Welcome to our New World Patch Notes 1.0.1 guide. We’ll continue to work on server transfers, bug fixes, and other concerns in future updates.
New World Patch Notes 1.0.1
Recently we shared that our top concern was making sure that everybody might login and play rapidly, without needing to wait on lines. To accomplish that, we more than doubled the variety of readily available servers, increased server capacity on existing servers, and are continuing to deal with a function to enable players to transfer their characters to various servers, which will be available soon. While members of our team are working relentlessly on guaranteeing gamers can discover a server to call their long-lasting home with the character transfer function, other members have actually dealt with a few additional quality of life updates and bug fixes to guarantee that when players have gone into Aeternum they’re able to play and progress as meant.
General
We’ve executed the foundation for the character server transfer, and you might see aspects of that work in the in-game store. We’re continuing to deal with this function, and will have more info on how the system works later today when we release server transfers.
War
Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help efficiency in War, with fewer objects being generated in the world.
AFK PREVENTION
In an effort to guarantee gamers can’t remain AFK, especially in higher population servers, we’ve made the following modifications to the AFK prevention system.
Included extra AFK prevention to ensure gamers can not trick the existing system with simulated mouse movement.
Reduced the AFK caution message from 20mins to 15mins.
Reduced the AFK detach from 25mins to 20mins.
World Queue
We included a confirmation screen when a gamer attempts to leave the line for a world, asking the gamer to confirm if they’re meaning to leave the queue. This must assist guarantee nobody inadvertently leaves the line and loses out on their spot in line.
BUG FIXES – New World Patch Notes 1.0.1
Basic FIXES
- Fixed an unusual issue causing the interact secret to not appropriately function on different things worldwide.
- Fixed a concern causing the barrel to not appear in “Pirate Stance” emote.
- Repaired a problem where players did not get coin as a reward from some activities.
- Repaired a bug where disrupting the fast travel animation might cause the gamer’s character to end up being stuck inside of a house.
- Repaired an issue in Territory Standing benefits where some localized text was missing.
- Fixed a problem where gamers are asked to declare achievement titles numerous times after logging back into the video game, regardless of currently having declared the rewards.
- Repaired a concern triggering leg animations to freeze.
- Fixed video game crashes connected to the New World Twitch combinations.
- Repaired an unusual issue where gamers could get in state where they could not be struck by a lot of attacks.
- Repaired an issue where particular item containers could be robbed considerably.
- Fixed an issue where the deserting event notification could sometimes persist after the player abandoned the event.
- AI FIXES
- Repaired a concern triggering Pastor Walsh to generate strongly at the Walsham point of interest (POI).
- Repaired an issue causing opponents to generate slower than planned in the Bullrush Wash POI.
- Fixed a concern causing Overseer Zane to respawn slower than intended in the “Something to Prove” quest.
- Repaired an issue where Master Zindt might have duplicated respawns at the Kannan Tomb POI.
Quest FIXES
- Included missing journal details about the advised mission level for gamers attempting to open the 2nd faction rank.
- Repaired an issue where resetting the “Blessings of Earth” mission when you have actually acquired any of the true blessings will block progression in the Main Story Quest (MSQ).
- Fixed an issue where the “Azoth Fulminate” quest will be not available to players if they initially total other Windsward quests.
- Repaired an issue where finishing the “Goodwill Squashing” quest prevents the gamer from obtaining the “Arruda Jam” mission.
- Repaired a problem where the barkeep discussion state in First Light can enter a state where quests can not be gotten from the barkeep.
- Repaired a concern where finishing the “Taste for Revenge” quest avoids the gamer from getting the “Predator, Prey” and “Great Expectations” quests.
- Fixed a concern where completing the “Curse of Ebony Hawk” mission prevents the gamer from getting the “Bond’s Gambit” quest.
- Repaired a problem where finishing “The Expedition into Saircor” mission prevents the gamer from obtaining the “One Threat at a Time” mission.
- Fixed a concern where completing the “Strength of the Earth” mission avoids the player from getting the “Fading Lights” and “Azure Tears” missions.
- Repaired an issue where finishing the “Twisted Metamorphosis” quest prevents the gamer from obtaining the “Blessings of the Fallen” quest.
- Fixed an issue where completing the “Facets of Light and Darkness” mission avoids the gamer from acquiring the “Descent to Frosted Slumber” and “Transmuting Iron to Dust” missions.