Townscaper How to Change Colour Palette

Easy steps for altering building colours Townscaper how to change colour palette? In this guide we will show you changing the colour palette in Townscaper.

Townscaper How to Change Colour Palette

By default, Townscaper features 16 hand-picked colours that work great together for creating beautiful towns. If you’d like to change them though, perhaps for building something very specific, it’s quite easy to do so.

  1. Find your LOCAL_LOW folder, typically it looks something like this:
    C:\Users\YOUR NAME\AppData\LocalLow\ OR
    Inside it, find the Oskar Stalberg\Townscaper\Textures folder
    OR on MAC:
    ~/Library/Application\ Support/com.OskarStalberg.Townscaper/Textures in the user folder.
Townscaper How to Change Colour Palette
Changing the colour palette in Townscaper
  1. Optional: Back up the TownPalette.png file
  2. Open the TownPalette.png file in an editor of your choice. Photoshop, Paint, anything will do.
Changing the colour palette in Townscaper
Changing the colour palette in Townscaper
  • 4. Edit the individual colours visible to any of your choosing and save the file. If the game is running, these will even update in real-time meaning you can see your changes immediately!
Changing the colour palette in Townscaper
Changing the colour palette in Townscaper

Note: If you ever need to revert your changes, you can simply delete the TownPalette.png file and start the game up again. It’ll automatically create a new one with the original colours.

About the Townscaper Game

Townscaper is an indie city contractor computer game. It was released for PC and Mac on the Steam platform in June 2020 by designer Oskar Stålberg. It includes low poly graphics and a basic, minimalistic interface.

The game is likewise scheduled to be released on Switch and mobile platforms in summer season 2021.

Townscaper has no fundamental goal or story, and has actually been explained by designer Stålberg as “more of a toy” than a game. Users build an island town by putting and eliminating colored blocks on an ocean. Different “guidelines” determine these blocks’ looks, with some looking like spires and others as terraces. This technique of rule-based design permits arches, gardens, and stairways to be created without specific user instruction.

Townscaper occurs on a big distorted grid embeded in a limitless sea. This allows for towns that feel more natural and unstructured when compared to comparable games that are based on routine grids.

Townscaper was established by Swedish designer Oskar Stålberg, who previously dealt with Bad North. Stålberg gave a talk at the event IndieCade Europe 2019 during development, that showcased a few of the game’s features, including terrain generation and procedural structure style.

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