Cyberpunk 2077 – Attributes, Perks & Skills

Cyberpunk 2077 Attributes, Perks & Skills

This part of the Cyberpunk 2077 manual explains the excellent attributes and perks for each playstyle. You have 5 attributes: body, reflexes, technical ability, intelligence, and cool. These attributes have subsection skills and inside the ones are perks you may free up. Cyberpunk 2077 has a fluid elegance machine so whilst you do pick your existence path (Corpo, Nomad, or Street Kid) you don’t openly pick your elegance or play preference. Instead, it’s as much as you to pick the perks that excellent healthy the way you need to address Night City. But don’t worry, we’re right here to help.

Best Attributes

The excellent attributes constantly rely upon your playstyle however right here’s a fashionable breakdown of what we advise you in most cases spend your factors on while you’re first constructing your character.

Cyberpunk 2077 Attributes Perks Skills
Cyberpunk 2077 – Attributes, Perks & Skills
  • If you’re gambling as Netrunner (Hacker): This way you’re into stealth and hacking especially else. We advise you ship maximum of your preliminary characteristic factors to your Technical Ability, Cool, and Intelligence. This is due to the fact Tech Ability pertains to crafting, engineering, Intelligence pertains to quickhacking, breach protocol capabilities (lowers hacking fee and makes enemies greater liable to harm), and Cool pertains to stealth, bloodless blood (multiplied motion pace) capabilities.
  • If you’re gambling as Solo (Mercenary): This way you’re into fight especially else. We advise you spend mot of your preliminary characteristic factors on Body and Reflexes. This is due to the fact Body pertains to athletics, annihilation (gunplay), road brawler (melee) capabilities, and Reflexes relates to apply of handguns, blades, and attack rifle capabilities.
  • If you’re gambling as a combination of the two: This way you want alternatives and simply need an amazing construct. We advise you spend maximum of your preliminary factors on Reflexes, Intelligence, and Body or Cool. Reflexes and Intelligence provide you with a combination of Netrunner and Solo styles. Body and Cool are interchangeable relying on in case you need to lean a tad greater into fight or stealth.

Tip: Dialogue Skills and Choice Impact

It’s really well worth noting that with regards to the tale you could get extra communicate alternatives and alternatives relying on what attributes you have. You’ll see it as having the characteristic icon subsequent to the communicate choice.

Best Perks

There are 5 attributes in Cyberpunk 2077 and that they every have their personal subsection capabilities with over a dozen perks for every.

Tip: How to Select the Best Perks (Skills) for You

If you pass for a balanced construct you will be uncertain what your playstyle is, and therefore war to choose out an characteristic to spend your perk factors on. No worries; simply permit the sport inform you! You benefit XP inside a sure Attribute whilst you operate it. So spend your perk factors to your high(er) stage attributes due to the fact the ones stats monitor your play tendencies. For example, if Reflexes > Handguns is stage 2 whilst the whole lot else continues to be Level 1, meaning you’re the use of your handgun reflexes greater than the whole lot else.

We’ve damaged down the excellent perks from every characteristic.

Jump to Attributes:

  • Body
  • Reflexes
  • Technical Ability
  • Intelligence
  • Cool:

Body

Body Determines your uncooked bodily power. In addition to permitting you to pressure open doorways, every stage of Body (beginning from three) will: upload five factors, upload three stamina, growth harm with fists and Gorilla Arms with the aid of using three, growth harm with melee weapons with the aid of using 1.five%, lower motion penalty whilst grabbing an enemy and wielding an HMG with the aid of using 6%, growth motion whilst grappling an enemy and enemy grapple length with the aid of using five seconds.

Body is damaged down into 3 subcategories of capabilities which can be Athletics, Annihilation, and Street Brawler.

Athletics

  • Regeneration: fitness slowly regenerates for the duration of fight. Admittedly, so long as you’re looting you need to have masses to heal your self however people who have a tendency to take greater harm or simply like to hoard objects will discover this handy.
  • Pack Mule: will increase wearing ability with the aid of using 60. The greater you may convey the greater you may in the end promote or craft!
  • True Grit: will increase stamina with the aid of using 10%. Punching and blockading use this up so in case you’re bored with keeping back, growth your stamina ASAP.
  • Steel and Chrome: Increases melee harm with the aid of using 10%. It doesn’t harm to percent a larger punch!
  • Divided Attention: lets in you to reload weapons whilst sprinting, sliding, and vaulting. This is exceptional for jogging to farther off cowl while you run out of ammo.

Annihilation

  • Dead Center: will increase harm to torsos with the aid of using 10%. Let’s face it, headshots are hard.
  • Momentum Shift: defeating an enemy will increase motion with the aid of using 10% for 10 seconds. This is exceptional for getting

Street Brawler

  • Payback: will increase harm with Blunt Weapons with the aid of using 1% for each 1% of lacking fitness. Great for gamers susceptible to taking harm. Note: the identical is going for the Rush perk.
  • Dazed: all assaults with Blunt Weapons have a 15% threat to use Stun.

Reflexes

Reflexes decide your maneuverability, similarly to growing your universal motion pace, every stage in Reflexes will: growth your passie evasion from enemy assaults with the aid of using 1%, growth Crit Change with the aid of using 1%, growth harm from Mantis Blades with the aid of using three.

Assault

  • Executioner: Deal 25% greater harm with Rifles and Submachine Guns to enemies whose fitness is above 50%
  • Shoot, Reload, Repeat: defeating an enemy with a Rifles or Submachine Gun reduces reload time with the aid of using 20% for five second.

Handguns

  • Desperado: will increase harm with Pistols and Revolvers with the aid of using three%,

Blades

  • Sting Like a Bee: will increase assault pace with Blades with the aid of using 10%

Technical Ability

Technical Ability represents your technical know-how. It lets in you to free up doorways and use Tech weapons. Each growth in stage will growth your Armor with the aid of using five%.

Crafting

  • Mechanic: benefit greater additives whilst disassembling
  • Ex Nihilo: offers a 20% threat to craft an object for free
  • Cost Optimization: reduces aspect fee of crafting objects with the aid of using 15%

Engineering

  • Mech Looter: whilst looting drons, mechs,a and robots there may be a 25% threat of looting a weapon mod or attachment.
  • Grenadier: the explosion radius of grenades is visible

Intelligence

Intelligence determines your netrunning proficiency. Every stage of intelligence will: growth cyberdeck RAM ability with the aid of using four%, growth quickhack harm with the aid of using 0.five%, growth quickhack length with the aid of using 1%.

Breach Protocol

  • Mass Vulnerability: unlocks the Mass Vulnerability daemon which reduces the Physical Resistnace for all enemies withinside the community with the aid of using 30% for three minutes.

Quickhacking

  • I Spy: Reveals an enemy netrunner whilst they may be trying to hack you. This let you keep away from overheating.
  • Biosynergy: lets in RAM to get better for the duration of fight. Recover four RAM gadgets each 60 seconds.

Cool

Cool determines your resilience, composure and effectiveness in running from stealth. Each stage of Cool will: growth Crit Damage with the aid of using 2%, growth all Resistances with the aid of using 1%, growth stealth harm by10%, lessen the rate at which enemies discover you in stealth with the aid of using 0.five%, growth monowire harm with the aid of using three.

Stealth

  • Crouching Tiger: will increase motion pace whilst sneaking with the aid of using 20%.
  • Dagger Dealer: lets in you to throw knives.

Cold Blood

  • Cold Blood: After defeating an enemy, benefit Cold Blood for 10 seconds and growth motion pace with the aid of using

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