Hello from our Book of Hours Books and Resulting Memories guide. Mastering new books to obtain new skills is one of the core mechanics of the game, but this requires passing principle challenges. By being able to master and recall certain books, you can recover memories and their relevant principles. This guide has a short table of relevant books and the memories you’ll get from recalling them.
This guide is a Steam guide created by Yoshi. You can find the author’s link under the guide!
Book of Hours: Books and Resulting Memories
Welcome to our Book of Hours Books and Resulting Memories guide. A short list of what memories you can get from cataloguing/recalling books.
How to Master or Recall Books
To master a book:
- Open the consider menu (eye on the left).
- Add the book you wish to master in the consider slot.
- Add a soul, skill and memory slot to reach the “challenge” requirement.
Attempt to master a book with a challenge (red box) of 12 Rose:
To recall a book:
- Open the consider menu (eye on the left).
- Add the book you wish to recall in the consider slot.
- Add any soul card in order to recall the memory.
Recalling a previously read book:
Table of Books and Corresponding Memories
Name | Cover | Result/Memory | Principles |
Against the Sisterhood of the Knot and the Foulness of their Depraved Custom | Intuition | 2 Moon, 2 Rose | |
Apollo and Marsyas | Storm | 2 Heart, 1 Sky | |
Journal of Walter Dewulf | Foresight | 2 Fore, 1 Lantern | |
Lady Eva’s Repose | Regret | 1 Forge, 2 Winter | |
On the White | Regret | 1 Forge, 2 Winter | |
One Hundred and Eight | Confounding Parable | 2 Moon, 2 Rose, 2 Sky | |
Seven Faces of Icarus | Fear | 1 Edge, 2 Scale | |
The Humours of a Gentleman | Gossip | 1 Grail, 2 Rose | |
The Six Letters of Necessity | Foresight | 2 Forge, 1 Lantern | |
Travelling at Night, Vol 1 | Impulse | 2 Moth, 1 Nectar | |
Vinzant’s Minglings | Foresight | 2 Forge, 1 Lantern | |
De Horis Book 1 | Impulse | 2 Moth, 1 Nectar | |
Cardea’s Delights | Pattern | 1 Forge, 2 Knock |