In this guide, we told you how to get Pathfinder: Wrath of the Righteous Unique Belts and their Locations. Pathfinder all unique items here.
Pathfinder: Wrath of the Righteous Unique Belts and Locations
Belts
Name | Desc | Location |
---|---|---|
Assailant’s Belt | Whenever the wearer of this belt of Dexterity +6 confirms a critical hit, for the next 3 rounds the wearer gets +2 circumstance bonus to attack and damage rolls. | |
Belt of Alacrity | This belt of Dexterity +4 also grants its wearer a +4 competence bonus on Reflex saving throws. | |
Belt of Athach | This belt gives its wearer an incredible physical prowess, granting +4 enhancement bonus to Strength, Dexterity and Constitution, and the ability to increase their size as per legendary proportions spell for 13 rounds once per day. | |
Belt of Beastly Sturdiness | This belt of Constitution +4 also grants its wearer a +4 competence bonus to CMB on Bull Rush and Overrun combat maneuvers as well as immunity to Trip combat maneuver. | |
Belt of Bloodlust | This belt grants its wearer a +4 enhancement bonus to Dexterity and Strength. Whenever the wearer of this belt lands a killing blow, they gain a +5 morale bonus on their next attack roll. | |
Belt of Courageous Charge | Whenever the wearer of this belt of Strength and Dexterity +4 charges an enemy, they gain a +4 morale bonus on attack and damage rolls against this enemy for 1 round. | |
Belt of Demonic Shadow | Whenever the wearer of this belt casts a spell of level 6 or higher, it summons a CR 7 shadow demon to fight alongside the wearer for 2 minutes. Only one such demon can be present on the battlefield. If the demon is already summoned, casting a new spell of level 6 or higher will heal it for 2d6 hit points. | |
Belt of Giant Strength +2 | This belt grants its wearer a +2 enhancement bonus to Strength. Bonuses of the same type usually don’t stack. | |
Belt of Giant Strength +4 | This belt grants its wearer a +4 enhancement bonus to Strength. Bonuses of the same type usually don’t stack. | Drezen (Wilcer Garms), |
Belt of Giant Strength +6 | This belt grants its wearer a +6 enhancement bonus to Strength. Bonuses of the same type usually don’t stack. | |
Belt of Improved Protection | This belt grant the wearer a +10 competence bonus on Mobility skill checks. | Drezen (Paralictor Aminos Renth) |
Belt of Incredible Dexterity +2 | This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don’t stack. | Gray Garrison (Othirubo) |
Belt of Incredible Dexterity +4 | This belt grants its wearer a +4 enhancement bonus to Dexterity. Bonuses of the same type usually don’t stack. | |
Belt of Incredible Dexterity +6 | This belt grants its wearer a +6 enhancement bonus to Dexterity. Bonuses of the same type usually don’t stack. | |
Belt Of Lesser Cold Resistance | This belt grants its wearer cold resistance 10. | |
Belt of Mighty Constitution +2 | This belt grants its wearer a +2 enhancement bonus to Constitution. Bonuses of the same type usually don’t stack. | Drezen (Gesmerha), Lost Chapel |
Belt of Mighty Constitution +4 | This belt grants its wearer a +4 enhancement bonus to Constitution. Bonuses of the same type usually don’t stack. | |
Belt of Mighty Constitution +6 | This belt grants its wearer a +6 enhancement bonus to Constitution. Bonuses of the same type usually don’t stack. | Drezen (Wilcer Garms) |
Belt of Perfect Components | This belt makes 1st and 2nd level spells cast by its wearer Empowered and Extended. | |
Belt of Physical Flow +2 | This belt grants its wearer +2 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don’t stack. | Underground Hideout |
Belt of Physical Flow +4 | This belt grants its wearer +4 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don’t stack. | |
Belt of Physical Flow +6 | This belt grants its wearer +6 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don’t stack. | |
Belt of Physical Form +2 | This belt grants its wearer +2 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don’t stack. | Citadel Drezen |
Belt of Physical Form +4 | This belt grants its wearer +4 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don’t stack. | |
Belt of Physical Form +6 | This belt grants its wearer +6 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don’t stack. | |
Belt of Physical Might +2 | This belt grants its wearer +2 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don’t stack. | Drezen |
Belt of Physical Might +4 | This belt grants its wearer +4 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don’t stack. | |
Belt of Physical Might +6 | This belt grants its wearer +6 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don’t stack. | |
Belt of Physical Perfection +2 | This belt grants its wearer +2 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don’t stack. | |
Belt of Physical Perfection +4 | This belt grants its wearer +4 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don’t stack. | |
Belt of Physical Perfection +6 | This belt grants its wearer +6 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don’t stack. | |
Belt of Physical Perfection +8 | This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don’t stack. | |
Belt of Shadows | This belt of Dexterity +4 grants its wearer a +2 competence bonus on Stealth and Trickery skill checks. | |
Belt of Stoneskin | This belt grants its wearer the ability to cast stoneskin spell as a 7th level Wizard once per day. | |
Belt of the Venerated Champion | This belt of Constitution +6 grants its wearer a +2 bonus on Fortitude saving throws and a +1 insight bonus to AC against Evil creatures and effects. | |
Belt of Thunderous Charging | This belt grants its wearer a +6 enhancement bonus to Strength. It also magnifies the wearer’s momentum granting her a +2 bonus on the bull rush and overrun maneuvers. In addition, whenever the wearer of this belt charges an enemy, the enemy suffers a -2 penalty to AC against ranged attacks for 4 rounds. | |
Bombardier’s Utility Belt | This belt allows an alchemist to use 4 additional bombs per day. | |
Clasp of Death | This belt grants its wearer a +6 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). In addition, if the wearer of this belt has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6. | |
Clutch of Corruption | This belt grants its wearer a +4 enhancement bonus to Strength and a +8 enhancement bonus to Constitution ability scores. In addition, whenever the wearer of this belt confirms a critical hit with a natural weapon, the enemy must pass a Will saving throw (DC 28) or become vulnerable to negative energy and unholy damage for 2 rounds. | |
Conqueror Wurm | This belt grants its wearer a +8 enhancement bonus to Constitution and the ability to cast dragonkind III (black) spell once per day as a 12th level wizard. | |
Cord of Stubborn Fury | This bonus grants its wearer a +2 enhancement bonus to Constitution. Instead of becoming fatigued after raging, wearer takes 1 damage each round for a number of rounds equal to 2 times the number of rounds spent in the rage. | |
Daredevil’s Belt | This belt grants its wearer a +4 enhancement bonus to Dexterity and Strength. Whenever the wearer of this belt lands a killing blow, they gain a +5 morale bonus on their next attack roll. | |
Devil’s Sash | This belt grants its wearer a +8 enhancement bonuses to Dexterity and Constitution ability scores. It also grants immunity to poison. | |
Display of Power | This belt of Strength +6 grants its wearer a 15 feet aura that makes all enemies in range suffer a -2 penalty on Will saving throws. | |
Divine Support | This belt grants its wearer a +3 deflection bonus to AC, Negative Energy Resistance 10, and the ability to cast banishment spell once per day as a 13th level wizard. | |
Embrace of the Faceless | This belt grants the wearer a +2 enhancement bonus to the Constitution score. Whenever the wearer is attacked, the enemy has to pass a Reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. | |
Energizing Belt | This belt of Constitution +4 also allows its wearer to regain one used spell per day. | |
Explorer’s Belt | This belt grants its wearer a +2 enhancement bonus to Constitution and a +2 resistance bonus on saving throws against diseases, fatigue and exhaustion. | |
Face-Stealer’s Belt | This is an intermediate step of relic creation. | |
Girdle of Ooze | This is an intermediate step of relic creation. | |
Greater Belt of Perfect Components | This belt makes 1st, 2nd and 3rd level spells cast by its wearer Empowered and Extended. | |
Greater Infernal Cord | This belt grants +4 enhancement bonus to Constitution. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. It can’t be equipped by good characters. | |
Hermit’s Rope | This belt grants a +4 enhancement bonus to Wisdom and Constitution, and the ability to cast mass bear’s endurance spell once per day as a 3rd level wizard. | |
Korgath’s Shackled Fury | This belt grants a +6 enhancement bonus to Strength, a +5 competence bonus to Persuasion skill checks when used to intimidate, and a -3 penalty to Persuasion skill checks when used for diplomacy. It also allows the wearer to enter Rage as a barbarian for 8 rounds per day. Only Lawful characters can equip Korgath’s Shackled Fury. | |
Lesser Belt of Perfect Components | This belt makes 1st level spells cast by its wearer Empowered and Extended. | |
Lightning Belt | This belt grants its wearer a +4 enhancement bonus to Dexterity and Charisma, and the ability to cast lightning bolt spell twice per day as a 7th level wizard. | |
Linds Family Belt | This is an intermediate step of relic creation. | |
Lizard Tail | This belt was specifically created for less humanoid creatures, but humanoids can use it in polymorphed form as well. While in it the wearer gets +3 morale bonus to AC and Reflex saving throws. The wearer also gets a +8 circumstance bonus to AC for the first round of every combat. | |
Mallander’s Insult | You can cover yourself in an invisible corrupted fire. Under its effect, all your fire spells deal additional 2d6 unholy damage. You become immune to fire damage, but gain weakness to cold and holy damage. | |
Mallander’s Penance | While wearing this belt a monk can spend 1 ki point to enshroud the target’s heart and lungs in the fine veil of emerald. Affected creature becomes more fragile, getting -2 penalty to AC. It also has to pass a Fortitude saving throw (DC 19), or all bludgeoning damage it receives is multiplied by 1.5 until the end of combat. | |
Mangling Frenzy | This Belt of Physical Perfection +4 grants its wearer DR 3/- and additional 4d6 slashing damage on every critical hit while the wearer is Raging, including demonic Rage. | |
Mirrored Belt | This belt grants its wearer a +4 resistance bonus to Reflex saving throws and the ability to cast mirror image spell twice per day as a 4th level wizard. | |
Pristine Mind | Whenever the wearer of this Belt of Physical Perfection +4 makes an attack roll to confirm a critical hit, it automatically succeeds. | |
Sash of Slash | This sash grants its wearer a +6 enhancement bonus to Dexterity and DR 5/slashing. | |
Specialist’s Belt | Whenever the wearer of this belt uses a scroll or potion, it gives +1 to its caster level. | Defender’s Heart (Kyado) |
Storm King’s Belt | Whenever the wearer of this Belt of Physical Perfection +8 hits an enemy for the first time in a round, that enemy must pass a Fortitude saving throw (DC 36) or suffer from one of these conditions: 1) Suffer 1d6 penalty to Strength and Dexterity ability scores for 3 rounds 2) Suffer a -3 penalty to AC for 1d6 rounds | |
Timely Assistance | Whenever an ally in a 20 feet area of the wearer lands a killing blow, this belt of Constitution +4 makes the wearer’s next spell extended as though using the Extend Spell feat. It also grants the wearer a +4 enhancement bonus to Wisdom. Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. | Blackwing Library (Storyteller) |
Unceasing Slaughter | This belt grants its wearer a +4 enhancement bonus to Dexterity and Constitution. Whenever the wearer of this belt lands a killing blow, they gain a +2 bonus to Dexterity and Constitution scores for 3 rounds. | |
Victims’ Madness | Whenever the wearer of this Belt of Physical Perfection +4 kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. | |
Voice of the Faceless | This belt grants the wearer a +2 enhancement bonus to Strength score. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the Exploding Head effect for 1d3 rounds. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls, and AC. | |
Windfall | This belt grants its wearer a +1 luck bonus on attack rolls and all saving throws. |
Pathfinder: Wrath of the Righteous All Unique Item Guides
- Pathfinder: Wrath of the Righteous – Unique Weapons and Locations
- Pathfinder: Wrath of the Righteous – Unique Shields and Locations
- Pathfinder: Wrath of the Righteous – Unique Helmets and Locations
- Pathfinder: Wrath of the Righteous – Unique Necklaces and Locations
- Pathfinder: Wrath of the Righteous – Unique Cloaks and Locations
- Pathfinder: Wrath of the Righteous – Unique Masks and Locations
- Pathfinder: Wrath of the Righteous – Unique Chest Armors and Locations
- Pathfinder: Wrath of the Righteous – Unique Bracers and Locations
- Pathfinder: Wrath of the Righteous – Unique Gloves and Locations
- Pathfinder: Wrath of the Righteous – Unique Rings and Locations
- Pathfinder: Wrath of the Righteous – Unique Feet Items and Locations
- Pathfinder: Wrath of the Righteous – Unique Items and Locations