Are you looking for information about Tech Tree for Company Of Heroes 3? This guide is for you! To keep things simple, this guide for ” technology trees ”. Battle Groups and the General Directorate of all the information for all of the information to read the guide to read time!
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Company Of Heroes 3 Tech Tree
Welcome to our Company Of Heroes 3 Tech Tree guide. To keep things simple, this guide for ”tech-trees”. That being easy to access basics about every unit without having to load up a custom game. This guide will not cover strategies, hidden mechanics, or anything that could be considered opinionated input. This will be an out-of-game reference of structures and units, meant to aid theory-crafting.
Battlegroups
Italian Infantry
Battlegroup focused on Guastatori Assault Engineers, Artillery, and Counter Attacks
Italian Combined Arms
Battlegroup focused around utilizing the combined arms tactics of Air, Infantry, and Mechanized Forces.
Armored Support
Battlegroup focused on supporting armored assaults and mechanized warfare.
Headquarters
[Constructions]
[No Requirements]
[Req: Light Support Kompanie]
[Req: Light Support Kompanie w/ Fire Support Elements OR Mechanized Kompanie]
[Upgrades]
Armored Reserves
Replaces Half-Track Deployment with Tiger, Panzer III, Panzer IV, and StuG Assault Group call-in abilites
Panzerpioneer Squad
Anti-Infantry / Support
200 Manpower / 4 Pop / 30s Requisition Time
Passives
Combined Arms
- Increases weapon accuracy and makes unit harder to hit when near combat vehicles
Abilities
Repair
- Unit takes more Damage while repairing
Wire Cutters
- Destroys a section of barbed wire, enabling access to infantry
Builds
- Sandbag Wall (3s)
- Barbed Wire Fence (3s)
- Schu-mine 42 (13s) / 30 Munitions
- Resource Cache (30s) / 200 Manpower
Upgrades
- Flammenwerfer35 [Deals AOE damage / Ignores Cover] – 50 Munitions
- Advanced Hazard Removal Package [Allows detection/defusal of mines / Can Cut Barbed Wire (already able to) / Improves Repair Ability] – 45 Munitions
- GrB39 Grenade Launcher [Req: Mechanized Kompanie / Panzerarmee Kommand] [Unlocks smoke rifle ability / Deals AOE Damage] – 45 Munitions
Kradschutzen Motorcycle Team
Anti-Infantry / Recon
200 Manpower / 3 Pop / 20s Requisition Time
Passives
Binoculars
- Unit has increased line of sight when stationary
Support Veterancy
- Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Tracer Marking [Req: Vet 1]
- Marked units are easier to hit
- The Motorcycle marks enemy infantry squads it hits with its machine gun.
Abilities
- Self-repair – 15 Munitions Cost
- Disables Movement and Weapons while active.
- Orders the crew to repair their own vehicle
Panzergrenadier Squad
Can repair. Combined Arms bonuses when near combat vehicles. Can throw Grenades and Snare Vehicles
300 Manpower / 8 Pop / 25s Requisition Time
Passives
Rudimentary Repairs
- Units take more Damage while repairing
Panzergrenadier Combined Arms (Yes this is different from Panzerpioneers)
- Increases accuracy, ability range, speed, and makes unit harder to hit when near combat vehicles.
Abilities
Stick Grenade
Hafthohlladung Anti-Tank Grenade
Focus Fire [Req: Vet 1]
- Increased Damage and Accuracy over time.
Upgrades
MG 34 Light Machine Gun – 100 Munitions
- Increases firepower at all ranges
250 Light Carrier
260 Manpower / 5 Pop / 40s Requisition Time
Passives
Onboard Medics [Req: Vet 1]
- The Armored Half-Track will heal injured infantry within its garrison hold.
Abilities
Medical Station
- Heals nearby infantry when they are out of combat and stationary (Duration: ?) (180s Cooldown)
Upgrades
[Req: Armory Upgrade]
KwK 38 Autocannon Conversion – 50 Munitions
- Removes ability to Transport
GrW 34 Mortar Conversion – 50 Munitions
- Removes ability to Transport