In this topic, we will give you information about Tales of Arise Messia 224 Walkthrough. Follow the topic step by step. Write in the comments where you have problems.
Tales of Arise Messia 224 Walkthrough
This comfy village is more sinister than it appears. There are guards stationed here that you decide not to get along with. Watch the cutscene, beat up the guards, and make your way to safety. Zephyr will leave your team and you will pursue him.
You’re back at the Highland Cabin when you regain control of Alphen; leave the Highland Cabin and pass through the Messia 224 village to collect information on Zephyr’s whereabouts. Zephyr has been coincidentally taken to Cysloden where this realms’ Lord must reside. Don’t forget to open your Skill menu and unlock new abilities for your new character!
In the village, there is another Dahnan Owl along the path to the story marker—when Hootle appears and begins making a racket, a Dahnan Owl is near. Look up at the lampost with a basket underneath it. The Dahnan Owl is hiding in the basket.
After you make a commotion, move on to the next area to the north of the village, but be sure to rest at the campfire and talk to the merchant if needed.
Video Guide
About Tales of Arise
300 years of cruelty. A mysterious mask. Forgotten pains and memories. Equip the Flaming Sword and fight oppressive oppressors alongside a mysterious, untouchable girl. Witness a story of freedom with characters designed with next-generation graphics!