In this guide, we told you how to get Pathfinder: Wrath of the Righteous Unique Necklaces and their Locations. Pathfinder all unique items here.
Pathfinder: Wrath of the Righteous Unique Necklaces and Locations
Name | Desc | Location |
---|---|---|
“Nahyndrian” Crystal | This amulet grants its wearer a +1 competence bonus on Knowledge (World) skill checks. | |
Amulet of Agile Fists | If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. | Crusader’s Camp (Wilcer Garms), Lost Chapel |
Amulet of Agile Fists +1 | If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. | Drezen (Golden Golem), Drezen |
Amulet of Agile Fists +2 | If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. | Drezen (Jewelry Trader), Lost Chapel |
Amulet of Agile Fists +3 | If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. | |
Amulet of Agile Fists +4 | If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. | |
Amulet of Apothecary | This amulet of natural armor +1 additionally grants the wearer a +4 morale bonus on saving throws against poison. | Leper’s Smile |
Amulet of Blackened Mirror | Whenever the wearer of this amulet uses a hex, the DC of the saving throw against it is increased by 1. | Crusader’s Camp |
Amulet of Circulating Blood | Whenever the wearer of this amulet is under a Bloodrage effect, they gain fast healing 5 for the duration of the effect. This amulet can only be worn by a Bloodrager. | |
Amulet of Deep Roots | This amulet grants its wearer a +5 natural armor enhancement bonus to Armor Class. It also grants its wearer immunity to bull rush and overrun combat maneuvers as well as a +3 competence bonus to AC against Huge and bigger enemies. | |
Amulet of Devouring | Whenever the wearer of this amulet lands a killing blow with a natural attack, he gains temporary hit points equal to his character level for 1 minute. | |
Amulet of Epic Songs | This is an amulet of natural armor +2. Additionally, if the wearer possesses the Bardic Performance class ability, the amulet grants them 6 additional rounds of Bardic Performance per day. | |
Amulet of Evil Doom | This necklace gives its wearer DR 10/Good. | |
Amulet of Four Elements | Whenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 point of damage per die rolled. | |
Amulet of Hidden Horrors | This amulet makes all invisibility spells become quickened, as though using the Quicken Spell feat. In addition, whenever the wearer of this amulet attacks with a weapon for the first time in a round while invisible, the target must pass a Will saving throw (DC 30) or become panicked for 2 rounds. | |
Amulet of Imposing Physique | This amulet grants its wearer a +5 competence bonus on Athletics and Intimidate skill checks. | |
Amulet of Inner Sight | This amulet grants its wearer immunity against blindness and gaze attacks. | |
Amulet of Jousting | Whenever the wearer of this amulet declares a Knight’s Challenge, he gains a +3 damage bonus against the challenged enemy. | Crusader’s Camp (Wilcer Garms) |
Amulet of Mighty Fists +1 | This amulet grants its wearer a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. | Crusader’s Camp (Wilcer Garms), Lost Chapel |
Amulet of Mighty Fists +2 | This amulet grants its wearer a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. | Drezen (Jewelry Trader) |
Amulet of Mighty Fists +3 | This amulet grants its wearer a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. | Drezen (Jewelry Trader) |
Amulet of Mighty Fists +4 | This amulet grants its wearer a +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. | |
Amulet of Mighty Fists +5 | This amulet grants its wearer a +5 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons. | |
Amulet of Natural Armor +1 | This amulet grants its wearer a +1 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. | Defender’s Heart (Vissaliy Rathimus), Shield Maze |
Amulet of Natural Armor +2 | This amulet grants its wearer a +2 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. | Drezen (Golden Golem), Gray Garrison (Jeslyn), Gray Garrison |
Amulet of Natural Armor +3 | This amulet grants its wearer a +3 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. | Drezen (Jewelry Trader), Citadel Drezen |
Amulet of Natural Armor +4 | This amulet grants its wearer a +4 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. | |
Amulet of Natural Armor +5 | This amulet grants its wearer a +5 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. | |
Amulet of Natural Armor +6 | This amulet grants its wearer a +6 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses. | |
Amulet of Ooze | This is an intermediate step of relic creation. | |
Amulet of Quick Draw | This amulet grants its a wearer a +2 insight bonus on attack and damage rolls with ranged weapons against Large and bigger enemies. It also grants a +4 bonus on Initiative rolls. | |
Amulet of the Cursed Bard | This is an intermediate step of relic creation. | |
Amulet of the Dying Wisdom | The wearer feels all the weight of the old age. He gains -3 profane penalty to Strength, Dexterity and Consitution, but +2 profane bonus to Intelligence, Wisdom and Charisma. | |
Amulet Of Time Trickery | This amulet allows its wearer to cast haste spell as a 5th level wizard once per day. | |
Amulet of Unforgiving Elements | Whenever the wearer of this amulet deals elemental (fire, cold, electricity or acid) damage through a spell to an enemy for the first time, the enemy must pass a Fortitude saving throw (DC 24) or suffer 2d6 damage of corresponding element type each time it fails a saving throw for 3 rounds. | |
Angel’s Heart | This amulet grants its wearer an 30 feet aura that can be activated, granting all alies a +1 bonus to AC and allowing them to ignore any damage reduction on attacks against demons. This aura can be active for (10 + the wearer’s Charisma modifier) rounds per day. | |
Aspect of the Asp | This amulet in a form of a snake grants the wearer +2 DC on poison spells, all ray spells deal additional (1d6 + 5 points of acid damage. | |
Back Rank Assistance | If the wearer of this amulet is wielding a ranged weapon, whenever an ally in a 30 feet radius lands an attack of opportunity, the wearer makes a free ranged attack against the same target. This effect can only occur once per target. | |
Beholder of Wind | This locket grants its wearer a +4 enhancement bonus to Dexterity and allows to cast blessings of luck and resolve spell twice per day as a 3rd level cleric. | |
Bone Amulet | Whenever the wearer of this amulet lands a killing blow, they gain DR 10/bludgeoning for 3 rounds. In addition, this amulet grants its wearer a +4 bonus on saving throws against Illusion school spells. | Underground Caves of Kenabres |
Bone Amulet | Mystical amulet in the shape of a snake made from bone. The pendant is a snake skull. The enchantments on this amulet allow the wearer to conceal their alignment. | Underground Caves of Kenabres |
Burning Amulet | This amulet adds +4 to the wearer’s caster level when they cast the following spells: burning arc, burning hands, controlled fireball, fire snake, fireball, fire storm, flame strike, hellfire ray, scorching ray. | |
Charlatan’s Locket | This locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized. | |
Charm of the Deep Waters | This amulet grants its wearer a +6 enhancement bonus to Constitution and a +5 deflection bonus to AC. | |
Clockwork Pendant | This pendant grants its wearer a +10 bonus to movement speed. Slow and haste spells cast by the wearer have their duration increased by a half as if affected by an Extend Spell feat. | |
Daeran’s Gift | An exquisite pendant shaped like a key. If you look at the key from a specific angle, the pattern of its engraving forms the first letter of your name. | |
Deathly Arousal | This choker protects the wearer from losing their head, and not only in bed. Once per day whenever the enemy, deals the wearer a killing blow, the choker restores them 50 HP and knocks the attacker prone for 2 rounds. | |
Ear Necklace | This amulet grants its wearer a +10 competence bonus on Knowledge (World) and Knowledge (Arcana) skill checks. | |
Embrace of the Faceless | Whenever you cast a grease spell, all creatures within the affected area must pass a Reflex saving throw or suffer 5d6 acid damage. | |
Equilibrium | This amulet grants its wearer immunity to cold and fire. It also grants a +6 deflection bonus to AC. | |
Eye of the Storm | When the wearer of this amulet casts a spell with electricity descriptor, it adds +1 to their caster level for the purpose of calculating all level-variable effects of the spell. All spells with electricity descriptor cast by the wearer have their DCs increased by 1. | |
Francest’s Charming Voice | This amulet makes the wearer’s voice stronger and allows it to maintain its power for a longer periods of time. All the wearer’s bardic performances and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. | |
Francest’s Mighty Call | This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. | |
Giantslayer’s Clasp | This necklace gives its wearer an inherent +2 dodge bonus to AC against the attacks of monsters with Giant subtype. | |
Glass Amulet of Clarity | This amulet adds +2 to the DC for all saving throws against mind-affecting abilities used by the wielder. It also grants a +4 morale bonus on saving throws against mind-affecting and compulsion effects. | Drezen (Jewelry Trader) |
Golden Tongue | This amulet grants its wearer a +5 morale bonus to all Persuasion skill checks. | |
Guardian of Life | As long as the wearer of this amulet is under the effect of the death ward spell, they get a +2 morale bonus to AC against the attacks of undead creatures. If they use any single-target cure wounds spell on a target whose current number of HP is 0 or less, the target is healed for an additional number of HP equal to their number of Hit Dice. | Defender’s Heart (Vissaliy Rathimus) |
Gyronna’s Amulet | This amulet grants its wearer a +5 insight bonus to AC and gives the benefits of the mirror image spell. | |
Half of the Pair | Whenever two creatures wearing different halves of this pendant are within a 10 feet distance to each other, each gets a +2 circumstance bonus on attack rolls and a +2 circumstance bonus to AC. | Drezen (Arsinoe) |
Inner Virtue | This amulet grants its wearer the ability to cast Overwhelming Presence as 11th level Wizard once per day. It also increases the wearer’s Ki pool by 5. | |
Life Veil | This amulet grants its wearer a +6 enhancement bonus to Constitution and the ability to cast cure serious wounds spell as a 5th level cleric twice per day. | |
Locket of Magic Missile Mastery | When the wearer of this locket casts magic missile or force missile spell, it becomes quickened and empowered, as though using the Quicken Spell and Empower Spell feats. | |
Maya’s Charm | All the wearer’s spells from Enchantment and Illusion schools have their DCs increased by 2, but the wearer takes a -2 penalty to Strength. Only characters with a good alignment can wear Maya’s Charm. | |
Menace of Death | Whenever someone dies within a 10 feet radius from the wearer of this amulet of natural armor +3, the wearer gets the effect of the haste spell for 2d3 rounds. This effect is renewed each time someone dies. After this effect wears off, the wearer cannot make any weapon or unarmed attacks for 1d3 rounds. | |
Mesmerizing Necklace | This amulet increases by 1 the DC of all Enchantment school spells cast by the wearer. It also grants the ability to cast color spray (DC 13) spell three times a day as a 1st level wizard. | |
Nahyndrian League Collar | This amulet grants its wearer a +4 natural armor enhancement bonus to Armor Class. In addition, it grants a +4 morale bonus on Reflex and Fortitude saving throws. It also applies a -4 penalty on Will saving throws. | |
Necklace of Eternal Hunter | This necklace gives its wearer a +2 bonus on attack rolls and +4 bonus on damage rolls against animals and magical beasts. | |
Perfect Pitch | This amulet grants its wearer an immunity to sonic damage and a +5 competence bonus on Perception skill checks. | |
Reckless Vengeance | The wearer of this amulet suffers a -4 penalty to AC. Whenever an ally in a 30 feet radius is knocked unconscious or dead, they get two extra attacks per round for two rounds. | |
River Fox’s Memento Pendant | The wearer of River Fox’s Memento Pendant gains a +5 competence bonus on all Mobility and Trickery checks and deals an additional 1d6 damage to all flanked opponents, denying their opponents’ Dexterity bonus as per Sneak Attack. This damage is increased by an additional 3d6 against targets that aren’t in combat. | |
Riversong Amulet | This amulet grants its wearer a +5 competence bonus to all Persuasion and Athletics skill checks, and resist electricity 20. | |
Sarzaksys Payza | This amulet grants its wearer an immunity to Necromancy school spells while in Demonic Rage. | |
Silver Tongue Amulet | This amulet grants its wearer a +2 competence bonus on Persuasion skill checks. | |
The Binding of the Prince | 3 times per day the wearer may throw this amulet at an enemy. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. The ensnared creature takes a -4 penalty to Dexterity, a -2 penalty to both AC and attack, and takes 1d6+5 bludgeoning damage each round. Additionally, each time the wearer takes damage, the chain inflicts 1/2 as much damage on the ensnared creature. | |
The Heart of Ira | The wearer of the necklace becomes immune to fatigue and exhaustion, and can activate the necklace to surround himself with an aura of nothingness. While the aura is activated, creatures adjacent to the wearer take 2d6 damage per round and must succeed on a DC 17 Reflex saving throw to avoid becoming fatigued. | |
The Narrow Path | This necklace grants its wearer a +2 bonus to AC. It grants an additional +2 bonus to AC and all saving throws against all evil creatures’ attacks. Each time the wearer hits a good-aligned creature, the wearer gets a negative level. Unequipping this amulet is only possible after casting remove curse on the wearer and passing a DC 25 caster level check. | |
Vellexia’s Magnifying Amulet | This amulet grants its wearer a +5 natural armor enhancement bonus to Armor Class. It also grants its wearer a +2 bonus to the highest current ability score. | |
Voice of the Faceless | Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to 5d6. Instead it deals (1d6 + 1 per two caster levels) points of damage. Creatures who fail the saving throw against it becomes Dazed for 2 rounds instead of 1 round. The amulet also increases the DC of all spells with sonic descriptor you cast by 2. | |
Voracious Spirit | Whenever the wearer of this amulet lands a killing blow, she gains one of the following stacking bonuses that last until the next rest: 1) +10 temporary hit points (to a maximum of 50) 2) +1 bonus to AC (to a maximum of 5) 3) +1 bonus on Fortitude saving throws (to a maximum of 5) 4) +1 bonus on Will saving throws (to a maximum of 5) | Crusader’s Camp |
Ward Master’s Amulet | This amulet makes all ward abilities and spells (those which have the word “ward” in their names) grant +1 additional AC, and become extended as though using the Extend Spell feat. Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. | |
Wind Breath | This amulet grants a +4 morale bonus to the wearer’s Initiative checks. | |
Xavorn’s Cross | This unholy relic is fashioned entirely of bone and tied together with rope and skin. While in possession of this item, the DC to saving throws against this user’s Channel Negative Energy increases by 2 and they may channel energy one additional time per day. Additionally, the user of this symbol may cast create undead once per day for 13 rounds. | |
Your Phylactery | This item grants its wearer Deadly Magic ability. If the wearer already has Deadly Magic, it grants them two additional uses. In addition, once per day, whenever the wearer’s health falls below 0, it is restored to a maximum. Can only be equipped by a Lich. |
Pathfinder: Wrath of the Righteous All Unique Item Guides
- Pathfinder: Wrath of the Righteous – Unique Weapons and Locations
- Pathfinder: Wrath of the Righteous – Unique Shields and Locations
- Pathfinder: Wrath of the Righteous – Unique Helmets and Locations
- Pathfinder: Wrath of the Righteous – Unique Cloaks and Locations
- Pathfinder: Wrath of the Righteous – Unique Masks and Locations
- Pathfinder: Wrath of the Righteous – Unique Chest Armors and Locations
- Pathfinder: Wrath of the Righteous – Unique Bracers and Locations
- Pathfinder: Wrath of the Righteous – Unique Belts and Locations
- Pathfinder: Wrath of the Righteous – Unique Gloves and Locations
- Pathfinder: Wrath of the Righteous – Unique Rings and Locations
- Pathfinder: Wrath of the Righteous – Unique Feet Items and Locations
- Pathfinder: Wrath of the Righteous – Unique Items and Locations