Welcome to our Dwarf Fortress List of Changes in Premium DF guide. This guide will attempt to document the undocumented about Dwarf Fortress and especially the new premium version. We know that there are people who have a hard time finishing the Dwarf Fortress game. If you are one of those who find it difficult to finish the game, let’s take you to our Dwarf Fortress guide.
Dwarf Fortress List of Changes in Premium DF
This guide will attempt to document the undocumented about Dwarf Fortress and especially the new premium version. Unfortunately a number of jargon terms for things were redefined which broke the language used by people to describe skills, and workshop names changed to names that are still inconsistent in language, for example. Other stuff changed and broke. We will try to collect everything here.
A scene repeated in many a fortress….
Can’t Control Staircase Digging
It’s no longer possible to always dig an up/down staircase everywhere. Instead the game forces staircases to be designated over multiple levels, then forces the top to be down-only and the bottom to be up-only.
WTF is Up With Stone Carving/Crafting/Engraving/Masoning Skills and Labors
The language changes for stone-related skills and labors here have been ridiculous and didn’t seem to have much thought put into them at all. In addition, inconsistent terms are used in different contexts. Here we will attempt to untangle it all.
- Stonecutters: Smooth rough stone walls AND make blocks.
- Engravers: Engrave smoothed walls, same as before.
- Masons: Build walls and other constructions with stone (sort of like old Building designer skill which no longer exists). Notice this word doesn’t match anything else in the UI.
- Stone Carver: Basically anything else in what used to be called a “Mason’s workshop” which is now called a Stoneworker, a change gaining us zero improvement in clarity and more confusion because the naming is inconsistent with “Stone Carver”.
- Stonecrafter: Anything made with stone in Craftsdwarf’s workshop
WTF Is Wrong With Coffins and Tombs
Coffins can no longer just be placed in a room and then enabled for burial.
They must now be in a Tomb zone.
But public coffins can’t all be thrown in one giant Tomb zone like a dormatory for the deceased, they must each be in their own separate 1 tile tomb zone.
This is annoying and hopefully was and oversight and not the way this was intended to work.
Either a tomb zone shouldn’t be required and unused but constructed coffins should just get used, or a tomb zone with more than one coffin should just get used as a public catacombs.