Among Us Skeld Map
One of the keys to surviving Among Us is a middle information of the 3 exclusive maps. Each one comes with their very own mini-video games and demanding situations that you’ll want to apprehend as each the crewmate or imposter. Here’s a breakdown of The Skeld’s map, that’s maximum in all likelihood the primary stage you’ve skilled in Among Us.
The Skeld Map
Above is the overall format of The Skeld’s map. At the start of the sport and after every dialogue, gamers will begin withinside the cafeteria. From right here they are able to department out to any of the 13 extra rooms to finish their responsibilities. Every hall functions doors that the imposters can lock, making it not possible for crewmate to byskip via till an invisible timer expires. One of the maximum essential rooms at the map is the Admin room, as this incorporates a map gamers can have interaction with to look wherein absolutely each person is. This consists of while imposters use vents to leap among places, making it a reachable sleuthing device for the savvy player.
Additionally, there are fourteen vents that the imposters can use. All of the vents aren’t related, so understanding wherein they move could be essential in case you need to get away suspicion after a easy kill. Below is a map of The Skeld with the vent places marked in pink and which vents are related in green. I strongly advocate both memorizing or having this map gift whilst you are playing. The final factor you need is to kill a person and come out in a vent wherein human beings are! Always, continually, continually make certain no person is round you while exiting a vent.
The Skeld Beginner Tips
The Skeld is a massive map and it’s smooth to wander off as you roam the hallways. Try to finish your responsibilities in both a counter-clockwise or clockwise rotation in case you are a crewmate. This will will let you speedy choose up wherein you left off after conferences and preserve you from aimlessly wandering for the duration of the stage. Additionally, there are 3 minigames which have visible signifiers that different customers can see while you end them. These are the clinical test in Medbay, destroying asteroids in Weapons, and flushing out the rubbish in Storage.
Save those responsibilities for after your first dialogue with the team. Since imposters can not bodily entire responsibilities, you could show you’re now no longer a killer through displaying the relaxation of the team thru the visible signifiers. This is best for using away suspicion even as supplying you with greater electricity for the duration of discussions in case you name a person out. As for imposters, you’ll need to try to isolate gamers who silly roam through themselves. Make use of the vents to leap across the stage proper after a kill. Also, attempt to live with the organization or have a conceivable alibi that others can corroborate.
For example, say you need to kill a person in Electrical, however there may be a collection withinside the Reactor. Hangout withinside the reactor for some seconds so human beings see you, then speedy visit Security, use the vent, kill the crewmate in Electrical after which take the vent returned so that you can be part of the organization. This makes it appear as in case you’ve been both with or close to the organization so that you couldn’t probably have killed that terrible bastard in Electrical. You continually need to have an excuse, otherwise, human beings will maximum in all likelihood ship your butt hurtling into the void!
Weapons Room
Skeld
- Empty Garbage (located in O2 and Cafeteria) — Garbage can be visible being launched into area from Storage
- Submit Scan (located in Medbay) — A inexperienced disc will seem across the participant at the same time as being scanned.
- Prime Shields (located in Shields) — The lighting fixtures at the starboard will start to shine
- Clear Astroids (located in Weapons) — You can see the weapons firing at the starboard.