If you need sample ideas about the designs of the end-game rooms in Mind Over Magic, you can benefit from the information in our guide.
This is the guide BrownianMotion it was created by. You can find the author’s link at the end of the guide.
Mind Over Magic End Game Rooms Design
In this guide you can find some ideas to guide the design of endgame rooms.
House Commons
Must Have:
- 5 or more Plain Beds, Fancy Beds, or Canopy Beds
- 2 or more Dining tables
- 2 or more Recreation Furnishings
- Private
- Elevated
- Towered
- 15 or Greater Luxury
Must have one:
- 3 or more Large Windows
- 1 or more Huge Window
The furnishings for this room are straight forward and easy, i opt for the lowest resource cost which is basically 1 Huge Window and Plain Beds. The hard part about this room are the room keywords, specifically Elevated and Towered. This means there cannot be any rooms below, left, right or above.
Here is how I have designed this room near the ground (so that pathing to it is faster versus near the top of the base):
The idea is simple, keep one space between it and other rooms; in my case that would be above and to the right. The top of the room could all be part of a roof, but I had floors halfway so that i could add a support column for the room above.
Furthermore, expansion can be done by extending the room to the left. This was all built on new foundations on the crevice to the left of the main base.
Salle A Manger
Salle A Manger
Must have:
- 1 Dining table
- 85 or greater luxury
- Private
- Skewed
- Towered
Must have one:
- 3 or more Large Windows
- 1 or more Huge Window
Must have one:
- 3 or more Small Roof Decorations
- 1 or more Large Roof Decorations
Again, I opt for a Huge Window in terms of resources. Hence the room will need to be at least 6 x 6. However due to needing to be skewed, the room turned out a bit larger.
Luxury items in the room are just bunch of rugs and solemn pedestal; both can be crafted with simple resources. I used calming rug since it is just Wyrmweed pod, along with this other ornate rug i had lying around. As for the roof, I used 3 Finial (50 Stone and 25 Sporecaps)
The room is 5 walls tall on the left (not counting the floor it is built on), 7 floor across (not counting corners), and 8 walls tall on the right. Roof is built on the top of the walls.
Bedchamber
Must have:
- 1 Door
- 1 Canopy Bed
- 60 or greater Luxury
- Private
- Lofted
- Elevated
Must have one:
- 3 or more Large Windows
- 1 or more Huge Window
Since I wanted to layer a bunch of bedchamber, I opted for size instead. Thus instead of using 1 Huge window, I used 2 Large Rectangular Window and 1 Large Arched Window. This brought the room size down to 5×6 with a roof at the top. Since the room is taller than it is wider, it is lofted. And a roof is used at the top so that the Bedchamber on top will still be Elevated.
As for luxury requirement, it is basically just calming rugs and solemn pedestal. 5 luxury from Canopy, 6 x 2 luxury from Calming rugs, 7 x 5 luxury from Solemn Pedestals, 6 from roof, and 3 from door: bringing this to 61 luxury.
In order to minimize the height of the roof, i built the roof on the top of the left wall, and connect it to the right of the wall on the left. This way the roof is only 2 walls tall.
Final Thoughts
Here is the design to tie all of these rooms together, i’m sure it can be improved upon:
My idea is to have the Salle Manger and House Common together, so that they can share the same pantry. Then all the Bedchambers are above, and can be extended above in the future. However this limits the expansion upwards, and eventually pathing might take too long from top to bottom.
In the future, I intend to build another tower with just bedchambers to the side of this one.