Welcome to our New World Void Gauntlet Abilities guide. Void Gauntlet has been one of the speculated weapons that we first found out about it from information miners, however it then got validated by a member of the advancement, exposing that it would not take them long to add it to the game after launch.
New World Void Gauntlet Abilities
So, if you can’t wait to learn more about this new weapon, we suggest you review its dripped skills down below. Just be aware that the precise statistics for most of the Active Skills have actually not been leaked yet, so you would deal with X percent or X seconds down listed below instead of real numbers.
Void Gauntlet Skills
Annihilation
Void Blade (Active)
- Summon a blade of Void energy that converts your basic attacks to melee. Tap Basic Attack to carry out a fast slash that offers x% weapon damage or hold to perform a thrust attack that deals x% weapon damage.
- Both attacks inflict Disintegrate on successful hits, dealing x% weapon damage per 2nd and lowering damage absorption by x% for x seconds.
Punishing Chamber (Active)
- Summon a circle of Void energy at your feet that deals x% weapon damage per second to enemies and grants Empower to friendlies, increasing their damage by x%. x meter radius. Eights duration.
Petrifying Scream (Active)
- Unleash a Void-infused scream, dealing x% weapon damage and causing Root to enemies 4m in front of you, disabling their movement for x sevonds.
Void Aura (Ultimate)
- On effective ability hit, get a stack of Void Essence. At 6 stacks, take in all stacks and gain a x meters aura on self that recovers friendlies for x% weapon damage and deals x% weapon damage per second to opponents within. x seconds duration. x seconds cooldown.
Drained Strength (Passive)
- X% damage while listed below x% mana.
Healthy Luck (Passive)
- X% Critical Chance while above x% health.
Recovering Focus (Passive)
- X% Critical Chance while all capabilities are on cooldown.
Refreshing Luck (Passive)
- X% Cooldown Reduction on all abilities on Critical Hit.
Deadly Proximity (Passive)
- Gain Empower when casting capabilities within x meters of an opponent, increasing damage by x% for x seconds.
Invigorating Harvest (Passive)
- Harvest furthermore brings back x endurance per second.
Revitalizing Luck (Passive)
- On Critical Hit, get health equal to x% of damage done.
Refreshing Weakness (Passive)
- X% Cooldown Reduction on all abilities when effectively hitting enemies affected by x or more debuff stacks (can be from various debuffs).
Decay – New World Void Gauntlet Abilities
Decaying Orb (Active)
- Fire an unblockable orb that goes through opponents and inflicts Disintegrate, dealing x% weapon damage per 2nd and decreasing damage absorption by x% for x seconds.
- At max range, it changes into a healing orb and returns, recovery friendlies for x% weapon damage per 2nd for x seconds.
Draining Tether (Active)
- Fire a projectile that tethers you to an enemy, Weakening it and Empowering you by x% per second (x% optimum). The tether ends if the target moves beyond 10m. x seconds period.
Essence Rupture (Active)
- Fire a projectile that inflicts Essence Rupture for x seconds, healing anyone that hits the target for x% of the damage done.
Void Conversion (Ultimate)
- Gain a stack of Void Essence per effective ability hit. At x or more stacks, your next effective heavy attack will quickly reset all Void Gauntlet cooldowns and get rid of all stacks.
Refreshing Range (Passive)
- X% Cooldown Reduction on successful light attacks against targets more than x meters away.
Extra Thirsty (Passive)
- X% Mana when successfully hitting targets with light attacks while all capabilities are on cooldown.
Efficient Consumption (Passive)
- Mana costs are decreased by x% while above x% Mana.
Refreshing Harvest (Passive)
- Cooldowns are reduced by x% per second while carrying out Harvest.
Every Last Drop (Passive)
- Effective heavy attacks against opponents below x% health bring back an additional x% of the damage done as health.
Topped Off (Passive)
- Successful heavy attacks increase the period of your applied, non-crowd control debuffs by x%.
Evasive Refresh (Passive)
- Evading with full mana resets the lowest active cooldown. X seconds cooldown.