Welcome to our New World Truth and Consequences Guide. This video shows how to complete Truth and Consequences quest in New World game. Here you can see Truth and Consequences mission walkthrough gameplay of New World and all the related locations.
New World Truth and Consequences Guide
Retrieve the Captain’s Orders from the Cannonstorm Pirates of Coffman’s Redoubt and follow the clues to find out where they went. Talk to Constable Oakes in the First Light Settlement when the task is complete.
- Level: 24
- Quest Giver: Sylvia Oakes
- Turn in NPC: Sylvia Oakes
- Territory: First Light
Truth and Consequences Quest Tasks
- Travel to Coffman’s Redoubt and retrieve the Captain’s Orders
- Travel to Letum’s Pick and search for evidence of foul play
- Collect Captain’s Orders from Pirates
- Item Captain’s Orders
- Quantity: 8
- Drop Chance: ?
- Location: Coffman’s Redoubt
- Search for the ‘The Rigger’s Plea’ journal entry
- Search Letum’s Pick for evidence of foul play
- Follow the footprints on the southern road
- Follow the footprints on the southern road
- Follow the footprints on the southern road
- Follow the footprints on the southern road
- Follow the footprints on the southern road
- Follow the footprints on the southern road
- Follow the footprints on the southern road
- Follow the footprints on the southern road
- Locate the end of the footprint trail
Quest Dialogs
It does. I have nothing to hide, but I do have regrets.
The fall of Nyhart’s and our alliance was so dark and twisted, I fear I have avoided learning the whole truth.
Quest in progress:
Start at Coffman’s Redoubt and follow the clues. Whatever horror occurred back then, we must now face it so that we can move forward.
I’m glad to see you, but honestly, I dreaded your return.
The Captain and I had arranged for all our people to flee Aeternum together, but I refrained from telling the citizens here.
Video Guide
New World Gameplay
The gamers may form groups of up to five members, join one of 3 factions (Marauders, Syndicate, or Covenant), use node resources, craft items, gain control over settlements, mission, explore the world, or combat other gamers or monsters.
The gameplay includes no auto-locked targeting attacks and, for that reason, a constant hand at aiming is required. With each level, the hostile mobs are programmed with significantly complex and strong sequences of assaulting behavior skill sets that will need the player to counter utilizing their mana, stamina, and health with timed attacks, evades, weapon blocks, retreats, or crawling stealth. The weapon skill tree options are presently for bow, hammer, hatchet, fire staff, life personnel, musket, spear, sword/shield, and ice onslaught.
The character levels up individual characteristic skills. Reducing returns scale as a quality’s skill level increases. The gamer’s character likewise levels up weapon and trade skills. The trade skills are divided into the three classifications of “crafting” (weaponsmithing, armoring, engineering, jewelcrafting, arcana, cooking, and providing), “refining” (smelting, woodworking, leatherworking, weaving, and stonecutting), and “gathering” (logging, mining, harvesting, and tracking and skinning). There is likewise a “camping” ability (wilderness survival).