Orcs Must Die 3 What does Each Effect do?
Welcome to our Orcs Must Die 3 What does Each Effect do guide. Epic guide that’ll explain what each effect in Orcs Must Die! 3 does!
What Each Effect Does
Fire – Sets enemies on fire. Enemies who are on fire take damage over time. (You can use this to your advantage with traps such as the tar trap. It has a unique upgrade that increases fire damage taken whilst slowed)
Ice – Freezes enemies. Makes enemies brittle, taking extra damage from physical sources. Also it stops them in-place and unable to move. This effect doesn’t last too long.
Stone – Not a damage type, stoned enemies, like frozen enemies, take bonus damage from physical, however not from ice. You can have a stoned AND frozen enemy for combos but the damage modifier wont be any better.
Physical – Base type of damage.
Lightning – Electrifies enemies. Upon death, electrified enemies explode doing damage in a small radius. Some traps also stun enemies if they have been previously electrified. (Note that ceiling lasers deal lightning damage)
Arcane – Arcane damage debuffs enemy allowing them to take a flat additional amount of damage from other arcane traps. (Lets say a orc steps on arcane (unique) brimstone, after that they get hit by arcane dragon which deals 10 damage (+5 extra damage, because of debuff)
Acid – Causes enemies to take damage over time. Debuffs orcs with “Melt” increasing physical damage taken by 50%.
This info is accurate and has been tested as of: 8th August | 2021
Edit changelog:
8/8/2021 – Added “Melt” debuff info to “Acid” section. Thanks to: https://steamcommunity.com/id/Pentism