If you are looking for detailed information about the characters and their skills in Knights of Pen and Paper 3, our Knights of Pen and Paper 3 Character Skill Descriptions guide is for you! Note that we haven’t unlocked Guardian and Ninja yet. These will be added when unlocked.
Knights of Pen and Paper 3 Character Skill Descriptions
Welcome to our Knights of Pen and Paper 3 Character Skill Descriptions guide. This guide will show you characters and their skills in Knights of Pen and Paper 3.
Artificer
- Friendly Fire Basic Attack
- Deal X damage to target enemy. Then restore 5% Health and Energy to allies with least of them. X is based on the Artificer’s Spell Power.
- Power Saw
- Deal X damage and Y Bleed to target enemy. Cause 1 Bleed to adjacent enemies. X is based on the Artificer’s Physical Power and Skill level; Y is based on Skill level.
- Lay on Hands
- Restore X Health to target ally and 50% of that to you. X is based on the Artificer’s Spell Power and Skill Level.
- Preparation
- Target ally acts twice on their next Turn. Their skills cost -X% less Energy for 2 Turns. X is based on Skill level.
- Astral Shift
- Restore X Energy to target ally and change their Initiative to be after you. X is based on the Artificer’s Spell Power and Skill level.
Cleric
- Spirited Basic Attack (Passive)
- Deal X damage to target enemy and restore half of it as Energy to all party members. X is based on the Cleric’s Spell Power.
- Group Heal
- Restore X Health to all party members. X is based on the Cleric’s Spell Power and Skill Level.
- Weak Resurrection
- Temporarily Resurrect target ally with X% Health and Y% Energy. X and Y are based on Skill level.
- Wrath
- Deal X damage and Y Weakness to target enemy. Deals 10% bonus damage per Weakness already on the enemy. X is based on the Cleric’s Spell Power and Skill level; Y is based on Skill level.
- Bless
- Grant all party members X bonus to Saving Throws for 3 Rounds. Successful Saving Throws restore Y Health. X is based on Skill level; Y is based on the Cleric’s Spell Power and Skill level.
Gladiator
- Basic Attack
- Deal X damage to target enemy. X is based on the Gladiator’s Physical Power.
- The Net
- Cause X Nets to target enemy. X is based on the Gladiator’s Physical Power and Skill level.
- Battle Lust
- Deal X damage to target enemy and restore the same amount to your Health. X is based on the Gladiator’s Physical Power and Skill Level.
- Guardian Aura
- Shield all party members from X damage. Redirects 25% of damage to shielded party members to you. X is based on the Gladiator’s Physical Power and Skill level.
- Hide in the Shadows
- Gain +50% Evasion and +X% Critical Rating for 3 rounds. X is based on Skill level.
Hunter
- Multishot Basic Attack
- Deal X damage to target enemy and Y damage to adjacent enemies. X and Y are based on the Hunter’s Physical Power. This Basic Attack can also target enemies in the back row without needing a ranged weapon to be equipped.
- Pull
- Deal X damage and pull target enemy to the front row. If full, swap its place with a random front row enemy. X is based on the Hunter’s Physical Power and Skill level.
- Hide in the Shadows
- Gain +50% Evasion and +X% Critical Rating for 3 rounds. X is based on Skill level.
- Compelling Mark
- Cause Mark to target enemy. Other enemies have a X% chance to hit the Marked enemy when attacking. X is based on Skill level.
- Astral Slumber
- Target ally cannot be attacked until their next Turn. Then, they restore X Health and Y Energy. X is based on the Hunter’s Spell Power and Skill level; Y is based on Skill level.
Inquisitor
- Withering Touch Basic Attack
- Deal X damage and Sleep to target enemy. X is based on the Inquisitor’s Spell Power.
- Volatile Shield
- Shield target ally from X damage. When the shield breaks, deal 25% of the damage it absorbed to all enemies. X is based on the Inquisitor’s Spell Power and Skill level.
- Nightmares
- Taunt all enemies. Cause X Weakness on enemies that succeed in their Saving Throw. X is based on Skill level.
- Wrath
- Deal X damage and Y Weakness to target enemy. Deals 10% bonus damage per Weakness already on the enemy. X is based on the Inquisitor’s Spell Power and Skill level; Y is based on Skill level.
- Block
- Set Block to 5. Incoming physical damage is reduced by X% per Block, and one Block is consumed. X is based on Skill level.
Lich
- Necromantic Aid Basic Attack (Passive)
- Deal X damage to target enemy. When you deal damage, all party members restore 10% of it as health. X is based on the Lich’s Spell Power.
- Soul Leech
- Cause X Leech split between all enemies. X is based on Skill level.
- Bone Shield
- Shield target ally from X damage and cause Y Leech on attackers. X is based on the Lich’s Spell Power and Skill level; Y is based on Skill level.
- Weak Resurrection
- Temporarily Resurrect target ally with X% Health and Y% Energy. X and Y are based on Skill level.
- Guardian Aura
- Shield all party members from X damage. Redirects 25% of damage to shielded party members to you. X is based on the Paladin’s Physical Power and Skill level.
Mage
- Magic Missile Basic Attack
- Deal X damage to target enemy twice. X is based on the Mage’s Spell Power.
- Fireball
- Deal X damage to target enemy and Y to adjacent enemies. X is based on the Mage’s Spell Power; Y is based on the Mage’s Spell Power and Skill level.
- Concentrate
- Increase the damage caused by your next attack by +X% and restore Y Energy. X and Y are based on skill level.
- Concentrate
- Increase the damage caused by your next attack by +X% and restore Y Energy. X and Y are based on skill level.
- Mirror Image
- Set Mirror Image to X. You have a Y% chance to negate an incoming attack by consuming one Mirror Image. X and Y are based on Skill level.
Paladin
- Silencing Smite Basic Attack (Passive)
- Deal X damage and Silence to target enemy. X is based on the Paladin’s Phsyical Power.
- Hammer of Wrath
- Deal X damage to target enemy. If the target dies, Hammer of Wrath leaps to the adjacent enemy with the least Health. X is based on the Paladin’s Physical Power and Skill level.
- Lay on Hands
- Restore X Health to target ally and 50% of that to you. X is based on the Paladin’s Spell Power and Skill Level.
- Shield Bash
- Deal X damage and Stun to target enemy. The enemy gets Y to their Saving Throw. X is based on the Paladin’s Physical Power and Skill level; Y is based on Skill Level.
- Guardian Aura
- Shield all party members from X damage. Redirects 25% of damage to shielded party members to you. X is based on the Paladin’s Physical Power and Skill level.
Rogue
- Poison Touch Basic Attack
- Deal X damage and 1 Poison to target enemy. X is based on the Rogue’s Physical Power.
- Dirty Trick
- Deal X damage and Y Poison to target enemy. X is based on the Rogue’s Physical Power and Skill level; Y is based on Skill level.
- Back Stab
- Deal X damage to target enemy. If the enemy is later in Initiative, attack with 50% bonus damage and Critical Rating. X is based on the Rogue’s Physical Power and Skill level.
- Hide in the Shadows
- Gain +50% Evasion and +X% Critical Rating for 3 rounds. X is based on Skill level.
- Dagger Flurry
- Deal X damage to all enemies with +Y% bonus in Critical Rating. X is based on the Rogue’s Physical Power and Skill level; Y is based on Skill level.
Shaman
- Fury of the Wind Basic Attack (Passive)
- Deal X damage to target enemy. This attack may repeat and restore 8% max Health to all party members with each attack. X is based on the Shaman’s Spell Power.
- Chain Heal
- Restore X Health to target ally. The effect leaps 3 times to the adjacent ally with lowest Health. Each leap halves the healing. X is based on the Shaman’s Spell Power and Skill level.
- Astral Shift
- Restore X Energy to target ally and change their Initiative to be after you. X is based on the Shaman’s Spell Power and Skill level.
- Rain Dance
- All party members restore X Health each Turn for 1 round. X is based on the Shaman’s Spell Power and Skill level.
- Astral Slumber
- Target ally cannot be attacked until their next Turn. Then, they restore X Health and Y Energy. X is based on the Shaman’s Spell Power and Skill level; Y is based on Skill level.
Spiritwalker
- Basic Attack
- Deal X damage to target enemy. X is based on the Spiritwalker’s Physical Power.
- Spirit Body (Passive)
- Half of the incoming damage reduces Energy instead of Health.
- Spirit Shield
- Next Round, all incoming damage to other party members is redirected to you and reduced by X%. X is based on the Skill level.
- Mental Strike
- Deal X damage to target enemy ignoring their Defense. X is based on the Spiritwalker’s Spell Power and Skill level.
- Mirror Image
- Set Mirror Image to X. You have a Y% chance to negate an incoming attack by consuming one Mirror Image. X and Y are based on Skill level.
- Rain Dance
- All party members restore X Health each Turn for 1 round. X is based on the Spiritwalker’s Spell Power and Skill level.
Technomancer
- Basic Attack
- Deals X damage to target enemy. X is based on the Technomancer’s Spell Power.
- Sound Blaster
- Deals X damage to target enemy and double their debuffs. X is based on the Technomancer’s Spell Power and skill level.
- Overwhelming Vibration (Passive)
- Deal 10% more damage per debuff on the enemy.
- Sonic Wave
- Deal X damage to all enemies. X is based on the Technomancer’s Spell Power and Skill level.
- Intimidating Shout
- Cause X Weakness split between all enemies. X is based on Physical Power and skill level.
- Concentrate
- Increase the damage caused by your next attack by +X% and restore Y Energy. X and Y are based on skill level.
Warrior
- Taunting Jab Basic Attack (Passive)
- Deal X damage and Taunt target enemy. Taunted are forced to target their Taunter. X is based on the Warrior’s Physical Power.
- Intimidating Shout
- Cause X Weakness split between all enemies. X is based on the Warrior’s Physical Power and Skill level.
- Flurry
- Deal X damage to 3 different random enemies. X is based on the Warrior’s Physical Power and Skill level.
- Guard (Passive)
- The ally with the lowest Health redirects incoming debuffs and X% of incoming damage to you. X is based on Skill level.
- Block
- Set Block to 5. Incoming physical damage is reduced by X% per Block, and one Block is consumed. X is based on Skill level.