Bendy and the Ink Machine Wiki
- Chapter 1 – Moving Pictures
- Chapter 2 – The Old Song
- Chapter 3 – Rise and Fall
- Chapter 4 – Colossal Wonders
- Chapter 5 – The Last Reel
Chapter 3 – Rise and Fall Walkthrough
Once Chapter Three starts, you wake up in the “Safehouse”. This is where Boris lives. To Exit, you must find the Lever to open the door and exit the Safehouse. Apperently, its not that easy. you must find THREE different Bacon Soup cans for him to give you the lever.
- The Locations are as follows:
On the Shelf
On the Barrel
In Boris’s Chest
Once you have all of the soup cans, pour them into the canister and wait. Once its finished, pick it up and give it to boris. He’ll give you a small toolbox with the lever inside of it. Exit the Safehouse and Continue forward. Eventually, you will reach a dark corridor. Get the flashlight on the table and continue. Once you get to the end, your…At the end i guess..? More descriptive: A dead end. Ask boris for help and he will take the flashlight and enter the vents, eventually opening the gate in front of you. You’ll find yourself at the “Heavenly Toys” Center. Get to the toy machine control area and you find yourself with, yet again – Something blocking the door. Press the lever in front of the entrance to the toy machine control room, start the toy machine and remove all Plush body parts from the fans. Once you have done that, press the lever enough times to open the entrance to the door. Before doing that, you have an opportunity to enter a small area, with a bowl with ink forming into a shape of things and an Audio Log. The audio log contains JackSepticeyes voice. What a suprise! Once you enter the room that was blocked, you find yourself in an Alice Angel room. Then the lights shut off. Alice starts to sing. Wait a little bit, then…
JUMPSCARE
Walk down the stairs into the area with a sign, with two paths. One Way is the Path of the Demon. The other is the Path of the Angel. You can find each path in a different section! Just Scroll Down. This part will continue from the end of those paths.
Walk down the Long and not very suspicous hallway and Boom! Another jumpscare. Find out who it was by being brave enough to walk towards it. And it was…Boris..? Take the Pipe Gent from boris and continue forward in the inky dark room. Continue forward and find an area with two levers required to open a door. If you like jumpscares, then dash to your lever to find a jumpscare from.. Wait, who is that? Just wait a sec, lemme check the wiki.. Piper is his name. Really scary, anyways, whack that weirdo down an pull the lever quick! Once you have done that, run through the dark hallways and go down the elevator, to meet alice’s voice. Looks like you have a date with an Angel!
Walk to her door in Level 9 and wait till her door opens. Run through (With Boris running faster.) the hallway and meet about a BILLION Boris clones and Pipers, Strikers and Fishers. Don’t worry, there arent any jumpscares. Meet Alice by the end of the room and get ready to listen to an essay. Once she finishes explaining, run back to her door and do what she says.
The Angels “To do” list
Spare Parts
Find all of Alice’s Gears.
Feeling the Pressure
Solve all Valve Panels
Anger Management
Destroy all Bendy Cutouts
Ultimate Stomache
Hunt down all Swollen Searchers
Front Lines
Kill the Butcher Gang
Darker Places
Survive the Ink Abyss
Each Task will grant an Achievement upon Completion.
Once you have completed ALL of the tasks, walk back to the elevator and “Go home”. You can just see what happens from there.
Well for each little “errand” there should be the level its on because you can only find it when you pause. Other than that its extremely helpful.