Welcome to our Dead Cells Map guide. The map includes all DLC up to “The Queen And The Sea”.
Dead Cells Map
Minimalistic map considering all DLC!
Introduction
The map includes all DLC up to “The Queen And The Sea”.
Some passages may not be available if you are playing on 0-4 cells or have not collected all the runes / keys / other things.
The designation x1-5 on the arrow indicates the required number of cells to pass to the next location. If there is no designation, accordingly, the number of cells does not matter.
Location color explanation:
- Green – initial / final locations;
- White – regular;
- Yellow – additional (with a cursed chest) that can be skipped;
- Red – intermediate bosses.
Map
About Dead Cells
Features:
- RogueVania: The gradual exploration of an interconnected world, thanks to the replayability of a rogue-lite and the adrenaline-pumping threat of perpetual death.
- 2D Souls-lite Action: Tough but fair combat, unique gameplay with over fifty weapons and spells, and of course, emergency panic somersault to get you out of trouble.
- Non-linear progression: Sewers, Cellars or Walls? Special permanent skills once unlocked give you new ways to reach your goal. Choose the path that fits your current strategy, playstyle or just your mood.
- Exploration: Secret rooms, secret passages, stunning views. Take a break to tour the towers and breathe in the fresh sea breeze scented air…
The interconnected levels and the gradual opening of access to the island will encourage you to explore the surroundings. Add to that a degree of evolution for your character and permanent weapon upgrades and see what Dead Cells borrows from the long chain of MetroidVanias that preceded it.
But even so, at the end of the day, the most important thing will be YOUR skills as a player! Roguelite games are all about progressing until you make even the most insurmountable obstacle child’s play. Brutal combat for an adrenaline-pumping journey without any lifelines brings unrivaled replayability.