Hello from our Wartales Mysteries and Wisdom Path guide. Are you looking for a new quest guide for the Mysteries and the Path of Wisdom? Then you are in the right place because our guide contains the details you are looking for!
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Wartales Mysteries and Wisdom Path
Welcome to our Wartales Mysteries and Wisdom Path guide. This guide will show you new quest for the Mysteries and the Path of Wisdom. Made on v.1.0.28886
Mysteries & Wisdom Path Quest
Prerequisites:
Level 8 in Mysteries & Wisdom is needed to start the quest.
Having all runes unlocked by completing all the tombs in each region (Tiltren, Arthes, Vertruse, Ludern, Grinmeer & Drombach) is needed to be able to complete the quest.
Quest
Upon reaching level 8 in Wisdom & Mysteries, an invitation to the Fellowship of Knowledge will be received.
1. Go to the Fellowship of Knowledge & speak to Professor Hermann
2. Unlock the clue by completing the minigame, then head to the location to find the item.
3. Return to Professor Hermann to complete.
4. Repeat 1 – 3 for part II, III, IV & V
Notes:
1. Its not necessary to restore the artifacts to complete the quest
2. Its not possible to leapfrog the quest as the locations dont spawn until the part is started. So expect to travel to & from Fellowship of Knowledge in Vertruse many times.
Rewards:
Part 1: Crystal Skull – camp item that companions next to it after rest on start of next fight gains Offensive Elation (Damage of next attack increased by 25%)
Part 2: Cradle of Souls – camp item that companions next to it after rest gain Satiated (This unit consume 0 food next rest)
Part 3: Astral Instrument – camp item that companions next to it after rest on start of next fight gains Inspiration (Movement doubled)
Part 4: Musical Automaton – camp item that companions next to it after rest on start of next fight gains Defensive Elation (Damage taken of next attack reduced by 35%)
Part 5: Solar System – camp item that companions next to it after rest gain Inspired (Willpower +5)
1 Mysteries & Wisdom Level Point