Welcome to our ULTRAKILL How to Access 5-S guide. This guide will show you the secret of cool fishing simulator 2022!
ULTRAKILL How to Access 5-S
This guide will show you the secret of cool fishing simulator 2022!
First you Need to do
Launch sandbox
And keep cheats enabled (o) (not so important)
Then press f8
![ULTRAKILL How to Access 5-S](https://www.naguide.com/wp-content/uploads/2022/08/ULTRAKILL-How-to-Access-5-S-1.jpeg)
In this window, write this one first”Agony load act-0″ and press enter (you can ctrl+c ctrl+v if you want)[without leaving the window].
And then write this one “Scene assets/scenes/level 5-s.Unity” and press enter.
And boom you have a fishing simulator (undone btw).
![ULTRAKILL How to Access 5 S 2](https://www.naguide.com/wp-content/uploads/2022/08/ULTRAKILL-How-to-Access-5-S-2.jpeg)
You can pick up a fishing rod here.
![Secret of Fishing](https://www.naguide.com/wp-content/uploads/2022/08/ULTRAKILL-How-to-Access-5-S-3.jpeg)
And catch some stupid ass fish.
![Secret of Fishing](https://www.naguide.com/wp-content/uploads/2022/08/ULTRAKILL-How-to-Access-5-S-4.jpeg)
Thanks for reading this guide.
About ULTRAKILL
Patch 11 Changelog
General Changes:
- Updated the Revolver’s model and texture
- Boosted shotgun projectiles now turn into a redder orange to make them more visually distinct from normal ones
- Finishing 1-S will now put the player back in 1-1 instead of going to 1-2
- Improved projectile ricochet physics
- A magnet attached to an enemy will now pull things towards the enemy instead of the magnet
- Hitting a coin with the Whiplash will now reset its momentum and bounce it upwards
- Hitting a shotgun core with the Whiplash will now attach it to the Whiplash for the duration of that throw
- Auto-aim will now also target coins and shotgun cores
- Wooden doors in the Limbo layer will now open faster if the player is moving at a high speed
- Updated difficulty options with some altered text and different category names to give players a more accurate idea of the game’s level of difficulty
- Added a maximum distance limit to the coin trying to hit a core eject to avoid situations where the player would waste a coin shot on a core that’s really far away instead of hitting a nearby enemy
- Dash storage (freezing iframes with a slide) no longer works on iframes caused by damage
- Parry heals now override the healing nullification from explosions