Welcome to our New World Gem Guide. This guide will describe where to find New World gems and what products you require to gear up to increase your chances of finding them.
New World Gem Guide
But finding them in the first place? That’s the difficult bit. They don’t turn up dependably– rather, New World gems periodically look like uncommon drops whenever you my own specific minerals in the world. Thankfully, there are ways to enhance your chance to find gems, but without these luck-enhancing items, your search might well be ineffective.
Where to Get Gems in New World
Sadly there is no simple way to mine gems in New World. 2 methods appear to work for a lot of gamers, however. Gems are uncommon drops that appear when you my own among the following ores:
- Iron
- Silver
- Gold
- Platinum
- Starmetal
- Orichalcum
Out of all of these, silver offers you the best chance early on compared to New World iron ore. You can increase your opportunities of getting these gems when you:
- Equip a Miner’s Charm
- Craft a pickaxe with increased luck chance
- Eat roasted potatoes or herb-roasted potatoes to increase your luck
Nevertheless, it’s not the very best method to get gems in New World. When you reach around level 23 and are at the stage where you can challenge explorations or raids if you’re more knowledgeable about other MMO games, farming the New World Amrine Excavation will rapidly net you great deals of precious gems. Therefore, we recommend crafting as lots of Amrine tuning orbs as you can so you can hop directly back into the exploration.
How To Refine A Gemstone In New World – New World Gem Guide
After getting a gem, you can improve it by taking it to the stonecutters and utilizing it with a matching mote; for example, a fire mote for rubies. You can discover motes at any magical plant (gathering level 30) or magical stone (mining level 50).
Gem Bonuses – New World Gem Guide
There are 4 tiers of gems, with higher-tiered gems bestowing improved perks on New World weapons and armour. Here are all of the New World gem bonuses:
Amber
- Weapon – converts 20/30/40/50% of damage into nature damage. This damage scales off the weapon’s stat or the focus attribute, whichever is higher
- Armour – 2/2.5/3/3.8% absorption of nature-based damage
Amethyst
- Weapon – converts 20/30/40/50% of damage into void damage. This damage scales off the weapon’s stat or the intelligence attribute, whichever is higher
- Armour – 2/2.5/3/3.8% absorption of void-based damage
Aquamarine
- Weapon – converts 20/30/40/50% of damage into ice damage. This damage scales off the weapon’s stat or the intelligence attribute, whichever is higher
- Armour – 2/2.5/3/3.8% absorption of ice-based damage
Carnelian
- Weapon – taunts are active with +100/200/250/300% threat generated
- Armour – 4/6/8/10% less threat generated
Diamond
- Weapon – while at full health, healing and damage increase by 6/9/12/15%
- Armour – +0.75/1.1/1.5/1.9% physical damage absorption and +0.25/0.38/0.5/0.63% magic damage absorption
Emerald
- Weapon – targets with less than 30% health take 8/12/16/20% more damage
- Armour – 2/2.5/3/3.8% absorption of thrust damage
Jasper
- Weapon – grants an additional 6/9/12/15% damage bonus after being hit three times
- Armour – 2/2.5/3/3.8% absorption of strike damage
Malachite
- Weapon – grants an additional 6/8/10/12% damage bonus against targets with an active buff
- Armour – +0.75/1.1/1.5/1.9% elemental damage absorption and +0.25/0.38/0.5/0.63% physical damage absorption
Moonstone
- Weapon – grants an additional 12/16/20/24% damage bonus when the player is below 30% health
- Armour – 2/2.5/3/3.8% absorption of slashing damage
Opal
- Weapon – grants an additional 6/9/12/15% damage bonus when player stamina bar isn’t full
- Armour – 1/1.5/2/2.5% absorption of elemental damage
Onyx
- Weapon – grants an additional 15/20/25/30% against targets with full health
- Armour – 1/1.5/2/2.5% absorption of physical damage
Ruby
- Weapon – converts 20/30/40/50% of damage into fire damage. This damage scales off the weapon’s stat or the intelligence attribute, whichever is higher
- Armour – 2/2.5/3/3.8% absorption of fire-based damage
Sapphire
- Weapon – converts 20/30/40/50% of damage into arcane damage. This damage scales off the weapon’s stat or the intelligence attribute, whichever is higher
- Armour – 2/2.5/3/3.8% absorption of arcane-based damage
Topaz
- Weapon – converts 20/30/40/50% of damage into lightning damage. This damage scales off the weapon’s stat or the intelligence attribute, whichever is higher
- Armour – 2/2.5/3/3.8% absorption of lightning-based damage