Company Of Heroes 3 Tech Tree Guide

Are you looking for information about Tech Tree for Company Of Heroes 3? This guide is for you! To keep things simple, this guide for ” technology trees ”. Battle Groups and the General Directorate of all the information for all of the information to read the guide to read time!

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Company Of Heroes 3 Tech Tree

Welcome to our Company Of Heroes 3 Tech Tree guide. To keep things simple, this guide for ”tech-trees”. That being easy to access basics about every unit without having to load up a custom game. This guide will not cover strategies, hidden mechanics, or anything that could be considered opinionated input. This will be an out-of-game reference of structures and units, meant to aid theory-crafting.

Battlegroups

Italian Infantry

Battlegroup focused on Guastatori Assault Engineers, Artillery, and Counter Attacks

Company Of Heroes 3 Tech Tree Guide
Company Of Heroes 3 Tech Tree Guide
Italian Combined Arms

Battlegroup focused around utilizing the combined arms tactics of Air, Infantry, and Mechanized Forces.

Company Of Heroes 3 Tech Tree Guide
Company Of Heroes 3 Tech Tree Guide
Armored Support

Battlegroup focused on supporting armored assaults and mechanized warfare.

[WIP] DesertAfrikaKorps Extended Overview [Posted 2/27/2023]
Company Of Heroes 3 Armored Support

Headquarters

Company Of Heroes 3 Headquarters
Company Of Heroes 3 Headquarters

[Constructions]

Company Of Heroes 3 Headquarters
Company Of Heroes 3 Headquarters

[No Requirements]

Company Of Heroes 3 Headquarters
Company Of Heroes 3 Headquarters

[Req: Light Support Kompanie]

Company Of Heroes 3 Headquarters
Company Of Heroes 3 Headquarters

[Req: Light Support Kompanie w/ Fire Support Elements OR Mechanized Kompanie]

[Upgrades]
Armored Reserves
Replaces Half-Track Deployment with Tiger, Panzer III, Panzer IV, and StuG Assault Group call-in abilites

Panzerpioneer Squad

[WIP] DesertAfrikaKorps Extended Overview [Posted 2/27/2023]

Anti-Infantry / Support

200 Manpower / 4 Pop / 30s Requisition Time

Passives

Combined Arms

  • Increases weapon accuracy and makes unit harder to hit when near combat vehicles
Abilities

Repair

  • Unit takes more Damage while repairing

Wire Cutters

  • Destroys a section of barbed wire, enabling access to infantry
Builds
  • Sandbag Wall (3s)
  • Barbed Wire Fence (3s)
  • Schu-mine 42 (13s) / 30 Munitions
  • Resource Cache (30s) / 200 Manpower
Upgrades
  • Flammenwerfer35 [Deals AOE damage / Ignores Cover] – 50 Munitions
  • Advanced Hazard Removal Package [Allows detection/defusal of mines / Can Cut Barbed Wire (already able to) / Improves Repair Ability] – 45 Munitions
  • GrB39 Grenade Launcher [Req: Mechanized Kompanie / Panzerarmee Kommand] [Unlocks smoke rifle ability / Deals AOE Damage] – 45 Munitions

Kradschutzen Motorcycle Team

Kradschutzen Motorcycle
Kradschutzen Motorcycle

Anti-Infantry / Recon

200 Manpower / 3 Pop / 20s Requisition Time

Passives

Binoculars

  • Unit has increased line of sight when stationary

Support Veterancy

  • Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Tracer Marking [Req: Vet 1]

  • Marked units are easier to hit
  • The Motorcycle marks enemy infantry squads it hits with its machine gun.
Abilities
  • Self-repair – 15 Munitions Cost
  • Disables Movement and Weapons while active.
  • Orders the crew to repair their own vehicle

Panzergrenadier Squad

Panzergrenadier Squad
Panzergrenadier Squad

Can repair. Combined Arms bonuses when near combat vehicles. Can throw Grenades and Snare Vehicles

300 Manpower / 8 Pop / 25s Requisition Time

Passives

Rudimentary Repairs

  • Units take more Damage while repairing

Panzergrenadier Combined Arms (Yes this is different from Panzerpioneers)

  • Increases accuracy, ability range, speed, and makes unit harder to hit when near combat vehicles.
Abilities

Stick Grenade
Hafthohlladung Anti-Tank Grenade

Focus Fire [Req: Vet 1]

  • Increased Damage and Accuracy over time.
Upgrades

MG 34 Light Machine Gun – 100 Munitions

  • Increases firepower at all ranges

250 Light Carrier

250 Light Carrier
250 Light Carrier

260 Manpower / 5 Pop / 40s Requisition Time

Passives

Onboard Medics [Req: Vet 1]

  • The Armored Half-Track will heal injured infantry within its garrison hold.
Abilities

Medical Station

  • Heals nearby infantry when they are out of combat and stationary (Duration: ?) (180s Cooldown)
Upgrades

[Req: Armory Upgrade]
KwK 38 Autocannon Conversion – 50 Munitions

  • Removes ability to Transport

GrW 34 Mortar Conversion – 50 Munitions

  • Removes ability to Transport
Written by ionkiller

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