Welcome to our Dead Space Achievements Guide 100%. This is a comprehensive guide detailing a way of getting for all achievements in the game.
Dead Space Achievements Guide 100%
If you have never played this game or are just hunting for achievements, this guide will show you how to get them all. Fix Optimization Issues Really Simple! This guide will show you! We know that there are people who have a hard time finishing the Dead Space game. If you are one of those who find it difficult to finish the game, let’s take you to our Dead Space guide.
Set a Benchmark
There are only 12 chapters in the game and to unlock this achievement, you just need to complete the game from start to finish. It is important that this achievement can be obtained if you also complete the game on the difficulty higher than normal.
One gun
To unlock this achievement you have to finish a game playthrough with only ever shooting the Plasma Cutter weapon, which is the first weapon you will unlock in Chapter 1 almost at the very start of the game.
The only exception you have is using melee/stomp (LMB or Space) and kinesis kills. So stomping enemies, throwing with explosive canisters or shooting explosive canisters with the plasma cutter is allowed and does not interrupt achievement.
You still can collect and upgrade the other weapons if you like, as long as you don’t fire them
Here is a little tip: you always find ammo for weapons that were in your inventory, so it’s best to keep all new weapons in storage and then you will not come across ammo for weapons that you can’t shoot. Focus on fully upgrading your Plasma Cutter during this playthrough, as well as your Suit. For this achievement, it does not matter what difficulty you play on, so you can choose any that you are comfortable with.
Untouchable
Impossible difficulty is the same as Hard one, but with an exception — your autosaves are disabled and you have only one save slot and one life for entire game. Dying during walkthrough prompts a full restart from the beginning or you can continue the game, but on Hard difficulty.
I can advice you to save game manually by making a copy of your “My Documents/Dead Space (2023)” folder. So once you die, you can paste your save file there and try to proceed with your playthrough.
Trusted Contractor
After completing the game, you will unlock New Game Plus. In this mode everything you collected will carry over (can be collected from the Shop). Enemies will get stronger and you will also encounter Phantom variants of necromorphs, which are stronger versions of the regular ones.
During this playthrough make sure to finish fully upgrading all your weapons and suit, as well as find all the Marker Fragments required for the new ending. If you like, you can do this playthrough on Hard difficulty to better prepare yourself for Impossible difficulty.
Reunion
To unlock the new alternative ending you need to finish New Game Plus. In New Game Plus, there will be a new collectible called Marker Fragments. There will be 12 of these around the game. Once you have all Marker Fragments, you will need to go to Captain Mathius’ office in Executive Chambers in Crew Deck and place them on the pedestals on the table. Now continue to finish the game to see the new ending.
Welcome Aboard
Lab Rat
All Systems Go
Brute Force
The Brute is a large Necromorph composed of multiple human corpses. It has heavy organic armor in its front and possesses extreme physical strength, making it a deadly foe in combat. The first brute is encountered in Chapter Four.
During this battle, the key move is to slow down the Brute with Stasis. Try to have full Stasis before starting the encounter and if possible, have a Stasis Pack in your inventory. There is some loot in the atrium – scour the area before approaching the Security Room.
Look for weak points on the Brute’s back . Each time you slow the brute down, quickly relocate behind it and fire at weak points with firearms. Fire away to deal as much damage as possible before Stasis wears off. If your Stasis is depleted, wait for the monster to charge, dodge right before impact and aim quickly at weak points on the Brute’s back.
Cannon Fodder
True Believer
Exterminator
Leviathan is a powerful creature and one of the main bosses in Dead Space Remake. Weakening Leviathan is one of the objectives of chapter 6 – Environmental Hazard. The confrontation with the boss takes place in its final part.
Leviathan’s lair is the Food Storage and you can only get there after completing the other main objectives. There is zero gravity in the storage. You must fly during the boss fight and can’t attack the Leviathan by standing on the stable shelf.
The boss fight consists of 3 phases. In the first phase, the Leviathan will attack with its legs. These attacks are telegraphed. Use boost and fly to the side. After successfully dodging the attack, quickly turn towards the boss and attack the orange leg growth. You can use firearms (e.g. Plasma Cutter or Pulse Rifle) or quickly grab an explosive red container with kinesis and throw it at the boss.
In the second phase of the fight, the Leviathan will reveal its mouth and start spitting out projectiles. The best tactic is to grab the projectiles with kinesis and quickly throw them at the mouth.
You can also attack the mouth in the conventional way – using firearms or red containers.
The third phase of the fight is a combination of both of the above. You have to expect leg attacks and spitting out projectiles. An additional problem are the toxic fumes. They will start to deplete Isaac’s oxygen supplies, which forces him to be more aggressive. Focus on attacking the mouth, as this is Leviathan’s main weakness. Avoid the telegraphed leg attacks and fly to the side.
Greenhouse Effect
S.O.S.
Get Off My Ship!
Strange Transmissions
Wreckage
Keeper of the Faith
Betrayed
Mindless Prey
You will fight the Hive Mind at the end of Chapter 12. At the beginning, shoot the five weakspots around its mouth while avoiding the tentacles and the explosive clusters that it shoots out. After destroying them, a wave of necromorphs will be release, kill them all.
The Hive Mind will now alternate between spraying out poison blocking your path, and slamming down its tentacles before exposing five more weak spots on its chest. Simply avoid the poison/tentacles by walking left and right until it is exposed and destroy a weak spot. After destroying all five weak spots, you will be grabbed by a tentacle. Now shoot the final weak spot on its mouth until it dies.
Exodus
Pack Rat
Throughout the game you will find Shops, which will allow you to store as many items as you want. Simply put 25 items into Storage to unlock this achievement.
Final Regeneration
For this you will need to complete the side mission Premeditated Malpractice. This can be started in Chapter 6, and can be completed as early as Chapter 7.
- At the beginning of Chapter 6, collect the Tissue Sample from the Cryogenic Chamber to start Premeditated Malpractice Side Mission.
- Head into Main Lab and go downstairs to find a scanner. Use the tissue sample on the scanner and wait for the scan to complete.
- Then go to Intensive Care Unit and play the recording at the back of the room, watch the full recording.
- Once you arrive at Mining Deck in Chapter 7 – Into the Void, bypass the laser traps and head to the end of the corridor to enter Ore Storage. Move the crates in the corner and then interact with the log on the wall and listen to it to completion.
- Move back to the Main Atrium on Bridge Deck and interact with the panel on your right as you enter the atrium. Listen to the full recording.
- Go to Hydroponics Deck and head through West Grow Chamber to reach Diagnostics Lab. Head into the back room and grab the final recording.
Full Clerarance
- Pick up the side mission in the Captain’s Nest during normal gameplay progression (Chapter 4)
- Find the seven RIGs needed to boost access
- Input the seven RIGS into a terminal found in the Captain’s Nest
Whole Again
To unlock this you will need to complete the side mission Scientific Methods. This can be started in Chapter 2, and can be completed as early as Chapter 10.
- In Chapter 2 – Intensive Care, after clearing the quarantine in Main Lab, head inside Dr. N. Brennan’s office downstairs to find a log on her desk. Pick it up to start the mission.
- After destroying the blockade and accessing the Emergency Room, there will be a hologram of Nicole that you can start by activating a panel. Watch the hologram to completion to see where Nicole goes.
- At the circuit breaker, enable the left breaker for the showers. Then use kinesis to move the wall revealing a hidden room. Head inside and grab the log to continue.
- Upon arriving in Engineering in Chapter 3 – Course Correction, head downstairs into the Machine Room. Enter the Calibration Room at the back of the room and watch the recording of Nicole.
- In Chapter 7, head down the mining elevator to Deck D: Maintenance. Go through to Equipment Supply on the west of this area. Set the circuit breaker to Storage 02 and enter to a log on the floor. Grab it to continue.
- In Chapter 10, when you have to go to the Deluxe Quarters to destroy the second tendril, head inside Guest Consultant’s Suites. After the conversation, head into the back room and activate the panel for a final hologram.
Maxed Out
In order to unlock this, you will need to unlock all weapons and their upgrades, upgrade your suit to level 6, and then fully upgrade them all at the workbench with nodes. This process will require 189 nodes, which will require going into New Game + to achieve.
Spread throughout the game are 57 nodes to collect (from node cabinets and drops from Brutes), and you will get one from all 21 weapon upgrades, and you will also get an extra 10 nodes for completing the game. This means from a full playthrough you will get 88 nodes.
You can recollect the regular 57 nodes again in New Game +, so the remaining 44 nodes you will need to buy from the Shop, which cost 10,000 credits each. Therefore it will cost 444,000 credits to buy the remaining nodes, and 224,000 credits to unlock all the suit upgrades, for a grand total of 668,000 credits. This may sound like a lot, but as long as you are being thorough you will easily get enough credits across both playthroughs.
Raise The Stakes
In order to pin an enemy, you will want to use kinesis to grab a metal bar and launch it at a Necromorph. This will fling them into a wall and pin them, killing them instantly. Metal bars will appear around the game with light-blue ends indicating they can be grabbed.
Freeze
Simply freeze necromorphs with stasis 50 times. This can be farmed at any location with a stasis station, as you can constantly refreeze necromorphs and restore your stasis.
Backbreaker
Press Space to make a Stomp Attack, but the problem is that not every necromorph in the game is suitable for this. The best option is to kill the lurkers after you shoot their tentacles.
Eviscerator
Autofire
Pusher
Live With The Hot Ones
Full Contact
A Cut Above
Marksman/Surgeon
The basis of the combat in Dead Space revolves around dismembering limbs from Necromorphs, so this will come naturally during your first playthrough. Always target limbs rather than shooting at centre mass when fighting.
Wishbone
In order to rip off a limb, you will need to weaken a limb first by shooting it, then use kinesis to rip the limb off. You can also rip limbs off dead Necromorphs after killing them.
Force Gun strips layers of flesh off Necromorphs, so shooting one with that one or twice should be enough for you to rip a limb off. It’s probably easier or lower difficulties due to Necromorphs having more health on higher difficulties.
Full Arsenal
There are 9 weapons in the game, many of which you will encounter through normal progression. Some are in optional side rooms that require Security Clearance to access. You will have access to all weapons by Chapter 6.
Weapon | Where to find | Image |
Plasma Cutter | Chapter 1 | |
Stasis Module | Chapter 1 | |
Kinesis Module | Chapter 2 | |
Pulse Rifle | Chapter 2 | |
Ripper | Chapter 3 | |
Flamethrower | Chapter 3 | |
Contact Beam | Chapter 4 | |
Line Gun | Chapter 5 | |
Force Gun | Chapter 6 |
Built To Order
There are 21 weapon upgrades in the game, 3 for every gun. These upgrades will unlock a new path in the upgrade menu, as well a new ability to be unlocked. To install a weapon upgrade, simply visit a workbench with one in your inventory. You will also get an extra node for each weapon upgrade that you install.
Check out my collectibles guide to see more info about how to find each weapon upgrade.
https://steamcommunity.com/sharedfiles/filedetails/?id=2924366129
Story Teller/Legend Teller
There are 188 logs in the game total, but you will need only 150 of them. These can be obtained automatically through the story, or by physically picking them up or triggering them. You will get over 100 as unmissable part of the story, so you will only need to collect ~50 of them for this.
Check out my collectibles guide to see more info about how to find each Log.
https://steamcommunity.com/sharedfiles/filedetails/?id=2924366129
Merchant
Schematics are collectibles that will unlock an item for purchase in the Shop. There are 13 schematics in the game, but the trophy will pop after only collecting 12 of them. This is because one schematic is located in Chapter 9, which is missable, meaning you can unlock the achievement without worrying about missing it.
Check out my collectibles guide to see more info about how to find each Schematic.
https://steamcommunity.com/sharedfiles/filedetails/?id=2924366129
Marked
There will be 12 of these around the game: one in each chapter except Chapters 5 and 10 which have 2 each, and Chapters 9/12 which have 0. To unlock this achievement you have to find any of these, but in order to unlock alternative ending and get Reunion achievement you have to find all of them.
Check out my collectibles guide to see more info about how to find each Marker fragment.
https://steamcommunity.com/sharedfiles/filedetails/?id=2924366129
Z-Baller
Zero-G Basketball can be found next to the Cafeteria in Crew Deck, first available in Chapter 10. You will need to use kinesis to grab and throw balls into the goals. Doing so will award you 5 points, or 10 points if that goal is glowing. You will get extra time for each level you complete. You will need to get a score of 220 to complete level 6.
Starting from level 3, shutters will occasionally close on the goals, blocking them all. Reaching 220 points shouldn’t be too difficult however, as long as you focus on scoring in the glowing goals when they appear for extra points. Some Necromorphs will spawn when you first attempt this, so kill them off before properly attempting it. Upon completing level 6, the lockers in the cafeteria will unlock, rewarding you with various items and a node.
Front Toward Enemy
The Shooting Gallery is located on the USM Valor in Chapter 9. On your way to salvage the Singularity Core, this room will be to your right. Go inside and interact with the panel to start the Shooting Gallery. Ignore the targets, as after about 30 seconds a quarantine will start and a bunch of necromorphs will spawn in. Kill them all to unlock this.
The lockers in the room will unlock after the quarantine, rewarding you with a node and a ruby semiconductor.
There’s Always Peng!
Peng can be found in Cargo Bay, which you will access in Chapter 11. As soon as you go down the elevator, turn around. There will be some kinesis crates blocking a locker. Move the crates and open the locker to find Peng. Peng will sell for 30,000 credits.