We have compiled a guide for the best structures, including main characters and companions, in the game alongside structures.
Best Game and Character Builds
Useful information on the game and character builds for the main character and companions.
1: Crysolith/Mystic [MC]
- Main Class: Crysolith
- Secondary Class: Mystic
- Role: Offensive Spellcaster, CC
- +1 HP, +2 MP
- Regain 50% MP when MP reaches 0
- MP in excess of 10 is used as extra HP
Abilities:
- Ice Lance – 4 MP
- Deep Frost – 4 MP
- Dark Ice – 5 MP
- Desecrate – 3 MP
- Despair – 2 MP
Passives:
- Burning Focus (Ashen)
- Warmage (Mystic)
- Draw Power (Mystic)
Upgrades:
- Ruin Adept
2: War Beast [Mount]
- +3 HP
- +2 Move (Straight line)
- -1 Move (Diagonal)
Abilities:
- Shove – 0 MP
- Drag – 0 MP
- Saddle – 0 MP
- Chomp – 3 MP
- Dash – 4 MP
Passives:
- Cavalry
- Combat Supplies
- Treader
Upgrades:
- Endurance
3: Mender/Mystic [Retainer 1]
- Main Class: Mender
- Secondary Class: Mystic
- Role: Healer
- +4 MP
Abilities:
- Mend – 4 MP
- Growth – 4 MP
- Stalagmire – 3 MP
- Quake – 4 MP
- Soilshift – 1 MP
Passives:
- Burning Focus (Ashen)
- Overgrowth (Melder)
- Draw Power (Mystic)
Upgrades:
- Healer
4: Ashen/Mystic [Retainer 2]
- Main Class: Ashen
- Secondary Class: Mystic
- Role: Offensive Spellcaster
- +4 MP
Abilities:
- Inferno – 4 MP
- Thunderbolt – 4 MP
- Flamelash – 3 MP
- Extinguish – 4 MP
- Catalyze – 2 MP
Passives:
- Burning Focus (Ashen)
- Bright Spark (Ashen)
- Fireburst (Ashen)
Upgrades:
- Blaze Adept
5: Vanguard/Knight [Zavarde]
- Main Class: Vanguard
- Secondary Class: Knight
- Role: Tank, Melee Damage
- +2 HP, +1 MP
Abilities:
- Smite – 0 MP
- Barge – 0 MP
- Revitalize – 3 MP
- Cover – 1 MP
- Fortify – 1-3 MP
-=- Knight -=- - Bash – 0 MP
- Charge – 0 MP
- Bide – 0 MP
- Ready – 1 MP
- Brave – 1 MP
Passives:
- Spear Banner (Marshal)
- Shield Bash (Vanguard)
- Stoic (Knight)
Upgrades:
- Endurance
6: Marksman/Fanger [Remir]
- Main Class: Marksman
- Secondary Class: Fanger
- Role: Ranged Damage, Area Denial
- -25% Ice damage taken
- +1 Move at the start of a turn
Abilities:
- Snipe – 0 MP
- Ricochet – 2 MP
- Bombard – 3 MP
- Recoil Shot – 0 MP
- Backscatter – 1 MP
Passives:
- Shrapnel (Marksman)
- Venom (Chisel)
- Artillery (Marksman)
Upgrades:
- Archery (X)
- Ranged Expert (1)