Look Outside Enemy Weaknesses & Damage Types

The weaknesses of your enemy, the types of damage they will deal and more can be found in this guide when strategizing your strategy in Look Outside.

Enemy Guide

When it comes to surviving in Look Outside, understanding enemy weaknesses and using the right weapons can make the difference between barely scraping by and dominating each floor. This guide breaks down the most effective damage types, enemy vulnerabilities by floor, and optimal combat strategies for every stage of the game.

Enemy Weaknesses

Early in the game, you’ll encounter three core damage types:

  • Piercing
  • Slashing
  • Crushing

While the temptation might be to auto-equip the weapon with the highest DPS, smart players take a tactical approach—exploiting weaknesses increases damage by up to 1.5x, which:

  • Preserves weapon durability
  • Makes use of lower-tier gear
  • Helps you conserve resources for tougher enemies

Pro Tip: Always consider what an enemy is weak against before jumping into battle.

Item Tips

As you explore, prioritize looting bathrooms and first aid rooms. They often contain chemical components, vital for crafting:

  • Explosives
  • Acid flasks
  • Molotovs

These consumables become essential in late-game zones where physical damage starts falling off.

3F (Game Start – Early Phase)

Piercing weapons dominate this floor.

Top weapon picks:

  • Carving fork (Vincent’s apartment)
  • Table forks found in nearby rooms

Enemy weaknesses:

  • Vincent – Pierce
  • Onlooker – Pierce
  • Gawker – Pierce
  • Eyecluster (2F crossover) – Pierce

Return after one in-game day to access Joel’s apartment for more pierce-weak enemies:

  • Toothling
  • Terratoma
  • Clint
  • Madison

(Note: Baby Teeth is not pierce-weak)

2F (Early Phase)

Fewer enemies, but knowing their vulnerabilities helps:

  • Grinning Beast – Slash weak
    (Use kitchen knife or cleaver from Jeanne’s)
  • Lokjaw – Slash weak
  • Eyecluster – Pierce weak

1F (Early Phase)

Most diverse in combat. Prioritize based on ease of kill:

Crush-weak enemies:

  • Rat King
  • Big Rat
  • Standard Rat
  • Belly Rat

Pierce-weak (possibly):

  • Eye Rat

Painter’s Apartment

All paintings have neutral physical resistance.

Combat tips:

  • Bring molotovs
  • Loot turpentine found around the apartment
  • Prioritize blasting Biting Frederic, as he’s a heavy hitter

Plant-Based Enemies

  • Weak to: Fire / Acid

Not recommended unless you’re well-stocked with throwables. Consider skipping until better equipped.

GF Floor – Loot & Level-Up Zone

A goldmine for farming and gearing up.

All enemies here are slash weak, making it ideal for:

  • Level grinding
  • Farming cash
  • Collecting firearms and explosives

Notable enemies:

  • Crawling Hand
  • Crawler
  • Grave Digger
  • Hand Soldiers

BF (Basement Floor) – Midgame Difficulty Spike

Enemy resistances begin to scale here. Focus on raw power and crafted items.

Mini-boss bugs: Crush weak

Sewers: Avoid if possible

  • Enemies here are tanky and give poor rewards

Specific enemies:

  • Pipe People – Neutral
  • Floating Corpse – Slash-resistant
  • Boiler Beast – Immune to fire, resists physical, vulnerable to acid/bleed

Parking Lot Combat Tips

Enemies are generally:

  • Weak to crush/firearms
  • Resistant to slash and pierce
  • Vulnerable to acid

Enemy breakdown:

  • SWAT Truck – High damage when doors open
  • Cop Car
  • Hell Ride
  • Roadkill

Spore Crew & Endgame Zones

Weak to: Fire & Acid

Must-have gear:

  • Flamethrower (Post-Hell Ride)
  • Hellsword
  • Acid Sprayer (GF closet after Garbage Worm fight)

Elevator Monster

  • No specific weaknesses. Focus on:
  • Raw DPS
  • High-burst weapons

3F (Midgame Rooms)

Excellent area for XP and gear:

Frozen Apartments (Locked Room 3F/B1)

  • Fire weak
  • Stock up on molotovs

Taxidermy Apartment

  • Slash weak
  • Good loot and defense gear (Patchwork Set + early game club)

Astronomer Apartment

  • Stargazer – Physically neutral
  • Flesh-type enemies – More testing needed

2F (Endgame Phase)

Enemies:

  • Jeanne – Unknown (likely neutral tails)
  • Typewriter – Fully physical neutral
  • Strategy: Bring the pain—ignore resistances and go for max damage

Endgame Boss Strategy: DPS or Die

You’ll hit hard DPS checks with late bosses like:

  • Furnace
  • 3 turns before it nukes you—go all in!
  • Hell Ride

Recommended Loadout:

  • Coat-of-Arms – Boosts DPS or adds utility
  • War Rifle – Reliable ranged option
  • Acid Flasks – For armor-melting damage
  • Grenades/Explosives – Necessary for burst phases

Don’t rely solely on high damage numbers. Knowing what each enemy is weak to lets you:

  • Conserve your best gear
  • Avoid unnecessary fights
  • Dominate every floor, from 3F to BF

Whether you’re just starting or preparing for the final boss—adapt, prepare, and strike smart.

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