ARMORED CORE 6: All Missions & Rewards

Hello from our ARMORED CORE 6 FIRES OF RUBICON All Missions & Rewards guide! A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from From Software’s recent action game development. This guide will show you all missions with their unlock requirements and rewards.

This is the guide Dwolf it was created by. You can find the author’s link at the end of the guide.

ARMORED CORE 6 FIRES OF RUBICON Missions & Rewards

Welcome to our ARMORED CORE 6 FIRES OF RUBICON All Missions & Rewards guide. This guide will show you all missions with their unlock requirements and rewards.

Chapter 1

All missions with their unlock requirements and rewards in ARMORED CORE 6 FIRES OF RUBICON

Ending #1: The Fires of Raven

During the playthrough there will be so called “Decision Missions”. These are highlighted blue in the guide. To get the first Ending it is recommended to always pick the top mission choice. Then on 2nd playthrough always pick the bottom choice.

Mission 01: Illegal Entry:

• 170,000 COAM
• GARAGE FEATURE: Sortie
• GARAGE FEATURE: AC Design
• GARAGE FEATURE: Beginner Training 1 – Basic Controls
• AC Data: Tenderfoot – G13 Raven
• Part – Head (Balam): HD-012 Melander C3
• Part – Core (Balam): BD-012 Melander C3
• Part – Arms (Balam): AR-012 Melander C3
• Part – Bipedal (Balam): LG-012 Melander C3

Mission 02: Destroy Artillery Installations:

• 100,000 COAM
• GARAGE FEATURE: Parts Shop
• TRAINING: Beginner Training 2 – Combat Fundamentals

Mission 03: Grid 135 Cleanup:

• 68,000 COAM
• GARAGE FEATURE: LOGHUNT

Mission 04: Destroy the Transport Helicopters

• 80,000 COAM

Mission 05: Destroy the Tester AC

• 95,000 COAM

Mission 06: Attack the Dam Complex

• 180,000 COAM

Mission 07: Destroy the Weaponized Mining Ship

• 270,000 COAM
• TRAINING: Intermediate Support 1: Assembling an AC
• TRAINING: Intermediate Suppot 2: Reverse-Jointed ACs
• PARTS SHOP: New parts are now available for purchase.

Mission 08: Operation Wallclimber

• 330,000 COAM
• TRAINING: Intermediate Support 3 – Tetrapod ACs
• TRAINING: Intermediate Support 4 – Tank ACs
• PARTS SHOP: New parts are now available for purchase.

Mission 09: Retrieve Combat Logs

• 10,000 COAM
• Emblem (Balam Industries)
• GARAGE FEATURE: OS Tuning unlocked
• GARAGE FEATURE: Arena unlocked (F-Rank).

Mission 10: Investigate BAWS Arsenal No. 2

• 180,000 COAM

Mission 11: Attack the Watchpoint

• 380,000 COAM
• ARENA: New mercenary data added to the arena (E-Rank).
• PARTS SHOP: New parts are now available for purchase.

Chapter 2

All missions with their unlock requirements and rewards in ARMORED CORE 6 FIRES OF RUBICON

Mission 12: Infiltrate Grid 086

• 160,000 COAM

Mission 13: Eliminate the Doser Faction

• 65,000 COAM

Mission 14: Ocean Crossing

• 330,000 COAM
• ARENA: New mercenary data added to the arena (D-Rank).
• GARAGE FEATURE: NEST (online battle simulator)
• PARTS SHOP: New parts are now available for purchase.

Chapter 3

All missions with their unlock requirements and rewards in ARMORED CORE 6 FIRES OF RUBICON

Mission 15: Steal the Survey Data

• 100,000 COAM

Mission 16: Attack the Refueling Base

• 240,000 COAM

Mission 17: Eliminate V.VII

• 200,000 COAM

Mission 18: Tunnel Sabotage

• 130,000 COAM
• ARENA: New mercenary data added to the Arena (C-Rank).

Mission 19: Survey the Uninhabited Floating City

• 380,000 COAM

Mission 20: Heavy Missile Launch Support

• 160,000 COAM

Mission 21: Eliminate the Enforcement Squads [DECISION]

• 270,000 COAM
• *Playing this mission cancels out Mission 22 for this playthrough (can pick opposite in next New Game+ playthrough). Do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.

Mission 22: Destroy the Special Forces Craft [DECISION]

• 300,000 COAM
• *Playing this mission cancels out Mission 21 for this playthrough (can pick opposite in next New Game+ playthrough). Do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.

Mission 23: Attack the Old Spaceport

• 320,000 COAM
• ARENA: New mercenary data added to the Arena (B-Rank).

Mission 24: Eliminate “Honest” Brute

• 50,000 COAM

Mission 25: Defend the Old Spaceport

• 200,000 COAM

Mission 26: Historic Data Recovery

• 0 COAM
• Part (R-Back Unit): Stun Needle Launcher

Mission 27: Destroy the Ice Worm

• 420,000 COAM
• ARENA: New mercenary data added to the Arena (A-Rank).
• PARTS SHOP: New parts are no available for purchase.

Chapter 4

All missions with their unlock requirements and rewards in ARMORED CORE 6 FIRES OF RUBICON

Mission 28: Underground Exploration – Depth 1

• 250,000 COAM

Mission 29: Underground Exploration – Depth 2

• 300,000 COAM

Mission 30: Underground Exploration – Depth 3

• 270,000 COAM
• ARENA: New mercenary data added to the arena (S-Rank).

Mission 31: Intercept the Redguns [DECISION]

• 400,000 COAM
• Emblem: Redguns
• *Playing this mission cancels out Mission 32 for this playthrough (can pick opposite in next New Game+ playthrough). Do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.

Mission 32: Ambush the Vespers [DECISION]

• 180,000 COAM
• 2 x Gold Combat Logs
• *Playing this mission cancels out Mission 31 for this playthrough (can pick opposite in next New Game+ playthrough). Do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.

Mission 33: Unknown Territory Survey

• 260,000 COAM
• Emblem: Rubicon III Research Institute

Mission 34: Reach the Coral Convergence

• 520,000 COAM

Chapter 5

All missions with their unlock requirements and rewards in ARMORED CORE 6 FIRES OF RUBICON

Mission 35: Escape

• 0 COAM
• PARTS SHOP: New parts are now available for purchase.
• Part (Head): AH-J-124/RC JAILBREAK
• Part (Core): AC-J-120/RC JAILBREAK
• Part (Arms): AA-J-123/RC JAILBREAK
• Part (Legs): AL-J-121/RC JAILBREAK

Mission 36: Take the Uninhabited Floating City

• 385,000 COAM

Mission 37: Intercept the Corporate Forces [DECISION]

• 440,000 COAM
• *Playing this mission cancels out Mission 38 for this playthrough (can pick opposite in next New Game+ playthrough). Which mission you pick affects what ending you will get, so do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.

Mission 38: Eliminate “Cinder” Carla [DECISION]

• 81,000 COAM
• 2 Platinum Combat Logs, 1 Gold Combat Log
• *Playing this mission cancels out Mission 37 for this playthrough (can pick opposite in next New Game+ playthrough). Which mission you pick affects what ending you will get, so do one during first playthrough and the opposite during 2nd playthrough. The mission that you don’t pick will also not be available in Mission Replay for this playthrough.

Mission 39-A: Breach the Kármán Line [DEPENDS ON PREVIOUS CHOICES]

• 470,000 COAM
• Part (Head): EL-PH-00 ALBA
• Part (Core): EL-PC-00 ALBA
• Part (Arms): EL-PA-00 ALBA
• Part (Legs): EL-PL-00 ALBA
• *You get this Mission if you choose [CHAPTER 5] Mission 37: Intercept the Corporate Forces

Mission 39-B: Destroy the Drive Block [DEPENDS ON PREVIOUS CHOICES]

• 630,000 COAM
• *You get this Mission if you choose [CHAPTER 5] > Mission 38: Eliminate “Cinder” Carla

Mission 40-A: Shut Down the Closure Satellites [DEPENDS ON PREVIOUS CHOICES]

• 550,000 COAM
• Completing this finishes the story and automatically starts New Game+ (all missions are available for replay from the start in NG+, but you can play through all missions again in chronological order and pick the opposite missions in Chapter 3/4/5 to get another ending).
• *You get this Mission if you got Mission 39-A: Breach the Kármán Line.

Mission 40-B: Bring Down the Xylem [DEPENDS ON PREVIOUS CHOICES]

• 340,000 COAM
• Part (Head): IB-C03H: HAL 826
• Part (Core): IB-C03C: HAL 826
• Part (Arms): IB-C03A: HAL 826
• Part (Legs): IB-C03L: HAL 826
• *You get this Mission if you got Mission 39-B: Destroy the Drive Block

New Game+

Ending #2 – Liberator of Rubicon

For getting 2nd Ending, always pick the opposite decision of what you chose in 1st playthrough. In Mission 06: Attack the Dam Complex I chose “REFUSE” (not sure if this affects ending but making this choice is 100% confirmed to lead to 2nd Ending in NG+). Then in NG++ choose “ACCEPT” when going for 3rd ending.

Mission 06-B: Attack the Dam Complex [ALT MISSION] [NEW GAME+ EXCLUSIVE]

• 190,000 COAM

Mission 11+: Attack the Watchpoint

• 380,000 COAM
• ARENA: Unlocks 2nd Arena “Analysis Arena” (Rank A)

Mission 14+: Ocean Crossing

• 330,000 COAM
• PARTS SHOP: New parts are now available for purchase.

Mission 18+: Prevent Corporate Salvage of New Tech [NEW GAME+ EXCLUSIVE] [DECISION]

• 260,000 COAM
• ARENA: New craft data has been added to ANALYSIS in the Arena (Rank B). Must also have done Missions 16/17.
• *This mission is New Game+ Exclusive. It spawns together with the regular Mission 18: Tunnel Sabotage. Playing this mission cancels out the regular Mission 18: Tunnel Sabotage for this playthrough, but since you that on 1st playthrough it will be available via “Replay Mission”. Which mission you pick affects what ending you will get, for NG+ go with this new mission.

Mission 26+: Defend the Dam Complex [NEW GAME+ EXCLUSIVE]

• 450,000 COAM
• 2 Platinum Combat Logs & unlocks this mission in Replay Mode for S Ranks

Mission 27+: Destroy the Ice Worm

• 420,000 COAM
• ARENA: New craft data has been added to ANALYSIS in the Arena (Rank Y).
• PARTS SHOP: New parts are now available for purchase.[/quote]

New Game ++

Ending #3 – Alea lacta Est

For getting 3rd Ending, always pick the new NG++ Exclusive Missions (all of which are listed below), which weren’t available during the 1st and 2nd playthrough. 
In “Mission 06: Attack the Dam Complex”, I chose “ACCEPT” (not sure if this affects ending but making this choice is 100% confirmed to lead to 3rd Ending in NG++). So just pick “ACCEPT” in Mission 6 which will lead to attacking your allies, and then play all new missions listed below and you’ll get the last Ending.

Mission 7++: Escort the Weaponized Mining Ship [NEW GAME++ EXCLUSIVE]

• 500,000 COAM
• *This mission is exclusive to New Game++ (3rd playthrough)

Mission 09++: Prisoner Rescue [NEW GAME++ EXCLUSIVE]

• 250,000 COAM
• Combat Log: Platinum – Automatic mission reward for defeating the miniboss at the end of the mission.

Mission 10++: Obstruct the Mandatory Inspection [NEW GAME++ EXCLUSIVE]

• 550,000 COAM
• Emblem (Diamond Dagger)

Mission 11++: Attack the Watchpoint [ALT MISSION] [NEW GAME++ EXCLUSIVE]

• 380,000 COAM

Mission 13++: Stop the Secret Data Breach [NEW GAME++ EXCLUSIVE]

• 380,000 COAM

Mission 14++: Ocean Crossing

• 330,000 COAM
• ARENA: New Arena Entry – D-1 Classified Subject 51-101 R

 [ALT]Mission 19: Survey the Uninhabited Floating City [NEW GAME++ EXCLUSIVE]

• 380,000 COAM
• Combat Log: Platinum – An alternative version of this mission is available in New Game++. In this version, a different boss will spawn at the end called “ABSTGHIK / Thumb Dolmayan”. You will have to defeat him, he’s a main objective, so can’t miss it. During my NG++ playthrough I had played the following missions when I got this (not sure if previous choices matter): Mission 6: Attack the Dam Complex = Accept to kill teammates > played Mission: Prevent Corporate Salvage of New Tech [DECISION].
• Data Log – Text Data: Dolmayan’s Writings (4) – Automatic reward for beating this alternative mission (dropped by the boss at end “ABSTGHIK / Thumb Dolmayan”).

Mission 21+: Eliminate the Enforcement Squads / Mission 22: Destroy the Special Forces Craft:

• 270,000 COAM / 300,000 COAM
• ARENA: New craft data has been added to the ANALYSIS in the arena (D-2: Classified Subject 51-201 W).

Mission 26++: Coral Export Denial [NEW GAME++ EXCLUSIVE] [DECISION]

• 110,000 COAM

[ALT] Mission 29++: Underground Exploration – Depth 2 [NEW GAME++ EXCLUSIVE]

• 300,000 COAM
• Battle Log: Platinum – automatically from mid-mission boss of this alternative mission, called “DEADSLED”. You get this Alt Mission scenario in NG++ (3rd playthrough). I had made the following choices during this playthrough (unclear if they matter to get this boss): Mission 6: [ALT] Attack the Dam Complex > Accept to destroy teammates > play Mission 19: Prevent Corporate Salvage of New Tech [DECISION] > play Mission 21: Eliminate the Enforcement Squads [DECISION] > play Mission 26-B: Coral Export Denial [DECISION].
• ARENA: New craft data has been added to ANALYSIS in the Arena – final arena boss: “D3- Classified Subject: —— -”.

Mission 33-A++: Eliminate V.III [NEW GAME++ EXCLUSIVE] [DECISION]

• 320,000 COAM
• Combat Log: Platinum – From the Main boss in this mission “V.III”. Only available in New Game++.
• *Make sure you choose this new mission, it wasn’t available in NG / NG+.

Mission 33-B++: Unknown Territory Survey [ALT MISSION] [NEW GAME++ EXCLUSIVE]

• 260,000 COAM

[ALT] Mission 34: Reach the Coral Convergence [NEW GAME++ EXCLUSIVE]

• 520,000 COAM
• *Only available in New Game++, you will fight two ACs at the end instead of the regular Chapter 4 endboss.

Mission 35++: MIA [NEW GAME++ EXCLUSIVE]

• 400,000 COAM

Mission 36++: Regain Control of the Xylem [NEW GAME++ EXCLUSIVE]

• 380,000 COAM

Mission 37++: Coral Release [NEW GAME++ EXCLUSIVE]

• 660,000 COAM

Training Missions

All the training missions are automatic story unlocks during the first playthrough. Must also complete available Training to unlock the next set of Training Missions.

Beginner Training 1: Basic Controls

• Part (Machine Gun): MG-014 LUDLOW

Beginner Training 2: Combat Fundamentals

• Part (Linear Rifle): LR-036 CURTIS

Intermediate Support 1: Assembling an AC

• Part (Booster): ALULA/21E
• Part (FCS): FC-006 ABBOT
• Part (Generator): VP-20S

Intermediate Support 2: Reverse-Jointed ACs

• Part (Laser Handgun): VP-66LH

Intermediate Support 3: Tetrapod ACs

• Part (Grenade Launcher): DF-GR-07 GOU-CHEN

Intermediate Support 4: Tank ACs

• Part (Vertical Missile Launcher): BML-G1/P01VTC-04
• NEW TRAINING UNLOCKED: Advanced Mercenary Certification

All missions with their unlock requirements and rewards in ARMORED CORE 6 FIRES OF RUBICON
Written by Dwolf

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