Hello from our BattleBit Remastered Character Equips guide! BattleBit Remastered is a low-poly multiplayer FPS that supports 254 players per server. Fight on an almost completely destructible map with a variety of vehicles! Check out the details below for the characters’ equipment in this adventure!
BattleBit Remastered Character Equips
Welcome to our BattleBit Remastered Character Equips guide. Just a guide containing stats for anyone curious of what equips are available to each class.
Leader
Weapon Restrictions: AR/DMR
- Primary Gadgets: Advance Binoculars, Anti Personnel Mine, Bino Soflam, C4, Claymore, and Scuicide C4
- Secondary Gadgets: Air Drone, Grappling Hooke, Pickaxe, Sledge Hammer.
- Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
- Empty – Aiming speed:110%
- Normal – Durability:12
Armor:
- Light – Durability:12 /// Primary Magazine:2
- Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
Belt – Secondary Magazine:2
Backpacks:
- Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
Notes:
Assault
Weapon Restrictions: AR
- Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, M320 Smoke Grenade Launcher, and Suicide C4
- Secondary Gadgets: Grappling Hook, Pickaxe, Riot Shield, Sledge Hammer, Small Ammo Kit
- Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
- Empty – Aiming speed:110%
- Normal – Durability:12
Armor:
- Light – Durability:12 /// Primary Magazine:2
- Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
- Heavy – Durability:43 /// Primary Magazine:5 /// THrowables:2 /// Running & Aim:92.5%
Belt – Secondary Magazine:2
Backpacks:
- Light – Primary Gadget:1
- Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
Notes:
- Only class with Riot Shield
Medic
Weapon Restrictions: AR/SMG/PDW/CAR
- Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, M320 Smoke Grenade Launcher, and Suicide C4
- Secondary Gadgets: Medic Kit
- Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
- Empty – Aiming speed:110%
- Normal – Durability:12
Armor:
- Light – Durability:12 /// Primary Magazine:2
- Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
- Ranger – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%
- Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%
Belt – Secondary Magazine:2
Backpacks:
- Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
- Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%
Notes:
- Only class who can heal self and allies with Medic Kit and also drop it
Engineer
Weapon Restrictions: AR/DMR/SMG/PDW/CAR
- Primary Gadgets: Advance Binoculars, Anti Personnel Mine,Anti Vehicle Mine, C4, Claymore, Repair Tool and Scuicide C4
- Secondary Gadgets: Repair Tool, RPG7/PG07 Fragmentation, RPG7/RG07 Heat, and RPG7 PG07 Tandem
- Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke, and Anti Vehicle Grenade
Helmets:
- Empty – Aiming speed:110%
- Normal – Durability:12
Armor:
- Empty – Primary Magazine:2 /// Aiming Speed: 120%
- Light – Durability:12 /// Primary Magazine:2
- Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
- Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%
Belts:
- Normal – Secondary Magazine:2
- Tool – Secondary Magazine:1 /// Primary Gadget: 1
Backpacks:
- Light – Primary Gadget:1
- Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
- Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%
Notes:
- Only class with RPG7, repair tool
- Able to equip no armor, statistically the fastest by .5mps in a 175m distance
- Unique tool belt to increase primary gadget in exchange for 1 secondary magazine
- Unique Anti Vehicle Grenade
Support
Weapon Restrictions: LSG/LMG
- Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, and Suicide C4
- Secondary Gadgets: Heavy Ammo Kit, and Small Ammo Kit
- Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
- Normal – Durability:12
- Heavy – Durability:25 /// Running & Aim:95%
- EXO – Durability:37 /// Running & Aim:92.5%
Armor:
- Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
- Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%
- EXO – Durability:62 /// Primary Magazine:3 /// Throwables:2 /// Running & Aim:90%
- Belt – Secondary Magazine:2
Backpacks:
- Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%
- Big – Primary Gadget:3 /// Secondary Gadget:2 /// Running & Aim:95%
Notes:
- Unique EXO armor
- Unique Heavy Ammo Kit
- Slowest class
Recon
Weapon Restrictions: DMR/SR
- Primary Gadgets: Advance Binoculars, Anti Personnel Mine, Binoculars, C4, Claymore, and Suicide C4
- Secondary Gadgets: Air Drone, Grappling Hook, Mdx 201, Pickaxe, Sledgehammer
- Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke
Helmets:
- Empty: Aiming speed:110%
Armor:
- Light – Durability:12 /// Primary Magazine:2
- Ranger – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%
- Normal – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%
Belt – Secondary Magazine:2
Backpacks:
- Light – Primary Gadget:1
- Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
- Big – Primary Gadget:3 /// Secondary Gadget:2 /// Running & Aim:95%
Notes:
- All armor caps at 12 durability
- Unique Mdx 201