Hello from our Conrad Stevenson’s Paranormal P.I. Ghost Types and Differences guide. This guide contains the ghost-types, the evidence you can gather around the ghost, and the differences between the types. I won’t put each ghost with its unique audio lines, relics, and spawn spots in here, nor the lore about them.
Conrad Stevenson’s Paranormal P.I. Ghost Types and Differences
Welcome to our Conrad Stevenson’s Paranormal P.I. Ghost Types and Differences guide. In this guide, we’ll show you the differences between the ghost-types in the game.
The Residuals
First the wiki from the game:
In short:
- common spirits
- stuck in a loop, act the same event over and over again
- unaware of surroundings
- repeated memories → tied to specific moments during lifetime
- cold spots, emfs
- manifestations, sound
Difference to other ghost-types:
- do not interact with their surroundings, no lights, no doors
- do not reply to EVP-questions, ParaVox or ParaBox
- they are stuck in a special loop, so you can find them in the same spots
- they appear to be kinda transparent
Tools you can use for this ghost-type:
1. EMF Data : milliGAUSS meter, EMF-Pod
2. Temperature Data: Thermometer
3. Audio Data: Digital audio recorder (NOT the evp session!), Parabolic Mic
4. Photos: Digital Camera, Auto-Cam
5. Light Devices: Laserpen
Getting released with:
Residual ghosts in the game:
Evergreen Lane:
Elizabeth Carter/ The Skipping Child
Polk Street:
Harold Wagner / Perpetual Presence
Church on Spruce Street
Pastor Jacob Johnson / Lost Reverend
Alice Williams / The Woman In White
Timothy Williams / Williams Boy
Jefferson Street:
Kathy DaFoe
Barr Harbor Lighthouse
Douglas Murdoch/ Mr. Murdoch
George
The Intelligent
Here’s the in-game wiki:
In short:
- communicating with the living
- interacting with the environment
- passed away and linger mysterious in our world
- strong connection to the location
- possible irregularities with emf/temp
- EVPs often obtained
- disembodied voices
Differences to other ghost-types:
- are aware of you
- interact with the lights/doors
- colorful, clear manifestation
- answer to EVP-sessions
Tools you can use for this ghost-type:
1. Temperature Data: Thermometer
2. EMF-Data: milliGAUSS meter, EMF-Pod
3. Audio Data: Digital audio recorder (EVP Sessions), ParaBox, ParaVox, Parabolic Mic
4. Photo: Digital Camera, Autocam
5. Light Devices: Laserpen
Getting released with:
You can’t release the intelligent ghosts yet.
Intelligent ghosts in the game:
Evergreen Lane:
Robert Connor/ G.I. Ghost
Polk Street:
David Allen / Little Boy Blue
Church on Spruce Street:
Ezra Segerstein / Mr. Segerstein
Pierre Lefebre/ Angel of the Mausoleum
Barr Harbor Lighthouse
Deirdre Hurley
Dr. Arthur Gideon / Dr. Bonesaw
The Shadow People
First the wiki:
In short:
- left their lives unfulfilled
- emf, temps, audio devices
- disembodied voices
Differences to other ghost types:
- shadow models
- noisy, really loud audio lines while facing you
- answering to ParaBox and ParaVox but NOT the EVP sessions from the audio recorder
Tools you can use for this ghost-type:
1. Temperature Data: Thermometer
2. EMF Data: milliGAUSS meter, EMF-Pod
3. Audio Data: Digital audio recorder (no EVP Session), ParaBox, ParaVox, Parabolic Mic
4. Photo: Digital: Camera, Auto-Cam
5. Light Devices : Laserpen
Getting released with:
Shadow people in the game:
Evergreen Lane:
William Carter / The Shadowy Screamer
Polk Street:
Deborah Allen / The Grieving Shadow
Church on Spruce Street:
John Ulrich / Mysterious Shadows
Red Eyes
Jefferson Street:
Rhonda DaFoe / Rhondas Shadow
Barr Harbor Lighthouse
Eli Hurley / Fleeting Shadow
The Poltergeists – Ghost Types in Conrad Stevenson’s Paranormal P.I.
In-Game wiki:
In short:
- comes from german – means : Noisy spirit
- starts quietly, gradually increases until it’s unbearable
- no apparent source (sound)
- household items destroyed
- unknown lifeforms or former people who are unhappy with home’s current residents
Differences to other ghotst-types:
- no visible manifestation
- sometimes hard to get evidence besides of audio
- the mess they’re creating counts as photo evidence
- really loud noises
- the mess they are creating vanishes
Tools you can use for this ghost-type:
1. Temperature Data: Thermometer
2. EMF Data: milliGAUSS meter (if positioned correctly) EMF-Pod
3. Audio Data: Digital audio recorder (NO EVP Session), Parabolic Mic
4. Photo: Digital Camera
I am not sure on the laserpen or the autocam. Didn’t test it myself.
Getting released with:
Not possible to release the poltergeists yet.
Poltergeists in the game:
Evergreen Lane:
Ghost in the Kitchen
Polk Street:
Ghost in the Garage
Barr Harbor Lighthouse
Ghost in the Parlor
The Demons – Ghost Types in Conrad Stevenson’s Paranormal P.I.
Again, the in-game wiki:
In short:
- vicious spirits
- capable of great cruelty/violence
- never been humans/existed for eons
- roam from location to location
- feed on fear and pain
- possession
- rare ghost type
Differences to other ghost types:
- no human shaped form
- aggressive
- attacks Conrad
- if you’re being attacked and the demon gets you, you’ll use some of your evidence, remember to collect it again
- Conrad can outrun a demon attack
Tools you can use for this ghost-type:
1. Temperature Data: Thermometer
2. EMF Data: milliGAUSS meter, EMF-Pod
3. Audio Data: Digital audio recorder, Parabolic Mic, ParaVox, ParaBox
4. Photo: Digital Camera, Auto-Cam
5. Light Devices: Laserpen
Getting released with:
No information yet
Demons in the game:
Church on Spruce Street:
Wintekowa
Jefferson Street:
Diabolus/ Ghost on Fire