Hello from our Rise of the Triad Ludicrous Edition: Secret Exits and Collectibles guide. This guide will show you an overview of each episode, pointing to the secret exits and collectibles in case you want to search for them on your own. And reference shots coupled with step by step instructions on how to locate each of them, in case you need help figuring out the mazeyness.
This guide is a Steam guide created by erc. You can find the author’s link under the guide!
Rise of the Triad Ludicrous Edition: Secret Exits and Collectibles
Welcome to our Rise of the Triad Ludicrous Edition: Secret Exits and Collectibles guide. This guide will show you screenshot assisted guide for getting all the crucial in ND’s 2023 add-on.
E1: Denial
This episode contains a secret level and the first Ball of Power:
AreaTitleAuthorNotes
- E1A1 Fortress of the Darned David Szymanski –
- E1A2 Close Quarters Samuel Villarreal –
- E1A3 Out in the Open Samuel Villarreal –
- E1A4 A Pane in the Glass Matt Tropiano Secret exit
- E1A5 Tom’s Halls Ethan Watson Developer Ball
- E1A6 Finally, Some Headroom! Ethan Watson Boss: General Darian
- E1A7 Hangar Simon Rance Secret level / D_E1M1.MUSDetails are as follows:
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- E1A4: A PANE IN THE GLASS / SECRET EXIT
Go through the whole level but look for a pushwall to the left just before the exit and get inside.
Once you get the dog mode power-up, return to the area before the silver door and get over the fencing (the trick is to ‘attack’, then press the ‘use’ key at the topmost point). Touch the plate between the pillars to reveal the path to further goodies and the secret exit.
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E1A5: TOM’S HALLS / DEVELOPER BALL
With the gold key and a firebomb at hand, look for a switch hidden behind a pushwall next to the silver door, turn it on and take the elevator it reveals at the corner of the same room.
On the other side, pick up the key on offer and continue on to the elevator behind the gold door.
Right after the ride, firebomb yourself up to the switch on the metallic pillar across the elevator you stepped out of and turn it on.
Finally, return to western section, make another firebomb-jump to get the dog mode power-up on the metallic walkway and make your way to the Developer Ball on the other side.
E2: Anger
This episode contains a secret level yet no collectibles:
AreaTitleAuthorNotes
- E2A1 The Caughtyard Simon Rance Secret exit
- E2A2 Darkest War Ethan Watson –
- E2A3 Mist Opportunity David Szymanski –
- E2A4 Ain’t No Mountain Leon Zawada –
- E2A5 Pineapple Salad Ethan Watson –
- E2A6 Krist Will Be Missed Matt Tropiano Boss: Sebastian ‘Doyle’ Krist
- E2A7 Leon’s Scary Basement Leon Zawada Secret level
- Details are as follows:
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- E2A1: THE CAUGHTYARD / SECRET EXIT
Once you reach the GAD walkway, drop down to the path on the sky side, follow it westwards and turn on the switch found at the very end. Now that the gray-coloured wall from the top of the walkway is pushed aside, make your way back there and get into the area behind.
Make sure to utilize the travelling GADs in the hidden area to turn on the switch found on top of a metallic pillar before moving on.
Right after stepping out of the elevator, look for a touchplate behind it and activate it to reveal another hidden area full of ankhs for the jump-happy.
As before, make sure to turn on the switch found in this hidden area before leaving it behind.
In the final area full of ankhs, utilize one of the jumppads to turn on the now accessible switch to the right. Doing so pushes the wall aside that blocks the way to the secret exit.
E3: Bargaining
This episode contains a secret level, the second Ball of Power and Scott’s Mystical Head:
AreaTitleAuthorNotes
- E3A1 Mission: Void Warranty Ethan Watson Incredible Ball / secret exit
- E3A2 Landfill Samuel Villarreal –
- E3A3 Flabbey Road Matt Tropiano –
- E3A4 Follow the HUNTer Ethan Watson Scott’s Mystical Head / Boss: NME
- E3A5 Mapevil David Szymanski Secret level
- Details are as follows:
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- E3A1: MISSION: VOID WARRANTY / INCREDIBLE BALL & SECRET EXIT
- First things first, even if you have a chance to do so, do not exit the level early. Carve your way through all four distinct zones, turn on all the switches and get the silver, gold and iron keys.
Turn on the switch tucked away at a corner around the regular exit. Doing so not only lights up the immediate area, but it also pushes aside the wall blocking the way to the next step.
After that, get back into the firewall corridor found in the zone to the northeast and turn on the now accessible switch to the right. This one is for the wall that blocks the way to the second ball.
Return to the zone to the southeast and jump onto the sole travelling GAD. Look for a pushwall to
the right as it hovers over the metallic walkway and turn on the switch found behind it. Drop down and pick up the Oscuro key revealed nearby.
As long as you are thorough with the exploration and switches, another area right across the Oscuro key should be accessible at this point. Go through all the four key doors within and turn on the switch found behind. Survive the robot guard onslaught and pick up the Incredible Ball.
Take the elevator nearby the ball to push aside the wall blocking the way to the secret exit.
E3A4: FOLLOW THE HUNTER / SCOTT’S MYSTICAL HEAD
Go through the whole level and trigger NME to follow you to the pit of death. Before turning the switch on to its fiery demise, get into the room to the SE where a bunch of robot guards are patrolling around a healing basin. Pick up one of the firebombs hidden behind a pushwall within.
Return to the previous hall and firebomb yourself over the pillar from whence Triad enforcers are coming from. Follow the metallic walkway all the way to the end to reach a shrine of sorts with assorted goodies, courtesy of Scott Miller… Yet it seems, he is stuck in there.
FREE SCOTT! If you manage to pick him up, drop by the comments section and get due credit.
E4: Depression
This episode contains a secret level and the third Ball of Power:
AreaTitleAuthorNotes
- E4A1 Staff Meeting Matt Tropiano Secret exit
- E4A2 Dial ‘M’ for Monk Samuel Villarreal –
- E4A3 Casual Sunday Barbecue Ethan Watson Power Ball
- E4A4 Requiem for A Team Leon Zawada Boss: El Oscuro
- E4A5 If It Bleeds, Kill It Dave Oshry Secret level / ‘one ugly mofo’Details are as follows:
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- E4A1: STAFF MEETING / SECRET EXIT
Shortly into the level, you get over some fencing via the adjacent jumppads and land near a firewall that guards a dark staff. Push the wall behind this staff and turn on the switch within.
With the switch in question turned on, the Oscuro key is within your reach in an alcove to the left immediately after going through the gold door. Pick it up and return to its designated door.
Clear out the monks behind the Oscuro door and turn on the switch found within the area.
Once you reach the final hall, the path that leads to the secret exit should be accessible.
E4A3: CASUAL SUNDAY BARBECUE / POWER BALL
Reaching this ball needs a very specific way of tackling things, so be mindful of your steps.
From the starting point, instead of going through the feasible door to your right, you should brave the first salvo of fireballs and get into the door on the other side. This step is crucial as an an unavoidable touchplate on the other path also locks you out of a picking up a certain key further along the way.
Going through the following area, be sure not to push the pictured wall to avoid another lock. Take the only path available, then activate the travelling GADs and reach the northern area.
Once you reach the beige-bricked area after travelling through northern path, find the hidden switch behind a series of pushwalls as pictured above and turn it on. Mind that it is possible to botch this one up, so take care.
Move through the now accessible door and turn on the switch that comes right after. Doing so connects you back to the central area and grants access to the jumppads in the vicinity.
Utilize the jumppads in question to get on top of the travelling GADs and drop down onto the metallic pillar signified by an ankh. Push the wall behind it and another after that one to reach a hidden switch. Turning this one on pushes the wall aside that blocks the GAD stairs leading to the dog mode power-up near the jumppads.
Get the dog mode power-up, make haste through the trap-ridden side area and get out from the other side. The plate you touch on your way out reveals the path to the gold key.
Go through the stone-walled corridor nearby and pick up the gold key on offer. Compared to reaching this well-hidden key, figuring out the rest is pretty straightforward.
Open up the gold door found next to the iron one and turn on the switch within. As well as pushing the wall aside that blocks way to the room on the other side, the switch also makes the nearby god mode power-up accessible. So get it, make your way into the newly revealed room and turn on yet another switch to get rid of another blocker further down the way.
Go through the rest of the level and get the other pillar for blocking the second salvo of fireballs moving. With that last switch turned on, it is now possible to reach the hidden one at the center of the final area via a series of pushwalls. Turn it on to activate the travelling GADs in the vicinity.
Get on top of the travelling GADs and look for a way into the side area that can be seen on the map to the NE. Drop down, clear out the gang and pick up the Oscuro key. With the key at hand, it is possible get into the ankh treasury and pick up the Power Ball before exiting the level.
‘It seems his fate is to repeat the worst day of his life, over and over again… FOREVER!’