Warlander Warrior and Cleric Attacks

Information about Warrior and Cleric Attacks and their combinations! This guide will show you your understanding of the battle of the game.

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Warlander Warrior and Cleric Attacks, Combos

Welcome to our Warlander Warrior and Cleric Attacks, Combos guide. This guide will show you your understanding of the battle of the game.

Tips

First tip: Don’t mash attacks (left click repeatedly), when you attack, your character gets stuck in the animation of the attack, the third hit of the sword and hammer has a long animation, giving your opponent the opportunity to walk away and stagger you to death.

Second tip: Warrior and Cleric can combo their melee weapon with their shield (left and right click together), which on hit activates the critical strike “mini-game”.

Critical Strike

Warlander Warrior and Cleric Attacks

When you stagger the enemy with either a shield bash/kick or hit your opponent from behind, a heart symbol will show up on their body, if you aim and click on it you will do an attack that deals massive damage. (taken from the games loading screen tip)

The game gives you plenty of time to do it, and if there’s multiple enemies in front of you all of them will take bonus damage.

Critical strike is a very important tool for the cleric in cleric vs warrior, warrior has a lot of HP, damage, and he can stun you very easily, the cleric’s normal attacks are not as strong as the warrior’s but her kicks are fast and her critical strike hits twice.

another tip: Don’t hold sprint every time you attack, holding sprint will make your character do a lunge attack, that is good to catch opponents that are running from you or to finish them off, but if you do that to start fights that has a high chance to miss and make you vulnerable.

Warlander Warrior and Cleric Combos and Moves

Warrior and cleric share the same combos, but they work a bit differently.

3x left click:

it’s the same for both warrior and cleric, 2 hits and a big downward slash. I would avoid doing this. This is not really a “combo” since the last hit has a big enough gap for them to simply walk back, making it miss. If you manage to land it it staggers the enemy for a critical strike.

You could maybe use this on a downed or already staggered enemy, besides that I think its too risky.

1x left click > left+right click:

Warrior: warrior does 1 sword slash and then jumps forward with an uppercut, if you do it too close to the enemy you might go behind him so be careful. It’s possible to whiff 1 hit and go straight into the uppercut to stagger the enemy.

-Cleric: cleric hits her hammer once and then delivers a spinning hook kick, this move has short range but the kick comes out really fast and staggers. Probably the most effective combo Cleric has.

2x left click > left+right click:

Warrior: warrior does the usual 2 hit sword slash and then spins with his shield hitting twice, you have to be close but the move comes out fast.

Cleric: cleric does her usual 2 hammer hit followed by an Axe kick (reminiscing of Street Fighter Chun Li’s “hazanshu”), the kick takes too long to come out so I would rather avoid doing it, it looks cool though.

Double right click parry ( exclusive to warrior).

Only warrior can parry attacks, if you double right click, warrior will put his shield up like he is guarding for a brief time (this move doesn’t have a unique animation…), if he gets hit while doing it he will counter-attack with a shield bash that has knockback.

That’s it, that’s all I know at the moment

This is my first guide, I decided to do it because I think the game’s combat is interesting but its not properly explained in a tutorial. A lot of the time I see people just spamming normal attacks and powerbombing, those can work because of the lag and because of how little hp titleless characters have, but against tankier warriors and clerics you might need to understand the game’s combat to have more chances to win, also makes 1v1 more consistent and fun.

I hope to see this game better optimized and with better servers/netcode so we can see the combat’s true form, I would also like to see it expanded with more combos, adjustments and strategies.

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