Ship Devices
These are things that you can buy or find and then install in your ship. You can only have a certain number of devices installed at any time, and that depends on your “generator” component.
Some starting ships also come with pre-installed devices (shown in blue), and these do not count towards your limit. They are free.
- Analysis Suite : Greatly improves the data received from all sources.
- Artifact Catalogue : Aids in artifact identification by reducing the number of incorrect choices.
- Asteroid Cracker : Increases the chance that asteroid mining will produce something valuable.
- Asteroid Sieve : Mining a single asteroid can yield several items.
- Auto-Repair : Repairs a small percentage of your ship’s hull every 4 turns.
- Cargo Containers : Increases the amount of cargo your ship can carry.
- Cargo Vacuum : Automatically retrieves nearby cargo in space.
- Cloak Enhancer : Greatly reduces the cooldown and supply usage of a cloaking device.
- Comm Jammer : Reduces the chance that destroying an alien ship will damage your reputation with that race.
- Corona Shield : Allows your ship to travel through previously impassible stars.
- Credit Karma : Increases the amount of credits received from any ‘credits’ item found. Does not effect item prices.
- Crew Toroid : Greatly increases the number of total crew your ship can carry, indirectly increasing away team size.
- Diplomaticizer : Increases the rate at which alien species come to find you acceptable.
- Fake I.D. : Allows docking at any station or embassy, regardless of that race’s opinion of you.
- Faraday Cage : Allows safe travel through ion storms.
- Gravitational Reflector : Allows your ship to fly near black holes without taking damage.
- Greed Inducer : Increases the amount of credits you receive from selling items in the pawn shop. Does not effect commodity prices.
- Hardened Systems : Protects your ship’s systems from any cooldown-inducing effects.
- High Quality Ammunition : Increases damage done by the away team’s ranged weapons.
- Holographic Recreation : Place where the crew can enjoy artificial environments. Decreases cost of hiring personnel.
- Immunization Station : Reduces the damage and transmission of diseases that are brought back to the ship.
- Improved Weapon Mounts : Increases the damage done by all your ship’s weapons.
- Life Support Module : Icreases the total number of crew you can hire.
- Long Range Scanner : Boosts the range of your ship’s sensors.
- Machine Shop : Improves the quality of all crafted components.
- Medical Bay : Improves away team survival rates, which are based on their HP upon return to the ship.
- Mine Sweeper : Allows your ship to safely clear away minefields.
- Nebulizer : As your ship moves, it will create nebula in its wake.
- Non-Lethal Weapons : Decreases the damage of your ship weapons. Good for diplomacy.
- Officer Training Stations : Provides a small bonus each time an officer gains experience (XP).
- Orbital Mining Beam : Greatly increases the amount of raw resources available on planet surfaces.
- Photon Displacer : Distorts the electromagnetic output of your ship, effectively increasing your evasion.
- Plasma Lance : Operates like a melee weapon for your ship: bump to attack! This will end your turn.
- Publicizer : Increases the amount of fame you gain for all your heroic actions.
- Quest Detector : Emits a small ‘beep’ when the away team enters an area where certain quest items are present.
- Radiation Shunt : Allows your ship to safely travel through radiation belts, where few will follow.
- Ram Scoop : Allows your ship to absorb nebula, and use the raw material as fuel (supplies).
- Resource Extractor : Increases the amount of resources found on away missions to planets.
- Robotic Crew Constructor : Slowly builds a cybernetic workforce to crew your ship.
- Rock Plow : Allows your ship to enter dense asteroids and disperse them. May also reveal mine-able asteroids.
- Science Lab : Increases the amount of data gathered from all sources.
- Shield Regenerator : Regenerates your shields in addition to the normal rate, and regardless of cooldown.
- Shield Reinforcements : Increases the base strength of your shields, allowing them to absorb more damage.
- Solar Sail : Increases your ship’s speed, possibly giving you more moves while your enemies remain still.
- Stealth Coating : Reduces the range at which other ships can detect you.
- Supply Storage : Allows your ship to store more supplies so you don’t have to re-fuel as often.
- Synergy Systems : Decreases the overall supply use of your ship by 1 each turn.
- Trade Beacon : Automatically reveals any space stations in the sector.
- Vertical Landing Module : With the VTOL, your shuttle will choose a new spot each time it lands on a planet.
- Warp Breach : Allows your ship to enter warp without a warp point. Doubles supply use and cooldown.
- Warp Cooler : Cuts the cooldown time of your warp drive in half.
- Warp Point Detector : Automatically reveals the location of any warp points in a sector.
- Crafting Lab Upgrade : When performing experiments in the crafting lab, there is a chance that parts will not be consumed.
- Crafting Lab : Installing this device unlocks all crafting operations for the remainder of this run.
- Solar Assimilator : Fly over stars to gather supplies directly from stellar output.
Away-Team Devices
Here’s the kicker: You can only have *one* device “installed” for your landing party at any time. And you can’t change once you’ve landed (but I’m seriously considering some sort of equipment locker device that would allow you to do just that).
So choose wisely!
- Algae Harvester : Greatly increases the amount of oxygen received from Oxy-Algae pickups.
- Bio Filter : Opening helmets on terran planets no longer risks disease exposure.
- Contamination Shielding : Greatly reduces the duration of any ‘status effect’ damage.
- Hand Scanners : Allows the away team to effectively see through obstacles like trees, mountains, and walls.
- Hazmat Shield : Allows the away team to cross acid. Also eliminates ‘poison’ status effects.
- Monster Repellant : Makes monsters much more likely to flee from the away team.
- Mountain Climbers : Allows the away team to enter mountain tiles, which provide cover and a sight range boost.
- Oxygen Replenisher : Greatly increases the amount of oxygen carried by your away teams.
- Portable Stealth Field : Reduces the range at which monsters will detect the away team.
- Self Sealing Suits : Your away team will slowly regain lost HP.
- Thermal Dissipators : Allow the away team to safely cross lava. Also negates ‘burn’ status effects.
- Water Walkers : Allows the away team to cross water (or any other non-damaging liquid).