Welcome to our Portal with RTX Console Commands guide. Beginner-Friendly introduction into the “Portal-Bumping”, “Wallclimbing”, “Peek-A-Portal”, “Save-Button-Glitch” & “Edge-Glitch”. We know that there are people who have a hard time finishing the Portal with RTX game. If you are one of those who find it difficult to finish the game, let’s take you to our Portal with RTX guide.
Portal with RTX Console Commands
Beginner-Friendly introduction into the “Portal-Bumping”, “Wallclimbing”, “Peek-A-Portal”, “Save-Button-Glitch” & “Edge-Glitch”.
How to Open the Developer Console
To open the developer console fallow these steps:
1.pause the game go to options and click on “Keyboard”
2.next click on the button labled “Advanced”
3.tick the box beside Enable developer console (And also fast weapons switch if you want to)
4.then scroll down in the menu until you find “Developer Console”
5.click on it then click edit key
6.next press the button/preferred key on your keyboard you want to use to open the developer console (personally i use the KP_ENTER key)
7.and finally save it and exit the pause menu. Then press (whatever key/button you chose) and the developer console should open.
How to get it to work
Open the developer console and then type in sv_cheats 1
To turn it off type in sv_cheats 0
Spawns (props)
The props are as fallows:
ent_create_portal_weight_box – spawns a standard cube
ent_create_portal_weight_box; ent_fire !picker skin 1 – spawns a companion cube
ent_create_portal_metal_sphere – spawns an edgeless safety cube
ent_create prop_glados_core – spawns a core (can’t be picked up)
ent_create updateitem2 – spawns a radio (no music)
ent_create weapon_portalgun – spawns a portal gun that you can pick up
prop_dynamic_create gladdysdestruction/gladdysbody – spawns GLaDOS
prop_dynamic_create gladdysdestruction/glados_junk_05_ – spawns Hoopy
prop_dynamic_create props/light_rail_endcap – spawns the end of a light rail
prop_dynamic_create props/light_rail_corner – spawns the pillar of a light rail
prop_dynamic_create props/lift_platform – spawns a lift platform
prop_dynamic_create props/door_02 – spawns GLaDOS’ chamber door
prop_dynamic_create props/switch001 – spawns a button
prop_dynamic_create props/toilet_body_reference – spawns a toilet
prop_dynamic_create props/table_reference – spawns a table
prop_dynamic_create props/bed_body_reference – spawns a bed
prop_dynamic_create props/pedestal_center_reference – spawns a portal gun pedestal
prop_dynamic_create props/round_elevator_body – spawns an elevator
prop_dynamic_create props/combine_ball_launcher – spawns an energy pellet launcher
prop_dynamic_create props/combine_ball_catcher – spawns an energy pellet catcher
prop_dynamic_create props/glados_stairs – spawns the stairs in GLaDOS’ chamber
prop_dynamic_create props_bts/glados_bunker – spawns the bunker in GLaDOS’ chamber
prop_dynamic_create props_bts/glados_aperturedoor – spawns an incinerator
prop_dynamic_create props_bts/glados_screenborder_curve – spawns a screen
prop_dynamic_create props_bts/bts_turret – spawns a hanging turret
prop_dynamic_create player/chell – spawns Chell (cant be killed)
prop_dynamic_create props/cake/cake – spawns a cake
Spawns (npc’s)
Portal 1
ent_create npc_portal_turret_floor – spawns a turret
ent_create npc_rocket_turret – spawns a rocket turret
ent_create npc_security_camera – spawns a security camera
The cores
Morality Core:
ent_create prop_glados_core coretype 3 spawnflags 1048904 cycle 1.00 playbackrate 1.00 sequence 2 delaybetweenlines 0.40
Curiosity Core:
ent_create prop_glados_core coretype 0 spawnflags 1048904 cycle 0.12 playbackrate 1.00 sequence 3 delaybetweenlines 0.40 skin 1
Intelligence Core:
ent_create prop_glados_core coretype 2 spawnflags 1048904 cycle 0.78 playbackrate 1.00 sequence 5 delaybetweenlines 0.10 skin 3
Anger Core:
ent_create prop_glados_core coretype 1 spawnflags 1048904 cycle 0.91 playbackrate 1.00 sequence 4 delaybetweenlines 0.10 skin 2
Half life
Barney:
npc_create npc_barney
Alyx:
npc_create npc_alyx
(does nothing)
Breen:
npc_create npc_breen
(does nothing,also dies in 1 hit)
Mossman:
npc_create npc_mossman
(does nothing)
Dog:
npc_create npc_dog
(does nothing)
Citizen:
npc_create npc_citizen
(fallows you around in groups of 4 and run from zombies,head crabs,ect…)
Kleiner:
npc_create npc_kleiner
Eli:
npc_create npc_eli
Gman:
npc_create npc_gman
(does nothing)
Metro Police:
npc_create npc_metropolice
(does nothing)
Combine Soldier:
npc_create npc_combine_s
(can attack you be hitting you and will attack zombies, also can drop a grenade on death if the players grenade ammo isnt full)
Combine Sniper (Instant kill)
npc_create npc_sniper
(cant move or shoot behind its self but can shoot you from far away if it can see you, getting shot by them once instantly kills you)
Seagull:
npc_create npc_seagull
Pigeon:
npc_create npc_pigeon
Crow:
npc_create npc_crow
Headcrab:
npc_create npc_headcrab
(walks around until it targets the player and attacks by jumping at you)
Fast Headcrab:
npc_create npc_headcrab_fast
(same as above but doesn’t have a jump cool down and is faster)
Poison Headcrab:
npc_create npc_headcrab_poison
(instantly brings you to 1hp when it hurts you, has the longest jump cool down of the head crabs, it cant kill you by itself and only bring you to 1hp)
Zombie:
npc_create npc_zombie
(walks around randomly until it targets something, if killed by only shooting the body or legs a head crab will jump off the dead zombie, has a chance to become a crawler if a explosive damages it but doesn’t kill it)
Fast Zombie:
npc_create npc_fastzombie
(same and above but is faster,jumps at you and cant become a crawler)
Poison Zombie:
npc_create npc_poisonzombie
(has the most healt of the zombies, has 4 poison head crabs on it 3 of witch can be thrown, is very slow, also cant be turned into a crawler)
Father Grigori:
npc_create npc_monk
Barnacle:
npc_create npc_barnacle
(does nothing but puke out bones when shot)
City Scanner:
npc_create npc_cscanner
(flys around until targeting the player, beasculy flashbangs you as an attack, explods when destroyed and has a chance to drop a battery(used to add more health to you)
Shield Scanner:
npc_create npc_clawscanner
(the EXACT same as above except a different look)
Combine Dropship:
npc_create npc_combinedropship
(flys around)
Vortigaunt: (WARNING:This crashes the game when spawned)
npc_create npc_vortigaunt
Strider: (does nothing)
ent_create npc_strider
Stalker: (does nothing)
npc_create npc_stalker
Ichthyosaur (Cut half life 2 enemy): (does nothing)
ent_create npc_ichthyosaur
Half life 2 Turret:
npc_create npc_turret_floor
(like the portal turret but can still shoot if picked up, wont shoot combine)
Portal with RTX Player Console Commands
buddha – you can take damage but won’t die
(its possible for you to die but only if you are getting damaged as soon as you first go to 1hp eg: a poison headcrab attacks you at the same time as a normal head crab does)
god – invincible
sv_portal_placement_never_fail # – allows you to place portals anywhere (0 = off, 1 = on)
noclip – allows you to fly and go through almost anything (but not the skybox and map border)
notarget – turrets won’t shoot you
impulse 101 – gives you weapons from half life (use mouse wheel to scroll through weapons)
impulse 200 – removes portal gun texture (can still shoot)
fire_rocket_projectile – fires a rocket
fire_energy_ball – fires a high energy pellet
cl_showfps # – shows fps (0 = off, 1 = on)
sv_cheats # – enables cheats (0 = off, 1 = on)
sv_gravity # – changes gravity (600 is normal)
violence_hblood # – disables blood (0 = off, 1 = on)
thirdperson – makes your view thirdperson
thirdpersonshoulder – makes your view thirdpersonshoulder
firstperson – makes your view firstperson again
host_timescale # – changes game speed (1 is normal) (0.5 is slow and 1.5 is fast)
change_portalgun_linkage_id # – changes the portal gun linkage id for the user (0,1,2,3,)
give weapon_portalgun – gives the player a standard portal gun
upgrade_portalgun – upgrades the stands portal gun to a dual portal gun
kill – kills player
bind <key> <command> – still works with only a few commands, huh
showtriggers_toggle – shows the triggers in a map
mat_fullbright # – disables shadows (0 = off, 1 = on)
map <map name> – loads specified map
crash – crashes game
killserver – kills the server
maxplayers # – sets the amount of players
ent_remove – removes what you are looking at
ent_remove_all <entity name here> – removes the entity specified
ent_remove_all gib – removes all of the debris from destroyed city scanner’s and shield scanner’s
Weapons
Annabelle:
give weapon_annabelle
(uses the same model as the shotgun but only holds one bullet in a chamber (two if you use press your reload key/button) (cant fire 2 shots at once but if you hold down your reload button and hold down right click it will basically becomes full auto) (for max fun bind your T key to givecurrentammo:
Bind t givecurrentammo so you can keep on shooting for as long as you want)
Alyx gun:
give weapon_alyxgun
(its below you, and you need to press the pick up button the use it) (left click on the mouse to switch from full auto to 3 shot burst) (witch only uses up one bullet despite shooting out 3)
Hopwire (Cut hl2 weapon) (A LITERAL BLACK HOLE GRENADE)
ent_create weapon_hopwire
hopwire_vortex 1 – required to make it work
Cubemap (debug weapon)
give weapon_cubemap
(ironically is 6 spheres of different things they are as fallows:
Top left: light metal sphere (reflective)
Top middle: darkened metal sphere (reflective)
Top right: moving water sphere (ripples and is reflective)
Bottom left: disco ball(i think it looks like one) (not reflective and has bits that stick out)
Bottom middle: red tinted metal sphere (reflective)
Bottom right: corroded concrete sphere (not reflective)
givecurrentammo – Gives you ammo for the weapon you are currently holding
(wont refill the smg’s grenade lancher and the plamsa rifle’s energy ball shots)
These (vvv) are gave to you by typeing impulse 101
Aperture Science handheld Portal Device:
give weapon_portalgun
upgrade_portalgun (Orange portal)
Gravity Gun:
give weapon_physcannon
(the upgraded version aka: the charged gravity gun) (left click brings curten things to you but only if your close enough and then shot back with force by right clicking) (right click also shoots curten things Eg: vehicles, turrets, headcrabs (but not zombies for some reason), and more)
Crowbar:
give weapon_crowbar
Pistol:
give weapon_pistol
(repetitively clicking mouse 1(right click) makes the pistol shoot faster than holding down the right click)
357 Magnum:
give weapon_357
SMG:
give weapon_smg1
Pulse Rifle:
give weapon_ar2
Shotgun:
give weapon_shotgun
Crossbow:
give weapon_crossbow
Grenade:
give weapon_frag
Rocket Propelled Grenade (RPG)
give weapon_rpg
Bug bait:
give weapon_bugbait
Vehicles
Airboat:
ch_createairboat
ent_fire airboat enablegun 1 (add gun)
Jeep:
ch_createjeep
ent_fire jeep enableradar; ent_fire jeep enablegun 1 (add gun)
Jalopy: (WARNING:This crashes the game)
ch_createjalopy
ent_fire commands
ent_fire !picker skin # – changes the skin of an object (0 – 10)
ent_fire !picker open – opens doors
ent_fire !picker close – closes doors
ent_fire <entity name here> – will pick up the entity which is specified
ent_fire prop_portal fizzle – removes portals you placed
ent_fire npc_rocket_turret toggle – toggles rocket turrets
Maps and how to load them
To load the maps type in: map <map name here>
(Eg:map testchmb_a_00)
Chambers 0 to 1:
testchmb_a_00
Chambers 2 to 3:
testchmb_a_01
Chamber 4 to 5:
testchmb_a_02
Chamber 6 to 7:
testchmb_a_03
Chamber 8:
testchmb_a_04
Chamber 9:
testchmb_a_05
Chamber 10:
testchmb_a_06
Chamber 11 to 12:
testchmb_a_07
Chamber 13:
testchmb_a_08
Chamber 14:
testchmb_a_09
Chamber 15:
testchmb_a_10
Chamber 16:
testchmb_a_11
Chamber 17:
testchmb_a_12 (first part)
testchmb_a_13 (second part)
Chamber 18:
testchmb_a_14
Chamber 19:
testchmb_a_15
GlaDOS Fight:
escape_00
escape_01
escape_02