Hello from our Thronefall Weapons, Perks & Mutator guide. Are you looking for all the descriptions of weapons, perks, mutators and constructions in Thronefall? Then you are in the right place, this guide will help you!
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Thronefall Weapons, Perks & Mutator
Welcome to our Thronefall Weapons, Perks & Mutator guide. This guide will show you detailed information about all descriptions of weapons, perks, mutator and constructions in the game!
WEAPONS
Dow & Dagger
- PASSIVE: Fast ranged attack. Strong against most units but not very effective when attacking siege engines.
- ACTIVE: Stab a nearby enemy with your dagger and deal massive damage. The lower the health of your victim as you attack, the lower the cooldown of the ability will be.
Light Spear
- PASSIVE: Rapid melee attack. Deals bonus damage against all fast moving enemy types and slows them down for a couple of seconds. Effective against fast enemies.
- ACTIVE: Heal yourself and significantly increase your attack speed for a brief moment. If you activate the ability while being below 30% of your max health the effect lasts longer.
Heavy Sword
- PASSIVE: Slow melee attack. Deals splash damage. Strong against groups of enemies.
- ACTIVE: Big strike with a larger radius, dealing more damage.
Lightning Staff
- PASSIVE: Shoots a lightning bolt at all enemies in range. Enemies in close proximity to eachother can nor all be hit at once. That means the more spread out your enemies are, the more enemies you can hit at once.
- ACTIVE: A powerful lighening errupes from your current position after a short delay and deals massive splash damage in a small radius.
PERKS
Royal Mint
- Your castle center produces 1, 2 or 3 additional gold per day depending on its level and you start the game with +1 gold.
Arcane Towers
- All of your towers have +33% range and their projectiles deal +33% more damage to enemies.
Heavy Armor
- You have a massive +350% more healch but your horse is -20% slower at night.
Castle Fortifications
- Your castle center has +150% health, The interval between its attacks is reduced by -67% and it’s attack range increased by +50%.
Ring of Resurrection
- The first time you die each night, you are revived immediately and all of your dead units are revived with you.
Commander Mode
- All of your units and buildings deal +45% more damage to enemies but your own damage is -60% less effective.
Architect’s Council
- The build options from the next castle center upgrade are already unlocked. This means you have more building options to choose from early in the game.
Warrior Mode
- The weapon you have equipped becomes more powerful every night all the way up to +160% but all of your units and buildings deal -40% less damage right from the beginning.
Castle Blueprints
- Walls and towers have +100% more health.
Gladiator School
- Units are trained +75% faster but every barracks and each of their upgrades cost +1 gold.
War Horse
- Your horse is +20% faster and riding over enemies deals 2.5 damage. This damage increases in correlation to all of your other in- game weapon upgrades like certain cascle center upgrades.
Glass Cannon
- You deal +100% more damage but you have -80% health.
Big Harbours
- Harbours have capacity for 2 additional fishing boats, have +100% more health and spawn with one boat on the water.
Elite Warriors
- All of your units have +100% health but their training speed at night is reduced by -60%.
Archery Skills
- All your archers have +60% more range and their movement speed is increased by +20%.
Faster Research
- Blacksmith upgrades start with 1 day of progress already complete, so all upgrades finish much faster. All blacksmith upgrades cost -1 gold.
Fortified Houses
- Houses have +250% more health and level 2 houses shoot arrows at enemies dealing 8 damage to enemies nearby every 1.66 seconds.
Pumptin Fields
- Fields give +1 additional gold per day and have +900% more health but they cost +2 more gold to build.
Healing Spirits
- All healing effects on you and your units are +65% more effective.
Ice Magic
- Slow effects on enemies last +200% longer and slowed enemies move -30% slower.
Melee Resistence
- You, your units and all of your buildings start the game with +35% resistence against melee attacks.
Power Tower
- The tower you are closest to gets a significant attack speed boost of +233%.
Ranged Resistence
- You, your units and all of your buildings start the game with +35% resistence against ranged attacks.
Treasure Hunter
- You get +50 extra gold on the morning before the last night.
Indestructible Mines
- Your mines are indestructible.
Gods Lotion
- You regenerate health +120% faster and the delay before your health regenerations kicks in is reduced by -50%.
Melee Damage
- You, your units and all of your buildings start the game with +25% melee damage
Anti-Air Telescope
- Flying enemies spawn with -25% health and deal -25% damage.
Health Potíons
- All of your units heal themselves by 4% each second.
Ranged Damage
- You, your unirs and all of your buildings start the game with +25% ranged damage.
Stronger Heroes
- Your hero units from the hero’s quarter have +40% more health and are +40% stronger.
MUTATORS
Pray to the War Gods
- Enemies have -20% health and deal -20% damage but you get -40% less points and XP if you win. (Warning: Quests with specific loadout requirements can not be completed while this muator is enabled.)
Challenge the Turtle God
- Enemies have +75% more health but you get +40% more points and XP if you win.
Challenge the Tiger God
- Enemies deal +75% damage but you get +20% more points and XP if you win.
Challenge the Snafe God
- Enemies drop -50% gold but you get +30% more points and XP if you win.
Challenge the Falcon God
- Enemies are +75% faster and chase you for -60% shorter when you atrack them but you get +20% more points and XP if you win.
Challenge the God of Destruction
- Buildings only heal +25% of their health points every morning. Destroyed buildings take an additional day to get repaired but you get +20% more points and XP if you win.
Challenge the Wasp God
- In the first 3 nights there will be +100% more enemies that spawn +25% faster, but you get +20% more points and XP if you win.
Challenge the God of Death
- Allied units are no longer revived at night and your own revive time is increased by +100%, but you get +20% more score and XP if you win.
No Walls Pact
- You can´t build any walls, but you get +10% more points and XP if you win.
Challenge the Phoenix God
- Enemy units regenerate 8% of their health every second, but you get +30% more points and XP if you win
No Towers Pact
- You can’t build any towers, bur you get +20% more points and XP if you win.
No Units Pact
- You can’t build any units, but you get +40% more points and XP if you win.
CONSTRUCTIONS
Build Hero’s Quarter: Choose a powerful hero unit to support you in battle.
Upgrade GOLEM
- Very sturdy unit that deals both splash damage as well as plenty of single target damage. Perfect for your frontline when supported by other units.
Upgrade SUPPORT MAGE
- Heals you and allied units in range and absorbs magical projectiles in a wide radius.
Upgrade FIREWING
- A flying unit that deals splash damage to ground and airborne enemies.
Upgrade LIZZARD RIDER
- Fast archer unit that focusses on important rargers like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee atrack.
Build Archery Range: Choose a ranged unit type.
Upgrade LONGBOW ARCHERS
- Longbows have a very large range but are quite fragile. Grear pick if you manage to keep them at a safe distance.
Upgrade CROSSBOWMEN
- Crossbowmen have a low range bur high damage output. They are armored against ranged atracks. Bonus damage against ranged units. Less effective against flying units.
Upgrade HUNTERS
- Hunters are fast and effective against monsters.They have decent self defense capeabilities in melee combat but are vulnerable against ranged units.
Upgrade FIRE ARCHERS
- Fire Archers deal splash damage around their atrack target and cause bonus damage against siege engines.
Build Barracks: Choose a melee unit type.
Upgrade KNIGHTS
- Knights are versatile warriorsmwho are well armored againstmranged attacks.
Upgrade SPEARMEN
- Spearmen are fast and strong units. They do extra damage against fast enemies and slow them down. Not a great pick against ranged units.
Upgrade FLAILS
- Flails can simultaneously attack all enemies in a circle around them.
Upgrade BERSERKS
- Berserks target siege units and other high health targets. They will not hesirate to sacrifice their lives for you.
Build Mill: Unlocks the option to build fields to increase income.
Upgrade IMPROVED PLOW
- Every future upgrade of this mill will increase its income even more. (+1 / Upgrade)
Upgrade EXPLOSIVE TRAP
- The mill explodes when destroyed dealing massive damage around itself The damage and radius increase every time you upgrade this mill.
Upgrade SCARECROWS
- Every field belonging to this mill receives a free scarecrow. Scarecrows have a strong anti-air attack.
Upgrade WIND SPIRITS
- Wind spirits magically intercept a portion of enemy arrows in the tange of the mill. The higher the level of this mill, the more arrows are blocked. Additionally this mill and all of its field take reduced damage from ranged attacks.
Upgrade Defense Tower: Choose the final form of this tower.
Upgrade FORTRESS TOWER
- This tower becomes an armored fortress that can shoot two enemies at once. It will not go down easily.
Upgrade BALLISTA
- This tower has an increased range. It shoots very powerful projectiles at a low rate of fire. Focuses siege engines and other large Enemies.
Upgrade HOT OIL
- While shooting regular arrows this tower also pours boiling oil onto nearby enemies. Enemies hit by oil suffer great damage.
Upgrade SUPPORT TOWER
- This tower no longer shoots ar enemies. Instead it shoots healing orbs at you and your units.
Castle Lv1
Upgrade ROYAL TRAINING
- + 75% HP for your character
- + 75% Atrack damage output for your character
Upgrade BUILDER’S GUILD
- + Every evening a level 1 house is automatically upgraded to a level 2 house (if available)
- + 50% HP for your character
Upgrade MAGIC ARMOR
- + Enemies that deal damage to you take a part of that damage
- themselves
- + 150% HP for your character
Upgrade ASSASSIN’S TRAINING
- + 100% Attack damage output for your character
- + If you manage to use your actitve ability just as thecooldown wears off, the next cooldown is cut in half
Castle Lv2
Upgrade ROYAL MASTERY
- + 75% HP for your character
- + 75% Atrack damage output for your character
Upgrade COMMANDER
- + Units move 60% faster while you command them
- + Units can atrack while you command them
- + 30% Attack damage for your character
Upgrade CASTLE-UP
- + The upgrade costs of walls and towers get reduced by 1 every might (they will never be lower than 1, initial build costs are
- umaffecred)
Upgrade GODLY CURSE
- + If you lock in a target, that target receives 50% more damage
- from all sources.
- + 75% HP for your character