Shadows Over Loathing How to Break Bad

Welcome to our Shadows Over Loathing How to Break Bad guide. This guide will teach you how to become Heisenberg. We know that there are people who have a hard time finishing the Shadows Over Loathing game. If you are one of those who find it difficult to finish the game, let’s take you to our Shadows Over Loathing guide.

Shadows Over Loathing How to Break Bad

This guide will teach you how to become Heisenberg.

Kid named Loathing

1. In the Diner, choose the face with the beard.
2. Name yourself Walter White.
3. At the mirror in the bathroom in the house in the Prologue, put on the angry expression.
4. Name your turtle Walt Jr..
5. Complete the first mission and equip the fedora.
6. Select the Cheese Wizard class (Gabby we need to cook) and The Psychology of Minerals subclass.
How to Break Bad

Break Bad

You are now ready to break bad!
1. Talk to Lydia in the Prologue(It wasn’t a car accident it was the Ricin)
2. Talk to Gus (who asks you for meat, pathetic).
3. Major in Chemistry.
4. Make Meth (someone already made a chemistry guide).

About Shadows Over Loathing

Mobsters, monsters, and mysteries — welcome to Shadows Over Loathing, the shady side of an already black-and-white world, and a follow-up to the award-winning West of Loathing.

Your Uncle Murray has requested your aid at his antique shop in Ocean City, but upon your arrival the old man is nowhere to be found. Your investigation into his disappearance and the artifacts he’s been collecting takes a turn when you stumble across some shadowy plots (and a bunch of squirming eldritch tentacles) that threaten to bring about the end of the world.

Features:

  • Thousands and thousands of jokes, gags, and goofs
  • A bunch more locations, items, friends, foes, and familiars than West of Loathing
  • The same quality line art you’ve come to expect, but way more of it
  • Superior stick-figure customization
  • Strategic turn-based combat (but only if you want it)
  • A corrupt government for you to overthrow at your leisure
  • Authentically baffling 1920s slang
  • Multiple cursed antiques
  • Inappropriate fishing
  • Non-Euclidean horrors from beyond the edges of the screen
  • A time-travel side-quest given to you by your future-self
  • An infinitely tall building
  • Sentient math, talking frogs, and pettable cats
  • No booze, as far as the feds know

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