New World Map 100%

Welcome to our New World Map 100% guide. An interactive map of all Lore, Resources, Enemies, Animals, Motes, Expeditions etc.

New World Map 100%

There are almost 20,000 points marked out – and there are still a ton of things to add!

Here’s the link to the main Aeternum world map:

Maps

New World Interactive Map

There are also separate maps for each of the expeditions:

We’re mapping out almost everything in the world (including all resources) – it’s not complete yet (because the game is H U G E) – but eventually the plan is that every last mining node & animal spawn will be there!

Some of the stuff on the maps:

  • Spirit Shrines/Outposts/Settlements/Fast Travel Points
  • Collectible Lore Pages
  • Quests/Stories
  • All purchaseable houses (T1 – T4)
  • Loot Chests
  • Enemies (including mob zones, types, bosses, uniques etc.)
  • Elemental Motes
  • Animals
  • Resource Nodes
  • “Free” Resources (such as the honey tables, milkable cows, etc.)
  • Many moreā€¦.

This whole thing is a huge work-in-progress (including adding more features to try and make using such a large map more convenient).

If there’s anything you think we’re missing – feel free to leave a suggestion on the map (once you’ve signed in you can suggest new markers).

New World Gameplay

The gamers may form groups of up to five members, join one of 3 factions (Marauders, Syndicate, or Covenant), use node resources, craft items, gain control over settlements, mission, explore the world, or combat other gamers or monsters.

The gameplay includes no auto-locked targeting attacks and, for that reason, a constant hand at aiming is required. With each level, the hostile mobs are programmed with significantly complex and strong sequences of assaulting behavior skill sets that will need the player to counter utilizing their mana, stamina, and health with timed attacks, evades, weapon blocks, retreats, or crawling stealth. The weapon skill tree options are presently for bow, hammer, hatchet, fire staff, life personnel, musket, spear, sword/shield, and ice onslaught.

The character levels up individual characteristic skills. Reducing returns scale as a quality’s skill level increases. The gamer’s character likewise levels up weapon and trade skills. The trade skills are divided into the three classifications of “crafting” (weaponsmithing, armoring, engineering, jewelcrafting, arcana, cooking, and providing), “refining” (smelting, woodworking, leatherworking, weaving, and stonecutting), and “gathering” (logging, mining, harvesting, and tracking and skinning). There is likewise a “camping” ability (wilderness survival).

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