Welcome to our Paragon The Overprime Wraith Build guide. This guide will show you how to build Wraith for duo, middle and single lane.
Paragon The Overprime Wraith Build
This guide will show you how to build Wraith for duo, middle and single lane. We know that there are people who have a hard time finishing the Paragon The Overprime game. If you are one of those who find it difficult to finish the game, let’s take you to our Paragon The Overprime guide.
Paragon The Overprime Wraith Duo/Mid/Solo Build
Wraith is a graduate of Echelon, a Special Operations program, and was apprenticed to the only other graduate, Kallari. Though she specializes in assassination, he specializes in surveillance. Wraith is a recon specialist who uses high-tech tools to gather intel on his targets and outmaneuver his enemies.
Starter
Full Build
Skills
Tips and Tricks with Wraith
Serath can easily dodge your Back it up! with Heaven’s Fury. Think twice before trying to cast a rewind on her.
Terra can’t be rewinded with Back it up! when she has her Ultimate Unstoppable Force active. Even if she activates it after you initiate a rewind. Keep that in mind.
Your Knock, Knock! is not your main source of damage. However it is a good tool to poke your enemy and land killing blows on targets that are about to escape.
Knock, Knock! is also a good option for safe laning. Just pick the minions off from the distance. You are safe and still farming.
Back it up! is nearly useless against a grouped enemy but it shines when used on a solo opponent. You can deny a gank with that or turn one of the fleeing opponents into a sitting duck.
Surprise, Surprise! is a great tool to make group plays but in solo queue it’s mostly used as a last resort to escape.
One more option for using Surprise, Surprise! is to hide your allies setting up for a chained lock-down. Imagine your allied Rampage or Sevarog using their Stun or Root while invisible. It is unlikely that your opponents will be able to dodge unless they have wards set up in advance.
Wraith’s Strengths
- Outstanding capabilities for map control.
- Short cooldown and long range weapon penetrating geometry. Strong poking
Wraith’s Weaknesses
- No escape abilities at all. (except an expensive Ultimate).
- Requires good aiming and positioning skills.
- Vulnerable to CC
Wrai̇th’s Deck Considerations
Utility. Wraith has very limited set of tools to deal damage. In fact only one ability is there besides basic attacks. But it is very interesting one. Knock, Knock! has both long range and short cooldown (especially if you land killing blows). Wo when building your deck you might be willing to look for cards with effects triggered on ability hit.
Escape. Wraith lacks reliable escape. For sure he can cloak himself with his ultimate or rewind one enemy back. But he can’t re-position himself. So he needs a blink card.
Power and Pen. His Knock, Knock! has good damage and scaling. Combined with an outstanding range it screams for Power cards. And Penetration in order to not suffer from Ability Armor.