In Farming Simulator 22, there are many cheats that can make your job easier. You can play with time, teleport, or even fly with simple cheat codes. We’ve also added a list of various console commands. We’ve explained how to use cheats step by step. Let’s dive into the guide!
Farming Simulator 22 Cheats
Here are some useful console commands in Farming Simulator 22:
gsTimeSet <hour>
: Adjusts the time of day to your specified<hour>
.gsTeleport
: Enables teleportation to a field (e.g., “field 12”) or specific coordinates.gsPlayerFlightMode
: Activates flight mode. Use ‘Q’ and ‘E’ to change your height and toggle flight mode on/off with ‘J’.gsFarmlandBuyAll
: Instantly purchases all available farmlands on the current map.gsMoneyAdd
: Adds a default $10,000,000 to your account. You can also manually input a specific<amount>
.gsPalletAdd
andgsBaleAdd
: Summons a pallet or bale right in front of you. You can specify the<type>
afterward.
Farming Simulator 22 offers a wide array of console commands, including options for disabling FPS limiters, altering AI paths, and adjusting dirt levels. To access a complete list of console commands, simply type “help” in the console and use Page Up/Down to navigate through the available commands.
Money Cheat
Here’s another option that’s available exclusively to computer players with the right access. It’s a relatively fast method that can yield instant results. However, it’s important to note that directly editing game files isn’t always a wise choice. It’s quite easy to accidentally damage your saved game, and reversing such changes can be difficult or even impossible. That’s why we’re going to focus on a specific method that’s relatively safe and can bring significant benefits. Here’s how to do it:
- Locate your Farming Simulator 22 game file in your documents, typically found in the C Drive on your PC.
- Open the game folder and look for the folder dedicated to your saved game. You might have multiple saved games, each numbered or titled something like “savegame1.” Choose the folder that corresponds to the game you’re currently playing and open it.
- Find the “farms.xml” file and open it using a text editor like Notepad.
- Use the Find function within your text editor to search for the keyword “Money.” You can also look for “Loan.” This will lead you to the section that provides information about your “loan,” “money,” and “loanAnnualInterestRate,” including the “farmId.”
- You can make adjustments to any of these numbers. Adjusting your money is the easiest, and you can set it to almost any amount you desire (avoid using decimal values to prevent potential issues). You can also change your interest rate to make the game easier over time, without resorting to blatant cheating.
- Save the game file once you’re done with your edits. Then, launch your game again to ensure that everything is functioning properly.
This method can be quite effective for managing your in-game finances, but remember to use it responsibly to maintain the integrity of your gaming experience.
Console Commands
- gsFarmSet – Set farm for current player or vehicle
- gsFarmlandBuy – Buys farmland with given id
- gsFarmlandBuyAll – Buys all farmlands
- gsFarmlandSell – Sells farmland with given id
- gsFarmlandSellAll – Sells all farmlands
- gsFieldSetFruit – Sets a given fruit to field
- gsFieldSetFruitAll – Sets a given fruit to all fields
- gsFieldSetGround – Sets a given fruit to field
- gsFieldSetGroundAll – Sets a given fruit to allfield
- gsSnowAdd – Add snow
- gsSnowAddSalt – Salt around player
- gsSnowReset – Reset snow
- gsSnowSet – Set snow
- gsTreeAdd – Load a tree
- gsVehicleAddDamage – adds a given amount to current damage amount
- gsVehicleAddDirt – Adds a given amount to current dirt amount
- gsVehicleAddWear – Adds a given amount to current wear amount
- gsVehicleFuelSet – Sets the vehicle fuel level
- gsVehicleLoadAll – Load all vehicles
- gsVehicleOperatingTimeSet – Sets the vehicle operating time
- gsWeatherAdd – Adds a weather object by type
- gsWeatherSet – Sets a weather object by type
- gsWeedSystemAddDelta – Add weed delta to field
- gsWeedSystemSetState – Set weed state to field
- gsStoneSystemAddDelta – Add stone delta to field
- gsStoneSystemSetState – Set stone state to field
- gsTipAnywhereAdd – Tips a fillType
- gsTipAnywhereClear – Clears tip area
- enableAnimalStatesDebugRendering – toggle animal states debug rendering
- enableCloudFx – toggle cloudfx
- enableDoF – toggle DoF
- enableFramerateLimit – toggle frames per second limiter
- enableOccluderDebugRendering – toggle occluder debug rendering
- enablePostFx – toggle postfx
- exit – Quits application
- framerateLimitFPS – Frames per second limit attribute
- gsAICostsExport – Export costmap to image file
- gsAICostsShow – costs per cell
- gsAICostsUpdate – Update costmap given width around the camera
- gsAIEnableDebug – Enables AI debugging
- gsAIObstaclesShow – obstacles around the camera
- gsAISetLastTarget – Sets AI Target to last position
- gsAISetTarget – Sets AI Target
- gsAISplinesShow – Toggle AI system spline visibility
- gsAIStart – Starts driving to target
- gsAIStationsShow – Toggle AI system stations ai nodes visibility
- gsAmbientSoundSystemReload – Reloads the ambient sound system
- gsAmbientSoundSystemToggleDebugView – Toggles the ambient sound system debug view
- gsAutoSave – Enables/disables auto save
- gsAutoSaveInterval – Sets the auto save interval
- gsBaleList – List available bale types
- gsBenchmark – Starts a benchmark sequence with camera flight and working vehicles
- gsBenchmarkMapPerformanceTest – Runs a basic performance test for the current map
- gsCameraFovSet – Sets camera field of view angle
- gsCollisionFlagShowAll – Shows all available collision flags
- gsDebugManagerClearElements – Removes all permanent elements and functions from DebugManager
- gsDensityMapToggleDebug – Toggles debug mode
- gsEnvironmentAreaSystemToggleDebugView – Toggles the environment checker debug view
- gsEnvironmentFixedVisualsSet – Sets the visual seasons to a fixed period
- gsEnvironmentMaskSystemToggleDebugView – Toggles the environment mask system debug view
- gsEnvironmentReload – Reloads environment
- gsEnvironmentSeasonalShaderDebug – current seasonal shader parameter
- gsEnvironmentSeasonalShaderSet – Sets the seasonal shader to a forced value
- gsFieldToggleStatus – Shows field status
- gsGuiDebug
- gsGuiDrawHelper
- gsGuiSafeFrameShow
- gsHudVisibility – Toggle HUd visibility
- gsI3DCacheClean – Removes all cached i3d files to ensure the latest versions are loaded from disk
- gsI3DLoadingDelaySet – Sets loading delay for i3d files
- gsI3DPrintActiveLoadings – Print active loadings
- gsI3DShowCache – Show active i3d cache
- gsIndoorMaskToggle – Toggle indoor mask visualization
- gsInputContextPrint
- gsInputContextShow
- gsInputDebug
- gsInputDrawRaw
- gsNetworkDebug – Toggle network debugging
- gsNetworkShowObjects – Toggle network show objects
- gsNetworkShowTraffic – Toggle network traffic visualization
- gsPedestrianSystemReload – Reload pedestrian system xml
- gsPedestrianSystemToggle – Toggle pedestrian system
- gsPlacementCollisionsShow – collisions for placement and terraforming
- gsPlayerDebug – Enables/disables player debug information
- gsPlayerFsmDebug – Toggle debug mode for player state machine
- gsPlayerFsmStateJumpDebug – Toggle debug mode for Jump
- gsPowerConsumerSet – Sets properties of the powerConsumer specialization
- gsProductionPointSetFillLevel
- gsProductionPointSetOutputMode
- gsProductionPointSetOwner
- gsProductionPointSetProductionState
- gsProductionPointToggleDebug – Toggle production point debugging
- gsProductionPointsList – List all production points on map
- gsProductionPointsPrintAutoDeliverMapping – Prints which fillTypes are required by which production points
- gsRenderColorAndDepthScreenShot
- gsRenderingDebugMode
- gsReverbSystemToggleDebugView – Toggles the reverb debug view
- gsScriptCommandsList – Lists script-based console commands. Use ‘help’ to get all commands
- gsSetFixedExposureSettings – Sets fixed exposure settings
- gsSetHighQuality – Incease draw and LOD distances of foliage, terrain and objects
- gsShopUIToggle – Toggle shop config screen UI visiblity
- gsSoundManagerDebug – Toggle SoundManager global debug mode
- gsStoreItemsReload – Reloads storeItem data
- gsTakeEnvProbes – Takes env. probes from current camera position
- gsTensionBeltDebug – Toggles the debug tension belt rendering of the vehicle
- gsTestForceFeedback
- gsTipCollisionsShow – collisions for tipping on the ground
- gsVehicleAnalyze – Analyze vehicle
- gsVehicleDebug – Toggles the vehicle debug values rendering
- gsVehicleDebugReverb – Toggles the reverb debug rendering
- gsVehicleReload – Reloads currently entered vehicle or vehicles within a range when second radius parameter is given
- gsVehicleShowDistance – distance between vehicle and cam
- gsVehicleTemperatureSet – Sets the vehicle motor temperature
- gsVineSystemSetGrowthState – Sets vineyard growthstate
- gsWeatherDebug – Toggles weather debug
- gsWeatherReload – Reloads weather data
- gsWeatherSetClouds – Sets cloud data
- gsWeatherSetDebugWind – Sets wind data
- gsWeatherSetFog – Sets fog height, mieScale and duration
- gsWeatherToggleRandomWindWaving – Toggles waving of random wind
- gsWildlifeDebug – Toggle shows/hide all wildlife debug information.
- gsWildlifeDebugAnimalAdd – Adds an animal to a debug list.
- gsWildlifeDebugAnimalRemove – Removes an animal to a debug list.
- gsWildlifeDebugAnimation – Toggle shows/hide animal animation information.
- gsWildlifeDebugId – Toggle shows/hide all wildlife animal id.
- gsWildlifeDebugSteering – Toggle shows/hide animal steering information.
- gsWildlifeToggle – Toggle wildlife on map
- gsWiperStateSet – Sets the given wiper state for all vehicles
- gsWoodCuttingMarkerVisiblity – Enables/disables chainsaw woodcutting marker
- gsXMLGenerateSchemas – Generates xml schemas
- listEntities – Print detailed entity list
- listResources – Print detailed resource list
- parallelRenderingAndPhysics – Enable parallel rendering and physics
- q – Quits application
- quit – Quits application
- reloadAnimalConfiguration – Reload configuration data for animals in husbandires
- setAsymmetryFactor – Set CornetteShrank asymmetry factor [0..1]
- setBloomMagnitude – Sets bloom magnitude [0..1]
- setBloomThreshold – Sets threshold for bloom mask computation
- setCirrusCloudDensityScaling – Sets cirrus cloud coverage scaling factor
- setCirrusCloudVelocity – Sets cirrus cloud velocity
- setCloudBaseShapeScaling – Scales sampling position of base cloud shape texture
- setCloudErosionScaling – Scales sampling position of cloud erode texture
- setCloudNoiseVelocity – Sets Volumetric Noise Scroll-Velocity
- setCloudPrecipitation – Sets cloud precipitation coefficient [0 1]
- setCloudScatteringCoeff – Sets cloud scattering coefficient
- setDLSSQuality – Set DLSS Quality
- setDoFBlendWeight- X-fade distances d0, d1, d2
- setDoFBlurArea – DOF Blur Area, top left(x,y) bottom right(x,y), x,y in [0 1]
- setDoFFarCoC – Set DoF far CoC radius
- setDoFNearCoC – Set DoF near CoC radius
- setDoFParams – DOF parameters, nearCocR, endNearBlurDist, farCocR, startFarBlurDist, endFarBlurDist
- setFogPlaneHeight – Set fog plane top height [0..1000]
- setFogPlaneMieScaling – Scale fog plane mie scattering coefficient [0.001..1000]
- setHistogramLogLuminanceRange – Histogram Luminance Range [min max]
- setMSAA – Set MSAA
- setMieScaling – Scale mie scattering coefficient [0.001..1000]
- setMinMaxLuminanceAdaption – Luminance Adaption Range [min max]
- setMoonSizeScale – Scales Moon disc size
- setPostFxAA – Set Post Process Anti Aliasing
- setSSAOIntensity – SSAO intensity
- setSSAORadius – world space radius size
- setSSAOSamples – num samples in SSAO computation [1..12]
- setSunBrightnessScale – Scales Sun brightness
- setSunSizeScale – Scales Sun disc size
- setTextureStreamingBehavior – Set texture streaming behavior
- setTextureStreamingPaused – Set texture streaming pause
- setVolumetricCloudVelocity – Sets Volumetric-Cloud Wind-Direction and -Velocity
- showFps – Show frames per second
Enabling Cheats
To activate cheats in Farming Simulator 22, follow these steps:
- Open the launch options:
- Navigate to your Steam Library.
- Right-click on “Farming Simulator 22.”
- Select “Properties.”
- In the “General” tab, find “Launch options.”
- In the launch options field, type “-cheats” (without the quotes).
- Launch the game.
Enabling the Developer’s Console
If you want to enable the developer’s console, here’s how to do it:
- Locate the “game.xml” file:
- Go to your Steam Library.
- Right-click on “Farming Simulator 22.”
- Choose “Manage” and then “Browse local files.”
- Open the “game.xml” file using a text editor like Notepad.
- Find the line that reads “false” and replace it with “true.” After making this change, the line should appear as follows:
<developer>false</developer>
- Launch the game. While playing, press the key corresponding to the console, which may be
´
,ö
,‘
,ñ
,ù
,~
, or the key to the left of1
(above theTab
key), depending on your keyboard. This should open the console. To enter commands, press the same key again.