Rarity: Common Jewelr
- Level: 15
- Durability: 25
- Price: 300
- Protection:
- Health Restoration: +0.5%
- Healing Received: +5%
- Fortitude: +5%
- Fire Resistance: +5%
Golden Saphire Ring
- Class: Light
- Rarity: Common Jewelr
- Level: 20
- Durability: 25
- Price: 285
- Protection:
- Energy: +7
- Energy Restoration: +1%
- Magic Power: +5%
- Arcane Resistance: +5%
Golden Ruby Ring
- Class: Light
- Rarity: Common Jewelr
- Level: 20
- Durability: 25
- Price: 475
- Protection:
- Energy: +5
- Magic Power: +3%
- Fortitude: +5%
- Fire Resistance: +5%
Silver Ring With Aquamarine
- Class: Light
- Rarity: Common Jewelr
- Level: 12
- Durability: 25
- Price: 130
- Protection:
- Health Restoration: +0.5%
- Healing Received: +5%
- Cooldown Reduction: -3%
- Fortitude: +3%
- Shock Resistance: +3%
Silver Ring With Amethyst
- Class: Light
- Rarity: Common Jewelr
- Level: 12
- Durability: 25
- Price: 120
- Protection:
- Health Restoration: +0.5%
- Healing Received: +5%
- Spells Energy Cost: -5%
- Unholy Resistance: +3%
Bronze Ring With Amethyst
- Class: Light
- Rarity: Common Jewelr
- Level: 12
- Durability: 25
- Price: 75
- Protection:
- Healing Received: +1%
- Spells Energy Cost: -5%
- Magic Resistance: +1%
Silver Ring With Topaz
- Class: Light
- Rarity: Common Jewelr
- Level: 12
- Durability: 25
- Price: 125
- Protection:
- Health Restoration: +0.5%
- Healing Received: +5%
- Stun Resistance: +3%
- Pain Resistance: +5%
Golden Patterned Ring
- Class: Light
- Rarity: Common Jewelr
- Level: 12
- Durability: 25
- Price: 175
- Protection:
- Energy: +5
- Energy Restoration: +0.5%
- Magic Power: +3%
Golden Fancy Ring
- Class: Light
- Rarity: Common Jewelr
- Level: 12
- Durability: 25
- Price: 230
- Protection:
- Energy: +5
- Magic Power: +5%
Copper Chain
- Class: Light
- Rarity: Common Jewelr
- Level: 1
- Durability: 10
- Price: 20
- Protection:
- Healing Received: +5%
Fang Amulet
- Class: Light
- Rarity: Common Jewelr
- Level: 5
- Durability: 60
- Price: 70
- Protection:
- Counter Chance: +2%
- Crit Chance: +2
- Physical Resistance: +2%
- Nature Resistance: +2%
- Magic Resistance: +2%
Pearl Necklace
- Class: Light
- Rarity: Common Jewelr
- Level: 5
- Durability: 25
- Price: 250
- Protection:
- Energy: +3
- Healing Received: +3%
- Nature Resistance: +3%
Ruby Necklace
- Class: Light
- Rarity: Common Jewelr
- Level: 20
- Durability: 25
- Price: 450
- Protection:
- Health Restoration: +0.5%
- Healing Received: +5%
- Fortitude: +10%
- Fire Resistance: +10%
Sapphire Pendant
- Class: Light
- Rarity: Common Jewelr
- Level: 15
- Durability: 25
- Price: 325
- Protection:
- Energy: +4
- Energy Restoration: +2%
- Magic Power: +8%
- Arcane Resistance: +5%
Pagan Necklace
- Class: Light
- Rarity: Rare Jewelr
- Level: 10
- Durability: 80
- Price: 500
- Protection:
- Energy: +10
- Energy Restoration: +3%
- Magic Power: +10%
- Arcane Resistance: +10%
Phylactery
- Class: Light
- Rarity: Rare Jewelr
- Level: 10
- Durability: 100
- Price: 600
- Protection:
- Health Restoration: +3%
- Damage Returned: +5%
- Damage Received: -5%
- Unholy Resistance: +10%
- Sacred Resistance: -15%
Jorgrim Amulet
- Class: Light
- Rarity: Unique Jewelr
- Level: 5
- Durability: 50
- Price: 75
- Protection:
- Crit Chance: +3
- Hit Chance: +3%
- Magic Resistance: +3%
Verren Ring
- Class: Light
- Rarity: Unique Jewelr
- Level: 1
- Durability: 50
- Price: 40
- Protection:
- Fumble Chance: -1
Cloaks
Worn Cloak
- Class: Light
- Rarity: Common Cloak
- Level: 1
- Durability: 20
- Price: 25
- Protection:
- Dodge Chance: +3%
- Stealth: +5%
- Noise Production: -5%
- Physical Resistance: +1%
- Frost Resistance: +5%
Travelling Cloak
- Class: Light
- Rarity: Common Cloak
- Level: 3
- Durability: 40
- Price: 50
- Protection:
- Dodge Chance: +5%
- Stealth: +10%
- Noise Production: -8%
- Fortitude: +5%
- Physical Resistance: +1%
- Frost Resistance: +10%
Occult Cloak
- Class: Light
- Rarity: Unique Cloak
- Level: 5
- Durability: 40
- Price: 175
- Protection:
- Dodge Chance: +4%
- Stealth: +5%
- Noise Production: -5%
- Magic Power: +5%
- Bleeding Resistance: +5%
- Magic Resistance: +5%
- Unholy Resistance: +5%
Azure Cape
- Class: Light
- Rarity: Unique Cloak
- Level: 5
- Durability: 60
- Price: 125
- Protection:
- Dodge Chance: +4%
- Stealth: +6%
- Noise Production: -5%
- Energy Restoration: +0.5%
- Frost Resistance: +5%
- Unholy Resistance: +5%
Swords 1
Wooden Sword
- Rarity: Common Sword
- Level: 1
- Durability: 15
- Price: 20
- Blunt Damage: +4
- Block Chance: +3%
- Skills Energy Cost: +5%
Rusty Sword
- Rarity: Common Sword
- Level: 1
- Durability: 10
- Price: 20
- Slashing Damage: +3
- Poison Damage: +2
- Skills Energy Cost: +5%
Homemade Blade
- Rarity: Common Sword
- Level: 1
- Durability: 60
- Price: 20
- Bodypart Damage: +10%
- Slashing Damage: +20
- Accuracy: +3%
- Block Chance: +3%
- Block Power: +1%
- Skills Energy Cost: +5%
Traveller’s Blade
- Rarity: Common Sword
- Level: 3
- Durability: 80
- Price: 60
- Armor Damage: +5%
- Armor Piercing: +5%
- Bodypart Damage: +10%
- Slashing Damage: +21
- Block Chance: +4%
- Block Power: +2%
- Fumble Chance: -6%
- Skills Energy Cost: +5%
Shortsword
- Rarity: Common Sword
- Level: 5
- Durability: 85
- Price: 225
- Armor Damage: +5%
- Armor Piercing: +5%
- Bodypart Damage: +10%
- Slashing Damage: +22
- Accuracy: +3%
- Block Chance: +4%
- Block Power: +2%
- Counter Chance: +3%
- Skills Energy Cost: +5%
Brigand Blade
- Rarity: Common Sword
- Level: 7
- Durability: 90
- Price: 315
- Armor Damage: +10%
- Armor Piercing: +5%
- Bodypart Damage: +15%
- Slashing Damage: +23
- Block Chance: +5%
- Block Power: +3%
- Counter Chance: +2%
- Fumble Chance: +3%
- Skills Energy Cost: +10%
Watchman Sword
- Rarity: Common Sword
- Level: 9
- Durability: 100
- Price: 405
- Armor Damage: +10%
- Armor Piercing: +5%
- Bodypart Damage: +15%
- Slashing Damage: +24
- Accuracy: +5%
- Block Chance: +5%
- Block Power: +4%
- Counter Chance: +2%
- Skills Energy Cost: +10%
Norse Blade
- Rarity: Common Sword
- Level: 5
- Durability: 95
- Price: 250
- Armor Damage: +10%
- Armor Piercing: +5%
- Bodypart Damage: +15%
- Slashing Damage: +22
- Crit Chance: +4%
- Block Chance: +5%
- Block Power: +3%
- Counter Chance: +3%
- Skills Energy Cost: +10%
Footman Sword
- Rarity: Common Sword
- Level: 12
- Durability: 110
- Price: 840
- Armor Damage: +10%
- Armor Piercing: +10%
- Bodypart Damage: +15%
- Slashing Damage: +26
- Block Chance: +6%
- Block Power: +5%
- Counter Chance: +4%
- Fumble Chance: -3%
- Skills Energy Cost: +10%
Guild Blade
- Rarity: Common Sword
- Level: 14
- Durability: 135
- Price: 980
- Armor Damage: +15%
- Armor Piercing: +10%
- Bodypart Damage: +15%
- Slashing Damage: +28
- Accuracy: +3%
- Block Chance: +7%
- Block Power: +5%
- Counter Chance: +3%
- Fumble Chance: -6%
- Skills Energy Cost: +10%
Fancy Sword
- Rarity: Unique Sword
- Level: 12
- Durability: 100
- Price: 840
- Armor Damage: +10%
- Armor Piercing: +10%
- Bodypart Damage: +15%
- Slashing Damage: +26
- Block Chance: +7%
- Block Power: +4%
- Counter Chance: +2%
- Fumble Chance: -5%
- Skills Energy Cost: +10%
Jarl Blade
- Rarity: Common Sword
- Level: 15
- Durability: 120
- Price: 1500
- Armor Damage: +15%
- Armor Piercing: +15%
- Bodypart Damage: +15%
- Slashing Damage: +28
- Accuracy: +4%
- Crit Chance: +4%
- Block Chance: +8%
- Block Power: +6%
- Counter Chance: +4%
- Skills Energy Cost: +10%
Skonfert Blade
- Rarity: Common Sword
- Level: 17
- Durability: 175
- Price: 1700
- Armor Damage: +15%
- Armor Piercing: +15%
- Bodypart Damage: +15%
- Slashing Damage: +30
- Crit Chance: +3%
- Block Chance: +10%
- Block Power: +7%
- Counter Chance: +4%
- Fumble Chance: -3%
- Skills Energy Cost: +10%
Vanguard Sword
- Rarity: Common Sword
- Level: 16
- Durability: 140
- Price: 1600
- Armor Damage: +20%
- Armor Piercing: +15%
- Bodypart Damage: +15%
- Slashing Damage: +29
- Accuracy: +4%
- Block Chance: +9%
- Block Power: +6%
- Counter Chance: +5%
- Fumble Chance: -4%
- Skills Energy Cost: +10%
Katzbalger
- Rarity: Common Sword
- Level: 16
- Durability: 160
- Price: 1600
- Armor Damage: +15%
- Armor Piercing: +10%
- Bodypart Damage: +10%
- Slashing Damage: +25
- Accuracy: +7%
- Block Chance: +14%
- Block Power: +4%
- Counter Chance: +10%
- Fumble Chance: -8%
- Cooldown Reduction: -5%
- Skills Energy Cost: +5%
Knightly Blade
- Rarity: Common Sword
- Level: 23
- Durability: 150
- Price: 2990
- Armor Damage: +15%
- Armor Piercing: +20%
- Bodypart Damage: +15%
- Slashing Damage: +34
Block Chance: +13% - Block Power: +7%
- Counter Chance: +5%
- Fumble Chance: -5%
- Skills Energy Cost: +10%
Templar Sword
- Rarity: Common Sword
- Level: 24
- Durability: 140
- Price: 3120
- Armor Damage: +20%
- Armor Piercing: +15%
- Bodypart Damage: +15%
- Slashing Damage: +35
- Sacred Damage: +3
- Magic Power: +10%
- Block Chance: +12%
- Block Power: +6%
- Counter Chance: +3%
- Skills Energy Cost: +10%
- Manasteal: +5%
Engraved Sword
- Rarity: Unique Sword
- Level: 20
- Durability: 105
- Price: 2600
- Armor Damage: +20%
- Armor Piercing: +20%
- Bodypart Damage: +15%
- Slashing Damage: +32
- Accuracy: +4%
- Block Chance: +12%
- Block Power: +5%
- Counter Chance: +3%
- Fumble Chance: -4%
- Skills Energy Cost: +10%
Guard Broadsword
- Rarity: Common Sword
- Level: 30
- Durability: 165
- Price: 5100
- Armor Damage: +25%
- Armor Piercing: +20%
- Bodypart Damage: +25%
- Slashing Damage: +41
- Crit Chance: +6%
- Crit Efficiency: +20%
- Block Chance: +14%
- Block Power: +8%
- Fumble Chance: -5%
- Skills Energy Cost: +15%
Flame Supremacy
- Rarity: Legendary Sword
- Level: 30
- Durability: 130
- Price: 5100
- Armor Damage: +30%
- Armor Piercing: +20%
- Bodypart Damage: +20%
- Slashing Damage: +41
- Fire Damage: +10
- Magic Power: +12%
- Block Chance: +11%
- Skills Energy Cost: +10%
- Pyromantic Power: +20%
Goblin Sword
- Rarity: Common Sword
- Level: 3
- Durability: 40
- Price: 60
- Armor Damage: +5%
- Armor Piercing: +5%
- Bodypart Damage: +5%
- Slashing Damage: +21
- Poison Damage: +5
- Block Chance: +3%
- Bleeding Chance: +2%
- Skills Energy Cost: +5%
Battle Cleaver
- Rarity: Common Sword
- Level: 3
- Durability: 60
- Price: 60
- Armor Damage: +5%
- Armor Piercing: +5%
- Bodypart Damage: +15%
- Slashing Damage: +21
- Crit Chance: +2%
- Crit Efficiency: +15%
- Block Chance: +4%
- Fumble Chance: -2%
- Bleeding Chance: +3%
- Skills Energy Cost: +5%
Inelaborate Falchion
- Rarity: Common Sword
- Level: 5
- Durability: 70
- Price: 225
- Armor Damage: +5%
- Armor Piercing: +5%
- Bodypart Damage: +20%
- Slashing Damage: +21
- Crit Chance: +5%
- Block Chance: +5%
- Bleeding Chance: +4%
- Skills Energy Cost: +5%
Jagged Falchion
- Rarity: Common Sword
- Level: 9
- Durability: 80
- Price: 405
- Armor Damage: +5%
- Armor Piercing: +5%
- Bodypart Damage: +25%
- Slashing Damage: +22
- Crit Chance: +3%
- Crit Efficiency: +25%
- Block Chance: +5%
- Fumble Chance: -3%
- Bleeding Chance: +5%
- Skills Energy Cost: +5%
Mastercrafted Falchion
- Rarity: Common Sword
- Level: 15
- Durability: 100
- Price: 1500
- Armor Damage: +10%
- Armor Piercing: +10%
- Bodypart Damage: +30%
- Slashing Damage: +26
- Crit Chance: +3%
- Crit Efficiency: +25%
- Block Chance: +9%
- Fumble Chance: -4%
- Bleeding Chance: +6%
- Skills Energy Cost: +5%
Orcish Blade
- Rarity: Common Sword
- Level: 16
- Durability: 65
- Price: 1600
- Armor Damage: +25%
- Armor Piercing: +5%
- Bodypart Damage: +25%
- Slashing Damage: +28
- Crit Chance: +5%
- Crit Efficiency: +20%
- Block Chance: +5%
- Bleeding Chance: +5%
- Skills Energy Cost: +10%
Orcish Cleaver
- Rarity: Common Sword
- Level: 18
- Durability: 50
- Price: 1800
- Armor Damage: +20%
- Armor Piercing: +5%
- Bodypart Damage: +40%
- Slashing Damage: +29
- Crit Chance: +5%
- Crit Efficiency: +30%
- Block Chance: +4%
- Bleeding Chance: +7%
- Skills Energy Cost: +20%
Orcish Scimitar
- Rarity: Common Sword
- Level: 20
- Durability: 60
- Price: 2600
- Armor Damage: +30%
- Armor Piercing: +5%
- Bodypart Damage: +30%
- Slashing Damage: +31
- Crit Chance: +7%
- Block Chance: +6%
- Bleeding Chance: +8%
- Skills Energy Cost: +20%
Orcish Battlesickle
- Rarity: Common Sword
- Level: 25
- Durability: 55
- Price: 4250
- Armor Damage: +20%
- Armor Piercing: +5%
- Bodypart Damage: +45%
- Slashing Damage: +35
- Crit Chance: +3%
- Crit Efficiency: +50%
- Block Chance: +6%
- Fumble Chance: +5%
- Bleeding Chance: +10%
- Skills Energy Cost: +25%
Nomad Saber
- Rarity: Common Sword
- Level: 20
- Durability: 75
- Price: 2600
- Armor Damage: +10%
- Armor Piercing: +10%
- Bodypart Damage: +20%
- Slashing Damage: +31
- Accuracy: +6%
- Block Chance: +12%
- Bleeding Chance: +4%
- Skills Energy Cost: +5%
Elven Saber
- Rarity: Common Sword
- Level: 20
- Durability: 150
- Price: 2600
- Armor Damage: +10%
- Armor Piercing: +10%
- Bodypart Damage: +25%
- Slashing Damage: +31
- Accuracy: +5%
- Block Chance: +13%
- Bleeding Chance: +6%
- Skills Energy Cost: +5%
Swords 2
Decorated Saber
- Rarity: Unique Sword
- Level: 30
- Durability: 135
- Price: 5100
- Armor Damage: +15%
- Armor Piercing: +10%
- Bodypart Damage: +25%
- Slashing Damage: +40
- Accuracy: +5%
- Block Chance: +12%
- Bleeding Chance: +7%
- Skills Energy Cost: +5%
Jibean Scimitar
- Rarity: Common Sword
- Level: 25
- Durability: 200
- Price: 4250
- Armor Damage: +15%
- Armor Piercing: +15%
- Bodypart Damage: +30%
- Slashing Damage: +35
- Accuracy: +6%
- Crit Chance: +5%
- Crit Efficiency: +30%
- Block Chance: +12%
- Bleeding Chance: +8%
- Skills Energy Cost: +5%
Ancient Scimitar
- Rarity: Common Sword
- Level: 30
- Durability: 145
- Price: 5100
- Armor Damage: +20%
- Armor Piercing: +15%
- Bodypart Damage: +35%
- Slashing Damage: +40
- Accuracy: +4%
- Crit Chance: +4%
- Block Chance: +14%
- Bleeding Chance: +8%
- Skills Energy Cost: +5%
Arna Sword
- Rarity: Unique Sword
- Level: 6
- Durability: 100
- Price: 270
- Armor Damage: +5%
- Armor Piercing: +10%
- Bodypart Damage: +10%
- Slashing Damage: +19
- Accuracy: +1%
- Block Chance: +3%
- Block Power: +5%
- Fumble Chance: -1%
- Skills Energy Cost: +5%
Relict Blade
- Rarity: Unique Sword
- Level: 30
- Durability: 135
- Price: 5100
- Armor Damage: +30%
- Armor Piercing: +25%
- Bodypart Damage: +15%
- Slashing Damage: +41
- Arcane Damage: +5
- Magic Power: +15%
- Crit Chance: +5%
- Block Chance: +15%
- Fumble Chance: -5%
- Skills Energy Cost: +15%
Royal Sword
- Rarity: Unique Sword
- Level: 30
- Durability: 170
- Price: 5100
- Armor Damage: +30%
- Armor Piercing: +20%
- Bodypart Damage: +15%
- Slashing Damage: +41
- Accuracy: +5%
- Block Chance: +15%
- Fumble Chance: -7%
- Skills Energy Cost: +15%
Axes
- Peasant Hatchet
- Rarity: Common Axe
- Level: 1
- Durability: 100
- Price: 20
- Armor Damage: +15%
- Armor Piercing: +10%
- Bodypart Damage: +15%
- Slashing Damage: +21
- Block Chance: +3%
- Fumble Chance: -1%
- Skills Energy Cost: +10%
Hunter Hatchet
- Rarity: Common Axe
- Level: 3
- Durability: 110
- Price: 60
- Armor Damage: +20%
- Armor Piercing: +10%
- Bodypart Damage: +15%
- Slashing Damage: +22
- Block Chance: +3%
- Fumble Chance: -2%
- Skills Energy Cost: +10%
Felling Axe
- Rarity: Common Axe
- Level: 6
- Durability: 140
- Price: 270
- Armor Damage: +20%
- Armor Piercing: +15%
- Bodypart Damage: +20%
- Slashing Damage: +24
- Accuracy: +2%
- Crit Chance: +1%
- Block Chance: +5%
- Block Power: +2%
- Skills Energy Cost: +15%
Bearded Axe
- Rarity: Common Axe
- Level: 9
- Durability: 120
- Price: 405
- Armor Damage: +25%
- Armor Piercing: +15%
- Bodypart Damage: +25%
- Slashing Damage: +26
- Block Chance: +2%
- Counter Chance: +3%
- Bleeding Chance: +1%
- Skills Energy Cost: +10%
Norse Axe
- Rarity: Common Axe
- Level: 13
- Durability: 135
- Price: 910
- Armor Damage: +30%
- Armor Piercing: +20%
- Bodypart Damage: +25%
- Slashing Damage: +28
- Accuracy: +5%
- Block Chance: +7%
- Block Power: +4%
- Bleeding Chance: +3%
- Skills Energy Cost: +25%
Barbaric Axe
- Rarity: Common Axe
- Level: 12
- Durability: 90
- Price: 840
- Armor Damage: +30%
- Armor Piercing: +15%
- Bodypart Damage: +25%
- Slashing Damage: +28
- Block Chance: +4%
- Skills Energy Cost: +15%
Dwarven Axe
- Rarity: Common Axe
- Level: 3
- Durability: 150
- Price: 250
- Armor Damage: +25%
- Armor Piercing: +15%
- Bodypart Damage: +20%
- Slashing Damage: +22
- Accuracy: +4%
- Block Chance: +6%
- Block Power: +3%
- Skills Energy Cost: +25%
Battle Axe
- Rarity: Common Axe
- Level: 16
- Durability: 175
- Price: 1600
- Armor Damage: +35%
- Armor Piercing: +25%
- Bodypart Damage: +25%
- Slashing Damage: +30
- Crit Chance: +4%
- Block Chance: +5%
- Block Power: +4%
- Fumble Chance: -2%
- Bleeding Chance: +1%
- Skills Energy Cost: +20%
Footman Axe
- Rarity: Common Axe
- Level: 15
- Durability: 160
- Price: 1500
- Armor Damage: +30%
- Armor Piercing: +25%
- Bodypart Damage: +25%
- Slashing Damage: +30
- Block Chance: +4%
- Block Power: +2%
- Counter Chance: +4%
- Skills Energy Cost: +20%
Skadian Chekan
- Rarity: Common Axe
- Level: 16
- Durability: 190
- Price: 1600
- Armor Damage: +40%
- Armor Piercing: +25%
- Bodypart Damage: +20%
- Slashing Damage: +30
- Crit Chance: +1%
- Block Chance: +4%
- Block Power: +2%
- Counter Chance: +2%
- Daze Chance: +1%
- Skills Energy Cost: +20%
Knightly Axe
- Rarity: Common Axe
- Level: 22
- Durability: 200
- Price: 2860
- Armor Damage: +40%
- Armor Piercing: +30%
- Bodypart Damage: +30%
- Slashing Damage: +35
- Accuracy: +1%
- Crit Chance: +3%
- Block Chance: +4%
- Block Power: +3%
- Fumble Chance: -3%
- Skills Energy Cost: +20%
Rider Axe
- Rarity: Common Axe
- Level: 19
- Durability: 185
- Price: 1900
- Armor Damage: +35%
- Armor Piercing: +25%
- Bodypart Damage: +25%
- Slashing Damage: +33
- Block Chance: +3%
- Block Power: +1%
- Counter Chance: +1%
- Fumble Chance: -4%
- Skills Energy Cost: +15%
Broadaxe
- Rarity: Common Axe
- Level: 24
- Durability: 225
- Price: 3120
- Armor Damage: +40%
- Armor Piercing: +35%
- Bodypart Damage: +30%
- Slashing Damage: +37
- Accuracy: +4%
- Block Chance: +7%
- Block Power: +5%
- Bleeding Chance: +4%
- Skills Energy Cost: +30%
Heavy Broadaxe
- Rarity: Common Axe
- Level: 25
- Durability: 240
- Price: 4250
- Armor Damage: +45%
- Armor Piercing: +35%
- Bodypart Damage: +35%
- Slashing Damage: +38
- Accuracy: +4%
- Block Chance: +8%
- Block Power: +6%
- Bleeding Chance: +5%
- Skills Energy Cost: +35%
Reinforced Axe
- Rarity: Common Axe
- Level: 30
- Durability: 260
- Price: 5100
- Armor Damage: +50%
- Armor Piercing: +40%
- Bodypart Damage: +40%
- Slashing Damage: +43
- Accuracy: +4%
- Block Chance: +10%
- Block Power: +8%
- Bleeding Chance: +6%
- Skills Energy Cost: +40%
Maces
Metal Rod
- Rarity: Common Mace
- Level: 1
- Durability: 100
- Price: 20
- Blunt Damage: +12
- Block Chance: +3%
- Skills Energy Cost: +10%
Cudgel
- Rarity: Common Mace
- Level: 1
- Durability: 70
- Price: 20
- Blunt Damage: +20
- Block Chance: +3%
- Fumble Chance: -1%
- Skills Energy Cost: +10%
Spiked Club
- Rarity: Common Mace
- Level: 3
- Durability: 85
- Price: 60
- Armor Damage: +5%
- Piercing Damage: +1
- Blunt Damage: +20
- Crit Chance: +1%
- Block Chance: +3%
- Fumble Chance: -1%
- Bleeding Chance: +2%
- Skills Energy Cost: +10%
Peasant Flail
- Rarity: Common Mace
- Level: 4
- Durability: 90
- Price: 80
- Armor Damage: +7%
- Bodypart Damage: +10%
- Blunt Damage: +21
- Accuracy: -1%
- Crit Chance: +6%
- Crit Efficiency: +15%
- Fumble Chance: +4%
- Daze Chance: +3%
- Skills Energy Cost: +10%
Militia Flail
- Rarity: Common Mace
- Level: 6
- Durability: 120
- Price: 270
- Armor Damage: +5%
- Armor Piercing: +5%
- Bodypart Damage: +15%
- Blunt Damage: +22
- Accuracy: -2%
- Crit Chance: +7%
- Crit Efficiency: +20%
- Fumble Chance: +5%
- Daze Chance: +3%
- Skills Energy Cost: +10%
Militia Club
- Rarity: Common Mace
- Level: 5
- Durability: 150
- Price: 225
- Armor Damage: +7%
- Armor Piercing: +5%
- Blunt Damage: +22
- Crit Chance: +3%
- Block Chance: +4%
- Fumble Chance: -2%
- Daze Chance: +2%
- Stun Chance: +1%
- Skills Energy Cost: +15%
Reinforced Club
- Rarity: Common Mace
- Level: 7
- Durability: 135
- Price: 315
- Armor Damage: +7%
- Armor Piercing: +7%
- Blunt Damage: +23
- Crit Chance: +2%
- Block Chance: +4%
- Fumble Chance: -1%
- Skills Energy Cost: +10%
Heavy Club
- Rarity: Common Mace
- Level: 8
- Durability: 100
- Price: 360
- Armor Damage: +10%
- Armor Piercing: +10%
- Blunt Damage: +23
- Crit Chance: +1%
- Block Chance: +4%
- Fumble Chance: -1%
- Daze Chance: +4%
- Stun Chance: +1%
- Skills Energy Cost: +15%
Skadian Bludgeon
- Rarity: Common Mace
- Level: 9
- Durability: 180
- Price: 405
- Armor Damage: +20%
- Armor Piercing: +15%
- Blunt Damage: +24
- Accuracy: +2%
- Block Chance: +4%
- Fumble Chance: -4%
- Daze Chance: +4%
- Stun Chance: +2%
- Skills Energy Cost: +20%
Footman Mace
- Rarity: Common Mace
- Level: 10
- Durability: 200
- Price: 700
- Armor Damage: +15%
- Armor Piercing: +15%
- Blunt Damage: +24
- Block Chance: +4%
- Daze Chance: +4%
- Skills Energy Cost: +20%
Heavy Flail
- Rarity: Common Mace
- Level: 12
- Durability: 160
- Price: 840
- Armor Damage: +20%
- Armor Piercing: +15%
- Bodypart Damage: +20%
- Piercing Damage: +1
- Blunt Damage: +23
- Accuracy: -4%
- Crit Chance: +9%
- Crit Efficiency: +33%
- Fumble Chance: +5%
- Daze Chance: +7%
- Skills Energy Cost: +25%
War Flail
- Rarity: Common Mace
- Level: 14
- Durability: 165
- Price: 980
- Armor Damage: +25%
- Armor Piercing: +15%
- Bodypart Damage: +20%
- Blunt Damage: +27
- Accuracy: -4%
- Crit Chance: +10%
- Crit Efficiency: +33%
- Fumble Chance: +6%
- Daze Chance: +6%
- Skills Energy Cost: +25%
Spiked Flail
- Rarity: Common Mace
- Level: 11
- Durability: 175
- Price: 770
- Armor Damage: +20%
- Armor Piercing: +15%
- Bodypart Damage: +25%
- Piercing Damage: +2
- Blunt Damage: +20
- Accuracy: -3%
- Crit Chance: +7%
- Crit Efficiency: +25%
- Fumble Chance: +4%
- Bleeding Chance: +3%
- Daze Chance: +2%
- Skills Energy Cost: +25%
Flanged Mace
- Rarity: Common Mace
- Level: 15
- Durability: 225
- Price: 1500
- Armor Damage: +40%
- Armor Piercing: +30%
- Blunt Damage: +28
- Block Chance: +5%
- Daze Chance: +3%
- Skills Energy Cost: +20%
War Pick
- Rarity: Common Mace
- Level: 14
- Durability: 200
- Price: 980
- Armor Damage: +60%
- Armor Piercing: +40%
- Piercing Damage: +4
- Blunt Damage: +20
- Accuracy: +7%
- Block Chance: +5%
- Fumble Chance: +4%
- Daze Chance: +5%
- Skills Energy Cost: +20%
Morning Star
- Rarity: Common Mace
- Level: 19
- Durability: 250
- Price: 1900
- Armor Damage: +40%
- Armor Piercing: +35%
- Piercing Damage: +2
- Blunt Damage: +25
- Crit Efficiency: +10%
- Block Chance: +5%
- Bleeding Chance: +4%
- Daze Chance: +4%
- Skills Energy Cost: +20%
Footman Flail
- Rarity: Common Mace
- Level: 22
- Durability: 230
- Price: 2860
- Armor Damage: +35%
- Armor Piercing: +25%
- Bodypart Damage: +30%
- Blunt Damage: +33
- Accuracy: -3%
- Crit Chance: +8%
- Crit Efficiency: +30%
- Fumble Chance: +4%
- Daze Chance: +2%
- Skills Energy Cost: +30%
Decorated Flanged Mace
- Rarity: Unique Mace
- Level: 20
- Durability: 200
- Price: 2600
- Armor Damage: +45%
- Armor Piercing: +35%
- Blunt Damage: +31
- Block Chance: +7%
- Daze Chance: +4%
- Skills Energy Cost: +25%
Daggers
Kitchen Knife
- Rarity: Common Dagger
- Level: 1
- Durability: 35
- Price: 15
- Armor Piercing: +5%
- Piercing Damage: +8
- Skills Energy Cost: -10%
Shiv
- Rarity: Common Dagger
- Level: 2
- Durability: 50
- Price: 30
- Armor Piercing: +10%
- Piercing Damage: +16
- Crit Chance: +1%
- Fumble Chance: +1%
- Bleeding Chance: +2%
- Skills Energy Cost: -10%
Short Dagger
- Rarity: Common Dagger
- Level: 4
- Durability: 65
- Price: 60
- Armor Damage: +5%
- Armor Piercing: +10%
- Piercing Damage: +17
- Block Chance: +2%
- Fumble Chance: -1%
- Bleeding Chance: +2%
- Skills Energy Cost: -10%
Travelling Dagger
- Rarity: Common Dagger
- Level: 5
- Durability: 75
- Price: 175
- Armor Damage: +5%
- Armor Piercing: +15%
- Bodypart Damage: +10%
- Piercing Damage: +17
- Crit Chance: +1%
- Fumble Chance: -1%
- Bleeding Chance: +3%
- Skills Energy Cost: -10%
Brigand Dagger
- Rarity: Common Dagger
- Level: 8
- Durability: 80
- Price: 280
- Armor Damage: +5%
- Armor Piercing: +15%
- Piercing Damage: +18
- Crit Chance: +2%
- Block Chance: +3%
- Bleeding Chance: +4%
- Skills Energy Cost: -10%
Dirk
- Rarity: Common Dagger
- Level: 9
- Durability: 75
- Price: 315
- Armor Damage: +5%
- Armor Piercing: +20%
- Piercing Damage: +19
- Crit Chance: +4%
- Fumble Chance: -1%
- Bleeding Chance: +4%
- Skills Energy Cost: -10%
Rondel
- Rarity: Common Dagger
- Level: 11
- Durability: 90
- Price: 605
- Armor Damage: +10%
- Armor Piercing: +15%
- Piercing Damage: +20
- Counter Chance: +3%
- Fumble Chance: -4%
- Bleeding Chance: +3%
- Skills Energy Cost: -10%
Baselard
- Rarity: Common Dagger
- Level: 13
- Durability: 100
- Price: 715
- Armor Damage: +15%
- Armor Piercing: +20%
- Piercing Damage: +21
- Block Chance: +3%
- Fumble Chance: -3%
- Bleeding Chance: +2%
- Skills Energy Cost: -10%
Bollock
- Rarity: Common Dagger
- Level: 14
- Durability: 90
- Price: 770
- Armor Damage: +10%
- Armor Piercing: +25%
- Bodypart Damage: +11%
- Piercing Damage: +21
- Accuracy: +5%
- Crit Chance: +3%
- Fumble Chance: -3%
- Bleeding Chance: +4%
- Skills Energy Cost: -10%
Parrying Dagger
- Rarity: Common Dagger
- Level: 16
- Durability: 115
- Price: 1280
- Armor Damage: +5%
- Armor Piercing: +15%
- Piercing Damage: +22
- Block Chance: +4%
- Block Power: +4%
- Counter Chance: +4%
- Bleeding Chance: +3%
- Skills Energy Cost: -10%
Misericorde
- Rarity: Common Dagger
- Level: 19
- Durability: 100
- Price: 1520
- Armor Damage: +15%
- Armor Piercing: +30%
- Piercing Damage: +24
- Accuracy: +6%
- Crit Chance: +5%
- Fumble Chance: -1%
- Bleeding Chance: +6%
- Skills Energy Cost: -10%
Decorated Dagger
- Rarity: Unique Dagger
- Level: 20
- Durability: 85
- Price: 2080
- Armor Damage: +10%
- Armor Piercing: +25%
- Piercing Damage: +20
- Accuracy: +3%
- Block Chance: +3%
- Counter Chance: +3%
- Fumble Chance: -3%
- Bleeding Chance: +4%
- Skills Energy Cost: -10%
Greatswords
War Scythe
- Rarity: Common Greatsword
- Level: 4
- Durability: 90
- Price: 120
- Armor Damage: +15%
- Armor Piercing: +10%
- Bodypart Damage: +20%
- Slashing Damage: +28
- Accuracy: +2%
- Crit Chance: +1%
- Block Chance: +4%
- Block Power: +5%
- Fumble Chance: +9%
- Bleeding Chance: +2%
- Skills Energy Cost: +15%
Warbrand
- Rarity: Common Greatsword
- Level: 5
- Durability: 110
- Price: 300
- Armor Damage: +20%
- Armor Piercing: +10%
- Bodypart Damage: +30%
- Slashing Damage: +29
- Accuracy: +3%
- Crit Chance: +2%
- Crit Efficiency: +10%
- Block Chance: +5%
- Block Power: +5%
- Fumble Chance: +10%
- Bleeding Chance: +3%
- Skills Energy Cost: +20%
Crude Longsword
- Rarity: Common Greatsword
- Level: 8
- Durability: 135
- Price: 480
- Armor Damage: +20%
- Armor Piercing: +15%
- Bodypart Damage: +25%
- Slashing Damage: +31
- Accuracy: +4%
- Block Chance: +7%
- Block Power: +6%
- Counter Chance: +1%
- Fumble Chance: +8%
- Skills Energy Cost: +25%
Bastard Sword
- Rarity: Common Greatsword
- Level: 11
- Durability: 175
- Price: 990
- Armor Damage: +25%
- Armor Piercing: +15%
- Bodypart Damage: +20%
- Slashing Damage: +33
- Accuracy: +3%
- Block Chance: +8%
- Block Power: +6%
- Counter Chance: +5%
- Fumble Chance: -1%
- Skills Energy Cost: +15%
Footman Greatsword
- Rarity: Common Greatsword
- Level: 13
- Durability: 160
- Price: 1170
- Armor Damage: +30%
- Armor Piercing: +20%
- Bodypart Damage: +30%
- Slashing Damage: +35
- Accuracy: +5%
- Crit Efficiency: +15%
- Block Chance: +9%
- Block Power: +7%
- Fumble Chance: +7%
- Skills Energy Cost: +30%
Sergeant Bastard
- Rarity: Common Greatsword
- Level: 16
- Durability: 190
- Price: 2000
- Armor Damage: +30%
- Armor Piercing: +20%
- Bodypart Damage: +20%
- Slashing Damage: +38
- Accuracy: +3%
- Block Chance: +8%
- Block Power: +8%
- Counter Chance: +6%
- Fumble Chance: -2%
- Skills Energy Cost: +15%
Longsword
- Rarity: Common Greatsword
- Level: 19
- Durability: 170
- Price: 2375
- Armor Damage: +30%
- Armor Piercing: +25%
- Bodypart Damage: +30%
- Slashing Damage: +41
- Accuracy: +6%
- Block Chance: +10%
- Block Power: +8%
- Counter Chance: +3%
- Fumble Chance: +6%
- Skills Energy Cost: +30%
Claymore
- Rarity: Common Greatsword
- Level: 21
- Durability: 200
- Price: 3360
- Armor Damage: +35%
- Armor Piercing: +25%
- Bodypart Damage: +35%
- Slashing Damage: +43
- Accuracy: +7%
- Crit Chance: +3%
- Crit Efficiency: +25%
- Block Chance: +11%
- Block Power: +9%
- Fumble Chance: +5%
- Skills Energy Cost: +35%
Knightly Greatsword
- Rarity: Common Greatsword
- Level: 22
- Durability: 275
- Price: 3520
- Armor Damage: +35%
- Armor Piercing: +30%
- Bodypart Damage: +40%
- Slashing Damage: +44
- Accuracy: +6%
- Crit Chance: +2%
- Block Chance: +12%
- Block Power: +10%
- Counter Chance: +4%
- Fumble Chance: +4%
- Skills Energy Cost: +35%
Brynn Greatsword
- Rarity: Common Greatsword
- Level: 25
- Durability: 300
- Price: 5000
- Armor Damage: +40%
- Armor Piercing: +30%
- Bodypart Damage: +45%
- Slashing Damage: +47
- Accuracy: +8%
- Crit Chance: +4%
- Crit Efficiency: +30%
- Block Chance: +12%
- Block Power: +12%
- Fumble Chance: +5%
- Skills Energy Cost: +40%
Bows
Peasant Bow
Rarity: Common Bow
Level: 1
Durability: 50
Price: 20
Range: 8
Armor Damage: +5%
Armor Piercing: +3%
Piercing Damage: +17
Accuracy: -60%
Skills Energy Cost: +5%
Shortbow
Rarity: Common Bow
Level: 3
Durability: 60
Price: 60
Range: 9
Armor Damage: +5%
Armor Piercing: +5%
Piercing Damage: +18
Accuracy: -58%
Fumble Chance: -1%
Skills Energy Cost: +5%
Hunting Bow
Rarity: Common Bow
Level: 5
Durability: 75
Price: 200
Range: 10
Armor Damage: +5%
Armor Piercing: +5%
Piercing Damage: +19
Accuracy: -55%
Crit Chance: +2%
Skills Energy Cost: +5%
Levy Bow
Rarity: Common Bow
Level: 8
Durability: 85
Price: 320
Range: 10
Armor Damage: +5%
Armor Piercing: +10%
Piercing Damage: +20
Accuracy: -52%
Fumble Chance: -3%
Skills Energy Cost: +15%
Soldier Bow
Rarity: Common Bow
Level: 9
Durability: 110
Price: 360
Range: 11
Armor Damage: +10%
Armor Piercing: +10%
Piercing Damage: +21
Accuracy: -50%
Crit Chance: +3%
Fumble Chance: -2%
Skills Energy Cost: +10%
Yew Bow
Rarity: Common Bow
Level: 12
Durability: 135
Price: 720
Range: 12
Armor Damage: +10%
Armor Piercing: +15%
Piercing Damage: +22
Accuracy: -48%
Crit Chance: +2%
Fumble Chance: -4%
Skills Energy Cost: +15%
Norse Bow
Rarity: Common Bow
Level: 10
Durability: 100
Price: 600
Range: 11
Armor Damage: +15%
Armor Piercing: +10%
Piercing Damage: +21
Accuracy: -47%
Crit Chance: +3%
Crit Efficiency: +15%
Bleeding Chance: +3%
Skills Energy Cost: +5%
Long Bow
Rarity: Common Bow
Level: 18
Durability: 145
Price: 1620
Range: 14
Armor Damage: +15%
Armor Piercing: +15%
Piercing Damage: +26
Accuracy: -45%
Crit Chance: +3%
Skills Energy Cost: +30%
Eeders Bow
Rarity: Common Bow
Level: 20
Durability: 175
Price: 2400
Range: 15
Armor Damage: +15%
Armor Piercing: +20%
Piercing Damage: +27
Accuracy: -42%
Crit Chance: +5%
Crit Efficiency: +20%
Skills Energy Cost: +35%
Dirwin Bow
Rarity: Unique Bow
Level: 5
Durability: 75
Price: 250
Range: 10
Armor Damage: +10%
Armor Piercing: +10%
Piercing Damage: +18
Accuracy: -55%
Crit Chance: +2%
Skills Energy Cost: +5%
Staffs
Cammock
Rarity: Common Staff
Level: 1
Durability: 50
Price: 20
Blunt Damage: +16
Block Chance: +6%
Block Power: +3%
Fumble Chance: -2%
Skills Energy Cost: +5%
Travelling Staff
Rarity: Common Staff
Level: 3
Durability: 65
Price: 60
Blunt Damage: +17
Block Chance: +9%
Block Power: +4%
Fumble Chance: -4%
Energy Restoration: +2%
Skills Energy Cost: +5%
Healer Staff
Rarity: Common Staff
Level: 3
Durability: 65
Price: 60
Blunt Damage: +15
Block Chance: +7%
Block Power: +3%
Skills Energy Cost: +5%
Health Restoration: +2%
Healing Received: +15%
Conjurer Staff
Rarity: Common Staff
Level: 5
Durability: 65
Price: 200
Blunt Damage: +13
Arcane Damage: +1
Unholy Damage: +3
Magic Power: +5%
Block Chance: +5%
Block Power: +2%
Energy Restoration: +3%
Skills Energy Cost: +5%
Psimantic Power: +10%
Manasteal: +10%
Goblin Staff
Rarity: Common Staff
Level: 5
Durability: 65
Price: 200
Blunt Damage: +13
Poison Damage: +5
Block Chance: +4%
Block Power: +3%
Skills Energy Cost: +5%
Venomantic Power: +10%
Health Restoration: +3%
Pilgrim Staff
Rarity: Common Staff
Level: 7
Durability: 72
Price: 315
Armor Damage: +10%
Blunt Damage: +18
Block Chance: +12%
Block Power: +5%
Fumble Chance: -4%
Energy: +4%
Skills Energy Cost: +5%
Reinforced Staff
Rarity: Common Staff
Level: 9
Durability: 140
Price: 405
Armor Damage: +15%
Armor Piercing: +10%
Blunt Damage: +23
Accuracy: +3%
Block Chance: +15%
Block Power: +6%
Counter Chance: +3%
Fumble Chance: -3%
Skills Energy Cost: +10%
Monk Staff
Rarity: Common Staff
Level: 10
Durability: 90
Price: 600
Blunt Damage: +17
Sacred Damage: +3
Magic Power: +8%
Block Chance: +9%
Block Power: +4%
Energy: +10%
Skills Energy Cost: +5%
Metallic Staff
Rarity: Common Staff
Level: 12
Durability: 153
Price: 720
Armor Damage: +20%
Armor Piercing: +15%
Blunt Damage: +21
Shock Damage: +1
Arcane Damage: +1
Block Chance: +10%
Block Power: +6%
Stun Chance: +1%
Knockback Chance: +5%
Skills Energy Cost: +15%
Electromantic Power: +5%
Dwarven Staff
Rarity: Common Staff
Level: 15
Durability: 125
Price: 1350
Blunt Damage: +17
Fire Damage: +5
Block Chance: +10%
Block Power: +5%
Skills Energy Cost: +5%
Pyromantic Power: +10%
Tribal Staff
Rarity: Common Staff
Level: 15
Durability: 125
Price: 1350
Blunt Damage: +18
Poison Damage: +4
Arcane Damage: +3
Block Chance: +10%
Block Power: +4%
Skills Energy Cost: +5%
Geomantic Power: +10%
Venomantic Power: +10%
Damage Received: -5%
Healing Received: +10%
Skadian Staff
Rarity: Common Staff
Level: 15
Durability: 175
Price: 1350
Blunt Damage: +19
Frost Damage: +5
Block Chance: +9%
Block Power: +3%
Energy: +12%
Energy Restoration: +2%
Skills Energy Cost: +5%
Cryomantic Power: +15%
Witch Staff
Rarity: Common Staff
Level: 15
Durability: 125
Price: 1350
Blunt Damage: +12
Arcane Damage: +2
Unholy Damage: +6
Psionic Damage: +1
Magic Power: +13%
Block Chance: +7%
Block Power: +4%
Skills Energy Cost: +5%
Exquisite Staff
Rarity: Common Staff
Level: 18
Durability: 175
Price: 1620
Blunt Damage: +20
Arcane Damage: +4
Accuracy: +1%
Magic Power: +5%
Block Chance: +12%
Block Power: +6%
Energy: +7%
Energy Restoration: +1%
Skills Energy Cost: +15%
Priest Staff
Rarity: Common Staff
Level: 15
Durability: 176
Price: 1350
Blunt Damage: +20
Sacred Damage: +3
Magic Power: +10%
Block Chance: +11%
Block Power: +7%
Energy: +12%
Energy Restoration: +1%
Skills Energy Cost: +15%
Wizard Staff
Rarity: Common Staff
Level: 15
Durability: 170
Price: 1350
Blunt Damage: +20
Arcane Damage: +4
Magic Power: +15%
Block Chance: +10%
Block Power: +6%
Cooldown Reduction: -5%
Skills Energy Cost: +15%
Manasteal: +5%
Hermit Staff
Rarity: Common Staff
Level: 15
Durability: 170
Price: 1350
Blunt Damage: +20
Arcane Damage: +2
Sacred Damage: +2
Magic Power: +18%
Block Chance: +8%
Block Power: +5%
Skills Energy Cost: +5%
Spells Energy Cost: -12%
Healing Received: +12%
Shaman Staff
Rarity: Common Staff
Level: 17
Durability: 170
Price: 1530
Blunt Damage: +20
Poison Damage: +3
Psionic Damage: +3
Skills Energy Cost: +10%
Orcish Staff
Rarity: Common Staff
Level: 17
Durability: 170
Price: 1530
Blunt Damage: +20
Arcane Damage: +3
Sacred Damage: +3
Skills Energy Cost: +10%
Venomancer Staff
Rarity: Common Staff
Level: 17
Durability: 270
Price: 1530
Armor Damage: +50%
Blunt Damage: +20
Poison Damage: +6
Skills Energy Cost: +15%
Venomantic Power: +15%
Enchanter Staff
Rarity: Common Staff
Level: 17
Durability: 270
Price: 1530
Blunt Damage: +20
Fire Damage: +2
Arcane Damage: +2
Sacred Damage: +3
Magic Power: +20%
Block Chance: +11%
Block Power: +6%
Energy Restoration: +2%
Cooldown Reduction: -10%
Skills Energy Cost: +15%
Spells Energy Cost: -10%
Arcanistic Power: +10%
Manasteal: +15%
Pyromancer Staff
Rarity: Common Staff
Level: 17
Durability: 270
Price: 1530
Blunt Damage: +20
Fire Damage: +5
Crit Chance: +3%
Block Chance: +12%
Block Power: +7%
Energy: +7%
Skills Energy Cost: +15%
Pyromantic Power: +15%
Electromancer Staff
Rarity: Common Staff
Level: 17
Durability: 220
Price: 1530
Armor Piercing: +20%
Piercing Damage: +20
Shock Damage: +6
Accuracy: +5%
Skills Energy Cost: +15%
Electromantic Power: +15%
Astromancer Staff
Rarity: Common Staff
Level: 17
Durability: 270
Price: 1530
Blunt Damage: +20
Fire Damage: +3
Sacred Damage: +4
Skills Energy Cost: +15%
Astromantic Power: +15%
Cryomancer Staff
Rarity: Common Staff
Level: 17
Durability: 270
Price: 1530
Blunt Damage: +20
Frost Damage: +6
Skills Energy Cost: +15%
Psimancer Staff
Rarity: Common Staff
Level: 17
Durability: 270
Price: 1530
Blunt Damage: +15
Psionic Damage: +15
Daze Chance: +7%
Stun Chance: +7%
Skills Energy Cost: +15%
Psimantic Power: +15%
Arcanist Staff
Rarity: Common Staff
Level: 17
Durability: 270
Price: 1530
Blunt Damage: +20
Arcane Damage: +5
Skills Energy Cost: +15%
Arcanistic Power: +15%
Geomancer Staff
Rarity: Common Staff
Level: 17
Durability: 220
Price: 1530
Blunt Damage: +23
Arcane Damage: +4
Block Chance: +14%
Block Power: +12%
Fumble Chance: -4%
Daze Chance: +3%
Stun Chance: +3%
Knockback Chance: +3%
Skills Energy Cost: +15%
Geomantic Power: +15%
Health Restoration: +1%
Healing Received: +5%
Necromancer Staff
Rarity: Unique Staff
Level: 19
Durability: 300
Price: 1710
Blunt Damage: +20
Unholy Damage: +3
Psionic Damage: +3
Magic Power: +13%
Cooldown Reduction: -13%
Skills Energy Cost: +15%
Spells Energy Cost: -13%
Psimantic Power: +13%
Chronomancer Staff
Rarity: Common Staff
Level: 17
Durability: 143
Price: 1530
Blunt Damage: +20
Arcane Damage: +4
Sacred Damage: +3
Energy Restoration: +5%
Cooldown Reduction: -20%
Skills Energy Cost: +15%
Chronomantic Power: +15%
Health Restoration: +5%
Orient Staff
Rarity: Common Staff
Level: 19
Durability: 220
Price: 1710
Armor Piercing: +10%
Blunt Damage: +20
Fire Damage: +2
Arcane Damage: +3
Sacred Damage: +2
Magic Power: +7%
Energy Restoration: +7%
Cooldown Reduction: -7%
Skills Energy Cost: +15%
Spells Energy Cost: -7%
Arcanistic Power: +10%
Vampiric Staff
Rarity: Unique Staff
Level: 25
Durability: 220
Price: 4000
Bodypart Damage: +13%
Rending Damage: +33
Unholy Damage: +13
Bleeding Chance: +13%
Skills Energy Cost: +10%
Lifesteal: +13%
Manasteal: +13%
Healing Received: +13%
Relict Staff
Rarity: Unique Staff
Level: 30
Durability: 330
Price: 4800
Blunt Damage: +25
Arcane Damage: +15
Sacred Damage: +15
Magic Power: +33%
Cooldown Reduction: -15%
Skills Energy Cost: +20%
Spells Energy Cost: -15%
Damage Received: -10%
Sangvus Illumination
Rarity: Legendary Staff
Level: 30
Durability: 330
Price: 4800
Blunt Damage: +20
Fire Damage: +15
Unholy Damage: +15
Magic Power: +15%
Energy: +25%
Energy Restoration: +10%
Skills Energy Cost: +25%
Pyromantic Power: +15%
Health Restoration: +5%
Bags
backpack
Rarity: common bag
Price: 150
moneybag
Rarity: common bag
Price: 5
Medicines
bandage
Rarity: common medicine
Price: 5
leech
Rarity: common medicine
Price: 15
Morale: -5%
essence
Rarity: uncommmon medicine
Price: 250
Sanity: -5%
Morale: -5%
Max Energy: +35%
aqua_vitae
Rarity: rare medicine
Price: 1500
Hunger: -100
Thirsty: -100%
Intoxication: -100%
Pain: -100%
Max Energy: +100%
splint
Rarity: common medicine
Price: 10
Condition: 35
salve
Rarity: common medicine
Price: 35
Health Restoration: +2%
Condition: 15
surgeon
Rarity: uncommon medicine
Price: 150
Condition: 75
antitoxin
Rarity: common medicine
Price: 30
Hunger: +20
Thirsty: +20%
Intoxication: -20%
Toxicity Change: -1% (25 x)
antivenom
Rarity: rare medicine
Price: 80
Intoxication: -75%
Max Energy: -5%
Poison Resistance: +75%
lancet
Rarity: uncommon medicine
Price: 25
Toxicity Change: -3% (15 x)
Pain: +5%
sponge
Rarity: uncommon medicine
Price: 25
Toxicity Change: +1% (10 x)
Pain Change: -5% (10 x)
inhaler
Rarity: rare medicine
Price: 120
Intoxication: +40%
Pain: -75%
Pain Resistance: +100%
Sanity: +5%
Herbal Extract
Rarity: common drug medicine
Price: 15
Intoxication: +15%
Toxicity Change: +1% (30 x)
Pain Resistance: +25%
Pain Change: -1% (30 x)
Healing Received: +15
Stardust
Rarity: common drug medicine
Price: 100
Intoxication: +25%
Pain: -60%
Sanity: -5%
Morale: +5%
Comment: Do not abuse stardust while having low sanity.
incense
Rarity: rare medicine
Price: 125
Smoking Pipe
Rarity: uncommon drug medicine
Price: 20
Intoxication: +5%
Morale: +5%
Tools
repkit
Rarity: common tool
Price: 400
lockpicks
Rarity: common tool
Price: 25
torch
Rarity: common tool
tinker
Rarity: common tool
Price: 50
Materials
rag
Rarity: common material
Price: 3
Other
skeleton_key
Rarity: common other
key
Rarity: common other
Foods
Cooked Venison
Rarity: common meat food
Price: 35
Freshnes: 75
Hunger: -35%
Hunger Resistance: +10%
Venison
Rarity: uncommon meat food
Price: 20
Freshnes: 35
Hunger: -25%
Comment: May cause poisoning or vomiting.
Rotten Venison
Rarity: uncommon meat food
Price: 0
Hunger: -3%
Comment: May cause poisoning or vomiting.
Roasted Drumstick
Rarity: common meat food
Price: 30
Freshnes: 60
Hunger: -30%
Hunger Resistance: +10%
Raw Drumstick
Rarity: uncommon meat food
Price: 15
Freshnes: 30
Hunger: -20%
Comment: May cause poisoning or vomiting.
Rotten Drumstick
Rarity: uncommon meat food
Price: 0
Hunger: -3%
Comment: May cause poisoning or vomiting.
Сooked Carp
Rarity: common Fish food
Price: 20
Freshnes: 40
Hunger: -20%
Hunger Resistance: +5%
Immunity: +1%
Carp
Rarity: uncommon fish food
Price: 10
Freshnes: 20
Hunger: -15%
Comment: May cause poisoning or vomiting.
Rotten Carp
Rarity: common fish food
Price: 0
Hunger: -3%
Comment: May cause poisoning or vomiting.
Cheese
Rarity: common dairy food
Price: 18
Freshnes: 60
Hunger: -25%
Spoiled Cheese
Rarity: common dairy food
Price: 0
Hunger: -3%
Comment: May cause poisoning or vomiting.
Apple
Rarity: common fruit food
Price: 5
Freshnes: 100
Hunger: -5%
Thirsty: -5%
Energy Replenishment: +1%
Immunity: +2%
Rotten Apple
Rarity: common fruit food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
Pear
Rarity: common fruit food
Price: 5
Freshnes: 100
Hunger: -5%
Thirsty: -5%
Energy Replenishment: +1%
Immunity: +1%
Rotten Pear
Rarity: common fruit food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
Bread
Rarity: common pastry food
Price: 12
Freshnes: 120
Hunger: -20%
Thirsty: +5%
Moldy Bread
Rarity: common pastry food
Price: 0
Hunger: -3%
Thirsty: +8%
Comment: May cause poisoning or vomiting.
Smoked Ham
Rarity: common meat food
Price: 150
Hunger: -25%
Hunger Resistance: +12%
Comment: Does not spoil over time.
Fig
Rarity: common fruit food
Price: 25
Freshnes: 150
Hunger: -1%
Max Energy: +1%
Health Restoration: +1%
Immunity: +6%
Dried Fig
Rarity: common fruit food
Price: 15
Freshnes: 50
Hunger: -3%
Health Restoration: +1%
Immunity: +3%
Goat Cheese
Rarity: common dairy food
Price: 15
Freshnes: 70
Hunger: -20%
Spoiled Goat Cheese
Rarity: common dairy food
Price: 0
Hunger: -3%
Comment: May cause poisoning or vomiting.
Grape
Rarity: common fruit food
Price: 10
Freshnes: 90
Hunger: -5%
Thirsty: -10%
Immunity: +4%
Rotten Grape
Rarity: uncommon fruit food
Price: 0
Hunger: -1%
Thirsty: -2%
Comment: May cause vomiting.
Carrot
Rarity: uncommon vegetable food
Price: 4
Freshnes: 200
Hunger: -5%
Immunity: +1%
Rotten Carrot
Rarity: common vegetable food
Price: 0
Comment: May cause vomiting.
Potato
Rarity: common vegetable food
Price: 4
Freshnes: 350
Hunger: -5%
Rotten Potato
Rarity: common vegetable food
Price: 0
Comment: May cause vomiting.
Leek
Rarity: common vegetable food
Price: 4
Freshnes: 100
Hunger: -3%
Intoxication: -0.2%
Immunity: +3%
Rotten Leek
Rarity: common vegetable food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
Onion
Rarity: common vegetable food
Price: 8
Freshnes: 350
Hunger: -3%
Intoxication: -5%
Immunity: +3%
Rotten Onion
Rarity: common vegetable food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
Garlic
Rarity: common vegetable food
Price: 5
Freshnes: 350
Hunger: -3%
Intoxication: -3%
Immunity: +5%
Unholy Resistance: +1%
Rotten Garlic
Rarity: common vegetable food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
White Radish
Rarity: common vegetable food
Price: 5
Freshnes: 350
Hunger: -3%
Hunger Change: -0.05% (60 x)
Immunity: +1%
Rotten White Radish
Rarity: common vegetable food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
Beet
Rarity: common vegetable food
Price: 4
Freshnes: 350
Hunger: -5%
Immunity: +2%
Rotten Beet
Rarity: common vegetable food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
Tomato
Rarity: common vegetable food
Price: 5
Freshnes: 100
Hunger: -5%
Thirsty: -5%
Immunity: +2%
Rotten Tomato
Rarity: common vegetable food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
Sausage
Rarity: common meat food
Price: 100
Hunger: -20%
Hunger Resistance: +10%
Comment: Does not spoil over time.
ginger
Rarity: rare herb food
Price: 40
Hunger Resistance: +5%
Toxicity Change: -0.25% (60 x)
Immunity: +5%
Elven Citrus
Rarity: rare fruit food
Price: 35
Freshnes: 200
Hunger: -1%
Thirsty: +5%
Toxicity Change: -0.5% (30 x)
Health Restoration: +1%
Immunity: +7%
Spoiled Elven Citrus
Rarity: rare fruit food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
Dragon Fruit
Rarity: rare fruit food
Price: 50
Freshnes: 100
Hunger: -10%
Thirsty: -10%
Pain: -5%
Immunity: +5%
Spoiled Dragon Fruit
Rarity: rare fruit food
Price: 0
Hunger: -1%
Comment: May cause vomiting.
Dumpling
Rarity: common pastry food
Price: 10
Freshnes: 90
Hunger: -10%
Hunger Resistance: +3%
Spoiled Dumpling
Rarity: common pastry food
Price: 0
Hunger: -1%
Comment: May cause poisoning or vomiting.
Pancakes
Rarity: common pastry food
Price: 20
Freshnes: 70
Hunger: -20%
Hunger Resistance: +5%
Morale: +5%
Spoiled Pancakes
Rarity: common pastry food
Price: 0
Hunger: -2%
Comment: May cause poisoning or vomiting.
Peasant Stew
Rarity: common dish food
Price: 10
Freshnes: 60
Hunger: -10%
Thirsty: -5%
Spoiled Peasant Stew
Rarity: common dish food
Price: 0
Hunger: -2%
Thirsty: -1%
Comment: May cause poisoning or vomiting.
Lentil Soup
Rarity: common dish food
Price: 15
Freshnes: 60
Hunger: -15%
Thirsty: -5%
Sanity: +3%
Spoiled Lentil Soup
Rarity: common dish food
Price: 0
Hunger: -2%
Thirsty: -1%
Comment: May cause poisoning or vomiting.
Pretzel
Rarity: common pastry food
Price: 15
Freshnes: 100
Hunger: -15%
Hunger Resistance: +5%
Morale: +2%
Spoiled Pretzel
Rarity: common pastry food
Price: 0
Comment: May cause poisoning or vomiting.
Pinecap
Rarity: common mushroom food
Price: 4
Hunger: -2%
Intoxication: -3%
Max Energy: +2%
Magefungus
Rarity: rare mushroom food
Price: 15
Hunger: -1%
Thirsty: -5%
Intoxication: +10%
Max Energy: +10%
Energy Replenishment: +01/05/20%
Magic Resistance: +5%
Convict’s Hand
Rarity: quest food
Hunger: -10%
Sanity: -35%
Morale: -35%
Comment: This item is required to receive the reward for your contract.
Beverages
wineskin
Rarity: common beverage
Price: 15
Thirsty: -25%
Toxicity Change: -0.1% (60 x)
coffee
Rarity: common beverage
Price: 120
Thirsty: -10%
Morale: +5%
Max Energy: +15%
Mannshire Fortified
Rarity: common alcohol beverage
Price: 70
Thirsty: -15%
Intoxication: +5%
Pain: -20%
Morale: +10%
Comment: Makes you drunk.
Brynn Vermouth
Rarity: uncommon alcohol beverage
Price: 100
Hunger Change: +0.25% (30 x)
Thirsty: -15%
Intoxication: +6%
Pain: -25%
Morale: +15%
Comment: Makes you drunk.
Elven Ice Wine
Rarity: rare alcohol beverage
Price: 200
Thirsty: -25%
Intoxication: +4%
Pain: -15%
Morale: +20%
Energy Restoration: +10%
Comment: Makes you drunk.
Spirit
Rarity: common alcohol beverage
Price: 30
Thirsty: +25%
Intoxication: +30%
Pain: -35%
Morale: +10%
Frost Resistance: +10%
Comment: Makes you drunk.
Brandy
Rarity: rare alcohol beverage
Price: 150
Hunger Change: -0.25% (60 x)
Hunger Resistance: +10%
Thirsty: -5%
Intoxication: +15%
Pain: -30%
Sanity: +2%
Morale: +15%
Comment: Makes you drunk.
Dark Ale
Rarity: common alcohol beverage
Price: 15
Thirsty: -5%
Intoxication: +1%
Morale: +5%
Comment: Makes you drunk.
Mead
Rarity: common alcohol beverage
Price: 25
Thirsty: -10%
Intoxication: +4%
Pain: -10%
Morale: +7%
Comment: Makes you drunk.
milk
Rarity: common beverage
Price: 20
Freshnes: 60
Hunger: -5
Hunger Resistance: +5%
Thirsty: -15%
Blunt Resistance: +2%
milk_rot
Rarity: common beverage
Price: 0
Hunger: -1
Thirsty: -1%
Ingredients
maggot
Rarity: common ingredient
Price: 1
Hunger: -2
Morale: -4%
spider
Rarity: common ingredient
Price: 1
Morale: -5%
Death Cap
Rarity: common mushroom ingredient
Price: 1
Hunger: -1
Intoxication: +60%
Sanity: -10%
Fly Agaric
Rarity: common mushroom ingredient
Price: 1
Hunger: -1
Intoxication: +40%
Pain: -15%
Pain Resistance: +60%
Sanity: -20%
Agrimony
Rarity: common herb ingredient
Price: 10
Max Energy: +5%
Energy Restoration: +1%
Health Restoration: +0.5%
Immunity: +1%
Bogbean
Rarity: common herb ingredient
Price: 10
Toxicity Change: -0.2% (45 x)
Pain Resistance: +5%
Pain Change: -0.5% (45 x)
Morale Change: +0.1% (45 x)
Bleeding Resistance: +3%
Burdock
Rarity: common herb ingredient
Price: 6
Toxicity Change: -0.1% (45 x)
Health Restoration: +0.2%
Immunity: +1%
Horsetail
Rarity: common herb ingredient
Price: 6
Toxicity Change: +0.01% (45 x)
Health Restoration: +0.25%
Healing Received: +5
Bleeding Resistance: +5%
Mindwort
Rarity: common herb ingredient
Price: 12
Sanity: +1%
Sanity Change: +0.1% (45 x)
Morale: +2%
Morale Change: +0.2% (45 x)
Psionic Resistance: +5%
Comment: Removes the effects of bad trip and being drunk.
Peppermint
Rarity: common herb ingredient
Price: 6
Hunger Resistance: +5%
Toxicity Resistance: +5%
Healing Received: +10
Immunity: +2%
Poppy
Rarity: common herb ingredient
Price: 10
Toxicity Change: +0.25% (45 x)
Pain Change: -0.25% (45 x)
Sanity Change: -0.15% (45 x)
Morale: +4%
Morale Change: +0.25% (45 x)
Comment: May put to sleep or cause bad trip.
Thyme
Rarity: common herb ingredient
Price: 10
Pain Resistance: +5%
Max Energy: +1%
Health Restoration: +1%
Immunity: +3%
Valuables
Ruby
Rarity: rare gem valuable
Price: 650
Comment: This item may interest some merchants.
Emerald
Rarity: rare gem valuable
Price: 500
Comment: This item may interest some merchants.
Sapphire
Rarity: rare gem valuable
Price: 350
Comment: This item may interest some merchants.
Diamond
Rarity: rare gem valuable
Price: 800
Comment: This item may interest some merchants.
Topaz
Rarity: common gem valuable
Price: 125
Comment: This item may interest some merchants.
Sea Pearls
Rarity: uncommon gem valuable
Price: 250
Comment: This item may interest some merchants.
Handful Of Amber
Rarity: common gem valuable
Price: 30
Comment: This item may interest some merchants.
Aquamarine
Rarity: uncommon gem valuable
Price: 150
Comment: This item may interest some merchants.
Amethyst
Rarity: uncommon gem valuable
Price: 90
Comment: This item may interest some merchants.
Jade
Rarity: uncommon gem valuable
Price: 60
Comment: This item may interest some merchants.
Agate
Rarity: uncommon gem valuable
Price: 45
Comment: This item may interest some merchants.
ancient_coin
Rarity: rare valuable
Price: 25
elven_coin
Rarity: rare valuable
Price: 5
dwarven_coin
Rarity: uncommon valuable
Price: 2
hourglass
Rarity: common valuable
Price: 35
jade_figurine
Rarity: uncommon valuable
Price: 90
golden_brooch
Rarity: rare valuable
Price: 150
old_agraphe
Rarity: uncommon valuable
Price: 175
golden_earrings
Rarity: common valuable
Price: 100
golden_cup
Rarity: rare valuable
Price: 300
golden_tooth
Rarity: common valuable
Price: 25
gold_ingot
Rarity: rare valuable
Price: 350
silver_plate
Rarity: common valuable
Price: 80
silver_cutlery
Rarity: common valuable
Price: 60
silver_cup
Rarity: common valuable
Price: 50
ivory
Rarity: rare valuable
Price: 500
elven_silk
Rarity: rare valuable
Price: 800
porcelain
Rarity: rare valuable
Price: 700
casket
Rarity: uncommon valuable
Price: 275
ruby_beads
Rarity: uncommon valuable
Price: 250
inkpot
Rarity: rare valuable
Price: 150
candelabrum
Rarity: rare valuable
Price: 225
marble_bear
Rarity: common valuable
Price: 150
bronze_eagle
Rarity: common valuable
Price: 100
Holy Figurine
Rarity: special quest valuable
Price: 550
Comment: This item is required to receive the reward for your contract.
Forbidden Grimoir
Rarity: special quest valuable
Price: 500
Comment: This item is required to receive the reward for your contract.
Sack of Grain
Rarity: special quest valuable
Price: 350
Comment: This item may interest some merchants.
Reliquary
Rarity: special quest valuable
Price: 750
Comment: This item is required to receive the reward for your contract.##This item may interest some merchants.
Alchemy Apparatus
Rarity: special quest valuable
Price: 500
Comment: This item may interest some merchants.
Pile of Reports
Rarity: special quest valuable
Price: 400
Comment: This item is required to receive the reward for your contract.
iron_ingot
Rarity: common valuable
Price: 50
hide_boar
Rarity: common valuable
Price: 50
hide_bear
Rarity: rare valuable
Price: 350
hide_fox
Rarity: common valuable
Price: 80
hide_wolf
Rarity: common valuable
Price: 65
hide_deer
Rarity: common valuable
Price: 50
hide_moose
Rarity: uncommon valuable
Price: 150
hide_rabbit01
Rarity: common valuable
Price: 25
hide_rabbit02
Rarity: common valuable
Price: 30
horns_deer
Rarity: common valuable
Price: 50
horns_moose
Rarity: uncommon valuable
Price: 150
Stoneshard
Rarity: quest valuable
Comment: A magical artifact with unknown properties.
Heraldic Note
Rarity: quest valuable
Price: 250
Comment: Can be used to improve your standing with ~bl~Grand Magistrate[/i] or sold away.
Junk Items
bone_foot
Rarity: junk
Price: 1
bone
Rarity: junk
Price: 1
skull
Rarity: junk
Price: 3
pelvic_bone
Rarity: junk
Price: 2
rib_cage
Rarity: junk
Price: 2
horseshoe
Rarity: common junk
Price: 10
rope
Rarity: common junk
Price: 3
coal
Rarity: common junk
Price: 10
clay_jug
Rarity: common junk
Price: 3
clay_plate
Rarity: common junk
Price: 3
clay_pot
Rarity: common junk
Price: 3
ladle
Rarity: common junk
Price: 6
straw
Rarity: common junk
Price: 3
candleend
Rarity: common junk
Price: 3
simple_earrings
Rarity: common junk
Price: 10
wooden_bucket
Rarity: common junk
Price: 4
wooden_comb
Rarity: common junk
Price: 3
wooden_bowl
Rarity: common junk
Price: 3
mug
Rarity: common junk
Price: 3
nails
Rarity: common junk
Price: 10
pot
Rarity: common junk
Price: 20
Scrolls
mapscroll
Rarity: rare scroll
Price: 10
scroll_identification
Rarity: common scroll
Price: 25
scroll_enchant
Rarity: common scroll
Price: 150
scroll_disenchant
Rarity: common scroll
Price: 60
Books
note
Rarity: quest book
Price: 1
book
Rarity: quest book
Price: 1
Treatises
treatise_pyro1
Rarity: common treatise
Price: 250
treatise_pyro2
Rarity: common treatise
Price: 600
treatise_pyro3
Rarity: common treatise
Price: 1000
treatise_pyro4
Rarity: rare treatise
Price: 1500
treatise_geo1
Rarity: common treatise
Price: 250
treatise_geo2
Rarity: common treatise
Price: 600
treatise_geo3
Rarity: common treatise
Price: 1000
treatise_geo4
Rarity: rare treatise
Price: 1500
treatise_sword2
Rarity: common treatise
Price: 450
treatise_axe2
Rarity: common treatise
Price: 450
treatise_mace2
Rarity: common treatise
Price: 450
treatise_dagger2
Rarity: common treatise
Price: 450
treatise_gsword2
Rarity: common treatise
Price: 450
treatise_shield2
Rarity: common treatise
Price: 450
treatise_staff2
Rarity: common treatise
Price: 450
treatise_ranged3
Rarity: common treatise
Price: 500