Die in the Dungeon Origins Monsters Guide

Explore a comprehensive guide on Die in the Dungeon Origins monsters, dungeon bugs, and more. Get all the details you need for a successful adventure.

If you need information about the summary of monsters, all the bugs of dungeons and more, take advantage of the details in our Die in the Dungeon Origins Monsters guide.

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Die in the Dungeon Origins Monsters Guide

This guide will show you list of all bugs in the dungeon, some stats and strategy.

Photographer’s Notes

Fly

checkmate101's Compendium of Monsters
  • Base health 6
  • Base attack 1, 2, or 3
  • Always spawns first floor
  • 1-boost + 2 2-attack die, 2-boost + 2 attack, or 3-boost

Spider

checkmate101's Compendium of Monsters
  • Base heath 10
  • Base attack 2×2 or 2×3
  • Prioritize – high damage output compared to HP

Moth

checkmate101's Compendium of Monsters
  • Base Health 10
  • Base attack 1, 2, or 3
  • Can heal the lowest health enemy (even if that enemy is full health)
  • Be opportunistic and kill when you can

Ant

checkmate101's Compendium of Monsters
  • Base Health 5
  • Base attack 2, 3, or 4
  • Blocks a space on the board
  • Be careful since your boost dice can boost them

Roach

checkmate101's Compendium of Monsters
  • Base Health 7
  • Base attack 2×2, or 2×3
  • Has accurate kill – any damage above their remaining health causes them to respawn with +2 max health
  • They stop respawning when they reach x2 their original max hp
  • They do not spawn in endless except for certain failed events

Mimic

checkmate101's Compendium of Monsters
  • Base Health 9
  • Base attack 1
  • Will mimic the moves you take (if you attack, they attack, or if you boos, they will boost)
  • Prioritize as they can be unpredictable if you are not watching your own moves

Beetle

checkmate101's Compendium of Monsters
  • Base Health 19
  • Base attack 3 or 4
  • Can shield the lowest health enemy
  • Enemy block does not carry over turn after turn and is lost if you kill the beetle

Axe Bug

checkmate101's Compendium of Monsters
  • Base Health 14
  • Base attack 10
  • Targets weak points on the board. If those points are covered by dice, the axe attack reduces to 5
  • PRIORITIZE – has some of the highest damage outputs and will prevent you from using optimal boost pattern

Plague Doctor

checkmate101's Compendium of Monsters
  • Base Health 14
  • Base attack 2 or 6
  • Infects a slot on the board causing dice placed on that spot to be -1
  • DO play on the infected spot or the plague doctor’s next attack will be higher and the infected spot will spread
  • Boost dice are not affected by the -1

Caterpillar

checkmate101's Compendium of Monsters
checkmate101's Compendium of Monsters
checkmate101's Compendium of Monsters
checkmate101's Compendium of Monsters
  • Base Health 3
  • Base Attack 1 or 2
  • Tasty effects are trigger when you kill them
  • Green – player regains 2 health
  • Blue – player gains 2 block
  • Red – player LOSES 2 health
  • Normal – random enemy loses 2 health

Grub

checkmate101's Compendium of Monsters
  • Base Health 22
  • Base attack 1×7 or 2×7
  • If you attack the grub at all it will be stunned and will not attack you
  • Use a flash dice to stun him, or prioritize him if he has the highest damage output

Elite Fly

checkmate101's Compendium of Monsters
  • Base Health 10
  • Base attack 2×3, 3×3, 7
  • Prioritize as it is easy to kill and puts out a lot of damage

Elite Spider

checkmate101's Compendium of Monsters
  • Base Health 15
  • Base attack 4×2 or 5×2
  • Prioritize if you can kill it turn 1. One of the highest damage enemies

Elite Moth

checkmate101's Compendium of Monsters
  • Base Health 20
  • Base attack 4 or 7
  • Can heal lowest health enemy
  • Save for last – damage is fairly low for the amount of effort to kill

Elite Beetle

checkmate101's Compendium of Monsters
  • Base Health 28
  • Base attack 4 or 7
  • Can give defense to the lowest health enemy
  • Try to kill with turn 1 burst or save for last

Banshee

checkmate101's Compendium of Monsters
  • Base Health 12
  • Base attack 3 or 4
  • Attacks before the player
  • Use flash attack to strike first (or defend first)

Scorpion Rider

checkmate101's Compendium of Monsters
  • Base Health 250 (25 for rider)
  • Base attack 5×2 (5 for rider)
  • The rider can attack you, or add block to the scorpion
  • Target the rider with the opening slot – flash works well to get multiple attacks on the same spot
  • Mark of the Chosen can synergize with flash and most relics on this boss run
  • Beware of Bullseye and Blindfold since it can make it harder to target the rider
  • When the rider is stunned, target the x3 vulnerable spots
  • When the rider recovers, it will boost the scorpion’s attack

Grasshopper

checkmate101's Compendium of Monsters
  • Random event
  • If you have glass, can be good to try to “repair the damage” for a relic
  • If you fail the event, the grasshopper will turn one die to glass

Collector

checkmate101's Compendium of Monsters
  • Random event
  • He asks to see “rare dice” – ie, combo of terrain, mirror, prism
  • No penalty for fail

Shade

checkmate101's Compendium of Monsters
  • Random event
  • Hollow gives you a boost for your role
  • Failing gives you the Primordial Fear Curse
Written by checkmate101

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