Hello from our PAYDAY 3 Weapon Damage and AP Values guide. If you are looking for notes for weapon damage and AP values, you are in the right place. Because in this guide will show you detailed information about weapons damage and ap values in the game.
This is the guide PaulTF it was created by. You can find the author’s link at the end of the guide.
PAYDAY 3 Weapon Damage and AP Values
Welcome to our PAYDAY 3 Weapon Damage and AP Values guide. This guide will show you detailed information about weapons damage and ap values in the game.
Primary
Name | Damage | AP Percentage | Headshot Multiplier |
CAR-4 | 30.36 | 0.42 | 5.0 |
Reinfeld 880 | 25(7) | 0 | 5.0 |
FIK PC9 | 32.5 | 0.25 | 2.0 |
Northwest B-9 | 28 | 0.25 | 5.0 |
SA A144 | 50 | 0.8 | 5.0 |
Ziv Commando | 30 | 0 | 2.0 |
KU-59 | 40.17 | 0.4 | 5.0 |
Mosconi 12 Classic | 50(7) | 0* | 5.0 |
Reinfeld 900S | 129.85 | 0.8 | 3.0 |
SG Compact-7 | 24 | 0.75 | 2.0 |
VF-7S | 36.37 | 0.75 | 5.0 |
*Gains 0.1 AP from Cutting Shot skill
Secondary
Name | Damage | AP Percentage | Headshot Multiplier |
Signature 40 | 50 | 0 | 5.0 |
J&M Castigo .44 | 90 | 0.5 | 3.0 |
Stryk 7 | 44 | 0 | 5.0 |
SP Model 11 | 80 | 0* | 5.0 |
Signature 403 | 50 | 0 | 5.0 |
Sforza Bison | 65 | 0.75 | 3.0 |
*Gains 0.1 AP from Cutting Shot skill.
Notes
- Enemy armor absorbs damage on any part you hit and does NOT have Headshot damage multiplier. AP damage are calculated separately based on AP value and applies headshot damage multiplier if it was a headshot. For reference, a weapon dealing 50 damage with 0.5 AP will deal 50 Damage on armor and 25 damage on health.
- Armor absorbs last hit before breaking. Overflowing armor damage does not transfer to health/AP damage.
- Most weapons with 0 AP value does NOT increase Armor Penetration(+0.1 AP) from Cutting Shot skill. Only exceptions are (SP Model 11) and (Mosconi 12 Classic). Enemies have armor threshold value that subtracts from AP value on weapons.
- Cutting Shot skill increases AP by 0.1.
- The AP stats shown are already subtracted by 0.5, which is what Heavy SWAT uses. Shielder ignores an additional 0.5 AP from damage source, dozers can negate all but one weapon’s AP value to 0.
- SWAT base at 150HP, Light units 70AP and heavy units 170AP.