Hello from our InfraSpace Buildings Requirement and Production guide. Do you find it annoying how Infraspace uses different times to create its resources, so you have to pull out a calculator every time you don’t know or remember how many resources the building needs and produces in a given time period? We agree!
This is the guide JUUDOLF it was created by. You can find the author’s link at the end of the guide.
InfraSpace Buildings Requirement and Production
Welcome to our InfraSpace Buildings Requirement and Production guide. This guide contains a list of each building that produces something, what they need, and how much they produce per minute. This also includes buildings that take more than 60 seconds to finish their cycle, so you can plan properly.
This guide was made with InfraSpace version 1.4.366.
Important note:These values are valid only after you have finished repairing the colony ship. These values also work at 100% efficiency with maximum workforce without any modifiers, so you can reliably design your cities and/or find out how many buildings you need to meet your requirements. Unfortunately, bonuses between buildings are also not listed in this guide.Dec.
If the buildings receive support from a repaired ship part, they are listed in the section of each building.
HABITAT BUILDINGS
Basic Habitat => Luxury Residential Highrise (52 inhabitants)
Habitats produce no goods but are unfortunately required to make your city function. People, am I right? The following list contains each of the required resources to turn your Basic Habitats to Luxury Highrises and then keep them there. The amount of required resources will also change depending on how many people are living in the habitat. But for the sake of efficiency, I’m going to list what the largest fully packed level 6 habitat requires.
- Oxygen: 1.4
- Water: 1.4
- Survival Food: 0.3
- Good Meal: 1.1
- Home Appliance: 0,8
- Computer: 0,6
- Park: On/Off
- Home Robot: 0,6
- Entertainment: On/Off
- VR-Edutainment: 0,3
- School: On/Off
One VR-Edutainment Factory can supply a total of 26 Highrises at most. One factory creates 8 VR-sets per minute while one habitat requires 0,3 per minute, so 8 / 0,3 ~ 26,67 habitats for one VR factory. But keep in mind that traffic is also a thing, which can slow down your deliveries.
And if you build many Basic Habitats to be upgraded at once, it’ll take a little while for everything to upgrade if you build according to the minimum requirements. This happens because habitats of different levels require different amount of Survival Food, the basic food item you need to supply your people.
People in Highrises (level 6 habitat) get used to Good Meals and require only 0,3 Survival Food when compared to those in Residential Buildings (level 4 habitat), requiring 0,8. Just be patient and let the Survival Foods roll down building by building. Or build a few extra Simple Farms to speed up the process until everything is upgraded.
SMALL MINES
- Sand Mine: 12
- Sulfur Mine: 12
- Crude Oil Extractor: 12
- Iron Mine: 12
- Copper Mine: 12
- Aluminum Mine: 6
- Uranium Mine: 3
- Iridium Mine: 6
LARGE MINES
- Large Sand Mine: 24
- Large Sulfur Mine: 24
- Large Crude Oil Extractor: 24
- Large Iron Mine: 24
- Large Copper Mine: 24
- Large Aluminum Mine: 12
- Large Uranium Mine: 6
- Large Iridium Mine: 12
COLOSSAL ADAMANTINE DRILL
The Colossal Adamantine Drill is one of the two buildings that has multiple stages of building instead of being built instantly, much like sending resources through the Spaceship Construction Facility. I will list here the stages and what each of them require.
Stage 1 (start of construction):
- Concrete: 1500
- Steel: 3500
Stage 2:
- Sensor: 250
- High-Tech Tool: 100
Stage 3:
- Concrete: 1000
- Steel: 1500
- Motor: 150
- Computer: 75
Stage 4:
- Concrete: 500
- Steel: 1500
- Neural Processor: 75
- Radiation Core: 125
Stage 5:
- Concrete: 500
- Steel: 1000
- AI Control Unit: 100
- Superconductor: 150
Construction complete.
Colossal Adamantine Drill [Storage Deck]
Requires:
- Red Science Pack: 1
- Superconductor: 4
- Methane (Gas): 8,75
Produces:
- Adamantine: 3,75
Note: Colossal Adamantine Drill takes a whopping 4 minutes to complete a single cycle so you’ll need 4x of the listed resources to begin the process.
BASIC INDUSTRY
Concrete Factory [Storage Deck]
Requires:
- Sulfur: 6
- Sand: 6
Produces:
- Concrete: 48
Steel Mill [Storage Deck]
Requires:
- Iron Ore: 6
- Carbon: 6
- Water: 6
Produces:
- Steel : 48
LOW-TECH INDUSTRY
Electronics Factory [Bridge]
Requires:
- Iron Ore: 8
- Copper Ore: 8
Produces:
- Electronics: 12
Plastic Factory [Bridge]
Requires:
- Oil: 8
Produces:
- Plastic: 12
Microchip Factory
Requires:
- Sand: 6
- Electronics: 4
Produces:
- Microchip: 6
Motor Factory [FTL Engine]
Requires:
- Copper Bar: 3
- Steel: 7,5
- Oil: 6
Produces:
- Motor: 9
Copper Mill [FTL Turbine]
Requires:
- Copper Ore: 6
- Chemicals: 6
Produces:
- Copper Bar: 9
Home Appliance Factory [Storage Deck]
Requires:
- Electronics: 4
- Plastic: 2
Produces:
- Home Appliance: 10
Chemicals Lab [Thermal Systems]
Requires:
- -nothing-
Produces:
- Chemicals: 18
Stem Cell Lab
Requires:
- Oxygen: 6
- Chemicals: 6
Produces:
- Steam Cell: 6
MID-TECH INDUSTRY
Nanotubes Factory
Requires:
- Industrial Chemicals: 3
- Carbon: 9
Produces:
- Nanotubes: 6
Neural Processor Factory [Communication Array]
Requires:
- Nanotubes: 6
- Microchip: 8
Produces:
- Neural Processor: 4
Sensor Factory [Hull]
Requires:
- Plastic: 8
- Aluminum Ore: 8
Produces:
- Sensor: 16
Heat Exchanger Factory [Hull]
Requires:
- Copper Bar: 3
- Steel: 7,5
- Industrial Chemicals: 3
- Oil: 6
Produces:
- Heat Exchanger: 9
Computer Factory [Computer Deck]
Requires:
- Plastic: 4
- Microchip: 4
- Aluminum Ore: 3
Produces:
- Computer: 10
Home Robot Factory [Communication Array]
Requires:
- Sensor: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Home Robot: 8
Industrial Robot Factory [FTL Turbine]
Requires:
- Sensor: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Industrial Robot: 8
Industrial Chemicals Lab [FTL Fuel Cells]
Requires:
- Distilled Water: 6
- Chemicals: 12
- Methane: 6
Produces:
- Industrial Chemicals: 9
HIGH-TECH INDUSTRY
Reinforced Iridium Factory [FTL Engine]
Requires:
- Iridium Ore: 6
- Industrial Chemicals: 3
- Oil: 12
Produces:
- Reinforced Iridium: 9
High-Tech Workshop
Requires:
- Reinforced Iridium: 4
- Nanotubes: 2
- Sensor: 4
- Methane: 2
Produces:
- High-Tech Tool: 6
Holo-Display Factory [Computer Deck]
Requires:
- Nanotubes: 4
- Reinforced Iridium: 4
- Sensor: 8
Produces:
- Holo-Display: 6
Radiation Core Factory [Radiation Shield]
Requires:
- Reinforced Iridium: 4
- Enriched Uranium: 5
Produces:
- Radiation Core: 6
Uranium Enrichment Plant [Radiation Shield]
Requires:
- Uranium Ore: 4
- Chemicals: 8
Produces:
- Enriched Uranium: 8
VR-Edutainment Factory [Communication Array]
Requires:
- Neural Processor: 4
- Holo-Display: 8
Produces:
- VR-Edutainment: 8
Superconductor Factory [FTL Fuel Cells]
Requires:
- Iridium ore: 6
- Sulfur: 10
- Heat Exchanger: 8
Produces:
- Superconductor: 3
AI Control Unit Factory [FTL Engine]
Requires:
- Sensor: 5
- Neural Processor: 3
- Methane: 4
Produces:
- AI Control Unit: 3
GAS AND LIQUIDS
NOTE: Tanks are not listed here as they serve only as buffers and a way for you to check how your pipe network is doing.
Atmosphere Processor
Produces:
- Oxygen: 6
- Carbon: 6
Oxygen Processor
Produces:
- Oxygen: 12
Carbon Processor
Produces:
- Carbon: 12
Water-Air-Filter
Produces:
- Water: 12
Ground Water Extractor
Produces:
- Water: 30
Water Distillery [FTL Turbine]
Requires:
- Water: 30
Produces:
- Distilled Water: 18
Methane Drill [Thermal Systems]
Produces:
- Methane: 12
Methane Fermentation Plant [Thermal Systems]
Requires:
- Organic Waste: 8
Produces:
- Methane: 12
TERRAFORMING
Filtering Mesh Factory [Orbital Scanners]
Requires:
- Heat Exchanger: 1
- Neural Processor: 1
Produces:
- Filtering Mesh: 6
Advanced Filtering Mesh Factory [Orbital Scanners]
Requires:
- Green Science Pack: 1
- AI Control Unit: 1
- Filtering Mesh: 3
Produces:
- Advanced Filtering Mesh: 1,5
Superconducting Coil Factory [Orbital Scanners]
Requires:
- Superconductor: 2
- Radiation Core: 4
Produces:
- Superconducting Coil: 2
Dust Particle Filter
Requires:
- Filtering Mesh: 2
Produces:
- Part 1 of the terraforming process
Fertilizer Drone Hub
Requires:
- Fertilizer: 8
Produces:
- Part 2 of the terraforming process
Ground Acidity Regulator
Requires:
- Advanced Filtering Mesh: 0,5
Produces:
- Part 3 of the terraforming process
Ammonia Extractor
Requires:
- Advanced Filtering Mesh: 1,5
Produces:
- Part 4 of the terraforming process
Magnetic Field Generator
The Magnetic Field Generator is the second of the two buildings that has multiple stages of building instead of being built instantly, much like sending resources through the Spaceship Construction Facility. I will list here the stages and what each of them require.
PHASE 1:
- Concrete: 3500
- Steel: 1500
- Adamantine: 250
PHASE 2:
- -UNKNOWN, HAVE NOT REACHED THIS POINT YET-
Construction complete.
Requires:
- -UNKNOWN-
Produces:
- Part 5 of the terraforming process
SCIENCE
Blue Science Pack Factory
Requires:
- Oil: 8
- Carbon: 4
Produces:
- Blue Science Pack: 4
Green Science Pack Factory
Requires:
- Sand: 4
- Chemicals: 8
- Aluminum Ore: 2
- Blue Science Pack: 4
Produces:
- Green Science Pack: 2
Yellow Science Pack Factory
Requires:
- Motor: 4
- Organic Waste: 2
- Methane: 4
- Green Science Pack: 3
Produces:
- Yellow Science Pack: 1
Red Science Pack Factory
Requires:
- AI Control Unit: 1,5
- Radiation Core: 3
- Yellow Science Pack: 2
Produces:
- Red Science Pack: 0,5
FOOD
Simple Farm [Passenger Deck]
Requires:
- Water: 6
Produces:
- Survival Food: 12
Fertilizer Factory
Requires:
- Sulfur: 6
- Chemicals: 6
Produces:
- Fertilizer: 6
Vegetable Farm
Requires:
- Fertilizer: 3
- Water: 4,5
- Oxygen: 1,5
Produces:
- Vegetables: 9
- Organic Waste: 4,5
Meat Lab
Requires:
- Water: 4,5
- Stem Cell: 3
Produces:
- Meat: 9
- Organic Waste: 4,5
Meal Factory [Passenger Deck]
Requires:
- Vegetables: 9
- Meat: 9
Produces:
- Good Meal: 12
- Organic Waste: 6
POWER
Wind Turbine
Produces: 20MW
Solar Power Plant + Variation
Produces: 75MW
Methane Power Plant
Requires:
- Methane: 10
Produces:
- Power: 250MW
Nuclear Power Plant
Requires:
- Uranium Ore: 3,3
- Water: 5
Produces:
- Power: 750MW
Fast Neutron reactor
Requires:
- Enriched Uranium: 6
- Water: 3
Produces:
- Power: 2000MW
ANTARES BONUSES
Bridge
Requires:
- Aluminum Ore: 350
- Electronics: 250
- Plastic: 250
Bonus:
- “Each time Electronic is produced, you get 1 extra unit.”
- “Each time Plastic is produced, you get 1 extra unit.”
Communication Array
Requires:
- Neural Processor: 150
- VR-Edutainment: 300
- Home Robot: 250
Bonus:
- “Each time Neural Processor is produced, you get 1 extra unit.”
- “Each time VR-Edutainment is produced, you get 2 extra units.”
- “Each time Home Robot is produced, you get 2 extra units.”
Computer Deck
Requires:
- Computer: 250
- Holo-Display: 100
Bonus:
- “Each time Holo-Display is produced, you get 1 extra unit.”
- “Each time Computer is produced, you get 2 extra units.”
FTL Engine
Requires:
- Reinforced Eridium: 125
- AI Control Unit: 225
- Motor: 350
Bonus:
- “Each time Reinforced Eridium is produced, you get 1 extra unit.”
- “Each time AI Control Unit is produced, you get 2 extra units.”
FTL Fuel Cells
Requires:
- Industrial Chemicals: 300
- Super Conductor: 75
- Yellow Science Pack: 125
Bonus:
- “Each time Superconductor is produced, you get 1 extra unit.”
- “Each time Industrial Chemicals is produced, you get 1 extra unit.”
FTL Turbine
Requires:
- Neural Processor: 150
- Copper Bar: 350
- Distilled Water: 150
Bonus:
- “Each time Copper Bar is produced, you get 1 extra unit.”
- “Each time Distilled Water is produced, you get 1 extra unit.”
- “Each time Industrial Robot Bar is produced, you get 2 extra unit.”
Orbital Scanners
Requires:
- Superconducting Coil: 75
- Advanced Filtering Mesh: 200
Bonus:
- “Each time Advanced Filtering Mesh is produced, you get 1 extra unit.”
- “Each time Superconducting is produced, you get 1 extra unit.”
- “Each time Filtering Mesh is produced, you get 2 extra unit.”
Passenger Deck
Requires:
- Water: 500
- Oxygen: 500
- Good Meal: 250
- Survival Meal: 250
Bonus:
- “Each time Survival Food is produced, you get 1 extra unit.”
- “Each time Good Meal is produced, you get 1 extra unit.”
- “15% reduction for all habitat needs.”
Hull
Requires:
- Heat Exchanger: 350
- Sensor: 350
- Chemicals: 350
Bonus:
- “Each time Sensor is produced, you get 2 extra unit.”
- “Each time Heat Exchanger is produced, you get 2 extra unit.”
Radiation Shield
Requires:
- Radiation Core: 450
- Enriched Uranium: 350
Bonus:
- “Each time Radiation Core is produced, you get 4 extra unit.”
- “Each time Enriched Uranium is produced, you get 3 extra unit.”
Storage Deck
Requires:
- Concrete: 1500
- Steel: 1500
- Home Appliance: 200
Bonus:
- “Each time Concrete is produced, you get 3 extra unit.”
- “Each time Steel is produced, you get 3 extra unit.”
- “Each time Home Appliance is produced, you get 2 extra unit.”
Telescope
Requires:
- Adamantine: 150
- Red Science Pack: 50
Bonus:
- “Each time Adamantine is produced, you get 5 extra unit.”
Thermal Systems
Requires:
- Oil: 250
- Chemicals: 250
- Methane: 250
- Blue Science Pack: 150
Bonus:
- “Each time Chemicals is produced, you get 1 extra unit.”
- “Each time Organic Waste is produced, you get 1 extra unit.”
- “Each time Methane is produced, you get 1 extra unit.”
Laser Cannon
Requires:
- Microchip: 75
- Nanotubes: 75
- Green Science Pack: 100
Bonus:
- “Antares’ laser cannon is powerful enough to melt rocks. Clear your map from obstacles from orbit!”