Hello from our Extraordinary Soul Level Solutions Walkthrough guide. You can use the CLUE ID in the game to find relevant puzzle clues. We will help you with the details in this guide!
This is the guide 若水 it was created by. You can find the author’s link at the end of the guide.
Extraordinary Soul Level Solutions Walkthrough
Welcome to our Extraordinary Soul Level Solutions Walkthrough guide. This guide will show you detailed information about how to level up in the game!
Wooden House(#1~#37)
#1
Pick up the “Wooden Boat” from the bookshelf in the study.
#2
Pick up the “Oil Light” from the fireplace shelf.
#3
Throw the “Wooden Boat” into the fireplace, then the “Oil Light” . This will ignite the fireplace.
#4
Pick up the “Tongs” from the fireplace.
#5
Use the “Tongs” on the fireplace to find “Key A”.
#6
Use “Key A” to open the right door of the night table in the bedroom and pick up “Knob 1”.
#7
Pick up the “Candle” from the multi-layered drawer cabinet at the entrance.
#8
Since the fireplace is lit, go ahead and light the “Candle” to obtain the “Lit Candle”.
#9
Place the “Lit Candle” on the candelabrum above the multi-layered drawer cabinet.
#10
Pick up the “Empty Can” from the trash can next to the fireplace.
#11
Place the “Empty Can” over the candelabrum. Through the light from the can, revealing the patterns IX and XV on the wall.
#12
There is a Roman numeral conversion table below the bookshelf in the study. Look up IX and XV, which correspond to 9 and 15 respectively, and get the password “915”.
#13
On the bottom layer of the multi-layered drawer cabinet at the entrance, enter the password “915” and open the drawer to pick up the “Small Fish Jerky”.
#14
Place the “Small Fish Jerky” in front of the pet door, and the cat will snatch the jerky, leaving behind the stolen “Key B”.
#15
Use “Key B” to open the multi-layered drawer cabinet at the entrance and pick up “Knob 2”.
#16
On the bed in the bedroom, pick up the pillow to find “Key C” hidden underneath.
#17
Use “Key C” to open the left door of the night table and pick up “Knob 3”.
#18
Close the curtains in the bedroom (click twice on the curtains), then open the curtains (click twice on the curtains) and pick up the “Plian Paper” along the window edge.
#19
Place the “Plian Paper” on the desk in the study.
#20
Turn on the desk lamp and adjust the light to blue. The “Plian Paper” will reveal four graphical clues.
#21
According to the graphical clues on the “Plian Paper,” find the corresponding number of shapes in the two flower pots on the bookshelf in the study.
#22
“Circle: 3 holes on the leaf + 5 fruits = 8;
Triangle: Pattern on the left flower pot = 7;
Square: Shape 1 on the left flower pot + Pattern 7 on the right flower pot = 8;
Wave: Pattern on the right flower pot = 3.
Obtain the password “”8783″”.”
#23
As a four-digit password, enter the password “8783” in the left cabinet below the bookshelf in the study, and open it to retrieve “Knob 4”.
#24
Pick up the “Spray Bottle” from the bookshelf in the study.
#25
Fill the “Spray Bottle” with water from the fish tank in the bedroom, obtaining the “Spray Bottle Filled with Water”.
#26
Use the “Spray Bottle Filled with Water” to spray water on the plant on the left side of the bookshelf in the study. A caterpillar crawls out. Pick up the “Worm”.
#27
Place the “Worm” into the fish tank and feed it to the hermit crab. Pick up the “Business Card” (half).
#28
Stick the “Business Card” (half) on the corresponding spot on the studio wall.
#29
Pick up the “Crowbar” under the bed in the bedroom.
#30
Find the loose brick above the fireplace and use the “Crowbar” to pry it open. Pick up the “Flyer” (half).
#31
Stick the “Flyer” (half) on the corresponding spot on the studio wall.
#32
On the study desk, there is an incomplete iron box . Assemble “Knob 1”, “Knob 2”, “Knob 3”, and “Knob 4” on the iron box.
#33
There is a map on the bedroom wall. Tear off the upper right corner to reveal the pattern of the “OX Game”.
#34
Based on the handwritten dates on the notes, flyer, and business card on the studio wall, arrange them in chronological order and record the three digits that appear on each paper, to obtain three sets of numbers: 925, 716, and 578.
#35
Arrange the three sets of numbers 925, 716, and 578 from top to bottom to correspond to the nine-grid of the “OX Game.” Delete the numbers corresponding to “X” to obtain 2, 16, 58.
#36
Following the snake pattern on the iron box, arrange the three sets of numbers 2, 16, and 58 in the order from tail to head, resulting the password “25861”.
#37
Enter the password “25861” in the iron box, where each number corresponds to a color. The colors come from the background color of the corresponding number on the notes, flyer, and business card. They are yellow, red, purple, green, green. Adjust the five knobs to match the numbers with their respective colors.
Flower Shop(#38~#80)
#38
Open the sliding drawer in the cashier area and pick up the “Shovel”.
#39
On the shelf in the cash register area, there is a small flower pot with a young plant. Use the “Shovel” to dig out the young plant and obtain the “Sapling with Soild”.
#40
Inside the flower pot from which the young plant was dug, there is a key. Pick up “Key A.”
#41
Use “Key A” to open the drawer of the low cabinet in the flower area and pick up the “Bug Net”.
#42
Pick up the “Coffee” from the table in the rest area.
#43
Pour the “Coffee” into the hanging pot in the flower area to drive out the grasshopper.
#44
Use the “Bug Net” to catch the grasshopper and obtain the “Grasshopper”.
#45
Place the “Grasshopper” in the crow’s feeding trough and feed the crow. It will reward you, but you’ll need to wait for a while. Take a detour elsewhere and come back later.
#46
Two hours later… The crow places the reward in the feeding trough. Pick up “Key B”.
#47
Use “Key B” to open the sliding door cabinet in the cash register area and obtain the “Nutrient Fliud”.
#48
Place the “Sapling with Soild” in an empty pot in the flower area. Let’s start transplanting the flowers.
#49
Pick up the “Empty Watering Pot” from the floor in the flower area.
#50
Go to the flowerpot at the entrance and use the “Empty Watering Pot” to fill it with water and obtain the “Watering Pot with Water”.
#51
Use the “Watering Pot with Water” to water the flowers.
#52
Pour the “Nutrient Fliud” into the flower pot.
#53
The longest branch has 3 buds, the medium-length branch has 4 buds, and the shortest branch has only 2 . Therefore, our password is 342.
#54
The three-digit password on the insulated box is “342”.
#55
Pick up the “Screwdriver” from the pen holder in the cashier area.
#56
Use the “Screwdriver” to disassemble the small fan and obtain the “Fan Blade Cover”.
#57
Straighten the tilted hanging pot and obtain “Key C”.
#58
Use “Key C” to open the cabinet door in the cashier area and obtain the “Clipper”.
#59
Use the “Clipper” to remove the worn-out running wheel.
#60
Install the “Fan Blade Cover” on the running wheel frame.
#61
Click on the hamster to turn the running wheel.
#62
Two hours later… When you come back here, the hamster is exhausted. There was food hidden in its cheek pouch. Pick up the “Peanut”.
#63
Feed the “Peanut” to the crow and pick up the “Plug”.
#64
Pick up the drawer in the flower area and obtain the “Insulating Tape”.
#65
Place the “Plug” next to the power cord.
#66
Use the “Insulating Tape” to wrap around the power cord to fixe the power supply. Now, go check the cash register.
#67
In the cashier area, there is a small flower pot at the bottom of the shelf. Move it aside. There is half of a cash register slip inside.
#68
On the right side of the bookshelf in the Rest area, there is a hidden door blocked by three books. Remove them.
#69
First, there are three kinds of flowers on the small blackboard at the entrance with their actual prices. We need to calculate the original prices of the flowers based on the discounts…
#70
Clock-faced Adenium: 7.65 / 0.85 = 9; Sakura Beauty: 10.2 / 0.85 = 12; Butterfly Orchid: 5.1 / 0.85 = 6.
#71
The price displayed on the cash register is 75, and the quantity on the floor cash register slip is 5. Therefore, Primrose: 75 / 5 = 15. We now have the original prices for the flowers: Clock-faced Adenium 9€, Sakura Beauty 12€, Butterfly Orchid 6€, Primrose 15€.
#72
The scale on the hanging pots for these four flowers goes up to a maximum of 5 (five clicks at most). Divide the original price of each flower by 3. We get: Clock-faced Adenium 3, Sakura Beauty 4, Butterfly Orchid 2, Primrose 5.
#73
From left to right, the hanging pots correspond to Clock-faced Adenium, Primrose, Butterfly Orchid, and Sakura Beauty. Therefore, the scales for the hanging pots are 3, 5, 2, 4. Okay, let’s pull the rope now.
#74
After adjusting the scales on the hanging pots, the hidden door on the bookshelf opens. Pick up “Succulent Pot 1”.
#75
Move the flower pot below the display case and pick up “Succulent Pot 2”.
#76
Pick up “Plant 1” from the flower pot below the shop window.
#77
Pick up “Plant 2” from the flower pot below the shop window.
#78
Pick up “Plant 3” from the flower pot below the shop window.
#79
Insert “Plant 1,” “Plant 2,” and “Plant 3” into the flower vase on the table in the Rest area. Let the fragrance of the flowers spread for a while. Now, let’s go elsewhere and search for clues.
#80
Take a close look at this butterfly. Its body has four different colored areas. Above the hanging box in the flower area, there are four patterns corresponding to the butterfly’s wings. Following the order of the patterns, we get the sequence of colors: red, blue, yellow, white.
Flower Shop(#81~#89)
#81
The flowers in the hanging box are as follows: 2 red, 3 blue, 7 yellow, and 4 white. Therefore, the password for the bottom drawer of the low cabinet is 2374.
#82
Pick up the “Hammer” from the pen holder next to the cash register.
#83
On the floor at the entrance, there is a cracked floor tile. Use the “Hammer” to smash the
#84
Open the notebook.
#85
View the meanings of all the runes.
#86
On the parchment, there is a record of the arrangement of the potted plants.
#87
Pick up the “Withered Tree Leaf” from the floor.
#88
Place the “Withered Tree Leaf” in the center of the magic circle and pick up the “Berry”.
#89
Place the “Berry” in the crow’s food trough.
Studio(#90~#122)
#90
There is a gear on the step of the staircase. Pick up “Gear 40”.
#91
Move the two cardboard boxes below the staircase and pick up “Gear 3050”.
#92
Click multiple times on the coat next to the secret room door and pick up “Gear 20”.
#93
Open the drawer of the workbench and pick up the “Lubricant”.
#94
Pick up the “Screwdriver” from the iron shelf.
#95
On the floor near the entrance to the secret room, there is an iron box. Apply the “Lubricant” to the rusty screw on the box.
#96
Use the “Screwdriver” to remove the screws on the iron box, open the lid, and pick up “Gear 30”.
#97
Open the drawer of the workbench and pick up “Key A”.
#98
Move the two cardboard boxes below the staircase and use “Key A” to open the toolbox. Pick up the “Electric Drill”.
#99
Next to the workbench, pick up the “Circular Saw” from the wall.
#100
Use the “Circular Saw” to cut the handrail of the staircase and obtain the “Steel Pipe”.
#101
On the iron shelf next to the workbench, pick up the “Tape”.
#102
Open the drawer of the workbench and pick up the “Glass Bottle”.
#103
Use the “Glass Bottle” to contain the rusty gears and obtain the “Rusty Gear”.
#104
In the bucket at the entrance of the secret room, use the “Rusty Gear” and the glass bottle to fill it with sand, obtaining “Sand + Rusty Gear”.
#105
Insert the “Steel Pipe” into the hole next to the workbench.
#106
Place the “Electric Drill” next to the inserted steel pipe.
#107
Use the “Tape” to secure the electric drill to the steel pipe.
#108
Finally, insert the glass bottle in front of the electric drill. Wait for the sand to slowly grind. In the meantime, let’s do something else.
#109
Pick up “Sand + Gear” from the ground.
#110
Pour the “Sand + Gear” into the hourglass and pick up “Gear 2030,” “Gear 30,” and “Gear 20” separately.
#111
Observe the path of the gear disc, which can be found by adding the radii of two gears.
#112
Then assemble the gears according to the path. Pay attention to the upper and lower layers; if they are not on the same level, the gears cannot be linked.
#113
After entering the secret room, open the drawer and pick up the “Mechanical Eyeball”.
#114
Place the “Mechanical Eyeball” in the eye socket of the mechanical bear.
#115
Above the left and right monitors, there are respective sets of letters. Note down the letters: “XCIV” and “XLVI”.
#116
On the floor of the first chapter [Wooden House], there is a Roman numeral conversion table. Look it up to get a four-digit password: “9446”. Enter the password to open the drawer cabinet in the secret room and pick up the “Winding Key”.
#117
Insert the “Winding Key” into the side of the music box and turn the key.
#118
Pay attention to the hand movements of the dancer when dancing. When a hand is fully extended to point at the light bulb, the light bulb lights up and record it.
#119
The 14 hand gestures of the dancing girl correspond to the scales of the 14 knobs on the control panel.
#120
Open the drawer in the secret room and pick up the “Glass Tube”.
#121
Install the “Glass Tube” in the missing position on the pressure regulator.
#122
The key point on the blackboard is that the pressure values should be unique and integers. So, the correct answers are: LE=8, NT=5, IN=6, E=7.
Stable(#123~#161)
#123
Pick up the “Firewood” below the head of the horse.
#124
Open the wallet and pick up the “Matches”.
#125
Place the “Firewood” in the firewood section of the furnace.
#126
Use the “Matches” to ignite the wood.
#127
Pick up the “Iron Rake Head” on the ground in the harness area.
#128
Open the cabinet door of the furnace and place the “Iron Rake Head” in the furnace. Close the door and wait until it melts.
#129
When the green light above the furnace lights up, take out the “Molten Iron”.
#130
Pour the “Molten Iron” into the mold of the horseshoe, cover it, open the cover, and pick up the “Rough Horseshoe”.
#131
Pick up the “Hammer” above the hole board.
#132
Place the “Rough Horseshoe” on the anvil and use the “Hammer” to obtain the “Trimmed Horseshoe”.
#133
Put the “Trimmed Horseshoe” into the water to obtain the “Horseshoe”.
#134
Pick up the “Hoof Scraper”.
#135
Pick up the “Short-nose Pliers”.
#136
Open the drawer of the metal cabinet and pick up the “File”.
#137
Use the “Hoof Scraper” to remove dirt from the horseshoe.
#138
Use the “Short-nose Pliers” to trim the horse’s hooves.
#139
Use the “File” to polish and smooth the horse’s hooves.
#140
Nail the “Horseshoe” onto the hooves.
#141
Pick up the “Beetroot” from the ground in the forage area.
#142
Pick up the “Bran” from the sack in the forage area.
#143
The horse stirrup hanging on the wall was witten “AITOKA” . This is the password for the metal cabinet drawer. Enter the password and open the drawer to obtain the “Knife”.
#144
Use the “Knife” to make a cut on the corn sack in the forage area and pick up the “♥♥♥♥♥♥”.
#145
Put the “Beetroot”, “Bran”, and “♥♥♥♥♥♥” into the feed mixer and get them blended. Meanwhile, you can go somewhere else.
#146
Pick up the “Feed” under the feed mixer.
#147
Feed the horse with the “Feed”.
#148
After the horse finishe eating, pick up the “Ruby”.
#149
Tear open the corn sack to reveal the “Ancient Painting”.
#150
Insert the “Ancient Painting” into the wall next to the metal cabinet.
#152
Embed the “Ruby” in the wooden box.
#153
Pick up the “Empty Glass Cup”.
#154
Move the stone and pick up the “Dried Mugwort”.
#155
Go to the furnace and ignite the “Dried Mugwort” to obtain the “Burning Mugwort”.
#156
Use the “Burning Mugwort” to smoke the horse’s eyes, making the horse tear up.
#157
Use the “Cup” to collect the tear of the horse to obtain the “Tears of a Horse”.
#158
Pour the “Tears of a Horse” onto the wooden box…
#159
Pick up the “Charcoal” from the ashes below the furnace.
#160
In the drawer of the metal cabinet, there is a notebook. Use the “Charcoal” to rub on the blank pages of the notebook.
#161
Examine the mapping between content and the runes of the notebook.
#162
Enter the correct runes based on the mapping in the notebook.
Redwood Tree(#123~#162)
#162
Pick up the “Wine Glass” from the ground.
#163
Move the stone and pick up the “Bracelet”.
#164
On the ground in front of the stone sarcophagus, pick up the “Dagger”.
#165
Break the clay jar and pick up the “Earring”.
#166
There is a map on the wall of the “Wooden House”, marking four locations that correspond to the origins of the four items. Arrange the four items according to the directions on the map.
#167
Check the runes in the “Stable” notebook.
#168
In the secret room of the ‘Workshop’ studio, there are many pictures of runes hanging on the walls.
#169
On the bed of the “wooden house”, there are Pedro’s notes, recording the correct rune colors and matching them with the runes in the studio.
#170
Finally, combine the four pointed stars, hexagons, and squares together.
#171
Print out the pattern of the derived rune and pick up the “Rune Pattern”.
#172
Follow the “Rune Pattern” and draw it on the wall.
#173
The shaman drum hanging on the fireplace in the “Wooden House” .There are four ribbons with different runes.
#174
The position orders of the runes is shown on the monitor above the mechanical bear in the “Workshop”. Red, yellow, white, and blue correspond to the runes on the ribbons.
#175
Open the cap of the bottle and let the firefly fly onto the honey-coated slate.
#176
In the metal cabinet drawer of the “Stables”, there is a parchment with the method for opening.
#177
start moving the stone slabs.
#179
Click on the black mist that appears above the stone sarcophagus.
Overlap the four orbs by sliding them up, down, left, and right.