In this guide, we told you how to get Pathfinder: Wrath of the Righteous Unique Helmets and their Locations. Pathfinder all unique items here.
Pathfinder: Wrath of the Righteous Unique Helmets and Locations
Name | Desc | Location |
---|---|---|
Ancestral Retribution | This headband grants the wearer +2 enhancement bonus to Wisdom. Whenever you summon any Elemental, it gains 50 additional Hit Points. | |
Angelbloom Crown | This headband allows its wearer to cast Archon’s Aura as a 20th level cleric three times per day. | |
Apex Predator | If the wearer has the druid’s wild shape class ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape. | |
Battle Mage’s Headband | This headband of Wisdom +2 also grants its wearer a +2 enhancement bonus to Charisma score. In addition, whenever the wearer of this headband lands a killing blow with a melee weapon, their next spell becomes empowered, as though using the Empower Spell feat. Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. Saving throws and opposed rolls are not affected, nor are spells without random variables. | Drezen (Arsinoe) |
Black Dragonscale Helmet | This helmet grants its wearer acid resistance 5 and a +3 bonus to saving throws against paralysis and sleep | |
Black Hat of Handsomeness | The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don’t stack. | |
Blazing Crown | Whenever the wearer of this headband of Charisma +4 deals damage to an enemy through a spell, she gets 10 temporary hit points for 3 rounds. This effect can occur once per 5 rounds for each enemy. | |
Blinding Enlightenment | Whenever the wearer of this headband of Intelligence +6 lands a hit against a new enemy for the first time, the enemy must pass a Fortitude saving throw (DC 30) or become dazzled for 3 rounds. If the enemy was under a movement-impairing condition, it becomes blinded instead. | |
Blue Dragonscale Helmet | This helmet grants its wearer DR 5/magic. | |
Blue Hat of Handsomeness | The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don’t stack. | |
Bookworm’s Headband | This headband grants its wearer a +2 enhancement bonus to Intelligence score and immunity to all compulsion effects. However, it also inflicts a -2 penalty to Charisma score and -3 penalty on all Persuasion checks. | Defender’s Heart (Kyado) |
Brightest Darkness | This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. If the wearer has the ability to channel energy, it increases the amount of damage channeling cures or deals, depending on the type of the creatures affected, by +2d6. | |
Cheerful Warrior’s Helm | Whenever an ally in a 15 feet radius of this helmet’s wearer confirms a critical hit, this helm heals its wearer for 1d6 HP, and grants a +1 morale bonus to AC and attack rolls for one round. | |
Circlet of Faith | This circlet grants its wearer the ability to cast restoration spell once per day as a 7th level cleric. | |
Circlet of Ghostly Pathways | This is an intermediate step of relic creation. | |
Clear Vision | This helmet grants its wearer a +5 bonus on saving throws against the spells of the Illusion school and a +2 insight bonus to AC. | |
Clemency of Shadows | This headband grants the wearer a +2 enhancement bonus to Intelligence. Each time they cast a spell on the enemy, it must pass a Reflex saving throw (DC 20) or be entangled in web for 1d4 rounds, trying to break free each round. This web also deals 1d6+3 bludgeoning damage each round. Effects don’t stack. | |
Clumsy Helmet | Allows you to feel yourself a green recruit. | |
Conthyr’s Wisdom | This headband grants its wearer +6 enhancement bonuses to Charisma and Intelligence ability scores. In addition, all party members of the wearer gain a +3 insight bonus on saving throws against confusion, insanity and domination spells. | |
Crown | This royal headdress grants its wearer a +6 enhancement bonus to Charisma, Intelligence and Wisdom, and a +2 resistance bonus to saving throws against Compulsion effects. | |
Crown of Elements | This crown increases the damage dealt by the kineticist’s simple energy blasts by 3d6 points and by kineticist simple physical blasts by 3d6+3. Composite energy blasts instead deal an additional 6d6 damage, while composite physical blasts deal an additional 6d6+6 damage. It also grants a +6 enhancement bonus to Charisma, Wisdom and Intelligence ability scores. Bonuses of the same type usually don’t stack. | |
Crown of Fear | This helmet grants its wearer a +4 competence bonus on Persuasion checks made to intimidate. It also grants its wearer a +2 bonus to all spells with fear descriptor DC. | |
Crushing Presence | This headband of charisma +6 grants the wearer an ability to push all enemies in a 15 feet area 10 feet away and suffer (1d8 + caster level) bludgeoning damage. This ability can be used three times per day. | Blackwing Library (Storyteller) |
Dark Revelation | This hat grants its wearer a +6 enhancement bonus to Wisdom ability score. It also increases by 1 the DC of all Divination school spells cast by the wearer. | |
Darkness Caress | This Headband of Perfection +8 allows its wearer to add their Charisma bonus to all damage dealt by ranged weapons. | |
Dead Man’s Hat | This helmet increases by 2 the DC of all Necromancy school spells cast by the wearer. The wearer temporary becomes an undead creature, and is cured by negative energy, while being damaged by positive energy. Spells and abilities affect the wearer as an undead creature. Wearer’s health is calculated based on Charisma, and the wearer acquires all the immunities inherent to an undead creature. | |
Deceiver’s Hat | This hat grants its wearer a +2 enhancement bonus to Wisdom ability score. It also increases by 2 the DC of all Illusion school spells cast by the wearer. | |
Demonic Resentment | Whenever the wearer of this helmet is under a rage effect, the rage’s effect bonuses on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws increase by 1. | |
Doubling Annoyance | Whenever the wearer of this headband of perfection +6 summons a Perpetually Annoyed Wizard, they actually summon two wizards instead of one. Can only be equipped by a player character. | |
Draven’s Hat | This hat grants the wearer a +2 profane bonus to Intelligence score. Whenever they cast a slow or haste spell, it is quickened, as though using the Quicken Spell feat. Additionally, once per day this hat can make any spell quickened. This hat can only be worn by non-good characters. Quicken Spell: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. | Heaven’s Edge |
Dwarven Champion’s Helmet | This helmet enchants its wearer’s main weapon with orc bane and goblin bane special abilities. Its enhancement bonus to AC increases to +2 against the attacks of orcs, giants and goblinoids. | |
Eel’s Circlet | This circlet grants its wearer a +4 enhancement bonus to Intelligence and the ability to cast lightning bolt spell at will as a 5th level wizard. | |
Evasive Round Helmet | This helmet grants its wearer immunity to critical hits. | |
Expert’s Hat | This hat grants its wearer a +1 competence bonus on all skill checks. | |
Eyes of the Eagle | This helmet grants its wearer a +5 competence bonus on Perception checks. | |
Face-Stealer’s Mask | This is an intermediate step of relic creation. | |
Faultless Protection | This helmet grants its wielder immunity to critical hits and a +4 bonus on attack rolls made to confirm critical hits. | |
Flamboyant Hat | This hat grants its wearer a +2 enhancement bonus to Charisma ability score. If the wearer has the bardic performance ability, it allows the wearer to use it for 2 additional rounds per day. | |
Frozen Shout | This hat grants its wearer the ability to cast cone of cold spell once per day as a 11th level wizard. Whenever the wearer casts a spell with cold descriptor, that spell deals +1 point of damage per die rolled. | |
Gnawing Magic | Whenever the wearer of this Headband of Intelligence +6 casts a spell that affects the enemy, the wearer gains a +1 bonus to checks made to overcome spell resistance and the enemy suffers a -1 penalty on attack and damage rolls as well as all saving throws for 3 rounds.The effect stacks to a maximum of 4. | |
Gnome Brave’s Helmet | This helmet enchants its wearer’s main weapon with giant bane special ability. It grants its wearer a +4 insight bonus to AC against the attacks of giants. | |
Golden Thread | This hat grants its wearer a +4 enhancement bonus to Charisma, and the ability to cast hold person spell once per day as a 5th level wizard. | |
Graveyard Keeper’s Helmet | This helmet grants the wearer a +2 bonus to AC against undead creatures. | |
Greater Kinetic Diadem | This diadem increases the damage dealt by the kineticist’s simple energy blasts by 3d6 points and by kineticist simple physical blasts by 3d6+3. Composite energy blasts instead deal an additional 6d6 damage, while composite physical blasts deal an additional 6d6+6 damage. | |
Green Dragonscale Helmet | This helmet grants its wearer a +4 bonus on saving throws against spells with acid descriptor and fear effects. | |
Green Hat of Handsomeness | The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don’t stack. | |
Gutsy Brawler | This helmet grants its wearer immunity to fear and DR 1/magic. | |
Hat of Heartening Song | Whenever the wearer of this hat uses any song, this song also grants fast healing 1 at level 1, fast healing 2 at level 5 and increasing by 1 point every 4 levels thereafter. | Houndheart Campsite |
Hat of Mental Perfection +8 | This hat grants its wearer a +8 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don’t stack. | |
Headband of Alluring Charisma +2 | This headband grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don’t stack. | Defender’s Heart (Kyado), Defender’s Heart |
Headband of Alluring Charisma +4 | This headband grants its wearer a +4 enhancement bonus to Charisma. Bonuses of the same type usually don’t stack. | Drezen (One-Eyed Devil) |
Headband of Alluring Charisma +6 | This headband grants its wearer a +6 enhancement bonus to Charisma. Bonuses of the same type usually don’t stack. | |
Headband of Confidence | This headband grants its wearer a +4 enhancement bonus to Charisma and Wisdom. It also grants a +4 bonus on saving throws against mind-affecting conditions. | |
Headband of Inspired Wisdom +2 | This headband grants its wearer a +2 enhancement bonus to Wisdom. Bonuses of the same type usually don’t stack. | Defender’s Heart (Kyado) |
Headband of Inspired Wisdom +4 | This headband grants its wearer a +4 enhancement bonus to Wisdom. Bonuses of the same type usually don’t stack. | |
Headband of Inspired Wisdom +6 | This headband grants its wearer a +6 enhancement bonus to Wisdom. Bonuses of the same type usually don’t stack. | |
Headband of Mental Flow +2 | This headband grants its wearer +2 enhancement bonuses to Intelligence and Charisma ability scores. Bonuses of the same type usually don’t stack. | Drezen (Arsinoe), Citadel Drezen |
Headband of Mental Form +2 | This headband grants its wearer +2 enhancement bonuses to Wisdom and Charisma ability scores. Bonuses of the same type usually don’t stack. | Drezen (Arsinoe) |
Headband of Mental Might +2 | This headband grants its wearer +2 enhancement bonuses to Intelligence and Wisdom ability scores. Bonuses of the same type usually don’t stack. | Drezen (Arsinoe) |
Headband of Mental Perfection +2 | This headband grants its wearer a +2 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don’t stack. | |
Headband of Mental Perfection +4 | This headband grants its wearer a +4 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don’t stack. | |
Headband of Mental Perfection +6 | This headband grants its wearer a +6 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). Bonuses of the same type usually don’t stack. | |
Headband of Reshaping | This headband of Wisdom +6 grants its wearer a +1 CL on transmutation school spells. | |
Headband of Rigorous Training | This headband of Wisdom +6 allows its wearer to declare Perfect Strike five more times per day. | |
Headband of Subjugator | Whenever the wearer of this headband of Intelligence +6 lands a hit against a new enemy for the first time, the enemy must pass a Fortitude saving throw (DC 30) or become dazzled for 3 rounds. If the enemy was under a movement-impairing condition, it becomes blinded instead. | |
Headband of Vast Intelligence +2 | This headband grants its wearer a +2 enhancement bonus to Intelligence. Bonuses of the same type usually don’t stack. | Drezen (Golden Golem), Nameless Ruins |
Headband of Vast Intelligence +4 | This headband grants its wearer a +4 enhancement bonus to Intelligence. Bonuses of the same type usually don’t stack. | |
Headband of Vast Intelligence +6 | This headband grants its wearer a +6 enhancement bonus to Intelligence. Bonuses of the same type usually don’t stack. | |
Headband of Wise Negotiator | This headband grants its wearer a +4 enhancement bonus to Charisma and Wisdom ability scores. It also grants a +4 bonus on saving throws against mind-affecting conditions. | |
Headbutter’s Helm | Whenever the wearer of this helm successfully charges an enemy, that enemy must pass a Reflex saving throw (DC 27) or suffer a -2 penalty to AC and attack rolls for 3 rounds. | |
Hellknight Helmet | This is a black spiked helmet, commonly worn by the hellknights. | Drezen (Paralictor Aminos Renth) |
Helm of Devotion | Whenever the wearer of this helm suffers from negative energy or fire damage, for the next 3 rounds they gain a +2 morale bonus on attack and damage rolls, and their attacks are treated as good-aligned for the purpose of overcoming DR. | |
Helm of Fearless Vanguard | Whenever the wearer of this helm receives healing, she also gains 5 temporary Hit Points for 1 round. | |
Helm of Static Discharge | This helm grants its wearer a +5 competence bonus to CMD and electricity resistance 30. Also, whenever the wearer of this helm becomes a target of a spell that deals electricity damage (even if such effect was prevented by spell or elemental resistance), his next attack deals additional 2d6 of electricity damage. | |
Helmet of Battlefield Clarity | This helmet grants its wearer a +2 insight bonus on Will saves. When the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls. | |
Helmet of Comradery | The wearer of this helmet gains a +1 morale bonus to AC (but no more than +3) for each ally in a 10 feet radius. | |
Helmet of Confidence | This helmet grants the wearer +5 resistance bonus on Will saving throws. | |
Helmet of Durable Cavalier | This helmet grants its wearer a +1 insight bonus to AC. | Drezen (Paralictor Aminos Renth) |
Helmet of Elemental Guard | This headband grants the wearer fire resistance 10, electricity resistance 10, and sonic resistance 10. Whenever an enemy confirms a critical hit against the wearer, for the next round the wearer deals an additional 5 force damage with each hit. | Drezen (Tsai) |
Helmet of the Abyss Killer | According to legend, this helmet belonged to a mighty warrior who was doomed to endlessly slay hordes of demons. It doesn’t seem to have any magic, but it looks formidable. | |
Helmet of the Dusk | This helmet grants its wearer a +6 enhancement bonus to Wisdom, and immunity to stun and daze. Any creature attacking the wearer has to make a successful Will saving throw (DC 23) or become dazed for 1 round. | |
Helmet of the Guiding Light | This helmet grants its wearer a +5 competence bonus on all Perception and Lore (Nature) skill checks. It also grants the ability to cast true strike spell three times per day as a swift action. | |
Helmet of Weakening Torture | Whenever the wearer of this helmet lands a hit with a melee weapon, the target must pass a Fortitude saving throw (DC 25) or suffer bleed damage that equals the wearer’s Strength modifier for 1d4 rounds. This bleed doesn’t stack with itself, but stacks with bleed effects from other sources. | |
Identifying Glasses | These glasses grant the wearer a +10 bonus on Knowledge (Arcana) skill checks made to identify the properties of magic items. They also grant the ability to make such skill checks even if the wearer has no ranks in Knowledge (Arcana) skill. | |
Judgemental Gaze | This circlet grants its wearer a +4 enhancement bonus to Intelligence ability score. If the wearer has inquisitor’s judgement class ability, it allows the wearer to use it 1 additional time per day. | |
Killjoy | This helmet enchants its wearer’s main weapon with fey bane special ability. It grants its wearer a +4 insight bonus to AC against the attacks of fey. | |
Kinetic Diadem | This diadem increases the damage dealt by the kineticist’s simple energy blasts by 2d6 points and by kineticist simple physical blasts by 2d6+2. Composite energy blasts instead deal an additional 4d6 damage, while composite physical blasts deal an additional 4d6+4 damage. | |
Knight’s Helmet | This helmet grants its wearer a +1 morale bonus on attack rolls and a +4 resistance bonus on saving throws against fear. | |
Lenses of Prolonged Gaze | These lenses make it easier to keep an eye on someone. Worn by a powerful Aeon, they grant 3 additional uses of Enforcing Gaze per day. | |
Lesser Kinetic Diadem | This diadem increases the damage dealt by the kineticist’s simple energy blasts by 1d6 points and by kineticist simple physical blasts by 1d6+1. Composite energy blasts instead deal an additional 2d6 damage, while composite physical blasts deal an additional 2d6+2 damage. | Silken Thread Atelier (Kervil the Sparkling Fist), Silken Thread Atelier |
Lesser Phylactery of Negative Channeling | If the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +1d6. | Drezen (Golden Golem) |
Lesser Phylactery of Positive Channeling | If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +1d6. | Drezen (Golden Golem), Crusader’s Camp |
Lightning Chaser | This helmet grants its wearer a +5 competence bonus on all Perception skill checks and electricity resistance 10. | |
Magnificent Plume Hat | This hat grants its wearer a +5 bonus to Maximum Hit Points. | |
Marksman’s Headset | This helmet grants its wearer a +5 competence bonus on Perception skill checks. When the wearer uses the Deadly Aim feat, it provides an additional +2 bonus to attack rolls. | |
Mask of Nethys | This mask grants its wearer a +3 bonus on any checks made to overcome spell resistance, and a +3 bonus on caster level checks made to dispel magic. | |
Mask of Nothing | This cursed mask grants its wearer a +20 insight bonus on all saving throws as well as a 50% miss chance as in total concealment which isn’t revealed by true seeing. It also grants a +3 insight bonus on all Knowledge, Lore, Use Magic Device, Perception and Trickery skill checks. This mask doesn’t work against Areshkagal’s followers and its wearer suffers a -6 penalty on all saves and AC while in Areshkagal’s domain. Can only be equipped by the player character. | |
Mask of the Most Worthy | This cursed mask grants its wearer a +20 insight bonus on all saving throws, DR 5/-, fast healing 2 and a +10 insight bonus on concentration checks. This mask doesn’t work against Areshkagal’s followers and its wearer suffers a -6 penalty on all saves and AC while in Areshkagal’s domain. | |
Morbid Stare | This helmet increases by 1 the DC of all Necromancy school spells cast by the wearer, and give a wearer a chance to frighten the target on a hit. (Will saving throw DC 15). | |
Mystic Archaeologist’s Helmet | This helmet grants its wearer a +6 enhancement bonus to Charisma ability score, and a +5 competence bonus on all Use Magic Devices and Knowledge (World) skill checks. | |
Obsidian Mask of the Champion | The wearer of this mask gets a +10 competence bonus on Intimidation and Mobility skill checks. In addition, whenever the wearer of this mask lands a killing blow, they gain temporary Hit Points equal to the killed enemy’s Strength modifier for 5 rounds. | |
Owlbear Fur Helmet | This warm helmet grants its wearer a +4 bonus on saving throws against spells with cold descriptor and any effects that would inflict the sickened condition. | |
Perfect Tiara of Channeling | This tiara grants its wearer a +8 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). In addition, If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +2d6. And if the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6. | |
Philosopher’s hat | This hat grants its wearer a +4 enhancement bonus to Intelligence, Charisma and Wisdom ability scores, and DR 5/melee. | |
Phylactery of Negative Channeling | If the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6. | Drezen (Golden Golem) |
Phylactery of Positive Channeling | If the wearer of this headband has the ability Channel Positive Energy, it increases the amount of damage this ability does to undead creatures or heals to living creatures by +2d6. | Drezen (Golden Golem), Nameless Ruins |
Planar Navigator | This headband grants the wearer +2 enhancement bonus to Charisma ability score. Three times per day you can try to dominate outsiders, this creature has to pass Will saving throw (DC 22) or will be under dominating effect till the end of the fight. You also get a +1 insight bonus to AC against outsider creatures. | |
Pristine Mind | This Headband of Mental Perfection +4 allows its wearer to reroll 3 failed saving throws against death effects per day. | |
Professor’s Hat | Within the Professor’s Hat is a subspace similar to bags of holding but only accessible to the wearer of the hat. Wearing it increases the party carrying capacity by 200 and contains all masterwork tools possible, providing the wearer with a +2 competence bonus on all skill checks. | |
Red Dragon Helmet | This helmet grants its wearer fire resistance 10. Additionally, three times per day, the wearer can breathe out a blast of fire, dealing 3d4 fire damage in a 15-feet cone. Successful Reflex saving throw (DC 15) halves the damage. | |
Red Dragonscale Helmet | This helmet grants its wearer fire resistance 15 and a +6 enhancement bonus to Intelligence ability score. | |
Red Hat of Handsomeness | The wearer of this hat becomes too handsome for her own benefit. The hat grants its wearer a +2 enhancement bonus to Charisma. Bonuses of the same type usually don’t stack. | |
Rugged Helmet | This helmet grant the wearer a DR 3/melee, but the wearer suffers a -3 penalty to Perception skill checks. | Defender’s Heart (Joran Vhane) |
Shapeshifter’s Helm | This helm grants its wearer a +2 bonus to AC while in Wild Shape. It also grants 1 additional use of Wild Shape per day, if the wearer has this class ability. | |
Sharp Eye | This circlet grants its wearer a +6 competence bonus on Perception checks and a +2 bonus to ranged attack rolls. | |
Shiny Helmet | This helmet grants its wearer a +2 insight bonus to AC. | |
Shy Lily’s Helmet | This helmet is imbued with demonic powers. The wearer gets a +4 profane bonus to Strength and a +2 profane bonus to AC. | |
Sparkling Helmet | A creature that attacks the wearer of this helmet with a melee weapon, an unarmed strike, or a natural weapon, takes 1d6 electric damage. | |
Stag Helmet | This helmet focuses wearer’s attention on the weak points of enemies, giving +1 insight bonus to attack rolls against flat footed and flanked targets. | |
Stalwart Warrior’s Luck | This circlet grants its wearer a +2 luck bonus on all saving throws. Bonuses of the same type usually don’t stack. | |
Stubborn Head | This helmet grants its wearer a +4 enhancement bonus to Dexterity, a +3 natural armor bonus to AC, and a +4 bonus to saving throws against death effects. | |
Sturdy Snoot | This headband grants its wearer a +12 competence bonus on Athletics and Mobility skill checks. If this headband is worn by an animal companion, it also grants a +3 dodge bonus to AC against ranged attacks. | |
Swift Shadow | This circlet grants its wearer a +10 competence bonus on all Stealth checks and the effect of the rogue’s fast stealth class ability. | |
The Paragon of Defenders | This helm increases the wearer’s AC by +2 and gives a +3 bonus to Persuasion checks made to intimidate. If one of the wearer’s allies falls unconscious from damage, the wearer takes a –2 penalty on attack rolls and skill checks for as long as they are farther than 10 feet away from the fallen ally. | |
The Steward of the Skein’s defiled helmet | This headband grants its wearer a +1 circumstance bonus on attack and damage rolls (to a maximum of 6) for every corpse and undead in a 30 feet radius around the wearer. | |
Tight Helmet | This helmet grants its wearer a +2 bonus on saving throws against sonic spells. | |
Triple Fin Helmet | This helmet gives its wearer one additional Gore attack per round that deals 1d8 cold iron damage with a +2 enhancement bonus to attack and damage rolls. | |
Unshakable Composure | This helmet grants its wearer a +4 bonus on saving throws against spells with electricity descriptor and emotion effects. | |
Warden’s Circlet | This Headband of Mental Perfection +4 grants its wearer the ability to summon two Labyrinth Demodand Destroyers to fight on their side for 2 minutes twice per day. | |
Warding Helmet | This helmet grants its wearer a constant effect of the death ward spell. | |
Warpainted Skull of Duthica | This helmet allows the wearer to enter a Rage as a barbarian, and summon two Barbarian spirits to help them in combat for 20 rounds once per day. The legacy of Duthica will not yield its power to the weak, and characters with less than 15 Strength cannot equip it. | |
Wind Master Helmet | This helmet grants the wearer a +4 bonus to Initiative. | |
Zaoris’s Beauty | This headband grants its wearer +6 enhancement bonuses to Charisma and Wisdom ability scores. In addition, the wearer and all their allies in a 10 feet area gain the effects of the Shielded Caster, Allied Spellcaster and Shield Wall feats. | |
Zaoris’s Tiara | This is an intermediate step of relic creation. |
Pathfinder: Wrath of the Righteous All Unique Item Guides
- Pathfinder: Wrath of the Righteous – Unique Weapons and Locations
- Pathfinder: Wrath of the Righteous – Unique Shields and Locations
- Pathfinder: Wrath of the Righteous – Unique Necklaces and Locations
- Pathfinder: Wrath of the Righteous – Unique Cloaks and Locations
- Pathfinder: Wrath of the Righteous – Unique Masks and Locations
- Pathfinder: Wrath of the Righteous – Unique Chest Armors and Locations
- Pathfinder: Wrath of the Righteous – Unique Bracers and Locations
- Pathfinder: Wrath of the Righteous – Unique Belts and Locations
- Pathfinder: Wrath of the Righteous – Unique Gloves and Locations
- Pathfinder: Wrath of the Righteous – Unique Rings and Locations
- Pathfinder: Wrath of the Righteous – Unique Feet Items and Locations
- Pathfinder: Wrath of the Righteous – Unique Items and Locations