Welcome to our Elden ring Stat Breakpoints guide. Analyzing each added stat point and its benefits to find where the diminishing returns give you the best value for your levelups.
Updated on: 05.28.2022
ELDEN RING Stat Breakpoints Guide
Our methodology for collecting this data is as follows.
Stat Breakpoints
Vigor = 40/58
Hard decrease at 40, and very little benefit going from 58 to 60
Recommendation: Since HP gains ramp up there is no reason not to take Vigor to 40, but I wouldn’t bother going to 58
Mind = 40/~55
Focus hits a hard decrease at 40, but FP actually continues to ramp up all the way to 52 then slowly tappers at 55 and 57 with a hard stop at 60; best value here would be at 55, but look at the raw data to see what I’m talking about
Recommendation: If you use FP, then take Mind all the way to 57 imo, but some other players disagree with me here. At least take it to 40
Endurance = 25/50/60
Stamina hard stops at 50, Equip Load has two stopping points at 25 and 60, and if you care about it – Robustness has a hard decrease at 40
Recommendation: If you primarily cast, leave this at 25, otherwise take it to at least 50
Strength = 20/51 (34 if two-handed)
STR and DEX appear to be fairly heavily front loaded with your greatest gains coming in on the way to 20, the weapons I’ve tested so far all show a benefit putting in that extra point past 50, but it could be a fluke. Since two-handing a weapon multiplies your effective STR by 1.5x you could stop at 34. Physical defense is fairly linear and diminishing returns really only start after 61
Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for 34/51
Dexterity = 20/50
After testing some B and C rank weapons, there is a clear 20/50 split for the STR and DEX weapons I’ve looked at so far. I’ll need to check some A and S rank ones to be sure
Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for 50
Intelligence = 20/50
At least for Magic resistance there is a hard decrease at 20, for casting power that remains TBD
Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for 50
Faith = 20/49
At least for weapon damage from INT/FTH scaling, these stats also appear to follow a 20/50 split. This is still attack power tho, casting power could follow a different cutoff curve. I only have access to D rank INT/FTH scaling weapons atm, which is why their data is poor quality
Recommendation: If you use it; take it to 20 asap, then focus on survivability/utility before coming back and making the push for 50
Arcane = 20/91
Like Intelligence, Holy resistance here has a hard decrease at 20 while Vitality shows softer decreases at 15 and 39; Discovery as mentioned previously is linear (mostly) all the way to 99
Recommendation: Either leave it as low as possible or else bump it up to 20 early on so the extra Discovery is active for more of your playthrough. You might max it out during farming sessions and then spec back out again, but that might be more trouble than its worth
Example Leveling Path – ELDEN RING Stat Breakpoints Guide
- Pick two attack stats; STR/FAITH, DEX/INT, STR/DEX, etc and push them both to 20 asap
- Then branch out, maybe push Endurance to 25, then Vigor or Mind to 40
- From there you could go deeper into an attack stat, or Endurance, pushing it to 50
- Eventually (assuming you do cast) you will want Mind all the way to 52 to 57 – the gains to FP are just too good
I haven’t tested it, but I believe STR gives a 50% bonus when two-handing a weapon which could save you a few levels since 34 x 1.5 = 51
Alternatively, if you are crazy like me, you could get Arcane to 20 first, then do everything else here (I wanted the extra item find active as early as possible)
Basic “Quality” Build
- 40 Vigor
- 50 Endurance
- 34 Strength (two-handing makes this equal to 51)
20 Dexterity
= Level 105
Basic Sorcerer Build – ELDEN RING Stat Breakpoints Guide
- 40 Vigor
- 40 Mind
- 20 Dexterity (faster casting)
70 Intelligence (to be able to cast ALL the spells)
= Level 131
Heya. Just wanted to say thanks for this post. This is the first truly helpful breakdown of stats I’ve been able to find.
Thanks for this!
May be good to mention for many builds some weapons/staffs/etc. will require more of a particular stat than you are recommending. For melee builds there is a Greataxe that can be found very early on that requires 30+ STR and a Greatshield that requires 36 STR. Same can be said for certain INT and DEX weapons. So your stat breaks are accurate for their value to individual gains but may need to be adjusted (on an case by case basis) to accommodate equipment.