FREEDOM WARS Remastered Codes and Achievements

You need some codes to get achievements in FREEDOM WARS Remastered. In this guide we have listed the achievements and codes.

FREEDOM WARS Remastered Achievements

The achievements are not difficult; many of them will be unlocked simply by playing and progressing through the story. There are no missable achievements in the game, but some require consistent effort from the very beginning, such as “Marathorn Man.”

Marathorn Man:

  • Use your spike to cover a distance of 26 miles (42 km).
  • Use the spike for movement as often as possible.
  • The campaign consists of eight levels or codes (CODE). At the end of each level, there is an exam that you must pass to proceed to the next level. To unlock the exam, you need to meet certain conditions.

CODE 1

  1. Menace to Society
    • Receive your first punishment for violating the People’s Charter.
    • Take a few steps in your cell as soon as you gain control of your character.
  2. The Walls Have Eyes
    • Violate the People’s Charter ten times.
    • This can be obtained naturally. Simply walk around in your cell without permission.
  3. Butterfingers
    • Drop a citizen during transport.
    • Accomplish this in the second tutorial mission (CG1-2 Re-education Operation II). Pick up the citizen, press the run button, and run into a wall.
  4. First Step to Freedom
    • Earn your first entitlement.
    • This is a story-related trophy and cannot be missed.
  5. Citizen’s Friend
    • Deliver a citizen during the mission “CT1-3 Dawn: Citizen Reclamation.”
    • You will receive this at the end of the third mission. It is unmissable.
  6. CODE 2 Clearance
    • Meet the requirements and pass the exam to unlock CODE 2.
    • This is a story-related trophy, earned after completing the “CODE 2 Exam” mission.

CODE 2

  1. In Search of the Strongest Weapon
    • Upgrade your weapon for the first time.
    • Go to Facility Management > Weapon Development Facility > Upgrade Weapons.
  2. Module Maker
    • Create your first module.
    • Go to Facility Management > Weapon Development Facility > Manufacture Modules.
  3. Retail Therapy
    • Make your first purchase using Entitlement Points.
    • Buy something in “Zakka” or the “Fueling Station.”
  4. Severance Package
    • Detach a component from a captor.
    • Use light melee weapons to detach components. Lock onto the target until it turns red, grapple with the spike, and press “A” repeatedly to detach.
  5. The Great Divide
    • Detach five or more components from a captor in a single operation.
    • Use the same method described in Severance Package.
  6. CODE 3 Clearance
    • Meet the requirements and pass the exam to unlock CODE 3.
    • This is a story-related trophy, earned after completing the “CP2-4 Patriot: Liquidation” mission.

CODE 3

  1. Scrap Merchant
    • Collect fifty different types of resources from destroyed captors.
    • This is a cumulative trophy that will unlock as you progress.
  2. CODE 4 Clearance
    • Meet the requirements and pass the exam to unlock CODE 4.
    • This is a story-related trophy, earned after completing the “CODE 4 Exam” mission.

CODE 4

  1. Extractable Abilities
    • Create your first augmentation.
    • Go to Facility Management > Ability Development Facility > Manufacture Augmentations.

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